BrodyaGA
Новичок
Вот Захотелось выложить маппинг на Авианосце. оценивайте, критикуйте, если понравилось ставьте "+"
Время работы: Не засекал
В Маппинге НЕ новичек так что критикуйте
CreateObject(8356,-1421.5000000,430.8999900,6.1000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland15) (2)
CreateObject(8356,-1421.3994100,391.0000000,6.1000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland15) (1)
CreateObject(3268,-1241.5000000,443.7999900,6.2000000,0.0000000,0.0000000,269.9950000); //object(mil_hangar1_) (1)
CreateObject(3268,-1271.5000000,443.7999900,6.2000000,0.0000000,0.0000000,269.9890000); //object(mil_hangar1_) (3)
CreateObject(3268,-1301.5000000,443.8999900,6.2000000,0.0000000,0.0000000,269.9890000); //object(mil_hangar1_) (4)
CreateObject(16093,-1232.6999500,469.8999900,10.5000000,0.0000000,0.0000000,136.0000000); //object(a51_gatecontrol) (1)
CreateObject(16638,-1232.0999800,470.6000100,8.6000000,0.0000000,0.0000000,135.7500000); //object(a51_gatecon_a) (1)
CreateObject(983,-1220.5000000,464.8999900,6.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,-1220.5999800,458.6000100,6.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,-1220.6999500,452.2000100,6.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(983,-1220.6999500,445.7999900,6.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
CreateObject(983,-1220.5000000,440.2000100,6.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
CreateObject(983,-1223.3000500,435.5000000,6.9000000,0.0000000,0.0000000,300.0000000); //object(fenceshit3) (6)
CreateObject(983,-1229.5999800,433.6000100,6.9000000,0.0000000,0.0000000,269.9980000); //object(fenceshit3) (7)
CreateObject(983,-1236.0000000,433.6000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (8)
CreateObject(983,-1242.4000200,433.6000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (9)
CreateObject(983,-1248.8000500,433.7999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (10)
CreateObject(983,-1255.1999500,433.7000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (11)
CreateObject(983,-1261.5000000,433.7000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (12)
CreateObject(983,-1267.9000200,433.6000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (13)
CreateObject(983,-1274.4000200,433.7999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (14)
CreateObject(983,-1280.8000500,433.7999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (15)
CreateObject(983,-1287.0999800,433.6000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (16)
CreateObject(983,-1293.5000000,433.6000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (17)
CreateObject(983,-1299.9000200,433.6000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (18)
CreateObject(983,-1306.4000200,433.8999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (19)
CreateObject(983,-1312.8000500,433.8999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (20)
CreateObject(983,-1319.3000500,433.7999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (21)
CreateObject(983,-1325.6999500,433.8999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (22)
CreateObject(983,-1222.8000500,470.2999900,6.9000000,0.0000000,0.0000000,225.9950000); //object(fenceshit3) (23)
CreateObject(983,-1227.4000200,474.7000100,6.9000000,0.0000000,0.0000000,225.9940000); //object(fenceshit3) (24)
CreateObject(983,-1232.0000000,479.0000000,6.9000000,0.0000000,0.0000000,225.9940000); //object(fenceshit3) (25)
CreateObject(983,-1237.5999800,481.2000100,6.9000000,0.0000000,0.0000000,269.9940000); //object(fenceshit3) (26)
CreateObject(983,-1243.9000200,481.2000100,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (27)
CreateObject(983,-1250.3000500,481.2000100,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (28)
CreateObject(983,-1256.6999500,481.2000100,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (29)
CreateObject(983,-1263.0999800,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (30)
CreateObject(983,-1269.5000000,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (31)
CreateObject(983,-1275.9000200,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (32)
CreateObject(983,-1282.3000500,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (33)
CreateObject(983,-1288.6999500,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (34)
CreateObject(983,-1295.0999800,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (35)
CreateObject(983,-1301.5000000,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (36)
CreateObject(983,-1307.9000200,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (37)
CreateObject(983,-1314.3000500,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (38)
CreateObject(983,-1324.6999500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (39)
CreateObject(983,-1331.0999800,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (40)
CreateObject(983,-1337.5999800,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (41)
CreateObject(983,-1344.0000000,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (42)
CreateObject(983,-1350.4000200,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (43)
CreateObject(983,-1356.8000500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (44)
CreateObject(983,-1363.1999500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (45)
CreateObject(983,-1369.5999800,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (46)
CreateObject(983,-1376.0000000,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (47)
CreateObject(983,-1382.4000200,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (48)
CreateObject(983,-1388.8000500,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (49)
CreateObject(983,-1395.1999500,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (50)
CreateObject(983,-1401.5999800,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (51)
CreateObject(983,-1408.0000000,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (52)
CreateObject(983,-1414.5000000,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (53)
CreateObject(983,-1420.9000200,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (54)
CreateObject(983,-1427.3000500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (55)
CreateObject(983,-1433.5999800,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (56)
CreateObject(983,-1440.0000000,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (57)
CreateObject(983,-1453.9000200,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (58)
CreateObject(983,-1460.3000500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (59)
CreateObject(983,-1466.6999500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (60)
CreateObject(983,-1473.0999800,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (61)
CreateObject(983,-1479.5000000,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (62)
CreateObject(983,-1485.9000200,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (63)
CreateObject(983,-1492.3000500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (64)
CreateObject(983,-1498.6999500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (65)
CreateObject(983,-1503.5000000,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (66)
CreateObject(983,-1327.5999800,341.7000100,6.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit3) (67)
CreateObject(983,-1327.5999800,335.2999900,6.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit3) (68)
CreateObject(983,-1327.5999800,328.8999900,6.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit3) (69)
CreateObject(983,-1327.5999800,322.5000000,6.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit3) (70)
CreateObject(983,-1327.5999800,316.1000100,6.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit3) (71)
CreateObject(983,-1327.5999800,309.7000100,6.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit3) (72)
CreateObject(983,-1329.8000500,304.2000100,6.9000000,0.0000000,0.0000000,135.9950000); //object(fenceshit3) (73)
CreateObject(983,-1334.1999500,299.6000100,6.9000000,0.0000000,0.0000000,135.9940000); //object(fenceshit3) (74)
CreateObject(983,-1338.6999500,295.1000100,6.9000000,0.0000000,0.0000000,135.9940000); //object(fenceshit3) (75)
CreateObject(983,-1339.8000500,294.1000100,6.9000000,0.0000000,0.0000000,135.9940000); //object(fenceshit3) (76)
CreateObject(983,-1345.1999500,291.8999900,6.9000000,0.0000000,0.0000000,89.9940000); //object(fenceshit3) (77)
CreateObject(983,-1351.5999800,291.8999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (78)
CreateObject(983,-1358.0000000,291.8999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (79)
CreateObject(983,-1364.3000500,291.8999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (80)
CreateObject(983,-1370.6999500,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (81)
CreateObject(983,-1377.0999800,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (82)
CreateObject(983,-1383.5000000,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (83)
CreateObject(983,-1389.9000200,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (84)
CreateObject(983,-1396.3000500,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (85)
CreateObject(983,-1402.6999500,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (86)
CreateObject(983,-1409.0999800,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (87)
CreateObject(983,-1415.5000000,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (88)
CreateObject(983,-1421.9000200,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (89)
CreateObject(983,-1428.3000500,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (90)
CreateObject(983,-1434.6999500,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (91)
CreateObject(983,-1445.0000000,288.7999900,6.9000000,0.0000000,0.0000000,179.9890000); //object(fenceshit3) (92)
CreateObject(983,-1445.0000000,282.3999900,6.9000000,0.0000000,0.0000000,179.9840000); //object(fenceshit3) (93)
CreateObject(983,-1445.0000000,276.0000000,6.9000000,0.0000000,0.0000000,179.9840000); //object(fenceshit3) (94)
CreateObject(983,-1445.0000000,269.6000100,6.9000000,0.0000000,0.0000000,179.9840000); //object(fenceshit3) (95)
CreateObject(983,-1445.0999800,263.5000000,6.9000000,0.0000000,0.0000000,179.9840000); //object(fenceshit3) (96)
CreateObject(982,-1457.9000200,260.3999900,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (1)
CreateObject(982,-1483.5000000,260.2999900,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (2)
CreateObject(982,-1509.0999800,260.2000100,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (3)
CreateObject(982,-1534.6999500,260.2999900,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (4)
CreateObject(982,-1560.3000500,260.2999900,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (5)
CreateObject(982,-1585.8000500,260.2999900,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (6)
CreateObject(982,-1611.4000200,260.2999900,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (7)
CreateObject(982,-1643.0000000,260.1000100,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (8)
CreateObject(982,-1668.5999800,260.1000100,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (9)
CreateObject(982,-1694.1999500,260.2000100,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (10)
CreateObject(984,-1713.3000500,260.2999900,6.8000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (1)
CreateObject(983,-1729.0999800,261.3999900,6.9000000,0.0000000,0.0000000,249.9950000); //object(fenceshit3) (106)
CreateObject(983,-1722.9000200,260.3999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (107)
CreateObject(983,-1730.5999800,262.0000000,6.9000000,0.0000000,0.0000000,249.9940000); //object(fenceshit3) (108)
CreateObject(1411,-1529.8000500,482.0000000,7.8000000,0.0000000,0.0000000,177.9950000); //object(dyn_mesh_1) (2)
CreateObject(3279,-1537.4000200,480.0000000,6.2000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateObject(3279,-1727.0999800,266.0000000,6.2000000,0.0000000,0.0000000,40.0000000); //object(a51_spottower) (2)
CreateObject(3279,-1447.8000500,262.7999900,6.2000000,0.0000000,0.0000000,179.9960000); //object(a51_spottower) (3)
CreateObject(3279,-1338.0999800,299.2999900,6.2000000,0.0000000,0.0000000,133.9950000); //object(a51_spottower) (4)
CreateObject(16774,-1449.6992200,315.0000000,7.8000000,0.0000000,0.0000000,179.9950000); //object(des_gunbldg) (1)
CreateObject(5130,-1335.1999500,478.7000100,8.2000000,0.0000000,0.0000000,224.0000000); //object(imcompstrs02) (1)
CreateObject(1696,-1334.9000200,487.2000100,10.2000000,0.0000000,0.0000000,180.0000000); //object(roofstuff15) (1)
CreateObject(13060,-1387.6992200,314.1992200,9.2000000,0.0000000,0.0000000,0.0000000); //object(ce_factcomp1) (1)
CreateObject(2951,-1407.5999800,303.7000100,6.2000000,0.0000000,0.0000000,90.0000000); //object(a51_labdoor) (1)
CreateObject(2951,-1407.8000500,313.7999900,6.2000000,0.0000000,0.0000000,90.0000000); //object(a51_labdoor) (2)
CreateObject(2951,-1407.8000500,323.8999900,6.2000000,0.0000000,0.0000000,90.0000000); //object(a51_labdoor) (3)
CreateObject(2424,-1405.8000500,307.0000000,6.2000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_conter_1) (1)
CreateObject(2424,-1405.8000500,306.1000100,6.2000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_conter_1) (2)
CreateObject(2424,-1405.8000500,305.2000100,6.2000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_conter_1) (3)
CreateObject(2424,-1405.8000500,304.2999900,6.2000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_conter_1) (4)
CreateObject(2424,-1405.8000500,303.3999900,6.2000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_conter_1) (5)
CreateObject(2423,-1405.9000200,302.3999900,6.2000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_conter_1b) (1)
CreateObject(2422,-1405.8000500,303.5000000,7.3000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_till) (1)
CreateObject(2422,-1405.8000500,305.2000100,7.3000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_till) (2)
CreateObject(2422,-1405.8000500,306.8999900,7.3000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_till) (3)
CreateObject(1888,-1402.8000500,300.2000100,6.2000000,0.0000000,0.0000000,180.0000000); //object(shop_shelf12) (1)
CreateObject(1887,-1399.8000500,300.2000100,6.2000000,0.0000000,0.0000000,180.0000000); //object(shop_shelf11) (1)
CreateObject(1970,-1402.4000200,306.3999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_1) (1)
CreateObject(1970,-1399.9000200,306.3999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_1) (2)
CreateObject(1970,-1397.5000000,306.3999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_1) (3)
CreateObject(1970,-1395.0999800,306.3999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_1) (4)
CreateObject(1970,-1394.0999800,301.0000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_1) (5)
CreateObject(1970,-1396.5000000,301.0000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_1) (6)
CreateObject(1800,-1406.9000200,308.8999900,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (3)
CreateObject(1800,-1404.4000200,308.8999900,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (4)
CreateObject(2134,-1405.6999500,310.5000000,6.2000000,0.0000000,0.0000000,180.0000000); //object(cj_kitch2_m) (1)
CreateObject(2134,-1403.0999800,310.3999900,6.2000000,0.0000000,0.0000000,179.9950000); //object(cj_kitch2_m) (2)
CreateObject(1800,-1402.0999800,308.8999900,6.3000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (5)
CreateObject(2134,-1400.6999500,310.3999900,6.2000000,0.0000000,0.0000000,179.9950000); //object(cj_kitch2_m) (3)
CreateObject(1800,-1399.5999800,308.8999900,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (6)
CreateObject(2134,-1398.3000500,310.3999900,6.2000000,0.0000000,0.0000000,179.9950000); //object(cj_kitch2_m) (4)
CreateObject(1800,-1397.1999500,308.8999900,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (7)
CreateObject(2134,-1395.9000200,310.3999900,6.2000000,0.0000000,0.0000000,179.9950000); //object(cj_kitch2_m) (5)
CreateObject(1800,-1394.9000200,308.8999900,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (8)
CreateObject(2134,-1393.5999800,310.3999900,6.2000000,0.0000000,0.0000000,179.9950000); //object(cj_kitch2_m) (6)
CreateObject(1800,-1407.0000000,314.2000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (9)
CreateObject(2134,-1405.8000500,317.2000100,6.2000000,0.0000000,0.0000000,1.9950000); //object(cj_kitch2_m) (7)
CreateObject(1800,-1404.8000500,314.2000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (10)
CreateObject(2134,-1403.5000000,317.2000100,6.2000000,0.0000000,0.0000000,1.9940000); //object(cj_kitch2_m) (8)
CreateObject(1800,-1402.5000000,314.2000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (11)
CreateObject(2134,-1401.1999500,317.2000100,6.2000000,0.0000000,0.0000000,1.9940000); //object(cj_kitch2_m) (9)
CreateObject(1800,-1400.0999800,314.2000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (12)
CreateObject(2134,-1398.8000500,317.2000100,6.2000000,0.0000000,0.0000000,1.9940000); //object(cj_kitch2_m) (10)
CreateObject(2134,-1396.5000000,317.1000100,6.2000000,0.0000000,0.0000000,1.9940000); //object(cj_kitch2_m) (11)
CreateObject(1800,-1397.8000500,314.2000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (13)
CreateObject(1800,-1395.5000000,314.2000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (14)
CreateObject(2134,-1394.1999500,317.2000100,6.2000000,0.0000000,0.0000000,1.9940000); //object(cj_kitch2_m) (12)
CreateObject(1778,-1393.3000500,317.5000000,6.4000000,0.0000000,0.0000000,4.0000000); //object(cj_mop_pail) (1)
CreateObject(2951,-1399.1999500,322.7000100,6.2000000,0.0000000,0.0000000,90.0000000); //object(a51_labdoor) (4)
CreateObject(2525,-1393.3000500,320.2999900,6.2000000,0.0000000,0.0000000,186.0000000); //object(cj_toilet4) (1)
CreateObject(2525,-1394.5999800,320.2999900,6.2000000,0.0000000,0.0000000,185.9990000); //object(cj_toilet4) (2)
CreateObject(2525,-1395.8000500,320.2999900,6.2000000,0.0000000,0.0000000,185.9990000); //object(cj_toilet4) (3)
CreateObject(2525,-1397.0999800,320.2999900,6.2000000,0.0000000,0.0000000,185.9990000); //object(cj_toilet4) (4)
CreateObject(2525,-1398.1999500,320.5000000,6.2000000,0.0000000,0.0000000,185.9990000); //object(cj_toilet4) (5)
CreateObject(2523,-1395.0000000,327.1000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(cj_b_sink3) (1)
CreateObject(2523,-1396.1999500,327.1000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(cj_b_sink3) (2)
CreateObject(2523,-1397.4000200,327.1000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(cj_b_sink3) (3)
CreateObject(2523,-1398.6999500,327.1000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(cj_b_sink3) (4)
CreateObject(1778,-1393.3000500,327.5000000,6.3000000,0.0000000,0.0000000,3.9990000); //object(cj_mop_pail) (2)
CreateObject(1778,-1393.3000500,327.2000100,6.3000000,0.0000000,0.0000000,3.9990000); //object(cj_mop_pail) (3)
CreateObject(1778,-1393.3000500,326.8999900,6.3000000,0.0000000,0.0000000,3.9990000); //object(cj_mop_pail) (4)
CreateObject(1778,-1393.3000500,326.6000100,6.3000000,0.0000000,0.0000000,3.9990000); //object(cj_mop_pail) (5)
CreateObject(2527,-1400.8000500,324.7999900,6.2000000,0.0000000,0.0000000,268.0000000); //object(cj_shower4) (1)
CreateObject(2527,-1400.8000500,323.0000000,6.2000000,0.0000000,0.0000000,267.9950000); //object(cj_shower4) (2)
CreateObject(2527,-1400.8000500,321.0000000,6.2000000,0.0000000,0.0000000,267.9950000); //object(cj_shower4) (3)
CreateObject(2527,-1401.8000500,321.3999900,6.2000000,0.0000000,0.0000000,181.9950000); //object(cj_shower4) (4)
CreateObject(2527,-1403.8000500,321.3999900,6.2000000,0.0000000,0.0000000,181.9940000); //object(cj_shower4) (5)
CreateObject(2527,-1405.8000500,321.3999900,6.2000000,0.0000000,0.0000000,181.9940000); //object(cj_shower4) (6)
CreateObject(2527,-1406.0000000,322.5000000,6.2000000,0.0000000,0.0000000,91.9940000); //object(cj_shower4) (7)
CreateObject(2527,-1405.9000200,324.7000100,6.2000000,0.0000000,0.0000000,91.9890000); //object(cj_shower4) (8)
CreateObject(1518,-1407.5000000,313.8999900,9.2000000,20.9870000,2.1420000,87.9830000); //object(dyn_tv_2) (1)
CreateObject(1491,-1392.6999500,303.2000100,6.4000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint01) (1)
CreateObject(1491,-1392.9000200,313.2999900,6.4000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint01) (2)
CreateObject(1491,-1392.8000500,323.2000100,6.4000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint01) (3)
CreateObject(1491,-1392.6999500,305.7999900,6.4000000,0.0000000,0.0000000,270.0000000); //object(gen_doorint01) (4)
CreateObject(1491,-1392.9000200,315.8999900,6.4000000,0.0000000,0.0000000,270.0000000); //object(gen_doorint01) (5)
CreateObject(1491,-1392.8000500,325.7999900,6.4000000,0.0000000,0.0000000,270.0000000); //object(gen_doorint01) (6)
CreateObject(2048,-1392.8000500,314.6000100,9.4000000,0.0000000,0.0000000,90.0000000); //object(cj_flag2) (1)
CreateObject(2048,-1392.5000000,304.3999900,9.4000000,6.0000000,0.0000000,90.0000000); //object(cj_flag2) (2)
CreateObject(2048,-1392.6999500,324.5000000,9.4000000,0.0000000,0.0000000,90.0000000); //object(cj_flag2) (3)
CreateObject(9241,-1458.0000000,351.2999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (1)
CreateObject(9241,-1425.9000200,351.3999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (2)
CreateObject(9241,-1393.8000500,351.2999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (3)
CreateObject(9241,-1361.5999800,351.2999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (4)
CreateObject(9241,-1361.5000000,383.2999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (5)
CreateObject(9241,-1361.3000500,415.2000100,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (6)
CreateObject(9241,-1393.4000200,415.1000100,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (7)
CreateObject(9241,-1393.5999800,383.3999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (8)
CreateObject(9241,-1425.8000500,383.5000000,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (9)
CreateObject(9241,-1457.8000500,383.2999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (10)
CreateObject(9241,-1425.3000500,415.2999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (11)
CreateObject(9241,-1457.5000000,415.3999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (12)
CreateObject(3881,-1476.3000500,330.5000000,30.9000000,0.0000000,0.0000000,90.0000000); //object(airsecbooth_sfse) (1)
CreateObject(8356,-1421.4000200,355.8999900,6.0000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland15) (1)
CreateObject(1215,-1470.3000500,363.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,-1445.5999800,364.0000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,-1445.5000000,339.2000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,-1470.3000500,338.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,-1438.9000200,338.3999900,29.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,-1438.3000500,364.0000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,-1413.5999800,363.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,-1413.5000000,339.2999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,-1406.0999800,364.0000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1215,-1406.0000000,338.6000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateObject(1215,-1381.3000500,339.1000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateObject(1215,-1381.3000500,363.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
CreateObject(1215,-1373.9000200,338.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
CreateObject(1215,-1373.9000200,363.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
CreateObject(1215,-1349.1999500,363.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
CreateObject(1215,-1349.1999500,339.1000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
CreateObject(1215,-1373.6999500,370.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
CreateObject(1215,-1373.8000500,395.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
CreateObject(1215,-1349.1999500,395.7000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
CreateObject(1215,-1349.0000000,371.2999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
CreateObject(1215,-1373.5999800,402.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
CreateObject(1215,-1373.5999800,427.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
CreateObject(1215,-1349.0999800,427.6000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
CreateObject(1215,-1348.9000200,403.2000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
CreateObject(1215,-1405.8000500,402.7000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (25)
CreateObject(1215,-1381.0999800,403.0000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
CreateObject(1215,-1381.0000000,427.7000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (27)
CreateObject(1215,-1405.4000200,427.6000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (28)
CreateObject(1215,-1405.5000000,396.0000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (29)
CreateObject(1215,-1381.3000500,395.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (30)
CreateObject(1215,-1405.5999800,371.0000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (31)
CreateObject(1215,-1381.3000500,371.5000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (32)
CreateObject(1215,-1437.9000200,371.1000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (33)
CreateObject(1215,-1413.5999800,371.5000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (34)
CreateObject(1215,-1413.5000000,395.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (35)
CreateObject(1215,-1437.4000200,395.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (36)
CreateObject(1215,-1437.1999500,402.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (37)
CreateObject(1215,-1413.0999800,403.2000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (38)
CreateObject(1215,-1436.5999800,427.2000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (39)
CreateObject(1215,-1413.0000000,427.7000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
CreateObject(1215,-1445.3000500,371.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (41)
CreateObject(1215,-1445.5000000,395.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (42)
CreateObject(1215,-1469.4000200,371.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (43)
CreateObject(1215,-1469.6999500,395.5000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (44)
CreateObject(1215,-1445.1999500,403.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (45)
CreateObject(1215,-1469.6999500,402.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (46)
CreateObject(1215,-1469.5000000,427.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (47)
CreateObject(1215,-1445.1999500,427.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (48)
CreateObject(1215,-1454.5000000,321.7999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (49)
CreateObject(1215,-1454.5999800,318.8999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (50)
CreateObject(1215,-1454.5000000,315.8999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (51)
CreateObject(1215,-1454.5000000,312.8999900,6.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (52)
CreateObject(1215,-1454.5000000,309.8999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (53)
CreateObject(1215,-1454.4000200,306.7999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (54)
CreateObject(1215,-1441.5999800,321.7000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (55)
CreateObject(1215,-1423.8000500,321.7000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (56)
CreateObject(1215,-1419.0000000,323.2000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (57)
CreateObject(1215,-1417.5000000,323.2999900,6.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (58)
CreateObject(1215,-1392.5000000,299.7000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (59)
CreateObject(1215,-1392.5000000,307.5000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (60)
CreateObject(1215,-1392.6999500,309.8999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (61)
CreateObject(1215,-1392.6999500,317.6000100,6.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
CreateObject(1215,-1392.8000500,319.7000100,6.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (63)
CreateObject(1215,-1392.6999500,327.6000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (64)
CreateObject(1215,-1534.8000500,482.0000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (81)
CreateObject(1215,-1526.6999500,481.6000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (65)
CreateObject(1215,-1534.9000200,482.7999900,10.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (66)
CreateObject(1215,-1526.4000200,481.3999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (67)
CreateObject(1215,-1466.0999800,512.0999800,0.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (68)
CreateObject(1215,-1466.0999800,490.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (69)
CreateObject(1215,-1465.9000200,490.3999900,7.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (70)
CreateObject(1215,-1465.8000500,512.2000100,7.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (71)
CreateObject(8356,-1421.3994100,391.0000000,6.1000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland15) (1)
CreateObject(3268,-1241.5000000,443.7999900,6.2000000,0.0000000,0.0000000,269.9950000); //object(mil_hangar1_) (1)
CreateObject(3268,-1271.5000000,443.7999900,6.2000000,0.0000000,0.0000000,269.9890000); //object(mil_hangar1_) (3)
CreateObject(3268,-1301.5000000,443.8999900,6.2000000,0.0000000,0.0000000,269.9890000); //object(mil_hangar1_) (4)
CreateObject(16093,-1232.6999500,469.8999900,10.5000000,0.0000000,0.0000000,136.0000000); //object(a51_gatecontrol) (1)
CreateObject(16638,-1232.0999800,470.6000100,8.6000000,0.0000000,0.0000000,135.7500000); //object(a51_gatecon_a) (1)
CreateObject(983,-1220.5000000,464.8999900,6.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,-1220.5999800,458.6000100,6.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,-1220.6999500,452.2000100,6.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(983,-1220.6999500,445.7999900,6.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
CreateObject(983,-1220.5000000,440.2000100,6.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
CreateObject(983,-1223.3000500,435.5000000,6.9000000,0.0000000,0.0000000,300.0000000); //object(fenceshit3) (6)
CreateObject(983,-1229.5999800,433.6000100,6.9000000,0.0000000,0.0000000,269.9980000); //object(fenceshit3) (7)
CreateObject(983,-1236.0000000,433.6000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (8)
CreateObject(983,-1242.4000200,433.6000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (9)
CreateObject(983,-1248.8000500,433.7999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (10)
CreateObject(983,-1255.1999500,433.7000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (11)
CreateObject(983,-1261.5000000,433.7000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (12)
CreateObject(983,-1267.9000200,433.6000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (13)
CreateObject(983,-1274.4000200,433.7999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (14)
CreateObject(983,-1280.8000500,433.7999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (15)
CreateObject(983,-1287.0999800,433.6000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (16)
CreateObject(983,-1293.5000000,433.6000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (17)
CreateObject(983,-1299.9000200,433.6000100,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (18)
CreateObject(983,-1306.4000200,433.8999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (19)
CreateObject(983,-1312.8000500,433.8999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (20)
CreateObject(983,-1319.3000500,433.7999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (21)
CreateObject(983,-1325.6999500,433.8999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (22)
CreateObject(983,-1222.8000500,470.2999900,6.9000000,0.0000000,0.0000000,225.9950000); //object(fenceshit3) (23)
CreateObject(983,-1227.4000200,474.7000100,6.9000000,0.0000000,0.0000000,225.9940000); //object(fenceshit3) (24)
CreateObject(983,-1232.0000000,479.0000000,6.9000000,0.0000000,0.0000000,225.9940000); //object(fenceshit3) (25)
CreateObject(983,-1237.5999800,481.2000100,6.9000000,0.0000000,0.0000000,269.9940000); //object(fenceshit3) (26)
CreateObject(983,-1243.9000200,481.2000100,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (27)
CreateObject(983,-1250.3000500,481.2000100,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (28)
CreateObject(983,-1256.6999500,481.2000100,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (29)
CreateObject(983,-1263.0999800,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (30)
CreateObject(983,-1269.5000000,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (31)
CreateObject(983,-1275.9000200,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (32)
CreateObject(983,-1282.3000500,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (33)
CreateObject(983,-1288.6999500,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (34)
CreateObject(983,-1295.0999800,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (35)
CreateObject(983,-1301.5000000,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (36)
CreateObject(983,-1307.9000200,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (37)
CreateObject(983,-1314.3000500,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (38)
CreateObject(983,-1324.6999500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (39)
CreateObject(983,-1331.0999800,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (40)
CreateObject(983,-1337.5999800,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (41)
CreateObject(983,-1344.0000000,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (42)
CreateObject(983,-1350.4000200,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (43)
CreateObject(983,-1356.8000500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (44)
CreateObject(983,-1363.1999500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (45)
CreateObject(983,-1369.5999800,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (46)
CreateObject(983,-1376.0000000,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (47)
CreateObject(983,-1382.4000200,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (48)
CreateObject(983,-1388.8000500,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (49)
CreateObject(983,-1395.1999500,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (50)
CreateObject(983,-1401.5999800,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (51)
CreateObject(983,-1408.0000000,481.2999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (52)
CreateObject(983,-1414.5000000,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (53)
CreateObject(983,-1420.9000200,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (54)
CreateObject(983,-1427.3000500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (55)
CreateObject(983,-1433.5999800,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (56)
CreateObject(983,-1440.0000000,481.3999900,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (57)
CreateObject(983,-1453.9000200,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (58)
CreateObject(983,-1460.3000500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (59)
CreateObject(983,-1466.6999500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (60)
CreateObject(983,-1473.0999800,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (61)
CreateObject(983,-1479.5000000,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (62)
CreateObject(983,-1485.9000200,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (63)
CreateObject(983,-1492.3000500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (64)
CreateObject(983,-1498.6999500,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (65)
CreateObject(983,-1503.5000000,481.5000000,6.9000000,0.0000000,0.0000000,269.9890000); //object(fenceshit3) (66)
CreateObject(983,-1327.5999800,341.7000100,6.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit3) (67)
CreateObject(983,-1327.5999800,335.2999900,6.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit3) (68)
CreateObject(983,-1327.5999800,328.8999900,6.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit3) (69)
CreateObject(983,-1327.5999800,322.5000000,6.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit3) (70)
CreateObject(983,-1327.5999800,316.1000100,6.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit3) (71)
CreateObject(983,-1327.5999800,309.7000100,6.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit3) (72)
CreateObject(983,-1329.8000500,304.2000100,6.9000000,0.0000000,0.0000000,135.9950000); //object(fenceshit3) (73)
CreateObject(983,-1334.1999500,299.6000100,6.9000000,0.0000000,0.0000000,135.9940000); //object(fenceshit3) (74)
CreateObject(983,-1338.6999500,295.1000100,6.9000000,0.0000000,0.0000000,135.9940000); //object(fenceshit3) (75)
CreateObject(983,-1339.8000500,294.1000100,6.9000000,0.0000000,0.0000000,135.9940000); //object(fenceshit3) (76)
CreateObject(983,-1345.1999500,291.8999900,6.9000000,0.0000000,0.0000000,89.9940000); //object(fenceshit3) (77)
CreateObject(983,-1351.5999800,291.8999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (78)
CreateObject(983,-1358.0000000,291.8999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (79)
CreateObject(983,-1364.3000500,291.8999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (80)
CreateObject(983,-1370.6999500,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (81)
CreateObject(983,-1377.0999800,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (82)
CreateObject(983,-1383.5000000,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (83)
CreateObject(983,-1389.9000200,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (84)
CreateObject(983,-1396.3000500,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (85)
CreateObject(983,-1402.6999500,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (86)
CreateObject(983,-1409.0999800,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (87)
CreateObject(983,-1415.5000000,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (88)
CreateObject(983,-1421.9000200,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (89)
CreateObject(983,-1428.3000500,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (90)
CreateObject(983,-1434.6999500,291.7999900,6.9000000,0.0000000,0.0000000,89.9890000); //object(fenceshit3) (91)
CreateObject(983,-1445.0000000,288.7999900,6.9000000,0.0000000,0.0000000,179.9890000); //object(fenceshit3) (92)
CreateObject(983,-1445.0000000,282.3999900,6.9000000,0.0000000,0.0000000,179.9840000); //object(fenceshit3) (93)
CreateObject(983,-1445.0000000,276.0000000,6.9000000,0.0000000,0.0000000,179.9840000); //object(fenceshit3) (94)
CreateObject(983,-1445.0000000,269.6000100,6.9000000,0.0000000,0.0000000,179.9840000); //object(fenceshit3) (95)
CreateObject(983,-1445.0999800,263.5000000,6.9000000,0.0000000,0.0000000,179.9840000); //object(fenceshit3) (96)
CreateObject(982,-1457.9000200,260.3999900,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (1)
CreateObject(982,-1483.5000000,260.2999900,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (2)
CreateObject(982,-1509.0999800,260.2000100,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (3)
CreateObject(982,-1534.6999500,260.2999900,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (4)
CreateObject(982,-1560.3000500,260.2999900,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (5)
CreateObject(982,-1585.8000500,260.2999900,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (6)
CreateObject(982,-1611.4000200,260.2999900,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (7)
CreateObject(982,-1643.0000000,260.1000100,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (8)
CreateObject(982,-1668.5999800,260.1000100,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (9)
CreateObject(982,-1694.1999500,260.2000100,6.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (10)
CreateObject(984,-1713.3000500,260.2999900,6.8000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (1)
CreateObject(983,-1729.0999800,261.3999900,6.9000000,0.0000000,0.0000000,249.9950000); //object(fenceshit3) (106)
CreateObject(983,-1722.9000200,260.3999900,6.9000000,0.0000000,0.0000000,269.9950000); //object(fenceshit3) (107)
CreateObject(983,-1730.5999800,262.0000000,6.9000000,0.0000000,0.0000000,249.9940000); //object(fenceshit3) (108)
CreateObject(1411,-1529.8000500,482.0000000,7.8000000,0.0000000,0.0000000,177.9950000); //object(dyn_mesh_1) (2)
CreateObject(3279,-1537.4000200,480.0000000,6.2000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateObject(3279,-1727.0999800,266.0000000,6.2000000,0.0000000,0.0000000,40.0000000); //object(a51_spottower) (2)
CreateObject(3279,-1447.8000500,262.7999900,6.2000000,0.0000000,0.0000000,179.9960000); //object(a51_spottower) (3)
CreateObject(3279,-1338.0999800,299.2999900,6.2000000,0.0000000,0.0000000,133.9950000); //object(a51_spottower) (4)
CreateObject(16774,-1449.6992200,315.0000000,7.8000000,0.0000000,0.0000000,179.9950000); //object(des_gunbldg) (1)
CreateObject(5130,-1335.1999500,478.7000100,8.2000000,0.0000000,0.0000000,224.0000000); //object(imcompstrs02) (1)
CreateObject(1696,-1334.9000200,487.2000100,10.2000000,0.0000000,0.0000000,180.0000000); //object(roofstuff15) (1)
CreateObject(13060,-1387.6992200,314.1992200,9.2000000,0.0000000,0.0000000,0.0000000); //object(ce_factcomp1) (1)
CreateObject(2951,-1407.5999800,303.7000100,6.2000000,0.0000000,0.0000000,90.0000000); //object(a51_labdoor) (1)
CreateObject(2951,-1407.8000500,313.7999900,6.2000000,0.0000000,0.0000000,90.0000000); //object(a51_labdoor) (2)
CreateObject(2951,-1407.8000500,323.8999900,6.2000000,0.0000000,0.0000000,90.0000000); //object(a51_labdoor) (3)
CreateObject(2424,-1405.8000500,307.0000000,6.2000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_conter_1) (1)
CreateObject(2424,-1405.8000500,306.1000100,6.2000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_conter_1) (2)
CreateObject(2424,-1405.8000500,305.2000100,6.2000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_conter_1) (3)
CreateObject(2424,-1405.8000500,304.2999900,6.2000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_conter_1) (4)
CreateObject(2424,-1405.8000500,303.3999900,6.2000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_conter_1) (5)
CreateObject(2423,-1405.9000200,302.3999900,6.2000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_conter_1b) (1)
CreateObject(2422,-1405.8000500,303.5000000,7.3000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_till) (1)
CreateObject(2422,-1405.8000500,305.2000100,7.3000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_till) (2)
CreateObject(2422,-1405.8000500,306.8999900,7.3000000,0.0000000,0.0000000,90.0000000); //object(cj_ff_till) (3)
CreateObject(1888,-1402.8000500,300.2000100,6.2000000,0.0000000,0.0000000,180.0000000); //object(shop_shelf12) (1)
CreateObject(1887,-1399.8000500,300.2000100,6.2000000,0.0000000,0.0000000,180.0000000); //object(shop_shelf11) (1)
CreateObject(1970,-1402.4000200,306.3999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_1) (1)
CreateObject(1970,-1399.9000200,306.3999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_1) (2)
CreateObject(1970,-1397.5000000,306.3999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_1) (3)
CreateObject(1970,-1395.0999800,306.3999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_1) (4)
CreateObject(1970,-1394.0999800,301.0000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_1) (5)
CreateObject(1970,-1396.5000000,301.0000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_1) (6)
CreateObject(1800,-1406.9000200,308.8999900,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (3)
CreateObject(1800,-1404.4000200,308.8999900,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (4)
CreateObject(2134,-1405.6999500,310.5000000,6.2000000,0.0000000,0.0000000,180.0000000); //object(cj_kitch2_m) (1)
CreateObject(2134,-1403.0999800,310.3999900,6.2000000,0.0000000,0.0000000,179.9950000); //object(cj_kitch2_m) (2)
CreateObject(1800,-1402.0999800,308.8999900,6.3000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (5)
CreateObject(2134,-1400.6999500,310.3999900,6.2000000,0.0000000,0.0000000,179.9950000); //object(cj_kitch2_m) (3)
CreateObject(1800,-1399.5999800,308.8999900,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (6)
CreateObject(2134,-1398.3000500,310.3999900,6.2000000,0.0000000,0.0000000,179.9950000); //object(cj_kitch2_m) (4)
CreateObject(1800,-1397.1999500,308.8999900,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (7)
CreateObject(2134,-1395.9000200,310.3999900,6.2000000,0.0000000,0.0000000,179.9950000); //object(cj_kitch2_m) (5)
CreateObject(1800,-1394.9000200,308.8999900,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (8)
CreateObject(2134,-1393.5999800,310.3999900,6.2000000,0.0000000,0.0000000,179.9950000); //object(cj_kitch2_m) (6)
CreateObject(1800,-1407.0000000,314.2000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (9)
CreateObject(2134,-1405.8000500,317.2000100,6.2000000,0.0000000,0.0000000,1.9950000); //object(cj_kitch2_m) (7)
CreateObject(1800,-1404.8000500,314.2000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (10)
CreateObject(2134,-1403.5000000,317.2000100,6.2000000,0.0000000,0.0000000,1.9940000); //object(cj_kitch2_m) (8)
CreateObject(1800,-1402.5000000,314.2000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (11)
CreateObject(2134,-1401.1999500,317.2000100,6.2000000,0.0000000,0.0000000,1.9940000); //object(cj_kitch2_m) (9)
CreateObject(1800,-1400.0999800,314.2000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (12)
CreateObject(2134,-1398.8000500,317.2000100,6.2000000,0.0000000,0.0000000,1.9940000); //object(cj_kitch2_m) (10)
CreateObject(2134,-1396.5000000,317.1000100,6.2000000,0.0000000,0.0000000,1.9940000); //object(cj_kitch2_m) (11)
CreateObject(1800,-1397.8000500,314.2000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (13)
CreateObject(1800,-1395.5000000,314.2000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(low_bed_1) (14)
CreateObject(2134,-1394.1999500,317.2000100,6.2000000,0.0000000,0.0000000,1.9940000); //object(cj_kitch2_m) (12)
CreateObject(1778,-1393.3000500,317.5000000,6.4000000,0.0000000,0.0000000,4.0000000); //object(cj_mop_pail) (1)
CreateObject(2951,-1399.1999500,322.7000100,6.2000000,0.0000000,0.0000000,90.0000000); //object(a51_labdoor) (4)
CreateObject(2525,-1393.3000500,320.2999900,6.2000000,0.0000000,0.0000000,186.0000000); //object(cj_toilet4) (1)
CreateObject(2525,-1394.5999800,320.2999900,6.2000000,0.0000000,0.0000000,185.9990000); //object(cj_toilet4) (2)
CreateObject(2525,-1395.8000500,320.2999900,6.2000000,0.0000000,0.0000000,185.9990000); //object(cj_toilet4) (3)
CreateObject(2525,-1397.0999800,320.2999900,6.2000000,0.0000000,0.0000000,185.9990000); //object(cj_toilet4) (4)
CreateObject(2525,-1398.1999500,320.5000000,6.2000000,0.0000000,0.0000000,185.9990000); //object(cj_toilet4) (5)
CreateObject(2523,-1395.0000000,327.1000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(cj_b_sink3) (1)
CreateObject(2523,-1396.1999500,327.1000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(cj_b_sink3) (2)
CreateObject(2523,-1397.4000200,327.1000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(cj_b_sink3) (3)
CreateObject(2523,-1398.6999500,327.1000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(cj_b_sink3) (4)
CreateObject(1778,-1393.3000500,327.5000000,6.3000000,0.0000000,0.0000000,3.9990000); //object(cj_mop_pail) (2)
CreateObject(1778,-1393.3000500,327.2000100,6.3000000,0.0000000,0.0000000,3.9990000); //object(cj_mop_pail) (3)
CreateObject(1778,-1393.3000500,326.8999900,6.3000000,0.0000000,0.0000000,3.9990000); //object(cj_mop_pail) (4)
CreateObject(1778,-1393.3000500,326.6000100,6.3000000,0.0000000,0.0000000,3.9990000); //object(cj_mop_pail) (5)
CreateObject(2527,-1400.8000500,324.7999900,6.2000000,0.0000000,0.0000000,268.0000000); //object(cj_shower4) (1)
CreateObject(2527,-1400.8000500,323.0000000,6.2000000,0.0000000,0.0000000,267.9950000); //object(cj_shower4) (2)
CreateObject(2527,-1400.8000500,321.0000000,6.2000000,0.0000000,0.0000000,267.9950000); //object(cj_shower4) (3)
CreateObject(2527,-1401.8000500,321.3999900,6.2000000,0.0000000,0.0000000,181.9950000); //object(cj_shower4) (4)
CreateObject(2527,-1403.8000500,321.3999900,6.2000000,0.0000000,0.0000000,181.9940000); //object(cj_shower4) (5)
CreateObject(2527,-1405.8000500,321.3999900,6.2000000,0.0000000,0.0000000,181.9940000); //object(cj_shower4) (6)
CreateObject(2527,-1406.0000000,322.5000000,6.2000000,0.0000000,0.0000000,91.9940000); //object(cj_shower4) (7)
CreateObject(2527,-1405.9000200,324.7000100,6.2000000,0.0000000,0.0000000,91.9890000); //object(cj_shower4) (8)
CreateObject(1518,-1407.5000000,313.8999900,9.2000000,20.9870000,2.1420000,87.9830000); //object(dyn_tv_2) (1)
CreateObject(1491,-1392.6999500,303.2000100,6.4000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint01) (1)
CreateObject(1491,-1392.9000200,313.2999900,6.4000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint01) (2)
CreateObject(1491,-1392.8000500,323.2000100,6.4000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint01) (3)
CreateObject(1491,-1392.6999500,305.7999900,6.4000000,0.0000000,0.0000000,270.0000000); //object(gen_doorint01) (4)
CreateObject(1491,-1392.9000200,315.8999900,6.4000000,0.0000000,0.0000000,270.0000000); //object(gen_doorint01) (5)
CreateObject(1491,-1392.8000500,325.7999900,6.4000000,0.0000000,0.0000000,270.0000000); //object(gen_doorint01) (6)
CreateObject(2048,-1392.8000500,314.6000100,9.4000000,0.0000000,0.0000000,90.0000000); //object(cj_flag2) (1)
CreateObject(2048,-1392.5000000,304.3999900,9.4000000,6.0000000,0.0000000,90.0000000); //object(cj_flag2) (2)
CreateObject(2048,-1392.6999500,324.5000000,9.4000000,0.0000000,0.0000000,90.0000000); //object(cj_flag2) (3)
CreateObject(9241,-1458.0000000,351.2999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (1)
CreateObject(9241,-1425.9000200,351.3999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (2)
CreateObject(9241,-1393.8000500,351.2999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (3)
CreateObject(9241,-1361.5999800,351.2999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (4)
CreateObject(9241,-1361.5000000,383.2999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (5)
CreateObject(9241,-1361.3000500,415.2000100,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (6)
CreateObject(9241,-1393.4000200,415.1000100,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (7)
CreateObject(9241,-1393.5999800,383.3999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (8)
CreateObject(9241,-1425.8000500,383.5000000,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (9)
CreateObject(9241,-1457.8000500,383.2999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (10)
CreateObject(9241,-1425.3000500,415.2999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (11)
CreateObject(9241,-1457.5000000,415.3999900,31.1000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (12)
CreateObject(3881,-1476.3000500,330.5000000,30.9000000,0.0000000,0.0000000,90.0000000); //object(airsecbooth_sfse) (1)
CreateObject(8356,-1421.4000200,355.8999900,6.0000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland15) (1)
CreateObject(1215,-1470.3000500,363.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,-1445.5999800,364.0000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,-1445.5000000,339.2000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,-1470.3000500,338.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,-1438.9000200,338.3999900,29.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,-1438.3000500,364.0000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,-1413.5999800,363.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,-1413.5000000,339.2999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,-1406.0999800,364.0000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1215,-1406.0000000,338.6000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateObject(1215,-1381.3000500,339.1000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateObject(1215,-1381.3000500,363.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
CreateObject(1215,-1373.9000200,338.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
CreateObject(1215,-1373.9000200,363.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
CreateObject(1215,-1349.1999500,363.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
CreateObject(1215,-1349.1999500,339.1000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
CreateObject(1215,-1373.6999500,370.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
CreateObject(1215,-1373.8000500,395.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
CreateObject(1215,-1349.1999500,395.7000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
CreateObject(1215,-1349.0000000,371.2999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
CreateObject(1215,-1373.5999800,402.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
CreateObject(1215,-1373.5999800,427.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
CreateObject(1215,-1349.0999800,427.6000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
CreateObject(1215,-1348.9000200,403.2000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
CreateObject(1215,-1405.8000500,402.7000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (25)
CreateObject(1215,-1381.0999800,403.0000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
CreateObject(1215,-1381.0000000,427.7000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (27)
CreateObject(1215,-1405.4000200,427.6000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (28)
CreateObject(1215,-1405.5000000,396.0000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (29)
CreateObject(1215,-1381.3000500,395.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (30)
CreateObject(1215,-1405.5999800,371.0000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (31)
CreateObject(1215,-1381.3000500,371.5000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (32)
CreateObject(1215,-1437.9000200,371.1000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (33)
CreateObject(1215,-1413.5999800,371.5000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (34)
CreateObject(1215,-1413.5000000,395.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (35)
CreateObject(1215,-1437.4000200,395.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (36)
CreateObject(1215,-1437.1999500,402.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (37)
CreateObject(1215,-1413.0999800,403.2000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (38)
CreateObject(1215,-1436.5999800,427.2000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (39)
CreateObject(1215,-1413.0000000,427.7000100,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
CreateObject(1215,-1445.3000500,371.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (41)
CreateObject(1215,-1445.5000000,395.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (42)
CreateObject(1215,-1469.4000200,371.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (43)
CreateObject(1215,-1469.6999500,395.5000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (44)
CreateObject(1215,-1445.1999500,403.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (45)
CreateObject(1215,-1469.6999500,402.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (46)
CreateObject(1215,-1469.5000000,427.7999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (47)
CreateObject(1215,-1445.1999500,427.8999900,32.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (48)
CreateObject(1215,-1454.5000000,321.7999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (49)
CreateObject(1215,-1454.5999800,318.8999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (50)
CreateObject(1215,-1454.5000000,315.8999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (51)
CreateObject(1215,-1454.5000000,312.8999900,6.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (52)
CreateObject(1215,-1454.5000000,309.8999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (53)
CreateObject(1215,-1454.4000200,306.7999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (54)
CreateObject(1215,-1441.5999800,321.7000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (55)
CreateObject(1215,-1423.8000500,321.7000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (56)
CreateObject(1215,-1419.0000000,323.2000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (57)
CreateObject(1215,-1417.5000000,323.2999900,6.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (58)
CreateObject(1215,-1392.5000000,299.7000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (59)
CreateObject(1215,-1392.5000000,307.5000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (60)
CreateObject(1215,-1392.6999500,309.8999900,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (61)
CreateObject(1215,-1392.6999500,317.6000100,6.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
CreateObject(1215,-1392.8000500,319.7000100,6.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (63)
CreateObject(1215,-1392.6999500,327.6000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (64)
CreateObject(1215,-1534.8000500,482.0000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (81)
CreateObject(1215,-1526.6999500,481.6000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (65)
CreateObject(1215,-1534.9000200,482.7999900,10.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (66)
CreateObject(1215,-1526.4000200,481.3999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (67)
CreateObject(1215,-1466.0999800,512.0999800,0.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (68)
CreateObject(1215,-1466.0999800,490.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (69)
CreateObject(1215,-1465.9000200,490.3999900,7.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (70)
CreateObject(1215,-1465.8000500,512.2000100,7.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (71)
AddStaticVehicleEx(548,-1456.5000000,415.8999900,34.8000000,0.0000000,245,245,15); //Cargobob
AddStaticVehicleEx(548,-1424.3000500,416.7000100,34.8000000,0.0000000,245,245,15); //Cargobob
AddStaticVehicleEx(548,-1392.6999500,416.8999900,34.8000000,0.0000000,245,245,15); //Cargobob
AddStaticVehicleEx(548,-1361.0999800,415.7999900,34.8000000,0.0000000,245,245,15); //Cargobob
AddStaticVehicleEx(417,-1458.3000500,354.2000100,31.9000000,0.0000000,-1,-1,15); //Leviathan
AddStaticVehicleEx(417,-1426.5999800,353.8999900,31.9000000,0.0000000,-1,-1,15); //Leviathan
AddStaticVehicleEx(417,-1394.1999500,354.2999900,31.9000000,0.0000000,-1,-1,15); //Leviathan
AddStaticVehicleEx(417,-1361.5000000,352.6000100,31.9000000,0.0000000,-1,-1,15); //Leviathan
AddStaticVehicleEx(425,-1456.9000200,384.7999900,33.8000000,0.0000000,95,10,15); //Hunter
AddStaticVehicleEx(425,-1424.3000500,385.7000100,33.8000000,0.0000000,95,10,15); //Hunter
AddStaticVehicleEx(425,-1393.5000000,385.3999900,33.8000000,0.0000000,95,10,15); //Hunter
AddStaticVehicleEx(425,-1361.0000000,385.0000000,33.8000000,0.0000000,95,10,15); //Hunter
AddStaticVehicleEx(432,-1233.0000000,445.1000100,7.3000000,0.0000000,95,10,15); //Rhino
AddStaticVehicleEx(432,-1241.9000200,445.3999900,7.3000000,0.0000000,95,10,15); //Rhino
AddStaticVehicleEx(432,-1250.6999500,445.1000100,7.3000000,0.0000000,95,10,15); //Rhino
AddStaticVehicleEx(433,-1260.6999500,444.2000100,7.8000000,0.0000000,95,10,15); //Barracks
AddStaticVehicleEx(433,-1267.0999800,444.6000100,7.8000000,0.0000000,95,10,15); //Barracks
AddStaticVehicleEx(433,-1273.6999500,445.0000000,7.8000000,0.0000000,95,10,15); //Barracks
AddStaticVehicleEx(433,-1280.0000000,445.2000100,7.8000000,0.0000000,95,10,15); //Barracks
AddStaticVehicleEx(470,-1290.6999500,439.7999900,7.3000000,44.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1290.9000200,445.6000100,7.3000000,47.9960000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1291.0999800,450.7999900,7.3000000,49.9960000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1296.8000500,439.2999900,7.3000000,0.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1301.5000000,439.1000100,7.3000000,0.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1306.4000200,438.5000000,7.3000000,358.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1311.9000200,450.2999900,7.3000000,320.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1311.3000500,446.0000000,7.3000000,319.9990000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1311.1999500,439.3999900,7.3000000,319.9990000,95,10,15); //Patriot
AddStaticVehicleEx(487,-1271.0999800,497.3999900,18.5000000,0.0000000,151,149,15); //Maverick
AddStaticVehicleEx(487,-1285.6999500,497.3999900,18.5000000,0.0000000,151,149,15); //Maverick
AddStaticVehicleEx(487,-1299.8000500,497.2000100,18.5000000,0.0000000,151,149,15); //Maverick
AddStaticVehicleEx(487,-1312.4000200,497.2000100,18.5000000,0.0000000,151,149,15); //Maverick
AddStaticVehicleEx(520,-1429.5999800,508.6000100,19.1000000,268.0000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-1397.5999800,508.3999900,19.1000000,267.9950000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-1365.1999500,509.7999900,19.2000000,267.9950000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-1334.3000500,509.0000000,19.2000000,267.9950000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-1301.0999800,509.3999900,19.2000000,267.9950000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-1417.1999500,494.3999900,19.2000000,267.9950000,-1,-1,15); //Hydra
AddStaticVehicleEx(548,-1424.3000500,416.7000100,34.8000000,0.0000000,245,245,15); //Cargobob
AddStaticVehicleEx(548,-1392.6999500,416.8999900,34.8000000,0.0000000,245,245,15); //Cargobob
AddStaticVehicleEx(548,-1361.0999800,415.7999900,34.8000000,0.0000000,245,245,15); //Cargobob
AddStaticVehicleEx(417,-1458.3000500,354.2000100,31.9000000,0.0000000,-1,-1,15); //Leviathan
AddStaticVehicleEx(417,-1426.5999800,353.8999900,31.9000000,0.0000000,-1,-1,15); //Leviathan
AddStaticVehicleEx(417,-1394.1999500,354.2999900,31.9000000,0.0000000,-1,-1,15); //Leviathan
AddStaticVehicleEx(417,-1361.5000000,352.6000100,31.9000000,0.0000000,-1,-1,15); //Leviathan
AddStaticVehicleEx(425,-1456.9000200,384.7999900,33.8000000,0.0000000,95,10,15); //Hunter
AddStaticVehicleEx(425,-1424.3000500,385.7000100,33.8000000,0.0000000,95,10,15); //Hunter
AddStaticVehicleEx(425,-1393.5000000,385.3999900,33.8000000,0.0000000,95,10,15); //Hunter
AddStaticVehicleEx(425,-1361.0000000,385.0000000,33.8000000,0.0000000,95,10,15); //Hunter
AddStaticVehicleEx(432,-1233.0000000,445.1000100,7.3000000,0.0000000,95,10,15); //Rhino
AddStaticVehicleEx(432,-1241.9000200,445.3999900,7.3000000,0.0000000,95,10,15); //Rhino
AddStaticVehicleEx(432,-1250.6999500,445.1000100,7.3000000,0.0000000,95,10,15); //Rhino
AddStaticVehicleEx(433,-1260.6999500,444.2000100,7.8000000,0.0000000,95,10,15); //Barracks
AddStaticVehicleEx(433,-1267.0999800,444.6000100,7.8000000,0.0000000,95,10,15); //Barracks
AddStaticVehicleEx(433,-1273.6999500,445.0000000,7.8000000,0.0000000,95,10,15); //Barracks
AddStaticVehicleEx(433,-1280.0000000,445.2000100,7.8000000,0.0000000,95,10,15); //Barracks
AddStaticVehicleEx(470,-1290.6999500,439.7999900,7.3000000,44.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1290.9000200,445.6000100,7.3000000,47.9960000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1291.0999800,450.7999900,7.3000000,49.9960000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1296.8000500,439.2999900,7.3000000,0.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1301.5000000,439.1000100,7.3000000,0.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1306.4000200,438.5000000,7.3000000,358.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1311.9000200,450.2999900,7.3000000,320.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1311.3000500,446.0000000,7.3000000,319.9990000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1311.1999500,439.3999900,7.3000000,319.9990000,95,10,15); //Patriot
AddStaticVehicleEx(487,-1271.0999800,497.3999900,18.5000000,0.0000000,151,149,15); //Maverick
AddStaticVehicleEx(487,-1285.6999500,497.3999900,18.5000000,0.0000000,151,149,15); //Maverick
AddStaticVehicleEx(487,-1299.8000500,497.2000100,18.5000000,0.0000000,151,149,15); //Maverick
AddStaticVehicleEx(487,-1312.4000200,497.2000100,18.5000000,0.0000000,151,149,15); //Maverick
AddStaticVehicleEx(520,-1429.5999800,508.6000100,19.1000000,268.0000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-1397.5999800,508.3999900,19.1000000,267.9950000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-1365.1999500,509.7999900,19.2000000,267.9950000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-1334.3000500,509.0000000,19.2000000,267.9950000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-1301.0999800,509.3999900,19.2000000,267.9950000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-1417.1999500,494.3999900,19.2000000,267.9950000,-1,-1,15); //Hydra
В Маппинге НЕ новичек так что критикуйте
