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Мануал Рандом спавны + маппинг к ним

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#Drake

Умник
Всем привет вот хочу с вами поделится рандом спавнами и поделится маппингом
К всем new:
PHP:
new Float:RandomSpawns[][] =
{
	{2227.8088,-1159.2341,25.7835,87.8021},//Motel Jefferson
	{1742.7690,-1858.4890,13.4141,3.6149},//Spawn RakNet
	{1206.0750,-1747.7528,13.5928,43.9001}//Spawn Advanse Vokzal Buz
};
В конец мода:
PHP:
stock SpPlayer(playerid)
{
	new Random = random(sizeof(RandomSpawns));
	SetPlayerPosEx(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2], RandomSpawns[Random][3], 0, 0);
	return true;
}
stock SetPlayerPosEx(playerid, Float:PossX, Float:PossY, Float:PossZ, Float:Angle = 0.0, inter = 0, vt = 0)
{
	SetPlayerPos(playerid, PossX, PossY, PossZ);
	SetPlayerFacingAngle(playerid, Angle);
	SetPlayerInterior(playerid, inter);
	SetPlayerVirtualWorld(playerid, vt);
	return true;
}
В OnPlayerSpawn
Удаляем ваш старый спавн и добавляем туда
PHP:
SpPlayer(playerid);


PHP:
//All Spawns
	CreateObject(984,1682.3950195,-1874.1290283,13.1680002,0.0000000,0.0000000,304.0000000); //object(fenceshit2) (1)
	CreateObject(984,1691.3020020,-1865.2270508,13.1680002,0.0000000,0.0000000,325.9971924); //object(fenceshit2) (2)
	CreateObject(983,1694.4329834,-1860.6219482,13.2150002,0.0000000,0.0000000,326.0000000); //object(fenceshit3) (1)
	CreateObject(984,1698.2609863,-1848.6240234,13.1709995,0.0000000,0.0000000,347.9918213); //object(fenceshit2) (3)
	CreateObject(983,1696.9770508,-1854.8709717,13.2150002,0.0000000,0.0000000,347.9973145); //object(fenceshit3) (2)
	CreateObject(984,1699.5880127,-1828.2290039,13.1840000,0.0000000,0.0000000,359.9864502); //object(fenceshit2) (4)
	CreateObject(982,1798.8380127,-1859.9649658,13.0979996,0.0000000,0.0000000,270.0000000); //object(fenceshit) (1)
	CreateObject(982,1773.4040527,-1850.0159912,13.0979996,0.0000000,0.0000000,270.0000000); //object(fenceshit) (2)
	CreateObject(982,1798.8876953,-1850.0517578,13.0979996,0.0000000,0.0000000,270.0000000); //object(fenceshit) (3)
	CreateObject(984,1752.8570557,-1859.8630371,13.0509996,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (5)
	CreateObject(984,1754.1835938,-1850.0078125,13.0509996,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (6)
	CreateObject(984,1732.3709717,-1850.0050049,13.0509996,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (7)
	CreateObject(984,1732.3709717,-1859.6513672,13.0509996,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (8)
	CreateObject(984,1779.6500244,-1859.9219971,13.0509996,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (9)
	CreateObject(982,1189.9339600,-1735.0849609,13.2510004,0.0000000,0.0000000,0.0000000); //object(fenceshit) (4)
	CreateObject(982,1189.8299561,-1769.6860352,13.2539997,0.0000000,0.0000000,0.0000000); //object(fenceshit) (5)
	CreateObject(982,1202.6899414,-1722.2130127,13.2299995,0.0000000,0.0000000,270.0000000); //object(fenceshit) (6)
	CreateObject(982,1246.1860352,-1722.2750244,13.2379999,0.0000000,0.0000000,270.0000000); //object(fenceshit) (7)
	CreateObject(982,1270.0689697,-1722.2459717,13.2299995,0.0000000,0.0000000,270.0000000); //object(fenceshit) (8)
	CreateObject(983,1284.3929443,-1722.1910400,13.2299995,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (6)
	CreateObject(982,1287.3919678,-1829.5090332,13.2390003,0.0000000,0.0000000,0.0000000); //object(fenceshit) (9)
	CreateObject(982,1287.6025391,-1734.9697266,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit) (10)
	CreateObject(984,1287.5240479,-1775.8020020,13.1840000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (10)
	CreateObject(982,1287.6152344,-1760.6738281,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit) (11)
	CreateObject(982,1287.3935547,-1806.1777344,13.2460003,0.0000000,0.0000000,0.0000000); //object(fenceshit) (12)
	CreateObject(983,1284.1450195,-1842.2409668,13.2440004,0.0000000,0.0000000,268.0000000); //object(fenceshit3) (8)
	CreateObject(983,1218.0150146,-1722.2399902,13.2299995,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (9)
	CreateObject(982,2238.0839844,-1148.6569824,25.4799995,0.0000000,0.0000000,74.0000000); //object(fenceshit) (1)
	CreateObject(982,2199.7819824,-1137.0520020,25.4820004,0.0000000,0.0000000,72.0000000); //object(fenceshit) (3)
Всем спасибо с вами был #Drake
Если вам не видно текст выделите его!
 
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