Доступ к архиву

Переход в группу "Пользователь"

300.00 ₽
Одноразовый платёж
Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

Покупка дает возможность:
Быть полноправным участником форума
Нормальное копирование кода
Создавать темы
Скачивать файлы
Доступ к архиву Pawno-Info

Самая новая версия шлема v 1.2

Статус
В этой теме нельзя размещать новые ответы.

Doc_Slove

Умник
Вот и вышла новая версия шлема 100% без багов!!!
Скорее добавляем реалистичности в мод и в мою репутацию)
Если следовать уроку, не будет ни 1 варининга

Итак приступим:
Ищем:
PHP:
#define
И туда вставляем:
PHP:
#define SLOT 1
Далее ищем
PHP:
new
И вставляем:
PHP:
new Float:HelmetPos[][6] = {
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      {0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 2
      {0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 3
      {0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 4
      {0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 5
      {0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 6
      {0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}, //skin 7
      {0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 8
      {0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}, //skin 9
      {0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}, //skin 10
      {0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}, //skin 11
      {0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}, //skin 12
      {0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}, //skin 13
      {0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 14
      {0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 15
      {0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 16
      {0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 17
      {0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 18
      {0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 19
      {0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 20
      {0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 21
      {0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 22
      {0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 23
      {0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 24
      {0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 25
      {0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 26
      {0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 27
      {0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 28
      {0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 29
      {0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 30
      {0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 31
      {0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 32
      {0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 33
      {0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 34
      {0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 35
      {0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 36
      {0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 37
      {0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 38
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      {0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 40
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      {0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 50
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      {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 55
      {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 56
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      {0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 59
      {0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 60
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      {0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 62
      {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 63
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      {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 67
      {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 68
      {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 69
      {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 70
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      {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 72
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      {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 81
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      {0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 85
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      {0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 88
      {0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 89
      {0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 90
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    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 239
    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 240
    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 241
    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 242
    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 243
    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 244
    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 245
    {0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 246
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 247
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 248
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 249
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 250
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 251
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 252
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 253
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 254
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 255
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 256
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 257
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 258
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 259
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 260
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 261
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 262
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 263
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 264
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 265
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 266
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 267
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 268
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 269
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 270
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 271
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 272
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 274
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 275
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 276
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 277
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 278
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 279
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 280
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 281
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 282
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 283
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 284
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 285
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 286
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 287
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 288
    {0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 289
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 290
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 291
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 292
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 293
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 294
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 295
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 296
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 297
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 298
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000} //skin 299
    };
Потом в
PHP:
enum pinfo
вставляем:
PHP:
pShlem,
Далее в
PHP:
public OnPlayerRegister
Есть что-то подобное:
PHP:
iniSetInt(File,"Level",PlayerInfo[playerid][pLevel]);iniSetInt(File,"AdminLevel",PlayerInfo[playerid][pAdmin]);
iniSetInt(File,"DonateRank",PlayerInfo[playerid][pDonateRank]);
Добавляем туда:
PHP:
iniSetInt(File,"Shlem",PlayerInfo[playerid][pShlem]);
Далее в:
PHP:
public OnPlayerLogin
Есть что-то подобное:
PHP:
iniGetInt(File,"Level",PlayerInfo[playerid][pLevel]);iniGetInt(File,"AdminLevel",PlayerInfo[playerid][pAdmin]);iniGetInt(File,"DonateRank",PlayerInfo[playerid][pDonateRank]);
Вставляем туда:
PHP:
iniGetInt(File,"Shlem",PlayerInfo[playerid][pShlem]);
Далее в :
PHP:
public OnPlayerUpdate
Есть что-то подобное:
PHP:
iniSetInt(File,"Level",PlayerInfo[playerid][pLevel]);iniSetInt(File,"AdminLevel",PlayerInfo[playerid][pAdmin]);iniSetInt(File,"DonateRank",PlayerInfo[playerid][pDonateRank]);
Добавляем:
PHP:
iniSetInt(File,"Shlem",PlayerInfo[playerid][pShlem]);
------------------------------------------------------------
Команда /bezopas
Я не знаю как объяснить, завтра подумаю и скажу
Вот пример бывшей команды и какой она стала:

Бывшая:
PHP:
if (strcmp(cmd, "/bezopas", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(IsPlayerInAnyVehicle(playerid))
			{
		        if(bezopas[playerid] == 0)
		        {
					GetPlayerName(playerid,sendername,sizeof(sendername));
					new tmpcar = GetPlayerVehicleID(playerid);
					new carrr = GetVehicleModel(tmpcar);
					bezopas[playerid] = carrr;
					if(carrr >= 400 && carrr <= 447 || carrr >= 450 && carrr <= 460 || carrr == 466 || carrr == 467 || carrr == 469 || carrr == 470 || carrr >= 472 && carrr <= 480 || carrr >= 482 && carrr <= 508 || carrr >= 511 && carrr <= 520 || carrr >= 524 && carrr <= 580 || carrr >= 582 && carrr <= 585 || carrr >= 587 && carrr <= 611)
					{
						format(string, sizeof(string), "* %s пристегивает ремень безопасности", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,0,0);
					}
					else if(carrr == 448 || carrr >= 461 && carrr <= 463 || carrr == 468 || carrr == 471 || carrr == 481 || carrr == 501 || carrr == 510 || carrr >= 521 && carrr <= 523 || carrr == 581 || carrr == 586)
					{
					    format(string, sizeof(string), "* %s одевает шлем", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,0,0);
					}
				}
				else if(bezopas[playerid] > 0)
				{
				    bezopas[playerid] = 0;
				    GetPlayerName(playerid,sendername,sizeof(sendername));
				    new tmpcar = GetPlayerVehicleID(playerid);
					new carrr = GetVehicleModel(tmpcar);
					if(carrr >= 400 && carrr <= 447 || carrr >= 450 && carrr <= 460 || carrr == 466 || carrr == 467 || carrr == 469 || carrr == 470 || carrr >= 472 && carrr <= 480 || carrr >= 482 && carrr <= 508 || carrr >= 511 && carrr <= 520 || carrr >= 524 && carrr <= 580 || carrr >= 582 && carrr <= 585 || carrr >= 587 && carrr <= 611)
					{
						format(string, sizeof(string), "* %s отстегивает ремень безопасности", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,0,0);
					}
					else if(carrr == 448 || carrr >= 461 && carrr <= 463 || carrr == 468 || carrr == 471 || carrr == 481 || carrr == 501 || carrr == 510 || carrr >= 521 && carrr <= 523 || carrr == 581 || carrr == 586)
					{
					    format(string, sizeof(string), "* %s снимает шлем", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,0,0);
					}
				}
			}
			else
			{
			    SendClientMessage(playerid,COLOR_GREY,"Вы не в транспортном средстве");
			}
		}
		return 1;
	}
Стала:
PHP:
if (strcmp(cmd, "/bezopas", true) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(bezopas[playerid] == 0)
{
GetPlayerName(playerid,sendername,sizeof(sendername));
new tmpcar = GetPlayerVehicleID(playerid);
new carrr = GetVehicleModel(tmpcar);
bezopas[playerid] = carrr;
if(carrr >= 400 && carrr <= 447 || carrr >= 450 && carrr <= 460 || carrr == 466 || carrr == 467 || carrr == 469 || carrr == 470 || carrr >= 472 && carrr <= 480 || carrr >= 482 && carrr <= 508 || carrr >= 511 && carrr <= 520 || carrr >= 524 && carrr <= 580 || carrr >= 582 && carrr <= 585 || carrr >= 587 && carrr <= 611)
{
format(string, sizeof(string), "* %s пристёгивает ремень безопасности", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,0,0);
}
if(PlayerInfo[playerid][pShlem] == 0) return SendClientMessage(playerid,COLOR_GREY,"У вас нет шлема, купите его в магазине");
if(PlayerInfo[playerid][pShlem] == 1)
{
new vehid = GetPlayerVehicleID(playerid);
if(IsABike(vehid))
{
format(string, sizeof(string), "* %s одевает шлем", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,0,0);
new skin = GetPlayerSkin(playerid);
SetPlayerAttachedObject(playerid, SLOT, 18645, 2, HelmetPos[skin][0], HelmetPos[skin][1], HelmetPos[skin][2], HelmetPos[skin][3], HelmetPos[skin][4], HelmetPos[skin][5]);
}
}else{
RemovePlayerAttachedObject(playerid, SLOT);
format(string, sizeof(string), "* %s снимает шлем", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,0,0);
}
}
else if(bezopas[playerid] > 0)
{
bezopas[playerid] = 0;
GetPlayerName(playerid,sendername,sizeof(sendername));
new tmpcar = GetPlayerVehicleID(playerid);
new carrr = GetVehicleModel(tmpcar);
if(carrr >= 400 && carrr <= 447 || carrr >= 450 && carrr <= 460 || carrr == 466 || carrr == 467 || carrr == 469 || carrr == 470 || carrr >= 472 && carrr <= 480 || carrr >= 482 && carrr <= 508 || carrr >= 511 && carrr <= 520 || carrr >= 524 && carrr <= 580 || carrr >= 582 && carrr <= 585 || carrr >= 587 && carrr <= 611)
{
format(string, sizeof(string), "* %s отстёгивает ремень безопасности", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,0,0);
}
}
}else {SendClientMessage(playerid,COLOR_GREY,"Вы не в транспортном средстве");}
return true;
}
Теперь надо сделать чтоб можно было купить шлем)

Ищем команду:
PHP:
/buy
и видем ниже:
PHP:
format(string,sizeof(string),"Телефон 500$\nКарта царапины 7500$\nТелефонная книга 5000$\nИгра в кости 500$\nКлюч от тачки 5000$\nKpk 1000$\nГандон 50$\nПлеер 2500$\nЦыпленок 10$\nГамбургер 10$\nПицца 10$\nМаска 30000$\nШпилька 100$");
И добавляем:
PHP:
 \nШлем 1000$
Получается:

PHP:
format(string,sizeof(string),"Телефон 500$\nКарта царапины 7500$\nТелефонная книга 5000$\nИгра в кости 500$\nКлюч от тачки 5000$\nKpk 1000$\nГандон 50$\nПлеер 2500$\nЦыпленок 10$\nГамбургер 10$\nПицца 10$\nМаска 30000$\nШпилька 100$\nШлем 1000$");
Теперь надо сделать чтоб можно было его купить, для этого надо узнать ид диалога
Как это сделать:

PHP:
if(strcmp(cmd, "/buy", true) == 0)//команда
{
if(IsPlayerConnected(playerid))//проверка на коннект
{
if (!PlayerToPoint(100, playerid,-30.875, -88.9609, 1004.53))//где юзать команду /buy
{
SendClientMessage(playerid, COLOR_LIGHTRED2, " Вы не находитесь в 24-7!");//сообщение
return 1;
}
format(string,sizeof(string),"Телефон 500$\nКарта царапины 7500$\nТелефонная книга 5000$\nИгра в кости 500$\nКлюч от тачки 5000$\nKpk 1000$\nГандон 50$\nПлеер 2500$\nЦыпленок 10$\nГамбургер 10$\nПицца 10$\nМаска 30000$\nШпилька 100$\nШлем 1000$");//Товары
ShowPlayerDialog(playerid,101,DIALOG_STYLE_LIST,"Магазин 27/7",string,"Ок","Отмена");//101 ЭТО ИД ДИАЛОГА
}
return 1;
}
У вас может быть другой ид у меня 101

Теперь ищем диалог, он может быть прописан по разному пробуйте так:
PHP:
if(dialogid == 101)
или так:
PHP:
if(dialogid==101)
PHP:
if(dialogid ==101)
PHP:
if(dialogid== 101)
Находим, смотрим и видим:
PHP:
if(listitem == 1)
и т.д, это товары по порядку

у меня 12 товаров, 12 товар:
PHP:
if(listitem == 12)
			{
			    if(PlayerInfo[playerid][pSh] > 0)
			    {
			        SendClientMessage(playerid,COLOR_GREY,"Вы не можете купить больше 1 шпильки");
			        return 1;
			    }
				AntiMoney[playerid] = AntiMoney[playerid] - 100;
				format(string, sizeof(string), "~r~-$%d", 100);
				GameTextForPlayer(playerid, string, 5000, 1);
				SBizzInfo[9][sbTill] += 100;
				ExtortionSBiz(9, 100);
				PlayerInfo[playerid][pSh] = 1;
				SendClientMessage(playerid,COLOR_WHITE,"Теперь вы можете попытаться снять с себя наручники");
				SendClientMessage(playerid,COLOR_WHITE,"/crashcuff - попытаться снять с себя наручники");
			}
Сразу после него добавляем:
PHP:
if(listitem == 13)
{
if(GetPlayerMoney(playerid) >= 1000)
{
if(PlayerInfo[playerid][pShlem] > 0) return SendClientMessage(playerid, COLOR_WHITE, "* У вас уже есть шлем!");
if(PlayerInfo[playerid][pShlem] <= 0)
{
PlayerInfo[playerid][pShlem] = 1;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid,-1000);
format(string, sizeof(string), " Вы купили шлем!");
SendClientMessage(playerid, COLOR_GRAD4, string);
SendClientMessage(playerid, COLOR_WHITE, "Используйте: /bezopas");
}
}
}
Потом в

PHP:
public OnPlayerExitVehicle
PHP:
new string[256];
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid,sendername,sizeof(sendername));
new carrr = bezopas[playerid];
if(carrr == 448 || carrr >= 461 && carrr <= 463 || carrr == 468 || carrr == 471 || carrr == 481 || carrr == 501 || carrr == 510 || carrr >= 521 && carrr <= 523 || carrr == 581 || carrr == 586)
{
RemovePlayerAttachedObject(playerid, SLOT);
format(string, sizeof(string), "* %s снимает шлем", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,vehicleid,0);
bezopas[playerid] = 0;
}
}
 
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