Richie56
Компетентный
Natives:
PHP:
* bool:IsValidVehicleModelID(modelid);
* GetVehiclePanels(vehicleid,&front_left,&front_right,&rear_left,&rear_right,&windshield,&front_bumper,&rear_bumper);
* SetVehiclePanels(vehicleid,front_left,front_right,rear_left,rear_right,windshield,front_bumper,rear_bumper);
* GetVehicleLights(vehicleid,&front_left_light,&front_right_light,&back_lights);
* SetVehicleLights(vehicleid,front_left_light,front_right_light,back_lights);
* GetVehicleDoors(vehicleid,&bonnet,&boot,&driver_door,&passenger_door);
* SetVehicleDoors(vehicleid,bonnet,boot,driver_door,passenger_door);
* GetVehicleTires(vehicleid,&front_left,&front_right,&rear_left,&rear_right);
* SetVehicleTires(vehicleid,front_left,front_right,rear_left,rear_right);
* GetVehicleWindowState(vehicleid,doorid);
* SetVehicleWindowState(vehicleid,doorid,window_state);
* GetVehicleDoorState(vehicleid,doorid);
* SetVehicleDoorState(vehicleid,doorid,door_state);
* bool:IsValidVehicleDoor(vehicleid,doorid);
* GetVehicleModelDoorAmount(modelid);
* GetVehicleDoorAmount(vehicleid);
* SwitchVehicleEngine(vehicleid,bool:engine_status);
* SwitchVehicleLight(vehicleid,bool:light_status);
* SwitchVehicleAlarm(vehicleid,bool:alarm_status);
* SwitchVehicleDoors(vehicleid,bool:doors_status);
* SwitchVehicleBonnet(vehicleid,bool:bonnet_status);
* SwitchVehicleBoot(vehicleid,bool:boot_status);
* SwitchVehicleObjective(vehicleid,bool:objective_status);
* GetVehicleParams(vehicleid,type);
* SetVehicleParams(vehicleid,type,status,delay = 0);
* GetVehicleBoot(vehicleid,&Float:x,&Float:y,&Float:z);
* GetVehicleHood(vehicleid,&Float:x,&Float:y,&Float:z);
* GetVehicleRoof(vehicleid,&Float:x,&Float:y,&Float:z);
* GetVehicleRandomColors(modelid,&color1,&color2);
* GetNearestVehicle(vehicleid);
* GetVehicleDriver(vehicleid);
* Float:GetVehicleModelTopSpeed(modelid);
* Float:GetVehicleTopSpeed(vehicleid);
* SetVehicleInterior(vehicleid,interiorid);
* GetVehicleSeats(vehicleid);
* GetVehicleModelSeats(modelid);
* IsVehicleSeatOccupied(vehicleid,seatid);
* IsValidVehicle(vehicleid);
* RemoveVehiclePaintjob(vehicleid);
* SetVehicleHorn(vehicleid,soundid);
* GetVehicleHorn(vehicleid);
* RestoreVehicleHorn(vehicleid);
* GetVehicleBomb(vehicleid);
* IsVehicleBombed(vehicleid);
* RemoveVehicleBomb(vehicleid);
* SetVehicleBomb(vehicleid,time = 1000);
* IsVehicleBombActivated(vehicleid);
* Float:EVF::GetVehicleSpeed(vehicleid,bool:kmh = true,Float:velx = 0.0,Float:vely = 0.0,Float:velz = 0.0);
* SetVehicleSpeedCap(vehicleid, Float:maxspeed);
* Float:GetVehicleSpeedCap(vehicleid);
* DisableVehicleSpeedCap(vehicleid);
* SetVehicleFuel(vehicleid,fuel);
* GetVehicleFuel(vehicleid);
* ToggleVehicleFuel(vehicleid,bool:toggle);
* IsVehicleFuelToggled(vehicleid);
* ToggleVehicleSticky(vehicleid,bool:toggle);
* IsVehicleSticky(vehicleid);
* ToggleUnoccupiedVehicleDamage(vehicleid,bool:toggle);
* IsUnoccupiedDamageToggled(vehicleid);
* ToggleVehiclePetrolCapDestroy(vehicleid,bool:toggle);
* IsPetrolCapDestroyToggled(vehicleid);
* IsVehicleDamageToggled(vehicleid,type);
* ToggleVehicleDamageUpdate(vehicleid,type,toggle);
* GetVehicleOffset(vehicleid,EVF::OffsetTypes:type,&Float:x,&Float:y,&Float:z);
* GetVehicleNextSeat(vehicleid,passenger = 1);
* TeleportVehicle(vehicleid,Float:x,Float:y,Float:z,Float:angle,worldid = -1,interiorid = -1);
* GetVehicleSlotAttachedObject(vehicleid,slot);
* IsObjectAttachedToVehicle(objectid,vehicleid);
* EVF::UpdateVehicleDamage(vehicleid,type);
* EVF::UpdateVehicleDamageStatus(vehicleid,type,update);
* EVF::GetVehicleDamageStatus(vehicleid,type);
* SetVehicleNeonLights(vehicleid,bool:enable = true,color = RED_NEON);
* VehicleSupportsNeonLights(modelid);
* GetVehicleNeonLightsState(vehicleid);
Callbacks:
PHP:
* OnVehicleCreated(vehicleid);
* OnVehicleDestroyed(vehicleid);
* OnTrailerHooked(playerid,vehicleid,trailerid);
* OnTrailerUnhooked(playerid,vehicleid,trailerid);
* OnPlayerShotVehicle(playerid,vehicleid,weaponid,Float:amount,bodypart);
* OnVehiclePosChange(vehicleid,Float:newx,Float:newy,Float:newz,Float:newangle,Float:oldx,Float:oldy,Float:oldz,Float:oldangle);
* OnVehicleVelocityChange(vehicleid,Float:newx,Float:newy,Float:newz,Float:oldx,Float:oldy,Float:oldz);
* OnVehicleHealthChange(vehicleid,Float:newhealth,Float:oldhealth);
* OnVehicleFuelChange(vehicleid,newfuel,oldfuel);
* OnVehicleBombDeactivate(vehicleid);
* OnVehicleBombExplode(vehicleid);
* OnPlayerShotVehicle(playerid,vehicleid,weaponid,Float:amount,bodypart);
* OnPlayerEditVehicle(playerid,vehicleid,response,Float:fX,Float:fY,Float:fZ,Float:fRotZ);
* OnPlayerEditVehicleObject(playerid,vehicleid,response,Float:x,Float:y,Float:z,Float:rx,Float:ry,Float:rz);
* OnPlayerReachSpeedCapLimit(playerid,vehicleid,Float:speed);
* OnVehicleBombActivate(vehicleid);
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