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Include Расширенные функции автомобиля

Richie56

Компетентный
Natives:​
PHP:
 * bool:IsValidVehicleModelID(modelid);                                                                                           
 * GetVehiclePanels(vehicleid,&front_left,&front_right,&rear_left,&rear_right,&windshield,&front_bumper,&rear_bumper);            
 * SetVehiclePanels(vehicleid,front_left,front_right,rear_left,rear_right,windshield,front_bumper,rear_bumper);                   
 * GetVehicleLights(vehicleid,&front_left_light,&front_right_light,&back_lights);                                                 
 * SetVehicleLights(vehicleid,front_left_light,front_right_light,back_lights);                                                    
 * GetVehicleDoors(vehicleid,&bonnet,&boot,&driver_door,&passenger_door);                                                         
 * SetVehicleDoors(vehicleid,bonnet,boot,driver_door,passenger_door);                                                             
 * GetVehicleTires(vehicleid,&front_left,&front_right,&rear_left,&rear_right);                                                    
 * SetVehicleTires(vehicleid,front_left,front_right,rear_left,rear_right);                                                        
 * GetVehicleWindowState(vehicleid,doorid);                                                                                       
 * SetVehicleWindowState(vehicleid,doorid,window_state);                                                                          
 * GetVehicleDoorState(vehicleid,doorid);                                                                                         
 * SetVehicleDoorState(vehicleid,doorid,door_state);                                                                              
 * bool:IsValidVehicleDoor(vehicleid,doorid);                                                                                     
 * GetVehicleModelDoorAmount(modelid);                                                                                            
 * GetVehicleDoorAmount(vehicleid);                                                                                               
 * SwitchVehicleEngine(vehicleid,bool:engine_status);                                                                             
 * SwitchVehicleLight(vehicleid,bool:light_status);                                                                               
 * SwitchVehicleAlarm(vehicleid,bool:alarm_status);                                                                              
 * SwitchVehicleDoors(vehicleid,bool:doors_status);                                                                               
 * SwitchVehicleBonnet(vehicleid,bool:bonnet_status);                                                                             
 * SwitchVehicleBoot(vehicleid,bool:boot_status);                                                                                 
 * SwitchVehicleObjective(vehicleid,bool:objective_status);                                                                       
 * GetVehicleParams(vehicleid,type);                                                                                              
 * SetVehicleParams(vehicleid,type,status,delay = 0);                                                                             
 * GetVehicleBoot(vehicleid,&Float:x,&Float:y,&Float:z);                                                                          
 * GetVehicleHood(vehicleid,&Float:x,&Float:y,&Float:z);                                                                        
 * GetVehicleRoof(vehicleid,&Float:x,&Float:y,&Float:z);                                                                          
 * GetVehicleRandomColors(modelid,&color1,&color2);                                                                               
 * GetNearestVehicle(vehicleid);                                                                                                  
 * GetVehicleDriver(vehicleid);                                                                                                   
 * Float:GetVehicleModelTopSpeed(modelid);                                                                                        
 * Float:GetVehicleTopSpeed(vehicleid);                                                                                           
 * SetVehicleInterior(vehicleid,interiorid);                                                                                      
 * GetVehicleSeats(vehicleid);                                                                                                    
 * GetVehicleModelSeats(modelid);                                                                                                 
 * IsVehicleSeatOccupied(vehicleid,seatid);                                                                                       
 * IsValidVehicle(vehicleid);                                                                                                     
 * RemoveVehiclePaintjob(vehicleid);                                                                                              
 * SetVehicleHorn(vehicleid,soundid);                                                                                            
 * GetVehicleHorn(vehicleid);                                                                                                     
 * RestoreVehicleHorn(vehicleid);                                                                                                 
 * GetVehicleBomb(vehicleid);                                                                                                     
 * IsVehicleBombed(vehicleid);                                                                                                    
 * RemoveVehicleBomb(vehicleid);                                                                                                  
 * SetVehicleBomb(vehicleid,time = 1000);                                                                                         
 * IsVehicleBombActivated(vehicleid);                                                                                            
 * Float:EVF::GetVehicleSpeed(vehicleid,bool:kmh = true,Float:velx = 0.0,Float:vely = 0.0,Float:velz = 0.0);                      
 * SetVehicleSpeedCap(vehicleid, Float:maxspeed);                                                                                 
 * Float:GetVehicleSpeedCap(vehicleid);                                                                                           
 * DisableVehicleSpeedCap(vehicleid);                                                                                             
 * SetVehicleFuel(vehicleid,fuel);                                                                                                
 * GetVehicleFuel(vehicleid);                                                                                                     
 * ToggleVehicleFuel(vehicleid,bool:toggle);                                                                                      
 * IsVehicleFuelToggled(vehicleid);                                                                                               
 * ToggleVehicleSticky(vehicleid,bool:toggle);                                                                                    
 * IsVehicleSticky(vehicleid);                                                                                                    
 * ToggleUnoccupiedVehicleDamage(vehicleid,bool:toggle);                                                                          
 * IsUnoccupiedDamageToggled(vehicleid);                                                                                          
 * ToggleVehiclePetrolCapDestroy(vehicleid,bool:toggle);                                                                          
 * IsPetrolCapDestroyToggled(vehicleid);                                                                                          
 * IsVehicleDamageToggled(vehicleid,type);                                                                                        
 * ToggleVehicleDamageUpdate(vehicleid,type,toggle);                                                                              
 * GetVehicleOffset(vehicleid,EVF::OffsetTypes:type,&Float:x,&Float:y,&Float:z);                                                  
 * GetVehicleNextSeat(vehicleid,passenger = 1);                                                                                   
 * TeleportVehicle(vehicleid,Float:x,Float:y,Float:z,Float:angle,worldid = -1,interiorid = -1);                                   
 * GetVehicleSlotAttachedObject(vehicleid,slot);                                                                                  
 * IsObjectAttachedToVehicle(objectid,vehicleid);                                                                                 
 * EVF::UpdateVehicleDamage(vehicleid,type);                                                                                      
 * EVF::UpdateVehicleDamageStatus(vehicleid,type,update);                                                                         
 * EVF::GetVehicleDamageStatus(vehicleid,type);                                                                                   
 * SetVehicleNeonLights(vehicleid,bool:enable = true,color = RED_NEON);                                                           
 * VehicleSupportsNeonLights(modelid);                                                                                            
 * GetVehicleNeonLightsState(vehicleid);

Callbacks:​
PHP:
 * OnVehicleCreated(vehicleid);                                                            										  
 * OnVehicleDestroyed(vehicleid);                                                           									  
 * OnTrailerHooked(playerid,vehicleid,trailerid);                                             									  
 * OnTrailerUnhooked(playerid,vehicleid,trailerid);                                          									  
 * OnPlayerShotVehicle(playerid,vehicleid,weaponid,Float:amount,bodypart); 											              
 * OnVehiclePosChange(vehicleid,Float:newx,Float:newy,Float:newz,Float:newangle,Float:oldx,Float:oldy,Float:oldz,Float:oldangle); 
 * OnVehicleVelocityChange(vehicleid,Float:newx,Float:newy,Float:newz,Float:oldx,Float:oldy,Float:oldz);                          
 * OnVehicleHealthChange(vehicleid,Float:newhealth,Float:oldhealth);                                                              
 * OnVehicleFuelChange(vehicleid,newfuel,oldfuel);                                                                                
 * OnVehicleBombDeactivate(vehicleid);                                                                                            
 * OnVehicleBombExplode(vehicleid);                                                                                               
 * OnPlayerShotVehicle(playerid,vehicleid,weaponid,Float:amount,bodypart);                                                        
 * OnPlayerEditVehicle(playerid,vehicleid,response,Float:fX,Float:fY,Float:fZ,Float:fRotZ);                                       
 * OnPlayerEditVehicleObject(playerid,vehicleid,response,Float:x,Float:y,Float:z,Float:rx,Float:ry,Float:rz);                     
 * OnPlayerReachSpeedCapLimit(playerid,vehicleid,Float:speed);                                                                    
 * OnVehicleBombActivate(vehicleid);
Некоторые опции будут работать только тогда , когда игрок находится в транспортном средстве.



 
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