Косой_Карлик
Умник
Аксессуар "Сердечко на грудь" для вашего сервера.
Код аксессуара "Сердечко на грудь (ID: 1240)" для прикрепление на персонаже:
Скриншоты на некоторых персонажах:
- Приаттачено на персонажах с 1 по 311 (Есть исключение).
- Если у вас есть идеи, или подходящий объект для аксессуара напишите постараюсь реализовать.
- Если найдете не доработку, баг, пишите в этой теме, исправлю моментально.
Автор: Косой_Карлик
Код аксессуара "Сердечко на грудь (ID: 1240)" для прикрепление на персонаже:
C++:
case 1: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.185999, 0.103000, -0.000000, -88.800033, 119.100067, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 1
case 2: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.185999, 0.104000, -0.000000, -88.800033, 119.100067, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 2
case 3: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.185999, 0.104000, -0.000000, -88.800033, 119.100067, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 3
case 4: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.185999, 0.104000, -0.000000, -88.800033, 108.500076, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 4
case 5: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.185999, 0.154000, -0.000000, -88.800033, 108.500076, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 5
case 6: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.185999, 0.121000, -0.000000, -88.800033, 108.500076, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 6
case 7: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.185999, 0.121000, -0.000000, -88.800033, 108.500076, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 7
case 8: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.185999, 0.121000, -0.000000, -88.800033, 108.500076, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 8
case 9: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.185999, 0.121000, -0.000000, -88.800033, 123.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 9
case 10: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.177999, 0.094000, -0.000000, -88.800033, 127.000068, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 10
case 11: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.224999, 0.104000, 0.002999, -88.800033, 127.000068, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 11
case 12: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.224999, 0.104000, 0.002999, -88.800033, 127.000068, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 12
case 13: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.251999, 0.115000, 0.002999, -88.800033, 127.000068, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 13
case 14: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.115000, 0.002999, -88.800033, 127.000068, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 14
case 15: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.093000, 0.002999, -88.800033, 127.000068, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 15
case 16: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.124000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 16
case 17: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.124000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 17
case 18: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.124000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 18
case 19: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.124000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 19
case 20: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.124000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 20
case 21: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.124000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 21
case 22: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.124000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 22
case 23: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.124000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 23
case 24: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.124000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 24
case 25: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.124000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 25
case 26: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.124000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 26
case 27: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.124000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 27
case 28: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.124000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 28
case 29: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.140000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 29
case 30: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.140000, 0.002999, -88.800033, 110.100044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 30
case 31: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.152999, 0.096000, 0.002999, -88.800033, 120.700080, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 31
case 32: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.152999, 0.096000, 0.002999, -88.800033, 103.600082, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 32
case 33: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.152999, 0.122000, 0.002999, -88.800033, 103.600082, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 33
case 34: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.152999, 0.128000, 0.002999, -88.800033, 103.600082, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 34
case 35: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.152999, 0.128000, 0.002999, -88.800033, 103.600082, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 35
case 36: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.152999, 0.128000, 0.002999, -88.800033, 103.600082, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 36
case 37: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.152999, 0.128000, 0.002999, -88.800033, 103.600082, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 37
case 38: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.138999, 0.085000, 0.002999, -88.800033, 112.600036, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 38
case 39: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.138999, 0.125000, 0.002999, -88.800033, 117.100036, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 39
case 40: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.187999, 0.111000, 0.002999, -88.800033, 122.000045, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 40
case 41: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.237999, 0.128000, 0.002999, -88.800033, 122.000045, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 41
case 42: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.205999, 0.110000, 0.002999, -88.800033, 122.000045, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 42
case 43: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.107000, 0.002999, -88.800033, 122.000045, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 43
case 44: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.107000, 0.002999, -88.800033, 122.000045, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 44
case 45: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.116000, 0.002999, -88.800033, 122.000045, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 45
case 46: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.101000, 0.002999, -88.800033, 111.500030, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 46
case 47: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.134000, 0.002999, -88.800033, 111.500030, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 47
case 48: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.134000, 0.002999, -88.800033, 111.500030, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 48
case 49: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.101000, 0.002999, -88.800033, 111.500030, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 49
case 50: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.141000, 0.002999, -88.800033, 111.500030, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 50
case 51: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.141000, 0.002999, -88.800033, 111.500030, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 51
case 52: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.141000, 0.002999, -88.800033, 111.500030, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 52
case 53: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.074000, 0.002999, -88.800033, 111.500030, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 53
case 54: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.136999, 0.102000, 0.002999, -88.800033, 111.500030, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 54
case 55: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.217999, 0.091000, 0.002999, -88.800033, 121.800025, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 55
case 56: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.217999, 0.091000, 0.002999, -88.800033, 121.800025, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 56
case 57: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.217999, 0.083000, 0.002999, -88.800033, 110.400047, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 57
case 58: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.094000, 0.002999, -88.800033, 110.400047, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 58
case 59: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.094000, 0.002999, -88.800033, 110.400047, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 59
case 60: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.132000, 0.002999, -88.800033, 110.400047, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 60
case 61: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.118000, 0.002999, -88.800033, 110.400047, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 61
case 62: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.182999, 0.118000, 0.002999, -88.800033, 110.400047, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 62
case 63: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.245999, 0.118000, 0.002999, -88.800033, 124.200065, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 63
case 64: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.245999, 0.118000, 0.002999, -88.800033, 124.200065, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 64
case 65: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.245999, 0.118000, 0.002999, -88.800033, 124.200065, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 65
case 66: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.113000, 0.002999, -88.800033, 124.200065, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 66
case 67: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.113000, 0.002999, -88.800033, 124.200065, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 67
case 68: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.113000, 0.002999, -88.800033, 124.200065, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 68
case 69: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.113000, 0.002999, -88.800033, 124.200065, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 69
case 70: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.113000, 0.002999, -88.800033, 124.200065, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 70
case 71: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.113000, 0.002999, -88.800033, 124.200065, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 71
case 72: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.187999, 0.084000, 0.002999, -88.800033, 108.800094, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 72
case 73: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.187999, 0.098000, 0.002999, -88.800033, 108.800094, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 73
case 74: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.201999, 0.113000, 0.002999, -88.800033, 114.600044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 74
case 75: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.201999, 0.113000, 0.002999, -88.800033, 114.600044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 75
case 76: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.201999, 0.113000, 0.002999, -88.800033, 114.600044, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 76
case 77: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.141999, 0.126000, 0.002999, -88.800033, 123.400024, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 77
case 78: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.183999, 0.132000, 0.002999, -88.800033, 109.400016, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 78
case 79: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.183999, 0.132000, 0.002999, -88.800033, 109.400016, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 79
case 80: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.183999, 0.132000, 0.002999, -88.800033, 109.400016, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 80
case 81: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.183999, 0.132000, 0.002999, -88.800033, 109.400016, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 81
case 82: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.183999, 0.132000, 0.002999, -88.800033, 109.400016, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 82
case 83: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.183999, 0.142000, 0.002999, -88.800033, 109.400016, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 83
case 84: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.183999, 0.121000, 0.002999, -88.800033, 109.400016, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 84
case 85: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.268999, 0.116000, 0.002999, -88.800033, 128.199996, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 85
case 86: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.190999, 0.114000, 0.002999, -88.800033, 105.399955, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 86
case 87: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.253999, 0.090000, 0.002999, -88.800033, 120.399932, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 87
case 88: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.170999, 0.090000, 0.002999, -88.800033, 120.399932, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 88
case 89: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.170999, 0.090000, 0.002999, -88.800033, 120.399932, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 89
case 90: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.250999, 0.093000, 0.002999, -88.800033, 134.799942, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 90
case 91: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.232999, 0.085000, 0.002999, -88.800033, 128.199920, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 91
case 92: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.232999, 0.114000, 0.002999, -88.800033, 128.199920, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 92
case 93: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.222999, 0.102000, 0.002999, -88.800033, 128.199920, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 93
case 94: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.146999, 0.089000, 0.002999, -88.800033, 128.199920, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 94
case 95: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.146999, 0.106000, 0.002999, -88.800033, 128.199920, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 95
case 96: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.253999, 0.106000, 0.002999, -88.800033, 118.499938, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 96
case 97: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.186999, 0.123000, 0.002999, -88.800033, 118.499938, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 97
case 98: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.172999, 0.106000, 0.002999, -88.800033, 109.499908, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 98
case 99: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.256999, 0.091000, 0.002999, -88.800033, 109.499908, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 99
case 100: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.172999, 0.132000, 0.002999, -88.800033, 109.499908, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 100
case 101: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.111000, 0.002999, -88.800033, 109.499908, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 101
case 102: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.123000, 0.002999, -88.800033, 109.499908, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 102
case 103: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203998, 0.146999, 0.002999, -88.800033, 121.199958, 91.500061, 0.310999, 0.767998, 0.300000); // ID СКИНА: 105
case 104: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.130000, 0.002999, -88.800033, 116.399963, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 104
case 105: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.220999, 0.129000, 0.002999, -88.800033, 125.099929, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 105
case 106: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.208999, 0.124000, 0.002999, -88.800033, 112.699905, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 106
case 107: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.160999, 0.144000, 0.002999, -88.800033, 112.699905, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 107
case 108: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.218999, 0.110000, 0.002999, -88.800033, 112.699905, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 108
case 109: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.218999, 0.124000, 0.002999, -88.800033, 113.199897, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 109
case 110: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.218999, 0.124000, 0.002999, -88.800033, 113.199897, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 110
case 111: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.218999, 0.139000, 0.002999, -88.800033, 123.399871, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 111
case 112: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.176999, 0.106000, 0.002999, -88.800033, 123.399871, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 112
case 113: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.176999, 0.153000, 0.002999, -88.800033, 105.699851, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 113
case 114: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.176999, 0.153000, 0.002999, -88.800033, 105.699851, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 114
case 115: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.176999, 0.141000, 0.002999, -88.800033, 105.699851, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 115
case 116: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.176999, 0.141000, 0.002999, -88.800033, 105.699851, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 116
case 117: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.153999, 0.104000, 0.002999, -88.800033, 112.399864, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 117
case 118: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.153999, 0.104000, 0.002999, -88.800033, 112.399864, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 118
case 119: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.153999, 0.104000, 0.002999, -88.800033, 112.399864, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 119
case 120: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.153999, 0.104000, 0.002999, -88.800033, 112.399864, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 120
case 121: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.153999, 0.146000, 0.002999, -88.800033, 112.399864, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 121
case 122: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.168999, 0.127000, 0.002999, -88.800033, 107.299835, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 122
case 123: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.168999, 0.127000, 0.002999, -88.800033, 107.299835, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 123
case 124: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.168999, 0.149000, 0.002999, -88.800033, 107.299835, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 124
case 125: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.168999, 0.123000, 0.002999, -88.800033, 107.299835, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 125
case 126: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.168999, 0.103000, 0.002999, -88.800033, 107.299835, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 126
case 127: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.168999, 0.153000, 0.002999, -88.800033, 116.099838, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 127
case 128: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.168999, 0.125000, 0.002999, -88.800033, 107.699874, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 128
case 129: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.140999, 0.071000, 0.002999, -88.800033, 116.999923, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 129
case 130: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.140999, 0.114000, 0.002999, -88.800033, 116.999923, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 130
case 131: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.228999, 0.105000, 0.002999, -88.800033, 116.999923, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 131
case 132: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.156999, 0.068000, 0.002999, -88.800033, 104.999954, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 132
case 133: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.187999, 0.114000, 0.002999, -88.800033, 104.999954, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 133
case 134: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.143999, 0.083000, 0.002999, -88.800033, 118.099975, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 134
case 135: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.143999, 0.133000, 0.002999, -88.800033, 107.999992, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 135
case 136: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.143999, 0.089000, 0.002999, -88.800033, 107.999992, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 136
case 137: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.143999, 0.100000, 0.002999, -88.800033, 102.299972, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 137
case 138: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.237999, 0.089000, 0.002999, -88.800033, 125.599975, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 138
case 139: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.237999, 0.089000, 0.002999, -88.800033, 125.599975, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 139
case 140: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.237999, 0.109000, 0.002999, -88.800033, 125.599975, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 140
case 141: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.216999, 0.093000, 0.002999, -88.800033, 125.599975, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 141
case 142: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.176999, 0.136000, 0.002999, -88.800033, 106.199966, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 142
case 143: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.176999, 0.136000, 0.002999, -88.800033, 106.199966, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 143
case 144: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.176999, 0.136000, 0.002999, -88.800033, 106.199966, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 144
case 145: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.238999, 0.091000, 0.002999, -88.800033, 120.499977, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 145
case 146: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.238999, 0.105000, 0.002999, -88.800033, 120.499977, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 146
case 147: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.188999, 0.109000, 0.002999, -88.800033, 112.799972, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 147
case 148: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.188999, 0.129000, 0.002999, -88.800033, 124.799972, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 148
case 149: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.188999, 0.149000, 0.002999, -88.800033, 124.799972, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 149
case 150: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.188999, 0.106000, 0.002999, -88.800033, 124.799972, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 150
case 151: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.188999, 0.128000, 0.002999, -88.800033, 124.799972, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 151
case 152: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.188999, 0.115000, 0.002999, -88.800033, 124.799972, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 152
case 153: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.168999, 0.115000, 0.002999, -88.800033, 108.999946, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 153
case 154: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.168999, 0.124000, 0.002999, -88.800033, 108.999946, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 154
case 155: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.168999, 0.133000, 0.002999, -88.800033, 108.999946, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 155
case 156: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.168999, 0.133000, 0.002999, -88.800033, 108.999946, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 156
case 157: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.213999, 0.114000, 0.002999, -88.800033, 121.999954, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 157
case 158: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.187999, 0.107000, 0.002999, -88.800033, 114.499969, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 158
case 159: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.187999, 0.107000, 0.002999, -88.800033, 114.499969, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 159
case 160: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.187999, 0.074000, 0.002999, -88.800033, 102.799934, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 160
case 161: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.187999, 0.100000, 0.002999, -88.800033, 102.799934, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 161
case 162: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.187999, 0.111000, 0.002999, -88.800033, 102.799934, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 162
case 163: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.187999, 0.149000, 0.002999, -88.800033, 102.799934, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 163
case 164: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.187999, 0.149000, 0.002999, -88.800033, 102.799934, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 164
case 165: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.074999, 0.119000, 0.002999, -88.800033, 102.799934, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 165
case 166: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.074999, 0.119000, 0.002999, -88.800033, 102.799934, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 166
case 167: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.155999, 0.110000, 0.002999, -88.800033, 102.799934, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 167
case 168: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.155999, 0.118000, 0.002999, -88.800033, 102.799934, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 168
case 169: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.196999, 0.104000, 0.002999, -88.800033, 129.500000, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 169
case 170: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.184999, 0.137000, 0.002999, -88.800033, 104.799995, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 170
case 171: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.184999, 0.100000, 0.002999, -88.800033, 104.799995, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 171
case 172: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.108000, 0.002999, -88.800033, 123.999992, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 172
case 173: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.131000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 173
case 174: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.131000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 174
case 175: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.131000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 175
case 176: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.131000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 176
case 177: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.131000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 177
case 178: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.131000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 178
case 179: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.131000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 179
case 180: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.131000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 180
case 181: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.118000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 181
case 182: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.105000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 182
case 183: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.114000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 183
case 184: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.127000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 184
case 185: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.099000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 185
case 186: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.203999, 0.099000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 186
case 187: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.173999, 0.124000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 187
case 188: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.173999, 0.124000, 0.002999, -88.800033, 114.000015, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 188
case 189: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.173999, 0.100000, 0.002999, -88.800033, 106.100006, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 189
case 190: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.233999, 0.098000, 0.002999, -88.800033, 131.100021, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 190
case 191: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.233999, 0.098000, 0.002999, -88.800033, 131.100021, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 191
case 192: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.233999, 0.098000, 0.002999, -88.800033, 131.100021, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 192
case 193: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.233999, 0.098000, 0.002999, -88.800033, 131.100021, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 193
case 194: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.233998, 0.105999, 0.002999, -88.800033, 131.100021, 91.500061, 0.310999, 0.767998, 0.300000); // ID СКИНА: 194
case 195: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.233999, 0.116000, 0.002999, -88.800033, 131.100021, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 195
case 196: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.114999, 0.086000, 0.002999, -88.800033, 122.900024, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 196
case 197: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.114999, 0.124000, 0.002999, -88.800033, 122.900024, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 197
case 198: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.211999, 0.122000, 0.002999, -88.800033, 137.800033, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 198
case 199: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.127999, 0.122000, 0.002999, -88.800033, 128.800048, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 199
case 200: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.139999, 0.122000, 0.002999, -88.800033, 99.400047, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 200
case 201: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.192999, 0.122000, 0.002999, -88.800033, 118.900093, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 201
case 202: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.175999, 0.116000, 0.002999, -88.800033, 113.100090, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 202
case 203: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.175999, 0.135000, 0.002999, -88.800033, 106.700103, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 203
case 204: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.175999, 0.135000, 0.002999, -88.800033, 106.700103, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 204
case 205: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.175999, 0.135000, 0.002999, -88.800033, 106.700103, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 205
case 206: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.175999, 0.120000, 0.002999, -88.800033, 106.700103, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 206
case 207: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.175999, 0.101000, 0.002999, -88.800033, 114.900054, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 207
case 208: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.175999, 0.101000, 0.002999, -88.800033, 114.900054, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 208
case 209: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.175999, 0.071000, 0.002999, -88.800033, 114.900054, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 209
case 210: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.175999, 0.071000, 0.002999, -88.800033, 114.900054, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 210
case 211: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.202999, 0.113000, 0.002999, -88.800033, 124.099983, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 211
case 212: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.115999, 0.101000, 0.002999, -88.800033, 107.699981, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 212
case 213: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.115999, 0.133000, 0.002999, -88.800033, 112.699981, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 213
case 214: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.197999, 0.101000, 0.002999, -88.800033, 123.299980, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 214
case 215: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.197999, 0.101000, 0.002999, -88.800033, 123.299980, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 215
case 216: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.197999, 0.101000, 0.002999, -88.800033, 123.299980, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 216
case 217: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.197999, 0.114000, 0.002999, -88.800033, 110.299987, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 217
case 218: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.141999, 0.114000, 0.002999, -88.800033, 123.199996, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 218
case 219: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.202999, 0.102000, 0.002999, -88.800033, 127.500007, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 219
case 220: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.165999, 0.132000, 0.002999, -88.800033, 114.700019, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 220
case 221: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.165999, 0.132000, 0.002999, -88.800033, 114.700019, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 221
case 222: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.165999, 0.121000, 0.002999, -88.800033, 114.700019, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 222
case 223: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.165999, 0.105000, 0.002999, -88.800033, 109.200019, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 223
case 224: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.185999, 0.121000, 0.002999, -88.800033, 120.999992, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 224
case 225: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.185999, 0.121000, 0.002999, -88.800033, 120.999992, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 225
case 226: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.185999, 0.121000, 0.002999, -88.800033, 120.999992, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 226
case 227: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.185999, 0.121000, 0.002999, -88.800033, 111.799987, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 227
case 228: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.185999, 0.136000, 0.002999, -88.800033, 111.799987, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 228
case 229: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.153999, 0.101000, 0.002999, -88.800033, 120.799972, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 229
case 230: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.153999, 0.105000, 0.002999, -88.800033, 113.099967, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 230
case 231: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.153999, 0.086000, 0.002999, -88.800033, 130.299987, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 231
case 232: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.153999, 0.100000, 0.002999, -88.800033, 130.299987, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 232
case 233: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.198999, 0.122000, 0.002999, -88.800033, 130.299987, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 233
case 234: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.161999, 0.096000, 0.002999, -88.800033, 119.500000, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 234
case 235: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.161999, 0.096000, 0.002999, -88.800033, 119.500000, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 235
case 236: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.161999, 0.096000, 0.002999, -88.800033, 119.500000, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 236
case 237: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.198999, 0.104000, 0.002999, -88.800033, 119.500000, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 237
case 238: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.198999, 0.143000, 0.002999, -88.800033, 119.500000, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 238
case 239: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.198999, 0.122000, 0.002999, -88.800033, 113.300010, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 239
case 240: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.198999, 0.099000, 0.002999, -88.800033, 113.300010, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 240
case 241: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.198999, 0.128000, 0.002999, -88.800033, 118.499977, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 241
case 242: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.198999, 0.128000, 0.002999, -88.800033, 118.499977, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 242
case 243: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.198999, 0.089000, 0.002999, -88.800033, 118.499977, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 243
case 244: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.217999, 0.118000, 0.002999, -88.800033, 118.499977, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 244
case 245: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.217999, 0.118000, 0.002999, -88.800033, 118.499977, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 245
case 246: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.237999, 0.118000, 0.002999, -88.800033, 118.499977, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 246
case 247: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.205999, 0.122000, 0.002999, -88.800033, 113.599998, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 247
case 248: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.205999, 0.122000, 0.002999, -88.800033, 113.599998, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 248
case 249: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.205999, 0.106000, 0.002999, -88.800033, 113.599998, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 249
case 250: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.217998, 0.121000, 0.002999, -88.800033, 114.800056, 91.500061, 0.310999, 0.767998, 0.300000); // ID СКИНА: 250
case 251: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.254999, 0.079000, 0.002999, -88.800033, 120.900001, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 251
case 252: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.228999, 0.085000, 0.002999, -88.800033, 120.900001, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 252
case 253: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.133999, 0.077000, 0.002999, -88.800033, 108.400001, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 253
case 254: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.167999, 0.132000, 0.002999, -88.800033, 108.400001, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 254
case 255: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.167999, 0.118000, 0.002999, -88.800033, 108.400001, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 255
case 256: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.252999, 0.099000, 0.002999, -88.800033, 108.400001, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 256
case 257: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.217998, 0.121000, 0.002999, -88.800033, 120.100044, 91.500061, 0.310999, 0.767998, 0.300000); // ID СКИНА: 257
case 258: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.188999, 0.151000, 0.002999, -88.800033, 125.099975, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 258
case 259: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.188999, 0.151000, 0.002999, -88.800033, 125.099975, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 259
case 260: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.188999, 0.131000, 0.002999, -88.800033, 108.599983, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 260
case 261: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.129999, 0.093000, 0.002999, -88.800033, 108.599983, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 261
case 262: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.129999, 0.132000, 0.002999, -88.800033, 108.599983, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 262
case 263: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.183999, 0.113000, 0.002999, -88.800033, 117.599967, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 263
case 264: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.183999, 0.134000, 0.002999, -88.800033, 117.599967, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 264
case 265: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.183999, 0.100000, 0.002999, -88.800033, 117.599967, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 265
case 266: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.154999, 0.105000, 0.002999, -88.800033, 117.599967, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 266
case 267: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.369998, 0.143000, -0.015001, -91.700042, 111.300071, 92.200111, 0.310999, 0.767998, 0.300000); // ID СКИНА: 267
case 268: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.108000, 0.002999, -88.800033, 108.399986, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 268
case 269: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.142000, 0.002999, -88.800033, 124.199996, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 269
case 270: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.135000, 0.002999, -88.800033, 108.999992, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 270
case 271: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.135000, 0.002999, -88.800033, 108.999992, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 271
case 272: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.149000, 0.002999, -88.800033, 115.399978, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 272
case 273: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.131000, 0.002999, -88.800033, 115.399978, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 273
case 274: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.131000, 0.002999, -88.800033, 115.399978, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 274
case 275: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.131000, 0.002999, -88.800033, 115.399978, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 275
case 276: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.131000, 0.002999, -88.800033, 115.399978, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 276
case 277: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.217998, 0.148000, 0.002999, -88.800033, 120.100044, 91.500061, 0.310999, 0.767998, 0.300000); // ID СКИНА: 277
case 278: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.217998, 0.148000, 0.002999, -88.800033, 120.100044, 91.500061, 0.310999, 0.767998, 0.300000); // ID СКИНА: 278
case 279: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.217998, 0.148000, 0.002999, -88.800033, 120.100044, 91.500061, 0.310999, 0.767998, 0.300000); // ID СКИНА: 279
case 280: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.115000, 0.002999, -88.800033, 111.799964, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 280
case 281: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.115000, 0.002999, -88.800033, 111.799964, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 281
case 282: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.115000, 0.002999, -88.800033, 111.799964, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 282
case 283: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.115000, 0.002999, -88.800033, 111.799964, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 283
case 284: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.123000, 0.002999, -88.800033, 111.799964, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 284
case 285: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.123000, 0.002999, -88.800033, 111.799964, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 285
case 286: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.123000, 0.002999, -88.800033, 111.799964, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 286
case 287: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.123000, 0.002999, -88.800033, 111.799964, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 287
case 288: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.123000, 0.002999, -88.800033, 111.799964, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 288
case 289: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.123000, 0.002999, -88.800033, 111.799964, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 289
case 290: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.123000, 0.002999, -88.800033, 111.799964, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 290
case 291: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.123000, 0.002999, -88.800033, 111.799964, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 291
case 292: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.123000, 0.002999, -88.800033, 111.799964, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 292
case 293: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.163999, 0.123000, 0.002999, -88.800033, 97.700004, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 293
case 294: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.183999, 0.106000, 0.002999, -88.800033, 110.599990, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 294
case 295: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.117999, 0.106000, 0.002999, -88.800033, 110.599990, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 295
case 296: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.117999, 0.106000, 0.002999, -88.800033, 110.599990, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 296
case 297: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.117999, 0.126000, 0.002999, -88.800033, 110.599990, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 297
case 298: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.199999, 0.098000, 0.002999, -88.800033, 110.599990, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 298
case 299: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.199999, 0.098000, 0.002999, -88.800033, 114.200004, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 299
case 300: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.199999, 0.098000, 0.002999, -88.800033, 114.200004, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 300
case 301: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.199999, 0.098000, 0.002999, -88.800033, 114.200004, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 301
case 302: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.199999, 0.098000, 0.002999, -88.800033, 114.200004, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 302
case 303: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.199999, 0.098000, 0.002999, -88.800033, 114.200004, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 303
case 304: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.199999, 0.098000, 0.002999, -88.800033, 114.200004, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 304
case 305: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.199999, 0.098000, 0.002999, -88.800033, 114.200004, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 305
case 306: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.199999, 0.117000, 0.002999, -88.800033, 126.199989, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 306
case 307: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.199999, 0.117000, 0.002999, -88.800033, 126.199989, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 307
case 308: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.199999, 0.117000, 0.002999, -88.800033, 126.199989, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 308
case 309: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.199999, 0.117000, 0.002999, -88.800033, 126.199989, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 309
case 310: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.199999, 0.099000, 0.002999, -88.800033, 119.299995, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 310
case 311: SetPlayerAttachedObject(playerid, 4, 1240, 1, 0.199999, 0.099000, 0.002999, -88.800033, 119.299995, 91.500061, 0.311000, 0.767999, 0.300000); // ID СКИНА: 311
Скриншоты на некоторых персонажах:
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
- Приаттачено на персонажах с 1 по 311 (Есть исключение).
- Если у вас есть идеи, или подходящий объект для аксессуара напишите постараюсь реализовать.
- Если найдете не доработку, баг, пишите в этой теме, исправлю моментально.
Автор: Косой_Карлик
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