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MAP Сцена для вашего сервера

**_**

Компетентный
Здраствуйте ,я повидал много сцен для серверов но не видел нормальной сцены, ну и решил сделать вам такую простенькую сцену.

Время работы: 50мин
Автор: Я

Обёкты:
CreateObject(18765,277.4429932,-1857.5500488,1.5410000,0.0000000,0.0000000,0.0000000); //object(concrete10mx10mx5m) (1)
CreateObject(18765,267.4649963,-1857.5610352,1.5410000,0.0000000,0.0000000,0.0000000); //object(concrete10mx10mx5m) (2)
CreateObject(18765,267.4760132,-1847.5789795,1.5410000,0.0000000,0.0000000,0.0000000); //object(concrete10mx10mx5m) (3)
CreateObject(18765,277.4389954,-1847.5860596,1.5410000,0.0000000,0.0000000,0.0000000); //object(concrete10mx10mx5m) (4)
CreateObject(19125,282.5079956,-1842.5450439,3.0750000,0.0000000,0.0000000,0.0000000); //object(bollardlight5) (1)
CreateObject(19125,262.4110107,-1842.4880371,2.9930000,0.0000000,0.0000000,0.0000000); //object(bollardlight5) (2)
CreateObject(19125,262.3110046,-1862.6469727,2.4570000,0.0000000,0.0000000,0.0000000); //object(bollardlight5) (3)
CreateObject(19125,282.5419922,-1862.6400146,2.4760001,0.0000000,0.0000000,0.0000000); //object(bollardlight5) (4)
CreateObject(19129,272.5729980,-1852.6899414,3.9790001,0.0000000,0.0000000,0.0000000); //object(dancefloor2) (1)
CreateObject(19153,281.8250122,-1842.5860596,3.7470000,0.0000000,0.0000000,0.0000000); //object(pinspotlight11) (1)
CreateObject(19153,278.7250061,-1842.5860596,3.6429999,0.0000000,0.0000000,0.0000000); //object(pinspotlight11) (2)
CreateObject(19153,275.8169861,-1842.5860596,3.6090000,0.0000000,0.0000000,0.0000000); //object(pinspotlight11) (3)
CreateObject(19153,273.1539917,-1842.5860596,3.5309999,0.0000000,0.0000000,0.0000000); //object(pinspotlight11) (4)
CreateObject(19153,270.5429993,-1842.5789795,3.4440000,0.0000000,0.0000000,0.0000000); //object(pinspotlight11) (5)
CreateObject(19153,267.6950073,-1842.5789795,3.4219999,0.0000000,0.0000000,0.0000000); //object(pinspotlight11) (6)
CreateObject(19153,263.8269958,-1842.5789795,3.3780000,0.0000000,0.0000000,0.0000000); //object(pinspotlight11) (7)
CreateObject(18648,262.4760132,-1844.1429443,3.7160001,0.0000000,0.0000000,0.0000000); //object(blueneontube1) (1)
CreateObject(18648,262.4760132,-1852.3000488,3.7330000,0.0000000,0.0000000,0.0000000); //object(blueneontube1) (2)
CreateObject(18648,262.4649963,-1859.6059570,3.7449999,0.0000000,0.0000000,0.0000000); //object(blueneontube1) (3)
CreateObject(18648,282.4389954,-1844.5930176,3.6800001,0.0000000,0.0000000,0.0000000); //object(blueneontube1) (4)
CreateObject(18648,282.4389954,-1852.2939453,3.6350000,0.0000000,0.0000000,0.0000000); //object(blueneontube1) (5)
CreateObject(18648,282.4429932,-1861.2299805,3.6170001,0.0000000,0.0000000,0.0000000); //object(blueneontube1) (6)
CreateObject(18653,262.8330078,-1861.4229736,4.0489998,0.0000000,0.0000000,0.0000000); //object(discolightred) (1)
CreateObject(18653,262.7720032,-1855.2149658,4.0489998,0.0000000,0.0000000,0.0000000); //object(discolightred) (2)
CreateObject(18653,262.8229980,-1849.6409912,4.0489998,0.0000000,0.0000000,0.0000000); //object(discolightred) (3)
CreateObject(18653,262.7059937,-1843.0150146,4.0489998,0.0000000,0.0000000,0.0000000); //object(discolightred) (4)
CreateObject(18653,282.2810059,-1862.2640381,4.0489998,0.0000000,0.0000000,176.0000000); //object(discolightred) (5)
CreateObject(18653,282.4190063,-1856.0069580,4.0489998,0.0000000,0.0000000,175.9954834); //object(discolightred) (6)
CreateObject(18653,282.4429932,-1850.1040039,4.0489998,0.0000000,0.0000000,175.9954834); //object(discolightred) (7)
CreateObject(18653,282.3120117,-1843.2039795,4.0489998,0.0000000,0.0000000,175.9954834); //object(discolightred) (8)
CreateObject(3472,257.9660034,-1868.7790527,1.5280000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,284.8229980,-1868.3270264,1.7250000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(3472,288.5870056,-1840.5179443,2.6020000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3)
CreateObject(3472,256.1010132,-1841.1369629,2.4460001,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4)
CreateObject(3461,278.8120117,-1862.2840576,5.6240001,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,273.7520142,-1862.2950439,5.6240001,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2)
CreateObject(3461,269.4979858,-1862.0870361,5.6240001,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3)
CreateObject(3461,265.5910034,-1861.9630127,5.6240001,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4)
CreateObject(10244,282.4419861,-1840.7559814,0.4940000,0.0000000,0.0000000,180.2500000); //object(vicjump_sfe) (1)
CreateObject(1597,261.1270142,-1847.1789551,4.9330001,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1)
CreateObject(1597,261.2600098,-1857.1920166,4.6970000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (2)
CreateObject(1597,283.5820007,-1857.7220459,4.7230000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (3)
CreateObject(1597,283.8280029,-1847.6390381,5.0370002,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (4)
CreateObject(1759,277.5780029,-1832.6860352,2.7500000,0.0000000,0.0000000,0.0000000); //object(low_single_1) (1)
CreateObject(1759,275.5400085,-1832.7359619,2.7400000,0.0000000,0.0000000,0.0000000); //object(low_single_1) (2)
CreateObject(1759,273.0459900,-1832.7209473,2.7300000,0.0000000,0.0000000,0.0000000); //object(low_single_1) (3)
CreateObject(1759,266.8340149,-1832.5429688,2.7090001,0.0000000,0.0000000,0.0000000); //object(low_single_1) (4)
CreateObject(1759,263.7780151,-1832.6040039,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (5)
CreateObject(1759,261.0270081,-1832.5689697,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (6)
CreateObject(1759,261.1229858,-1830.1700439,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (7)
CreateObject(1759,263.9469910,-1830.2320557,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (8)
CreateObject(1759,266.9440002,-1830.3509521,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (9)
CreateObject(1759,266.9280090,-1827.8489990,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (10)
CreateObject(1759,263.9299927,-1827.9570312,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (11)
CreateObject(1759,261.1560059,-1828.0570068,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (12)
CreateObject(1759,261.2229919,-1825.7779541,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (13)
CreateObject(1759,263.9710083,-1825.6789551,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (14)
CreateObject(1759,266.9440002,-1825.5710449,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (15)
CreateObject(1759,277.6459961,-1829.8489990,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (16)
CreateObject(1759,275.5169983,-1829.8699951,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (17)
CreateObject(1759,273.0190125,-1829.7969971,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (18)
CreateObject(1759,273.0329895,-1827.6219482,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (19)
CreateObject(1759,275.5069885,-1827.6390381,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (20)
CreateObject(1759,277.6570129,-1827.6529541,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (21)
CreateObject(1759,277.6719971,-1825.3520508,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (22)
CreateObject(1759,275.4719849,-1825.3370361,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (23)
CreateObject(1759,272.9719849,-1825.3199463,2.6949999,0.0000000,0.0000000,0.0000000); //object(low_single_1) (24)
CreateObject(3437,280.4880066,-1862.1049805,9.9099998,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (1)
CreateObject(3437,276.0559998,-1862.1040039,9.9099998,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (2)
CreateObject(3437,271.9179993,-1861.8060303,9.9099998,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (3)
CreateObject(3437,267.4339905,-1861.9949951,9.9099998,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (4)
CreateObject(3437,264.0109863,-1862.0119629,9.9099998,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (5)
CreateObject(3494,281.3160095,-1843.6679688,8.0629997,0.0000000,0.0000000,0.0000000); //object(luxorpillar04_lvs) (1)
CreateObject(3494,263.6480103,-1843.6409912,8.0629997,0.0000000,0.0000000,0.0000000); //object(luxorpillar04_lvs) (2)
CreateObject(19377,276.3200073,-1856.8859863,14.5500002,13.0000000,90.0000000,178.0000000); //object(wall025) (1)
CreateObject(19377,276.6059875,-1847.7740479,12.6499996,10.0000000,90.0000000,177.9949951); //object(wall025) (2)
CreateObject(19377,267.9190063,-1856.8919678,14.5500002,12.9968262,90.0000000,177.9949951); //object(wall025) (3)
CreateObject(19377,268.2630005,-1847.8199463,12.6499996,9.9975586,90.0000000,177.9895020); //object(wall025) (4)
CreateObject(630,264.7760010,-1843.6870117,5.0739999,0.0000000,0.0000000,110.0000000); //object(veg_palmkb8) (1)
CreateObject(3920,272.0369873,-1843.1330566,10.8719997,0.0000000,0.0000000,0.0000000); //object(lib_veg3) (1)
CreateObject(1597,261.1269531,-1847.1787109,4.9330001,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (5)

Скрины:




Если понравилась сцена то сам знаешь что делать ^_^

Ну вообщем все.
 
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