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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

/sellprods

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В этой теме нельзя размещать новые ответы.

[P]remi[O]

Умник
Суть проблемы в том что когда приезжаю к бизнесу и ввожу /sellprods, то продукты в грузовике тратятся но деньги не прибавляются.
Код:
PHP:
	else if(strcmp(cmd, "/sellprods", true) == 0)
	{
	    new cashmade;
	    new tmpcar;
	    if(IsPlayerConnected(playerid))
		{
			tmpcar = GetPlayerVehicleID(playerid);
			if(!IsATruck(tmpcar)) return send(playerid, 0x00D900C8, "* Âû íå â ãðóçîâèêå äëÿ ïåðåâîçà ïðîäóêòîâ.");
			if(PlayerHaul[tmpcar][pLoad] == 0)
			{
				GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
				format(string, sizeof(string), "Ïðîäóêòû: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
				send(playerid, 0x00D900C8, string);
				return 1;
			}
			for(new i = 0; i < sizeof(BizzInfo); i++)
			{
				if (PlayerToPoint(10, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
				{
					for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
					{
						if(BizzInfo[i][bProducts] == BizzInfo[i][bMaxProducts])
						{
							GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1);
							format(string, sizeof(string), "Cash Earned $%d.", cashmade);
							send(playerid, 0x00D900C8, string);
							format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
							send(playerid, 0x00D900C8, string);
							PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
							return 1;
						}
						if(BizzInfo[i][bPriceProd] > BizzInfo[i][bTill])
						{
							GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1);
							format(string, sizeof(string), "Cash Earned $%d.", cashmade);
							send(playerid, 0x00D900C8, string);
							format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
							send(playerid, 0x00D900C8, string);
							PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
							return 1;
						}
						PlayerHaul[tmpcar][pLoad]--;
						BizzInfo[i][bProducts]++;
						cashmade = cashmade+BizzInfo[i][bPriceProd];
						ConsumingMoney[playerid] = 1;
						GivePlayerMoney(playerid,BizzInfo[i][bPriceProd]);
						BizzInfo[i][bTill] -= BizzInfo[i][bPriceProd];
						if(PlayerHaul[tmpcar][pLoad] == 0)
						{
							GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
							format(string, sizeof(string), "Cash Earned $%d.", cashmade);
							send(playerid, 0x00D900C8, string);
							format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
							send(playerid, 0x00D900C8, string);
							PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
							return 1;
						}
					}
					OnPropUpdate();
					return 1;
				}
			}
		}
		for(new i = 0; i < sizeof(SBizzInfo); i++)
		{
			if (PlayerToPoint(10, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
			{
				//printf("Found House :%d",i);
				for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
				{
					if(SBizzInfo[i][sbProducts] == SBizzInfo[i][sbMaxProducts])
					{
						GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1);
						format(string, sizeof(string), "Cash Earned $%d.", cashmade);
						send(playerid, 0x00D900C8, string);
						format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
						send(playerid, 0x00D900C8, string);
						return 1;
					}
					if(SBizzInfo[i][sbPriceProd] > SBizzInfo[i][sbTill])
					{
						GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1);
						format(string, sizeof(string), "Cash Earned $%d.", cashmade);
						send(playerid, 0x00D900C8, string);
						format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
						send(playerid, 0x00D900C8, string);
						return 1;
					}
					PlayerHaul[tmpcar][pLoad]--;
					SBizzInfo[i][sbProducts]++;
					cashmade = cashmade+SBizzInfo[i][sbPriceProd];
					ConsumingMoney[playerid] = 1;
					GivePlayerMoney(playerid,SBizzInfo[i][sbPriceProd]);
					SBizzInfo[i][sbTill] -= SBizzInfo[i][sbPriceProd];
					if(PlayerHaul[tmpcar][pLoad] == 0)
					{
						GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
						format(string, sizeof(string), "Cash Earned $%d.", cashmade);
						send(playerid, 0x00D900C8, string);
						format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
						send(playerid, 0x00D900C8, string);
						return 1;
					}
				}
				OnPropUpdate();
				return 1;
			}
		}
		GameTextForPlayer(playerid, "~r~To Far From A Business", 5000, 1);
		return 1;
	}
 
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