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Респа бомжей By Gerpaton

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Gerpaton

Ученик
Всем привет!
с вами Gerpaton (Ударение на е)
и сегодня я выкладываю свою респу бомжей (Вокзал в ЛС)
вот вам скрины. простите получились большие
​
1.

2.

3.

CreateObject(14467,1768.27404785,-1905.48498535,15.30200005,0.00000000,0.00000000,178.00000000); //object(carter_statue) (1)
CreateObject(13722,1745.16796875,-1900.92199707,36.93099976,0.00000000,0.00000000,92.00000000); //object(vinesign1_cunte) (1)
CreateObject(13831,1744.83996582,-1900.33898926,37.09600067,1.75000000,0.00000000,91.75000000); //object(vinesign1_cunte01) (1)
CreateObject(11395,1797.23901367,-1874.18395996,26.97100067,0.00000000,0.00000000,180.00000000); //object(corvinsign_sfse) (1)
CreateObject(10281,1776.22302246,-1884.44799805,14.74699974,0.00000000,0.00000000,0.00000000); //object(michsign_sfe) (1)
CreateObject(9132,1771.59899902,-1942.13098145,31.54199982,0.00000000,0.00000000,0.00000000); //object(triadcasign_lvs) (1)
CreateObject(3715,1796.66503906,-1941.92297363,24.60099983,0.00000000,0.00000000,0.00000000); //object(arch_sign) (1)
CreateObject(3471,1809.78405762,-1896.15002441,13.85299969,0.00000000,0.00000000,0.00000000); //object(vgschinalion1) (1)
CreateObject(3471,1809.58105469,-1882.83789062,13.85700035,0.00000000,0.00000000,0.00000000); //object(vgschinalion1) (2)
CreateObject(2745,1769.34204102,-1884.18298340,13.76200008,0.00000000,0.00000000,0.00000000); //object(cj_stat_3) (1)
CreateObject(11611,1808.92700195,-1899.15002441,15.36999989,0.00000000,0.00000000,40.00000000); //object(des_sherrifsgn02) (1)
CreateObject(7313,1796.90698242,-1881.60705566,15.56099987,0.00000000,0.00000000,0.00000000); //object(vgsn_scrollsgn01) (1)
CreateObject(5777,1789.04699707,-1883.02905273,13.15699959,0.00000000,0.00000000,0.00000000); //object(tombston01_lawn) (1)
CreateObject(14791,1759.35595703,-1903.33703613,14.60999966,0.00000000,0.00000000,0.00000000); //object(a_vgsgymboxa) (1)
CreateObject(2710,1779.84301758,-1884.29504395,12.66199970,0.00000000,0.00000000,0.00000000); //object(watch_pickup) (1)
CreateObject(3788,1777.52001953,-1886.04394531,12.90699959,0.00000000,0.00000000,0.00000000); //object(missile_03_sfxr) (1)
CreateObject(19164,1766.53796387,-1907.05895996,13.65299988,90.00000000,183.52464294,356.47537231); //object(gtasamap1) (1)
CreateObject(18740,1765.53894043,-1905.06103516,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (1)
CreateObject(18740,1767.28601074,-1906.03295898,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (2)
CreateObject(18740,1764.66296387,-1904.57299805,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (3)
CreateObject(18740,1762.69604492,-1903.47802734,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (4)
CreateObject(18740,1761.38403320,-1902.74804688,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (5)
CreateObject(18740,1759.63598633,-1901.77502441,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (6)
CreateObject(18740,1757.66894531,-1900.68005371,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (7)
CreateObject(18740,1758.64196777,-1898.93200684,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (8)
CreateObject(18740,1759.61401367,-1897.18395996,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (9)
CreateObject(18740,1762.01696777,-1898.52099609,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (10)
CreateObject(18740,1763.10900879,-1899.12805176,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (11)
CreateObject(18740,1764.20104980,-1899.73596191,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (12)
CreateObject(18740,1765.07397461,-1900.22204590,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (13)
CreateObject(18740,1765.94702148,-1900.70800781,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (14)
CreateObject(18740,1766.60205078,-1901.07299805,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (15)
CreateObject(18740,1765.87194824,-1902.38305664,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (16)
CreateObject(18740,1765.38500977,-1903.25695801,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (17)
CreateObject(18740,1760.23901367,-1898.10498047,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (18)
CreateObject(18740,1760.23828125,-1898.10449219,12.61699963,0.00000000,0.00000000,0.00000000); //object(water_hydrant) (19)
CreateObject(18720,1764.35302734,-1907.10705566,14.16100025,0.00000000,0.00000000,0.00000000); //object(prt_watersplash) (1)
CreateObject(18718,1761.89501953,-1899.79296875,12.61400032,0.00000000,0.00000000,0.00000000); //object(prt_spark_2) (1)
CreateObject(18691,1763.49694824,-1903.49194336,12.61600018,0.00000000,0.00000000,0.00000000); //object(fire_large) (1)
CreateObject(18691,1760.39794922,-1904.47497559,12.61600018,0.00000000,0.00000000,0.00000000); //object(fire_large) (2)
CreateObject(18691,1760.39746094,-1904.47460938,12.61600018,0.00000000,0.00000000,0.00000000); //object(fire_large) (3)
CreateObject(18682,1761.14001465,-1920.27905273,12.62399960,0.00000000,0.00000000,0.00000000); //object(explosion_large) (1)
CreateObject(19129,1761.01196289,-1891.98095703,12.51799965,0.00000000,0.00000000,0.00000000); //object(dancefloor2) (1)
CreateObject(19076,1762.25500488,-1892.54504395,12.58800030,0.00000000,0.00000000,0.00000000); //object(xmastree1) (1)
CreateObject(19072,1772.45495605,-1906.80505371,26.56699944,0.00000000,0.00000000,0.00000000); //object(wsbend45deg1) (1)

/*
Objects converted: 45
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish the US national debt has risen by about $806.89!
*/
и для особо ленивых вот вам сыль на скачку данного кода

И не забываем ставить +++ я ведь старался
Так-же провожу уроки маппинга если кого-то заинтерисовало стучите в скайп:flai15
 
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