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Attach Сердечко на грудь (1240)

Аксессуар "Сердечко на грудь" для вашего сервера.

Код аксессуара "Сердечко на грудь (ID: 1240)" для прикрепление на персонаже:

C++:
             case 1: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.185999, 0.103000, -0.000000,  -88.800033, 119.100067, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 1
            case 2: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.185999, 0.104000, -0.000000,  -88.800033, 119.100067, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 2
            case 3: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.185999, 0.104000, -0.000000,  -88.800033, 119.100067, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 3
            case 4: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.185999, 0.104000, -0.000000,  -88.800033, 108.500076, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 4
            case 5: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.185999, 0.154000, -0.000000,  -88.800033, 108.500076, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 5
            case 6: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.185999, 0.121000, -0.000000,  -88.800033, 108.500076, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 6
            case 7: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.185999, 0.121000, -0.000000,  -88.800033, 108.500076, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 7
            case 8: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.185999, 0.121000, -0.000000,  -88.800033, 108.500076, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 8
            case 9: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.185999, 0.121000, -0.000000,  -88.800033, 123.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 9
            case 10: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.177999, 0.094000, -0.000000,  -88.800033, 127.000068, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 10
            case 11: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.224999, 0.104000, 0.002999,  -88.800033, 127.000068, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 11
            case 12: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.224999, 0.104000, 0.002999,  -88.800033, 127.000068, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 12
            case 13: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.251999, 0.115000, 0.002999,  -88.800033, 127.000068, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 13
            case 14: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.115000, 0.002999,  -88.800033, 127.000068, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 14
            case 15: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.093000, 0.002999,  -88.800033, 127.000068, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 15
            case 16: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.124000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 16
            case 17: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.124000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 17
            case 18: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.124000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 18
            case 19: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.124000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 19
            case 20: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.124000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 20
            case 21: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.124000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 21
            case 22: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.124000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 22
            case 23: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.124000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 23
            case 24: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.124000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 24
            case 25: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.124000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 25
            case 26: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.124000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 26
            case 27: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.124000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 27
            case 28: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.124000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 28
            case 29: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.140000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 29
            case 30: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.140000, 0.002999,  -88.800033, 110.100044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 30
            case 31: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.152999, 0.096000, 0.002999,  -88.800033, 120.700080, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 31
            case 32: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.152999, 0.096000, 0.002999,  -88.800033, 103.600082, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 32
            case 33: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.152999, 0.122000, 0.002999,  -88.800033, 103.600082, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 33
            case 34: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.152999, 0.128000, 0.002999,  -88.800033, 103.600082, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 34
            case 35: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.152999, 0.128000, 0.002999,  -88.800033, 103.600082, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 35
            case 36: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.152999, 0.128000, 0.002999,  -88.800033, 103.600082, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 36
            case 37: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.152999, 0.128000, 0.002999,  -88.800033, 103.600082, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 37
            case 38: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.138999, 0.085000, 0.002999,  -88.800033, 112.600036, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 38
            case 39: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.138999, 0.125000, 0.002999,  -88.800033, 117.100036, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 39
            case 40: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.187999, 0.111000, 0.002999,  -88.800033, 122.000045, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 40
            case 41: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.237999, 0.128000, 0.002999,  -88.800033, 122.000045, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 41
            case 42: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.205999, 0.110000, 0.002999,  -88.800033, 122.000045, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 42
            case 43: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.107000, 0.002999,  -88.800033, 122.000045, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 43
            case 44: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.107000, 0.002999,  -88.800033, 122.000045, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 44
            case 45: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.116000, 0.002999,  -88.800033, 122.000045, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 45
            case 46: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.101000, 0.002999,  -88.800033, 111.500030, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 46
            case 47: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.134000, 0.002999,  -88.800033, 111.500030, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 47
            case 48: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.134000, 0.002999,  -88.800033, 111.500030, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 48
            case 49: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.101000, 0.002999,  -88.800033, 111.500030, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 49
            case 50: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.141000, 0.002999,  -88.800033, 111.500030, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 50
            case 51: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.141000, 0.002999,  -88.800033, 111.500030, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 51
            case 52: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.141000, 0.002999,  -88.800033, 111.500030, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 52
            case 53: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.074000, 0.002999,  -88.800033, 111.500030, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 53
            case 54: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.136999, 0.102000, 0.002999,  -88.800033, 111.500030, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 54
            case 55: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.217999, 0.091000, 0.002999,  -88.800033, 121.800025, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 55
            case 56: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.217999, 0.091000, 0.002999,  -88.800033, 121.800025, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 56
            case 57: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.217999, 0.083000, 0.002999,  -88.800033, 110.400047, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 57
            case 58: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.094000, 0.002999,  -88.800033, 110.400047, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 58
            case 59: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.094000, 0.002999,  -88.800033, 110.400047, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 59
            case 60: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.132000, 0.002999,  -88.800033, 110.400047, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 60
            case 61: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.118000, 0.002999,  -88.800033, 110.400047, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 61
            case 62: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.182999, 0.118000, 0.002999,  -88.800033, 110.400047, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 62
            case 63: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.245999, 0.118000, 0.002999,  -88.800033, 124.200065, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 63
            case 64: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.245999, 0.118000, 0.002999,  -88.800033, 124.200065, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 64
            case 65: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.245999, 0.118000, 0.002999,  -88.800033, 124.200065, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 65
            case 66: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.113000, 0.002999,  -88.800033, 124.200065, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 66
            case 67: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.113000, 0.002999,  -88.800033, 124.200065, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 67
            case 68: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.113000, 0.002999,  -88.800033, 124.200065, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 68
            case 69: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.113000, 0.002999,  -88.800033, 124.200065, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 69
            case 70: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.113000, 0.002999,  -88.800033, 124.200065, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 70
            case 71: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.113000, 0.002999,  -88.800033, 124.200065, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 71
            case 72: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.187999, 0.084000, 0.002999,  -88.800033, 108.800094, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 72
            case 73: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.187999, 0.098000, 0.002999,  -88.800033, 108.800094, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 73
            case 74: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.201999, 0.113000, 0.002999,  -88.800033, 114.600044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 74
            case 75: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.201999, 0.113000, 0.002999,  -88.800033, 114.600044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 75
            case 76: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.201999, 0.113000, 0.002999,  -88.800033, 114.600044, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 76
            case 77: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.141999, 0.126000, 0.002999,  -88.800033, 123.400024, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 77
            case 78: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.183999, 0.132000, 0.002999,  -88.800033, 109.400016, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 78
            case 79: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.183999, 0.132000, 0.002999,  -88.800033, 109.400016, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 79
            case 80: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.183999, 0.132000, 0.002999,  -88.800033, 109.400016, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 80
            case 81: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.183999, 0.132000, 0.002999,  -88.800033, 109.400016, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 81
            case 82: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.183999, 0.132000, 0.002999,  -88.800033, 109.400016, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 82
            case 83: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.183999, 0.142000, 0.002999,  -88.800033, 109.400016, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 83
            case 84: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.183999, 0.121000, 0.002999,  -88.800033, 109.400016, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 84
            case 85: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.268999, 0.116000, 0.002999,  -88.800033, 128.199996, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 85
            case 86: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.190999, 0.114000, 0.002999,  -88.800033, 105.399955, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 86
            case 87: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.253999, 0.090000, 0.002999,  -88.800033, 120.399932, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 87
            case 88: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.170999, 0.090000, 0.002999,  -88.800033, 120.399932, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 88
            case 89: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.170999, 0.090000, 0.002999,  -88.800033, 120.399932, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 89
            case 90: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.250999, 0.093000, 0.002999,  -88.800033, 134.799942, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 90
            case 91: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.232999, 0.085000, 0.002999,  -88.800033, 128.199920, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 91
            case 92: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.232999, 0.114000, 0.002999,  -88.800033, 128.199920, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 92
            case 93: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.222999, 0.102000, 0.002999,  -88.800033, 128.199920, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 93
            case 94: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.146999, 0.089000, 0.002999,  -88.800033, 128.199920, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 94
            case 95: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.146999, 0.106000, 0.002999,  -88.800033, 128.199920, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 95
            case 96: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.253999, 0.106000, 0.002999,  -88.800033, 118.499938, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 96
            case 97: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.186999, 0.123000, 0.002999,  -88.800033, 118.499938, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 97
            case 98: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.172999, 0.106000, 0.002999,  -88.800033, 109.499908, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 98
            case 99: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.256999, 0.091000, 0.002999,  -88.800033, 109.499908, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 99
            case 100: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.172999, 0.132000, 0.002999,  -88.800033, 109.499908, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 100
            case 101: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.111000, 0.002999,  -88.800033, 109.499908, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 101
            case 102: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.123000, 0.002999,  -88.800033, 109.499908, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 102
            case 103: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203998, 0.146999, 0.002999,  -88.800033, 121.199958, 91.500061,  0.310999, 0.767998, 0.300000); // ID СКИНА: 105
            case 104: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.130000, 0.002999,  -88.800033, 116.399963, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 104
            case 105: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.220999, 0.129000, 0.002999,  -88.800033, 125.099929, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 105
            case 106: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.208999, 0.124000, 0.002999,  -88.800033, 112.699905, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 106
            case 107: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.160999, 0.144000, 0.002999,  -88.800033, 112.699905, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 107
            case 108: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.218999, 0.110000, 0.002999,  -88.800033, 112.699905, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 108
            case 109: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.218999, 0.124000, 0.002999,  -88.800033, 113.199897, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 109
            case 110: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.218999, 0.124000, 0.002999,  -88.800033, 113.199897, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 110
            case 111: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.218999, 0.139000, 0.002999,  -88.800033, 123.399871, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 111
            case 112: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.176999, 0.106000, 0.002999,  -88.800033, 123.399871, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 112
            case 113: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.176999, 0.153000, 0.002999,  -88.800033, 105.699851, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 113
            case 114: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.176999, 0.153000, 0.002999,  -88.800033, 105.699851, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 114
            case 115: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.176999, 0.141000, 0.002999,  -88.800033, 105.699851, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 115
            case 116: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.176999, 0.141000, 0.002999,  -88.800033, 105.699851, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 116
            case 117: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.153999, 0.104000, 0.002999,  -88.800033, 112.399864, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 117
            case 118: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.153999, 0.104000, 0.002999,  -88.800033, 112.399864, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 118
            case 119: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.153999, 0.104000, 0.002999,  -88.800033, 112.399864, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 119
            case 120: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.153999, 0.104000, 0.002999,  -88.800033, 112.399864, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 120
            case 121: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.153999, 0.146000, 0.002999,  -88.800033, 112.399864, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 121
            case 122: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.168999, 0.127000, 0.002999,  -88.800033, 107.299835, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 122
            case 123: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.168999, 0.127000, 0.002999,  -88.800033, 107.299835, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 123
            case 124: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.168999, 0.149000, 0.002999,  -88.800033, 107.299835, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 124
            case 125: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.168999, 0.123000, 0.002999,  -88.800033, 107.299835, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 125
            case 126: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.168999, 0.103000, 0.002999,  -88.800033, 107.299835, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 126
            case 127: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.168999, 0.153000, 0.002999,  -88.800033, 116.099838, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 127
            case 128: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.168999, 0.125000, 0.002999,  -88.800033, 107.699874, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 128
            case 129: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.140999, 0.071000, 0.002999,  -88.800033, 116.999923, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 129
            case 130: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.140999, 0.114000, 0.002999,  -88.800033, 116.999923, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 130
            case 131: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.228999, 0.105000, 0.002999,  -88.800033, 116.999923, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 131
            case 132: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.156999, 0.068000, 0.002999,  -88.800033, 104.999954, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 132
            case 133: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.187999, 0.114000, 0.002999,  -88.800033, 104.999954, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 133
            case 134: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.143999, 0.083000, 0.002999,  -88.800033, 118.099975, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 134
            case 135: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.143999, 0.133000, 0.002999,  -88.800033, 107.999992, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 135
            case 136: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.143999, 0.089000, 0.002999,  -88.800033, 107.999992, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 136
            case 137: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.143999, 0.100000, 0.002999,  -88.800033, 102.299972, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 137
            case 138: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.237999, 0.089000, 0.002999,  -88.800033, 125.599975, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 138
            case 139: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.237999, 0.089000, 0.002999,  -88.800033, 125.599975, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 139
            case 140: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.237999, 0.109000, 0.002999,  -88.800033, 125.599975, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 140
            case 141: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.216999, 0.093000, 0.002999,  -88.800033, 125.599975, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 141
            case 142: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.176999, 0.136000, 0.002999,  -88.800033, 106.199966, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 142
            case 143: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.176999, 0.136000, 0.002999,  -88.800033, 106.199966, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 143
            case 144: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.176999, 0.136000, 0.002999,  -88.800033, 106.199966, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 144
            case 145: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.238999, 0.091000, 0.002999,  -88.800033, 120.499977, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 145
            case 146: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.238999, 0.105000, 0.002999,  -88.800033, 120.499977, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 146
            case 147: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.188999, 0.109000, 0.002999,  -88.800033, 112.799972, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 147
            case 148: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.188999, 0.129000, 0.002999,  -88.800033, 124.799972, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 148
            case 149: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.188999, 0.149000, 0.002999,  -88.800033, 124.799972, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 149
            case 150: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.188999, 0.106000, 0.002999,  -88.800033, 124.799972, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 150
            case 151: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.188999, 0.128000, 0.002999,  -88.800033, 124.799972, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 151
            case 152: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.188999, 0.115000, 0.002999,  -88.800033, 124.799972, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 152
            case 153: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.168999, 0.115000, 0.002999,  -88.800033, 108.999946, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 153
            case 154: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.168999, 0.124000, 0.002999,  -88.800033, 108.999946, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 154
            case 155: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.168999, 0.133000, 0.002999,  -88.800033, 108.999946, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 155
            case 156: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.168999, 0.133000, 0.002999,  -88.800033, 108.999946, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 156
            case 157: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.213999, 0.114000, 0.002999,  -88.800033, 121.999954, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 157
            case 158: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.187999, 0.107000, 0.002999,  -88.800033, 114.499969, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 158
            case 159: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.187999, 0.107000, 0.002999,  -88.800033, 114.499969, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 159
            case 160: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.187999, 0.074000, 0.002999,  -88.800033, 102.799934, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 160
            case 161: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.187999, 0.100000, 0.002999,  -88.800033, 102.799934, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 161
            case 162: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.187999, 0.111000, 0.002999,  -88.800033, 102.799934, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 162
            case 163: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.187999, 0.149000, 0.002999,  -88.800033, 102.799934, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 163
            case 164: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.187999, 0.149000, 0.002999,  -88.800033, 102.799934, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 164
            case 165: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.074999, 0.119000, 0.002999,  -88.800033, 102.799934, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 165
            case 166: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.074999, 0.119000, 0.002999,  -88.800033, 102.799934, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 166
            case 167: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.155999, 0.110000, 0.002999,  -88.800033, 102.799934, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 167
            case 168: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.155999, 0.118000, 0.002999,  -88.800033, 102.799934, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 168
            case 169: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.196999, 0.104000, 0.002999,  -88.800033, 129.500000, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 169
            case 170: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.184999, 0.137000, 0.002999,  -88.800033, 104.799995, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 170
            case 171: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.184999, 0.100000, 0.002999,  -88.800033, 104.799995, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 171
            case 172: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.108000, 0.002999,  -88.800033, 123.999992, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 172
            case 173: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.131000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 173
            case 174: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.131000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 174
            case 175: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.131000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 175
            case 176: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.131000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 176
            case 177: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.131000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 177
            case 178: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.131000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 178
            case 179: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.131000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 179
            case 180: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.131000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 180
            case 181: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.118000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 181
            case 182: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.105000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 182
            case 183: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.114000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 183
            case 184: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.127000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 184
            case 185: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.099000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 185
            case 186: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.203999, 0.099000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 186
            case 187: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.173999, 0.124000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 187
            case 188: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.173999, 0.124000, 0.002999,  -88.800033, 114.000015, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 188
            case 189: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.173999, 0.100000, 0.002999,  -88.800033, 106.100006, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 189
            case 190: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.233999, 0.098000, 0.002999,  -88.800033, 131.100021, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 190
            case 191: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.233999, 0.098000, 0.002999,  -88.800033, 131.100021, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 191
            case 192: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.233999, 0.098000, 0.002999,  -88.800033, 131.100021, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 192
            case 193: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.233999, 0.098000, 0.002999,  -88.800033, 131.100021, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 193
            case 194: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.233998, 0.105999, 0.002999,  -88.800033, 131.100021, 91.500061,  0.310999, 0.767998, 0.300000); // ID СКИНА: 194
            case 195: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.233999, 0.116000, 0.002999,  -88.800033, 131.100021, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 195
            case 196: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.114999, 0.086000, 0.002999,  -88.800033, 122.900024, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 196
            case 197: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.114999, 0.124000, 0.002999,  -88.800033, 122.900024, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 197
            case 198: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.211999, 0.122000, 0.002999,  -88.800033, 137.800033, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 198
            case 199: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.127999, 0.122000, 0.002999,  -88.800033, 128.800048, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 199
            case 200: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.139999, 0.122000, 0.002999,  -88.800033, 99.400047, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 200
            case 201: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.192999, 0.122000, 0.002999,  -88.800033, 118.900093, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 201
            case 202: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.175999, 0.116000, 0.002999,  -88.800033, 113.100090, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 202
            case 203: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.175999, 0.135000, 0.002999,  -88.800033, 106.700103, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 203
            case 204: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.175999, 0.135000, 0.002999,  -88.800033, 106.700103, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 204
            case 205: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.175999, 0.135000, 0.002999,  -88.800033, 106.700103, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 205
            case 206: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.175999, 0.120000, 0.002999,  -88.800033, 106.700103, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 206
            case 207: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.175999, 0.101000, 0.002999,  -88.800033, 114.900054, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 207
            case 208: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.175999, 0.101000, 0.002999,  -88.800033, 114.900054, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 208
            case 209: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.175999, 0.071000, 0.002999,  -88.800033, 114.900054, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 209
            case 210: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.175999, 0.071000, 0.002999,  -88.800033, 114.900054, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 210
            case 211: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.202999, 0.113000, 0.002999,  -88.800033, 124.099983, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 211
            case 212: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.115999, 0.101000, 0.002999,  -88.800033, 107.699981, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 212
            case 213: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.115999, 0.133000, 0.002999,  -88.800033, 112.699981, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 213
            case 214: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.197999, 0.101000, 0.002999,  -88.800033, 123.299980, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 214
            case 215: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.197999, 0.101000, 0.002999,  -88.800033, 123.299980, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 215
            case 216: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.197999, 0.101000, 0.002999,  -88.800033, 123.299980, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 216
            case 217: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.197999, 0.114000, 0.002999,  -88.800033, 110.299987, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 217
            case 218: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.141999, 0.114000, 0.002999,  -88.800033, 123.199996, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 218
            case 219: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.202999, 0.102000, 0.002999,  -88.800033, 127.500007, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 219
            case 220: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.165999, 0.132000, 0.002999,  -88.800033, 114.700019, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 220
            case 221: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.165999, 0.132000, 0.002999,  -88.800033, 114.700019, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 221
            case 222: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.165999, 0.121000, 0.002999,  -88.800033, 114.700019, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 222
            case 223: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.165999, 0.105000, 0.002999,  -88.800033, 109.200019, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 223
            case 224: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.185999, 0.121000, 0.002999,  -88.800033, 120.999992, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 224
            case 225: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.185999, 0.121000, 0.002999,  -88.800033, 120.999992, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 225
            case 226: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.185999, 0.121000, 0.002999,  -88.800033, 120.999992, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 226
            case 227: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.185999, 0.121000, 0.002999,  -88.800033, 111.799987, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 227
            case 228: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.185999, 0.136000, 0.002999,  -88.800033, 111.799987, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 228
            case 229: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.153999, 0.101000, 0.002999,  -88.800033, 120.799972, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 229
            case 230: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.153999, 0.105000, 0.002999,  -88.800033, 113.099967, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 230
            case 231: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.153999, 0.086000, 0.002999,  -88.800033, 130.299987, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 231
            case 232: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.153999, 0.100000, 0.002999,  -88.800033, 130.299987, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 232
            case 233: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.198999, 0.122000, 0.002999,  -88.800033, 130.299987, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 233
            case 234: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.161999, 0.096000, 0.002999,  -88.800033, 119.500000, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 234
            case 235: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.161999, 0.096000, 0.002999,  -88.800033, 119.500000, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 235
            case 236: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.161999, 0.096000, 0.002999,  -88.800033, 119.500000, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 236
            case 237: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.198999, 0.104000, 0.002999,  -88.800033, 119.500000, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 237
            case 238: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.198999, 0.143000, 0.002999,  -88.800033, 119.500000, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 238
            case 239: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.198999, 0.122000, 0.002999,  -88.800033, 113.300010, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 239
            case 240: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.198999, 0.099000, 0.002999,  -88.800033, 113.300010, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 240
            case 241: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.198999, 0.128000, 0.002999,  -88.800033, 118.499977, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 241
            case 242: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.198999, 0.128000, 0.002999,  -88.800033, 118.499977, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 242
            case 243: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.198999, 0.089000, 0.002999,  -88.800033, 118.499977, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 243
            case 244: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.217999, 0.118000, 0.002999,  -88.800033, 118.499977, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 244
            case 245: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.217999, 0.118000, 0.002999,  -88.800033, 118.499977, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 245
            case 246: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.237999, 0.118000, 0.002999,  -88.800033, 118.499977, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 246
            case 247: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.205999, 0.122000, 0.002999,  -88.800033, 113.599998, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 247
            case 248: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.205999, 0.122000, 0.002999,  -88.800033, 113.599998, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 248
            case 249: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.205999, 0.106000, 0.002999,  -88.800033, 113.599998, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 249
            case 250: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.217998, 0.121000, 0.002999,  -88.800033, 114.800056, 91.500061,  0.310999, 0.767998, 0.300000); // ID СКИНА: 250
            case 251: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.254999, 0.079000, 0.002999,  -88.800033, 120.900001, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 251
            case 252: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.228999, 0.085000, 0.002999,  -88.800033, 120.900001, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 252
            case 253: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.133999, 0.077000, 0.002999,  -88.800033, 108.400001, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 253
            case 254: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.167999, 0.132000, 0.002999,  -88.800033, 108.400001, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 254
            case 255: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.167999, 0.118000, 0.002999,  -88.800033, 108.400001, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 255
            case 256: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.252999, 0.099000, 0.002999,  -88.800033, 108.400001, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 256
            case 257: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.217998, 0.121000, 0.002999,  -88.800033, 120.100044, 91.500061,  0.310999, 0.767998, 0.300000); // ID СКИНА: 257
            case 258: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.188999, 0.151000, 0.002999,  -88.800033, 125.099975, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 258
            case 259: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.188999, 0.151000, 0.002999,  -88.800033, 125.099975, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 259
            case 260: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.188999, 0.131000, 0.002999,  -88.800033, 108.599983, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 260
            case 261: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.129999, 0.093000, 0.002999,  -88.800033, 108.599983, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 261
            case 262: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.129999, 0.132000, 0.002999,  -88.800033, 108.599983, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 262
            case 263: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.183999, 0.113000, 0.002999,  -88.800033, 117.599967, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 263
            case 264: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.183999, 0.134000, 0.002999,  -88.800033, 117.599967, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 264
            case 265: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.183999, 0.100000, 0.002999,  -88.800033, 117.599967, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 265
            case 266: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.154999, 0.105000, 0.002999,  -88.800033, 117.599967, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 266
            case 267: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.369998, 0.143000, -0.015001,  -91.700042, 111.300071, 92.200111,  0.310999, 0.767998, 0.300000); // ID СКИНА: 267
            case 268: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.108000, 0.002999,  -88.800033, 108.399986, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 268
            case 269: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.142000, 0.002999,  -88.800033, 124.199996, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 269
            case 270: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.135000, 0.002999,  -88.800033, 108.999992, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 270
            case 271: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.135000, 0.002999,  -88.800033, 108.999992, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 271
            case 272: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.149000, 0.002999,  -88.800033, 115.399978, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 272
            case 273: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.131000, 0.002999,  -88.800033, 115.399978, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 273
            case 274: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.131000, 0.002999,  -88.800033, 115.399978, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 274
            case 275: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.131000, 0.002999,  -88.800033, 115.399978, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 275
            case 276: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.131000, 0.002999,  -88.800033, 115.399978, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 276
            case 277: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.217998, 0.148000, 0.002999,  -88.800033, 120.100044, 91.500061,  0.310999, 0.767998, 0.300000); // ID СКИНА: 277
            case 278: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.217998, 0.148000, 0.002999,  -88.800033, 120.100044, 91.500061,  0.310999, 0.767998, 0.300000); // ID СКИНА: 278
            case 279: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.217998, 0.148000, 0.002999,  -88.800033, 120.100044, 91.500061,  0.310999, 0.767998, 0.300000); // ID СКИНА: 279
            case 280: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.115000, 0.002999,  -88.800033, 111.799964, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 280
            case 281: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.115000, 0.002999,  -88.800033, 111.799964, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 281
            case 282: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.115000, 0.002999,  -88.800033, 111.799964, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 282
            case 283: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.115000, 0.002999,  -88.800033, 111.799964, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 283
            case 284: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.123000, 0.002999,  -88.800033, 111.799964, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 284
            case 285: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.123000, 0.002999,  -88.800033, 111.799964, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 285
            case 286: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.123000, 0.002999,  -88.800033, 111.799964, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 286
            case 287: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.123000, 0.002999,  -88.800033, 111.799964, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 287
            case 288: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.123000, 0.002999,  -88.800033, 111.799964, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 288
            case 289: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.123000, 0.002999,  -88.800033, 111.799964, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 289
            case 290: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.123000, 0.002999,  -88.800033, 111.799964, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 290
            case 291: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.123000, 0.002999,  -88.800033, 111.799964, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 291
            case 292: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.123000, 0.002999,  -88.800033, 111.799964, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 292
            case 293: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.163999, 0.123000, 0.002999,  -88.800033, 97.700004, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 293
            case 294: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.183999, 0.106000, 0.002999,  -88.800033, 110.599990, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 294
            case 295: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.117999, 0.106000, 0.002999,  -88.800033, 110.599990, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 295
            case 296: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.117999, 0.106000, 0.002999,  -88.800033, 110.599990, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 296
            case 297: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.117999, 0.126000, 0.002999,  -88.800033, 110.599990, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 297
            case 298: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.199999, 0.098000, 0.002999,  -88.800033, 110.599990, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 298
            case 299: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.199999, 0.098000, 0.002999,  -88.800033, 114.200004, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 299
            case 300: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.199999, 0.098000, 0.002999,  -88.800033, 114.200004, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 300
            case 301: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.199999, 0.098000, 0.002999,  -88.800033, 114.200004, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 301
            case 302: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.199999, 0.098000, 0.002999,  -88.800033, 114.200004, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 302
            case 303: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.199999, 0.098000, 0.002999,  -88.800033, 114.200004, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 303
            case 304: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.199999, 0.098000, 0.002999,  -88.800033, 114.200004, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 304
            case 305: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.199999, 0.098000, 0.002999,  -88.800033, 114.200004, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 305
            case 306: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.199999, 0.117000, 0.002999,  -88.800033, 126.199989, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 306
            case 307: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.199999, 0.117000, 0.002999,  -88.800033, 126.199989, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 307
            case 308: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.199999, 0.117000, 0.002999,  -88.800033, 126.199989, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 308
            case 309: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.199999, 0.117000, 0.002999,  -88.800033, 126.199989, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 309
            case 310: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.199999, 0.099000, 0.002999,  -88.800033, 119.299995, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 310
            case 311: SetPlayerAttachedObject(playerid, 4, 1240, 1,  0.199999, 0.099000, 0.002999,  -88.800033, 119.299995, 91.500061,  0.311000, 0.767999, 0.300000); // ID СКИНА: 311

Скриншоты на некоторых персонажах:
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!


- Приаттачено на персонажах с 1 по 311 (Есть исключение).
- Если у вас есть идеи, или подходящий объект для аксессуара напишите постараюсь реализовать.
- Если найдете не доработку, баг, пишите в этой теме, исправлю моментально.

Автор: Косой_Карлик
 
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