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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Рекурсия

Статус
В этой теме нельзя размещать новые ответы.

subarev

Ученик
Где сдесь рекурсия? она сдесь 100 % в этом паблике уже проверил!
PHP:
public OnPlayerSpawn(playerid)
{
	StopAudioStreamForPlayer(playerid);
	TextDrawHideForPlayer(playerid, LoadScreen);
	//new string[128];
	new expamount;
	//===================================[CS зона]=================================
	NaCS[playerid] = 0;
	//=============================================================================
	if(Player[playerid][pLevel] == 0) expamount = 3;
	else expamount = Player[playerid][pLevel]*5;
	TextDrawHideForPlayer(playerid, lvl[playerid]);
	if(slvlexp[playerid] == 1)
	{
	    new string[128];
		f(string,"LvL: %d  Exp: %d/%d",Player[playerid][pLevel],Player[playerid][pExp],expamount);
		TextDrawSetString(lvl[playerid], string);
		TextDrawShowForPlayer(playerid,lvl[playerid]);
	}
	TextDrawHideForPlayer(playerid, nicknametext[playerid]);
	if(sname[playerid] == 1)
	{
	    new string[128];
		f(string,"%s",RPN(playerid));
		TextDrawSetString(nicknametext[playerid], string);
		TextDrawShowForPlayer(playerid,nicknametext[playerid]);
	}
	TextDrawShowForPlayer(playerid, Date);
	ServerGivePlayerHealth(playerid,100);
	DisablePlayerCheckpoint(playerid);
	ResetPlayerWeapons(playerid);
	ServerGivePlayerArmour(playerid, 0);
	Smoke[playerid] = 0;
	SetPVarInt(playerid,"K_Times",0);
	SetPVarInt(playerid, "PlayerInAFK", 0);
	Flylimit[playerid] = 0;
	HealthTime[playerid] = 10;
	TeleportTime[playerid] = 10;
	CheckPlayerSkin(playerid);
	AntiFakeKill[playerid] = true;
	WarTimer();
	if(animload[playerid] == false)
	{
		PreloadAnimLib(playerid,"BOMBER");
		PreloadAnimLib(playerid,"RAPPING");
		PreloadAnimLib(playerid,"SHOP");
		PreloadAnimLib(playerid,"BEACH");
		PreloadAnimLib(playerid,"SMOKING");
		PreloadAnimLib(playerid,"FOOD");
		PreloadAnimLib(playerid,"ON_LOOKERS");
		PreloadAnimLib(playerid,"DEALER");
		PreloadAnimLib(playerid,"CRACK");
		PreloadAnimLib(playerid,"CARRY");
		PreloadAnimLib(playerid,"COP_AMBIENT");
		PreloadAnimLib(playerid,"PARK");
		PreloadAnimLib(playerid,"INT_HOUSE");
		PreloadAnimLib(playerid,"FOOD");
		PreloadAnimLib(playerid,"CRIB");
		PreloadAnimLib(playerid,"ROB_BANK");
		PreloadAnimLib(playerid,"JST_BUISNESS");
		PreloadAnimLib(playerid,"PED");
		PreloadAnimLib(playerid,"OTB");
		animload[playerid] = true;
	}
	if(Logged[playerid] == 1)
	{
		if(Player[playerid][pAdmin] != 0 && AdminLogin[playerid] == 0) KickFix(playerid);
		if(Player[playerid][pReg] == false)
		{
			TogglePlayerControllable(playerid, 0);
			ServerSetPlayerPos(playerid,-1972.3838,137.6144,27.6875);
			SetPlayerFacingAngle(playerid, 87.8889);
			SetCameraBehindPlayer(playerid);
			EmptyMessages(playerid, 50);
			send(playerid, COLOR_YELLOW2, "{625FF9}[MySQL]:{66CCFF} Игровой аккаунт создан!");
   			Player[playerid][pMoney] += 2000000;
   			Player[playerid][pCarLic] = true;
			EmptyMessages(playerid, 5);
			ShowPlayerDialog(playerid, DIALOG_SEX , DIALOG_STYLE_MSGBOX, "{33CCFF}Выбор пола!", "{FFCC99}Какого пола будет ваш игровой персонаж?\n{66CCFF}<M.>{FFFFFF} - Мужской\n{66CCFF}<Ж.>{FFFFFF} - Женский\n{66CCFF}Примечание:{FFFFFF} Хорошо обдумайте свой выбор!", "М.", "Ж.");
			return 1;
		}
		else if(SpecEnable[playerid] != 0)
		{
			ServerSetPlayerPos(playerid,SpecX[playerid],SpecY[playerid],SpecZ[playerid]);
			SpecEnable[playerid] = 0;
			return 1;
		}
		else if(GmcheckEnable[playerid] != 0)
		{
			send(playerid, COLOR_LIGHTRED, "Вы были телепортированы на место проверки на гм.");
			ServerSetPlayerPos(playerid,GmcheckX[playerid],GmcheckY[playerid], GmcheckZ[playerid]);
			GmcheckEnable[playerid] = 0;
			return 1;
		}
		else if(SlapEnable[playerid] != 0)
		{
			send(playerid, COLOR_LIGHTRED, "Вы были телепортированы на место проверки на гм.");
			ServerSetPlayerPos(playerid,SlapX[playerid],SlapY[playerid], SlapZ[playerid]);
			SlapEnable[playerid] = 0;
			return 1;
		}
		else if(Player[playerid][pJailed] == true)
		{
			ResetPlayerWeapons(playerid);
			new rand = random(10);
			SetPlayerInterior(playerid, 6);
			if(rand < 5) ServerSetPlayerPos(playerid,218.08767700195,78.132659912109,1005.0390625);
			else ServerSetPlayerPos(playerid,219.62091064453,69.953147888184,1005.0390625);
			SetPlayerVirtualWorld(playerid,0);
			return 1;
		}
		else if(Player[playerid][pSpawn] == 0)
		{
			ServerSetPlayerPos(playerid,-1972.3838,137.6144,27.6875);
			SetPlayerFacingAngle(playerid, 176.3592);
			SetPlayerVirtualWorld(playerid, 0);
			SetCameraBehindPlayer(playerid);
			return 1;
		}
		else if(Player[playerid][pSpawn] == 1)
		{
			ServerSetPlayerPos(playerid,329.4488,-1515.3915,35.8672);
			SetPlayerFacingAngle(playerid, 176.3592);
			SetPlayerVirtualWorld(playerid, 0);
			SetCameraBehindPlayer(playerid);
			return 1;
		}
		else if(Player[playerid][pSpawn] == 2)
		{
			ServerSetPlayerPos(playerid,2102.8994,2484.7090,11.0704);
			SetPlayerFacingAngle(playerid, 176.3592);
			SetPlayerVirtualWorld(playerid, 0);
			SetCameraBehindPlayer(playerid);
			return 1;
		}
		else if(Player[playerid][pSpawn] == 3)
		{
			if(Player[playerid][pMember] == 1|| Player[playerid][pLeader] == 1)
			{
				ServerSetPlayerPos(playerid,233.14,79.74,1005.04);
				SetPlayerFacingAngle(playerid, 180.0);
				SetPlayerInterior(playerid,6);
				SetPlayerVirtualWorld(playerid, 1);
				SetCameraBehindPlayer(playerid);
				GivePlayerWeaponAC(playerid, 3, 1);
				GivePlayerWeaponAC(playerid, 24, 120);
				GivePlayerWeaponAC(playerid, 25, 50);
				GivePlayerWeaponAC(playerid, 29, 400);
				GivePlayerWeaponAC(playerid, 31, 600);
				ServerGivePlayerHealth(playerid,100);
				ServerGivePlayerArmour(playerid,100);
				OnPlayerCommandText(playerid,"/cvet 68");
				return 1;
			}
			else if(Player[playerid][pMember] == 2 || Player[playerid][pLeader] == 2)
			{
				ServerSetPlayerPos(playerid,276.10,110.73,1004.62);
				SetPlayerFacingAngle(playerid, 90.0);
				SetPlayerInterior(playerid,10);
				SetPlayerVirtualWorld(playerid, 2);
				SetCameraBehindPlayer(playerid);
				GivePlayerWeaponAC(playerid, 3, 1);
				GivePlayerWeaponAC(playerid, 24, 120);
				GivePlayerWeaponAC(playerid, 25, 50);
				GivePlayerWeaponAC(playerid, 29, 400);
				GivePlayerWeaponAC(playerid, 31, 600);
				ServerGivePlayerHealth(playerid,100);
				ServerGivePlayerArmour(playerid,100);
				OnPlayerCommandText(playerid,"/cvet 84");
				return 1;
			}
			else if(Player[playerid][pMember] == 3 || Player[playerid][pLeader] == 3)
			{
				SetPlayerInterior(playerid, 0);
				ServerSetPlayerPos(playerid, -1346.2050,492.3983,11.2027);
				SetCameraBehindPlayer(playerid);
				SetPlayerVirtualWorld(playerid, 0);
				GivePlayerWeaponAC(playerid, 3, 1);
				GivePlayerWeaponAC(playerid, 24, 120);
				GivePlayerWeaponAC(playerid, 25, 50);
				GivePlayerWeaponAC(playerid, 29, 400);
				GivePlayerWeaponAC(playerid, 31, 600);
				ServerGivePlayerHealth(playerid,100);
				ServerGivePlayerArmour(playerid,100);
				OnPlayerCommandText(playerid,"/cvet 33");
				return 1;
			}
			else if(IsAMedic(playerid))
			{
				SetPlayerInterior(playerid, 3);
				SetPlayerVirtualWorld(playerid, 0);
				ServerSetPlayerPos(playerid, 370.95123291016,172.58686828613,1019.984375);
				GivePlayerWeaponAC(playerid, 24, 120);
				SetCameraBehindPlayer(playerid);
				OnPlayerCommandText(playerid,"/cvet 2");
				return 1;
			}
			else if(Player[playerid][pMember] == 5 || Player[playerid][pLeader] == 5)//LaCosaNostra spawn
			{
				SetPlayerInterior(playerid, 2);
				SetPlayerVirtualWorld(playerid, 5);
				ServerSetPlayerPos(playerid,2549.1706542969,-1284.7836914063,1060.984375);
				GivePlayerWeaponAC(playerid, 5, 1);
				switch(FInfo[5][fGun])
				{
				case 1: GivePlayerWeaponAC(playerid, 22, 120);
				case 2:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
						GivePlayerWeaponAC(playerid, 29, 120);
					}
				case 3:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
						GivePlayerWeaponAC(playerid, 29, 120);
						GivePlayerWeaponAC(playerid, 31, 120);
					}
				}
				SetCameraBehindPlayer(playerid);
				OnPlayerCommandText(playerid,"/cvet 44");
				return 1;
			}
			else if(Player[playerid][pMember] == 6 || Player[playerid][pLeader] == 6)//Yakuza spawn
			{
				SetPlayerInterior(playerid, 1);
				SetPlayerVirtualWorld(playerid, 6);
				SetPlayerFacingAngle(playerid, 90.0);
				ServerSetPlayerPos(playerid, -2166.7431640625,642.67260742188,1057.59375);
				GivePlayerWeaponAC(playerid, 8, 1);
				SetCameraBehindPlayer(playerid);
				OnPlayerCommandText(playerid,"/cvet 72");
				switch(FInfo[6][fGun])
				{
				case 1: GivePlayerWeaponAC(playerid, 22, 120);
				case 2:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
						GivePlayerWeaponAC(playerid, 29, 120);
					}
				case 3:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
						GivePlayerWeaponAC(playerid, 29, 120);
						GivePlayerWeaponAC(playerid, 31, 120);
					}
				}
				return 1;
			}
			else if(Player[playerid][pMember] == 7 || Player[playerid][pLeader] == 7) //Hitman spawn
			{
				ServerSetPlayerPos(playerid, 1211.97,-35.20,1000.95);
				SetPlayerInterior(playerid,3);
				SetCameraBehindPlayer(playerid);
				GivePlayerWeaponAC(playerid, 4, 1);
				GivePlayerWeaponAC(playerid, 23, 120);
				return 1;
			}
			else if(Player[playerid][pMember] == 8 || Player[playerid][pLeader] == 8) //News spawn
			{
				ServerSetPlayerPos(playerid, 349.00881958008,162.18952941895,1025.7890625);
				SetPlayerInterior(playerid,3);
				SetPlayerVirtualWorld(playerid, 0);
				SetCameraBehindPlayer(playerid);
				SetPlayerFacingAngle(playerid, 270.0);
				GivePlayerWeaponAC(playerid, 43, 250);
				GivePlayerWeaponAC(playerid, 24, 120);
				OnPlayerCommandText(playerid,"/cvet 34");
				return 1;
			}
			else if(IsATaxi(playerid)) //Taxi Cab Company spawn
			{
				ServerSetPlayerPos(playerid, -1716.9583,1018.2454,17.5859);
				SetPlayerInterior(playerid,0);
				SetCameraBehindPlayer(playerid);
				GivePlayerWeaponAC(playerid, 24, 120);
				OnPlayerCommandText(playerid,"/cvet 10");
				return 1;
			}
			else if(Player[playerid][pMember] == 10 || Player[playerid][pLeader] == 10)//Rifa
			{
				SetPlayerInterior(playerid, 2);
				SetPlayerVirtualWorld(playerid, 10);
				ServerSetPlayerPos(playerid,2549.1706542969,-1284.7836914063,1060.984375);
				GivePlayerWeaponAC(playerid, 5, 1);
				SetCameraBehindPlayer(playerid);
				OnPlayerCommandText(playerid,"/cvet 19");
				switch(FInfo[10][fGun])
				{
				case 1: GivePlayerWeaponAC(playerid, 22, 120);
				case 2:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
					}
				case 3:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
						GivePlayerWeaponAC(playerid, 31, 120);
					}
				}
				return 1;
			}
			else if(Player[playerid][pMember] == 11 || Player[playerid][pLeader] == 11) //Vagos
			{
				SetPlayerInterior(playerid, 2);
				SetPlayerVirtualWorld(playerid, 11);
				ServerSetPlayerPos(playerid,2549.1706542969,-1284.7836914063,1060.984375);
				GivePlayerWeaponAC(playerid, 5, 1);
				SetCameraBehindPlayer(playerid);
				OnPlayerCommandText(playerid,"/cvet 10");
				switch(FInfo[11][fGun])
				{
				case 1: GivePlayerWeaponAC(playerid, 22, 120);
				case 2:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
					}
				case 3:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
						GivePlayerWeaponAC(playerid, 31, 120);
					}
				}
				return 1;
			}
			else if(Player[playerid][pMember] == 12 || Player[playerid][pLeader] == 12) //Grove
			{
				SetPlayerInterior(playerid, 3);
				SetPlayerVirtualWorld(playerid, 12);
				ServerSetPlayerPos(playerid,2496.1474609375,-1708.4556884766,1014.7421875);
				GivePlayerWeaponAC(playerid, 5, 1);
				SetPlayerFacingAngle(playerid, 0.0);
				SetCameraBehindPlayer(playerid);
				OnPlayerCommandText(playerid,"/cvet 17");
				switch(FInfo[12][fGun])
				{
				case 1: GivePlayerWeaponAC(playerid, 22, 120);
				case 2:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
					}
				case 3:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
						GivePlayerWeaponAC(playerid, 31, 120);
					}
				}
				return 1;
			}
			else if(Player[playerid][pMember] == 13 || Player[playerid][pLeader] == 13) //Ballas
			{
				SetPlayerInterior(playerid, 1);
				SetPlayerVirtualWorld(playerid, 13);
				SetPlayerFacingAngle(playerid, 90.0);
				ServerSetPlayerPos(playerid, -2166.7431640625,642.67260742188,1057.59375);
				GivePlayerWeaponAC(playerid, 5, 1);
				SetCameraBehindPlayer(playerid);
				OnPlayerCommandText(playerid,"/cvet 93");
				switch(FInfo[13][fGun])
				{
				case 1: GivePlayerWeaponAC(playerid, 22, 120);
				case 2:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
					}
				case 3:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
						GivePlayerWeaponAC(playerid, 31, 120);
					}
				}
				return 1;
			}
			else if(Player[playerid][pMember] == 14 || Player[playerid][pLeader] == 14) //Coronos
			{
				SetPlayerInterior(playerid, 2);
				SetPlayerVirtualWorld(playerid, 14);
				ServerSetPlayerPos(playerid,2549.1706542969,-1284.7836914063,1060.984375);
				GivePlayerWeaponAC(playerid, 5, 1);
				SetCameraBehindPlayer(playerid);
				OnPlayerCommandText(playerid,"/cvet 16");
				switch(FInfo[14][fGun])
				{
				case 1: GivePlayerWeaponAC(playerid, 22, 120);
				case 2:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
					}
				case 3:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
						GivePlayerWeaponAC(playerid, 31, 120);
					}
				}
				return 1;
			}
			else if(Player[playerid][pMember] == 15 || Player[playerid][pLeader] == 15) //Russia Mafia
			{
				SetPlayerInterior(playerid, 2);
				SetPlayerVirtualWorld(playerid, 15);
				ServerSetPlayerPos(playerid,2549.1706542969,-1284.7836914063,1060.984375);
				GivePlayerWeaponAC(playerid, 1, 1);
				SetCameraBehindPlayer(playerid);
				OnPlayerCommandText(playerid,"/cvet 6");
				switch(FInfo[15][fGun])
				{
				case 1: GivePlayerWeaponAC(playerid, 22, 120);
				case 2:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
						GivePlayerWeaponAC(playerid, 29, 120);
					}
				case 3:
					{
						GivePlayerWeaponAC(playerid, 24, 120);
						GivePlayerWeaponAC(playerid, 25, 120);
						GivePlayerWeaponAC(playerid, 29, 120);
						GivePlayerWeaponAC(playerid, 31, 120);
					}
				}
				return 1;
			}
			else if(Player[playerid][pMember] == 16 || Player[playerid][pLeader] == 16) //StreeT
			{
				SetPlayerInterior(playerid, 0);
				SetPlayerVirtualWorld(playerid, 0);
				ServerSetPlayerPos(playerid,-3442.3037,939.1194,1036.65);
				GivePlayerWeaponAC(playerid, 5, 1);
				GivePlayerWeaponAC(playerid, 24, 120);
				SetCameraBehindPlayer(playerid);
				OnPlayerCommandText(playerid,"/cvet 29");
				return 1;
			}
			else if(Player[playerid][pMember] == 17 || Player[playerid][pLeader] == 17) //Головорезы
			{
				SetPlayerInterior(playerid, 11);
				SetPlayerVirtualWorld(playerid, 11);
				ServerSetPlayerPos(playerid,508.3700,-80.6300,998.9600);
				GivePlayerWeaponAC(playerid, 9, 1);
				SetCameraBehindPlayer(playerid);
				GivePlayerWeaponAC(playerid,9,1);
				return 1;
			}
			else if (Player[playerid][pMember] == 18 || Player[playerid][pLeader] == 18)
			{
				SetPlayerInterior(playerid, 2);
				SetPlayerVirtualWorld(playerid, 17);
				ServerSetPlayerPos(playerid,2549.1706542969,-1284.7836914063,1060.984375);
				GivePlayerWeaponAC(playerid, 5, 1);
				GivePlayerWeaponAC(playerid, 24, 120);
				SetCameraBehindPlayer(playerid);
				OnPlayerCommandText(playerid,"/cvet 30");
				return 1;
			}
			else if(Player[playerid][pMember] == 19 || Player[playerid][pLeader] == 19)
			{
				SetPlayerInterior(playerid, 3);
				ServerSetPlayerPos(playerid,358.1277,207.0595,1008.3828);
				GivePlayerWeaponAC(playerid, 24, 120);
				SetCameraBehindPlayer(playerid);
				OnPlayerCommandText(playerid,"/cvet 50");
				return 1;
			}
			else if(Player[playerid][pMember] == 20 || Player[playerid][pLeader] == 20)
			{
				SetPlayerInterior(playerid, 0);
				ServerSetPlayerPos(playerid, 244.5833,1860.2283,14.0840);
				SetCameraBehindPlayer(playerid);
				SetPlayerVirtualWorld(playerid, 0);
				GivePlayerWeaponAC(playerid, 3, 1);
				GivePlayerWeaponAC(playerid, 24, 120);
				GivePlayerWeaponAC(playerid, 25, 50);
				GivePlayerWeaponAC(playerid, 29, 400);
				GivePlayerWeaponAC(playerid, 31, 600);
				ServerGivePlayerHealth(playerid,100);
				ServerGivePlayerArmour(playerid,100);
				OnPlayerCommandText(playerid,"/cvet 33");
				return 1;
			}
			else if(Player[playerid][pMember] == 21 || Player[playerid][pLeader] == 21)
			{
				SetPlayerInterior(playerid, 3);
				ServerSetPlayerPos(playerid, -2032.4553,-117.2136,1035.1719);
				SetCameraBehindPlayer(playerid);
				SetPlayerVirtualWorld(playerid, 0);
				GivePlayerWeaponAC(playerid, 24, 120);
				ServerGivePlayerHealth(playerid,100);
				OnPlayerCommandText(playerid,"/cvet 51");
				return 1;
			}
			else
			{
				if(Player[playerid][pPhousekey] != 0)
				{
					ServerSetPlayerPos(playerid,HouseInfo[Player[playerid][pPhousekey]][hExitX],HouseInfo[Player[playerid][pPhousekey]][hExitY],HouseInfo[Player[playerid][pPhousekey]][hExitZ]);
					SetPlayerInterior(playerid,HouseInfo[Player[playerid][pPhousekey]][hInt]);
					SetPlayerVirtualWorld(playerid,HouseInfo[Player[playerid][pPhousekey]][hID]);
					SetCameraBehindPlayer(playerid);
					return 1;
				}
				else
				{
					ServerSetPlayerPos(playerid,2220.7830,-1145.0837,1025.7969);
					SetPlayerFacingAngle(playerid, 176.3592);
					SetPlayerInterior(playerid,15);
					SetPlayerVirtualWorld(playerid, 1);
					SetCameraBehindPlayer(playerid);
					return 1;
				}
			}
		}
		else if (Player[playerid][pSpawn] == 4)
		{
			if(Player[playerid][pPhousekey] == 0) return 1;
			ServerSetPlayerPos(playerid,HouseInfo[Player[playerid][pPhousekey]][hExitX],HouseInfo[Player[playerid][pPhousekey]][hExitY],HouseInfo[Player[playerid][pPhousekey]][hExitZ]);
			SetPlayerInterior(playerid,HouseInfo[Player[playerid][pPhousekey]][hInt]);
			SetPlayerVirtualWorld(playerid,HouseInfo[Player[playerid][pPhousekey]][hID]);
			SetCameraBehindPlayer(playerid);
			return 1;
		}
		else
		{
			if(Player[playerid][pPhousekey] != 0)
			{
				ServerSetPlayerPos(playerid,HouseInfo[Player[playerid][pPhousekey]][hExitX],HouseInfo[Player[playerid][pPhousekey]][hExitY],HouseInfo[Player[playerid][pPhousekey]][hExitZ]);
				SetPlayerInterior(playerid,HouseInfo[Player[playerid][pPhousekey]][hInt]);
				SetPlayerVirtualWorld(playerid,HouseInfo[Player[playerid][pPhousekey]][hID]);
				SetCameraBehindPlayer(playerid);
				return 1;
			}
		}
	}
	else if(Logged[playerid] == 0) KickFix(playerid);
	//return 1;
}
 
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