Merlin
Умник
Автор: Merlin
[HR][/HR]
Мод: Legend Role Play of Unreal
[HR][/HR]
К new
PHP:
new port;
new bool:PlayerDok[MAX_PLAYERS];
new doks[][1] = {{0}, {1}, {2}};
new portdok = 25;
new prod,topl,boe;
В public OnGameModeInit()//события, когда загружается мод
PHP:
port = CreatePickup(1275, 23, 2772.9888,-2463.0105,13.6373);
В public OnPlayerPickUpPickup(playerid, pickupid)
PHP:
if(pickupid == port)
{
if(PlayerDok[playerid] == false)
{
if(GetPVarInt(playerid,"JOB1") == 1) SPD(playerid,231,0,"Работа \"Грузчик\"","Вы действительно хотите уволиться с работы?","Да","Нет");
else SPD(playerid,232,0,"Работа \"Грузчик\"","Вы собираетесь устроиться грузчиком?\n","Да","Нет");
}
}
В public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
PHP:
case 232:
{
if(response)
{
if(GetPVarInt(playerid,"JOB1") == 1) return send(playerid, "Ошибка! Вы уже здесь работаете.");
SetPVarInt(playerid,"JOB1" ,1);
SetPVarInt(playerid,"Yash" ,0);
SetPVarInt(playerid,"YASHIK",0);
SetPlayerSkin(playerid, 16);
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, 2848.1050,-2452.1558,12.1007, 2.0);
SendClientMessage(playerid, COLOR_GREEN, "{e49b0f}Рабочий день начат.");
}
}
case 231:
{
if(response)
{
new string[128];
if(GetPVarInt(playerid,"JOB1") == 0) return SendClientMessage(playerid, COLOR_GREY, "Ошибка! Вы еще не работаете грузчиком.");
PlayerInfo[playerid][pCash] += GetPVarInt(playerid,"YASHIK")*portdok;
format(string, sizeof(string), "{e49b0f} Вы заработали: {34c924}%d$", GetPVarInt(playerid,"YASHIK")*portdok);
SendClientMessage(playerid, -1, string);
SetPVarInt(playerid,"JOB1" ,0);
SetPVarInt(playerid,"Yash" ,0);
SetPVarInt(playerid,"YASHIK",0);
DisablePlayerCheckpoint(playerid);
if(PlayerInfo[playerid][pMember] >= 1) SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]);
if(PlayerInfo[playerid][pMember] == 0) SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]);
//Update3D();
}
}
В public OnPlayerEnterCheckpoint(playerid)// Наступление игроком на Чекпоинт
PHP:
if(PlayerToPoint(2.0, playerid, 2848.1050,-2452.1558,12.1007))
{
ApplyAnimation(playerid,"CARRY","crry_prtial",4.1,0,1,1,1,1);
SetPVarInt(playerid,"Yash",1);
SetPlayerAttachedObject(playerid, 1 , 2358, 1,0.11,0.36,0.0,0.0,90.0);
SetPlayerCheckpoint(playerid, 2780.0872,-2449.7361,13.6355, 2.0);
return true;
}
if(PlayerToPoint(2.0, playerid,2780.0872,-2449.7361,13.6355))
{
new string[133];
ClearAnimations(playerid);
ApplyAnimation(playerid,"PED","IDLE_tired",4.1,1,0,0,0,2500);
ApplyAnimation(playerid,"PED","IDLE_tired",4.1,1,0,0,0,2500);
SetPVarInt(playerid,"YASHIK", GetPVarInt(playerid,"YASHIK")+1);
if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
SetPlayerCheckpoint(playerid, 2848.1050,-2452.1558,12.1007, 2.0);
SetPVarInt(playerid,"Yash",0);
format(string, sizeof(string), "{e49b0f}Перенесено ящиков:{34c924} %d шт.",GetPVarInt(playerid,"YASHIK"));
switch(doks[random(sizeof(doks))][0])
{
case 0: prod += 10+random(10);
case 1: topl += 10+random(10);
case 2: boe += 20+random(10);
}
SendClientMessage(playerid, -1, string);
return true;
}
В public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
PHP:
if(newkeys & KEY_JUMP || newkeys & KEY_SECONDARY_ATTACK || newkeys & KEY_FIRE || newkeys & KEY_SUBMISSION || newkeys & KEY_SPRINT)
{
if(GetPVarInt(playerid,"Yash") == 1)
{
SendClientMessage(playerid,-1,""C1"Вы уронили ящик");
if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
DisablePlayerCheckpoint(playerid);
ClearAnimations(playerid);
SetPlayerCheckpoint(playerid, 2848.1050,-2452.1558,12.1007, 2.0);
SetPVarInt(playerid,"Yash",0);
}
}
В public OnPlayerConnect(playerid)//Вызывается когда игрок подключается к серверу.
PHP:
PlayerDok[playerid] = false;
В конце мода
PHP:
stock EndPlayerCasualJob(playerid)
{
if(PlayerDok[playerid] == true)
{
if(PlayerInfo[playerid][pMember] >= 1) SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]);
if(PlayerInfo[playerid][pMember] == 0) SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]);
new vehicleid = GetJobVehicle[playerid];
DestroyDynamic3DTextLabel(INFO[vehicleid]);
KillTimer(ExitCarTimer[playerid]);
GetJobVehicle[playerid] = INVALID_VEHICLE_ID;
SetVehicleToRespawn(vehicleid);
BenzCar[playerid] = 0;
PlayerDok[playerid] = false;
}
}
