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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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SERVER:Unknown Command

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Azamat_Casillas

Дебютант
Добавил в мод две команды: /hotdog и /hg. Они нормально срабатывают, но снизу выходит ошибка SERVER:Unknown Command, не выходит данная ошибка только у игрока с [0 id].

PHP:
    }
    if(strcmp(cmd,"/hotdog",true)==0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerToPoint(3.0,playerid,411.44635010,-1778.06860352,5.07378817) || PlayerToPoint(3.0,playerid,-92.88040161,-1138.62390137,0.76093221) || PlayerToPoint(3.0,playerid,2023.54772949,1000.78607178,10.33977604) || PlayerToPoint(3.0,playerid,1523.08740234,-1675.13977051,12.84134197))// координаты ставишь свои
    {
    SetPlayerHealth(playerid, 100);
    ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,1,1);
    PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
    GivePlayerMoney(playerid, - 50);
    GameTextForPlayer(playerid, "~r~ - 50 $", 5000, 1);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s купил хотдог, и неспеша съел его.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Здесь нельзя купить хотдог.");
    return 1;
    }
    }
    }
PHP:
    }
    if(strcmp("/hg", cmdtext, true, 10) == 0)
    {
    new weapon = GetPlayerWeapon(playerid);
    new ammo = GetPlayerAmmo(playerid);
    if(GetPVarInt(playerid,"Gun")>=1) {
    ServerGivePlayerWeapons(playerid,GetPVarInt(playerid,"Gun"),GetPVarInt(playerid,"Ammo"));
    SendClientMessage(playerid,COLOR_WHITE,"* Âû äîñòàëè ñâî¸ îðóæèå.");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s áåðåò îðóæèå â ðóêè.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    StopPlayerHoldingObject(playerid);
    SetPVarInt(playerid, "Gun", 0);
    SetPVarInt(playerid, "Ammo", 0); }
    else if(weapon == 22) { // Colt.45
    SetPVarInt(playerid, "Gun", 22);
    SetPlayerHoldingObject(playerid, 346, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
    SendClientMessage(playerid,COLOR_WHITE,"* Âû óáðàëè â êàáóðó Colt 45");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s óáðàë ïèñòîëåò â êàáóðó.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    SetPVarInt(playerid, "Ammo", ammo);
    RemovePlayerWeapon(playerid,22); }
    else if(weapon == 23) { // Colt.45 n Aeooeoaeai
    SetPVarInt(playerid, "Gun", 23);
    SetPlayerHoldingObject(playerid, 347, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
    SendClientMessage(playerid,COLOR_WHITE,"* Âû óáðàëè â êàáóðó Colt 45 Silencer");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s ïîâåñèë òàçåð íà ïîÿñ.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    SetPVarInt(playerid, "Ammo", ammo);
    RemovePlayerWeapon(playerid,23); }
    else if(weapon == 24) { // Desert Eagle
    SetPVarInt(playerid, "Gun", 24);
    SetPlayerHoldingObject(playerid, 348, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
    SendClientMessage(playerid,COLOR_WHITE,"* Âû óáðàëè â êàáóðó Desert Eagle");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s óáðàë ïèñòîëåò â êàáóðó.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    SetPVarInt(playerid, "Ammo", ammo);
    RemovePlayerWeapon(playerid,24); }
    else if(weapon == 25) { // Shotgun
    SetPVarInt(playerid, "Gun", 25);
    SetPlayerHoldingObject(playerid, 349, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè äðîáîâèê íà ïëå÷î");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s ïîâåñèë äðîáîâèê íà ïëå÷î.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    SetPVarInt(playerid, "Ammo", ammo);
    RemovePlayerWeapon(playerid,25); }
    else if(weapon == 28) { // UZI
    SetPVarInt(playerid, "Gun", 28);
    SetPlayerHoldingObject(playerid, 352, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
    SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè íà ïîÿñ UZI");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s ïîâåñèë UZI íà ïîÿñ.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    SetPVarInt(playerid, "Ammo", ammo);
    RemovePlayerWeapon(playerid,28); }
    else if(weapon == 29) { // MK5
    SetPVarInt(playerid, "Gun", 29);
    SetPlayerHoldingObject(playerid, 353, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè íà ïëå÷î MP5");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s ïîâåñèë MP5 íà ïëå÷î.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    SetPVarInt(playerid, "Ammo", ammo);
    RemovePlayerWeapon(playerid,29); }
    else if(weapon == 30) { // Ak47
    SetPVarInt(playerid, "Gun", 30);
    SetPlayerHoldingObject(playerid, 355, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè íà ïëå÷î Ak47");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s ïîâåñèë Ak47 íà ïëå÷î.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    SetPVarInt(playerid, "Ammo", ammo);
    RemovePlayerWeapon(playerid,30); }
    else if(weapon == 31) { // M4A1
    SetPVarInt(playerid, "Gun", 31);
    SetPlayerHoldingObject(playerid, 356, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè íà ïëå÷î M4");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s ïîâåñèë M4 íà ïëå÷î.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    SetPVarInt(playerid, "Ammo", ammo);
    RemovePlayerWeapon(playerid,31); }
    else if(weapon == 32) { // Tech 9
    SetPVarInt(playerid, "Gun", 32);
    SetPlayerHoldingObject(playerid, 372, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
    SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè íà ïîÿñ Tech-9");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s ïîâåñèë Tech-9 íà ïîÿñ.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    SetPVarInt(playerid, "Ammo", ammo);
    RemovePlayerWeapon(playerid,32); }
    else if(weapon == 33) { // Country Rifle
    SetPVarInt(playerid, "Gun", 33);
    SetPlayerHoldingObject(playerid, 357, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    SendClientMessage(playerid,COLOR_WHITE,"* Âû óáðàëè âèíòîâêó çà ñïèíó");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s óáðàë âèíòîâêó çà ñïèíó.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    SetPVarInt(playerid, "Ammo", ammo);
    RemovePlayerWeapon(playerid,33); }
    else if(weapon == 34) { // Sniper Rifle
    SetPVarInt(playerid, "Gun", 34);
    SetPlayerHoldingObject(playerid, 358, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    SendClientMessage(playerid,COLOR_WHITE,"* Âû óáðàëè ñíàéïåðñêóþ âèíòîâêó çà ñïèíó");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s óáðàë ñíàéïåðñêóþ âèíòîâêó çà ñïèíó.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    SetPVarInt(playerid, "Ammo", ammo);
    RemovePlayerWeapon(playerid,34); }
    else if(weapon == 35) { // RPG
    SetPVarInt(playerid, "Gun", 35);
    SetPlayerHoldingObject(playerid, 359, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè çà ñïèíó ÐÏÃ-7");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s ïîâåñèë RPG-7 çà ñïèíó.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    SetPVarInt(playerid, "Ammo", ammo);
    RemovePlayerWeapon(playerid,35); }
    else if(weapon == 36) { // RPG-Automatical
    SetPVarInt(playerid, "Gun", 36);
    SetPlayerHoldingObject(playerid, 360, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    SendClientMessage(playerid,COLOR_WHITE,"* Âû ïîâåñèëè çà ñïèíó ì136ÀÒ4");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s ïîâåñèë ì136ÀÒ4 çà ñïèíó.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    SetPVarInt(playerid, "Ammo", ammo);
    RemovePlayerWeapon(playerid,36); }
    else {}
    return 1;
    }
 
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