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Работа Шахтера

Статус
В этой теме нельзя размещать новые ответы.

rkv

Умник
Всем доброго времени суток форумчане p-i

Хочу поделится с вами своей работой )))

Прошу посмотреть видео чтобы понять как работает шахта.


И так давайте начнем вставлять саму шахту:

Ко всем new добавим:

PHP:
new Vorota;
new RudaText;
new RudaTimer;
new RudaVorota;
new RudokopPick[4];
new Dobivat[MAX_PLAYERS];
new Rudokop[MAX_PLAYERS];
new RudokopAnim[MAX_PLAYERS];
new RudnikAmount[MAX_PLAYERS];
new Text:WoodDraw[MAX_PLAYERS];
new PlayerOldSkin[MAX_PLAYERS];
Ищем public OnPlayerConnect(playerid) и вставляем:

PHP:
   	Rudokop[playerid] = 0; // Шахта
   	RudnikAmount[playerid] = 0; // Шахта
   	
	WoodDraw[playerid] = TextDrawCreate(528.500000, 118.562500, "AMOUNT: 0 KG");
	TextDrawLetterSize(WoodDraw[playerid], 0.294499, 1.013750);
	TextDrawAlignment(WoodDraw[playerid], 1);
	TextDrawColor(WoodDraw[playerid], 0x33AAFFFF);
	TextDrawSetShadow(WoodDraw[playerid], 0);
	TextDrawSetOutline(WoodDraw[playerid], 1);
	TextDrawBackgroundColor(WoodDraw[playerid], 51);
	TextDrawFont(WoodDraw[playerid], 1);
	TextDrawSetProportional(WoodDraw[playerid], 1);
И сюда public OnPlayerDisconnect(playerid, reason) тоже вставляем:

PHP:
	if(GetPVarInt(playerid,"Ruda") == 1)
	{
	    DestroyObject(RudokopAnim[playerid]);
		KillTimer(RudaTimer);
	}
Далее в public OnPlayerEnterCheckpoint(playerid):

PHP:
	if(GetPVarInt(playerid,"Otnesti") == 1)
 	{
 	    Dobivat[playerid] = 1;
	    DisablePlayerCheckpoint(playerid);
	    RemovePlayerAttachedObject(playerid,4);
	    ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 1);
	    SendClientMessage(playerid,0xFFFFFFFF,"Вы донесли руду на ковеер оно было отправленно на переработку.");
	    RudokopAnim[playerid] = CreateObject(2936,-400.84698486328,-1097.1149902344,708.34600830078,0.0000000,0.000000  0,0.0000000);
	    MoveObject(RudokopAnim[playerid],-391.0000000000,-1097.1149902344,708.34600830078,2.00);
	    SetPlayerAttachedObject(playerid, 3, 18634, 6, 0.078222, 0.000000, 0.110844, 298.897308, 264.126861, 193.350555, 1.000000, 1.000000, 1.000000);
	   	RudaTimer = SetTimerEx("RudaTimer1",6000, false, "i", playerid);
	    SetPVarInt(playerid,"Otnesti",0);
	    SetPVarInt(playerid,"Ruda",1);
		return true;
	}
Ко всем диалогам:

PHP:
		case 92: // Шахта
		{
		    if(response)
		    {
		        if(Rudokop[playerid] == 0)
		        {
		            Rudokop[playerid] = 1;
		            Dobivat[playerid] = 1;
		            RudnikAmount[playerid] = 0;
		            PlayerOldSkin[playerid] = GetPlayerSkin(playerid);
					SetPlayerSkin(playerid, 260);
		            TextDrawShowForPlayer(playerid,WoodDraw[playerid]);
		            SetPlayerAttachedObject(playerid, 3, 18634, 6, 0.078222, 0.000000, 0.110844, 298.897308, 264.126861, 193.350555, 1.000000, 1.000000, 1.000000);
					SendClientMessage(playerid,0xFFFFFFFF,"{00FF00}Вы успешно устроились на работу рудокопа!");
					SendClientMessage(playerid,0xFFFFFFFF,"{00FF00}Пройдите в шахту для начала добычи руды [Руда находится на камнях в шахте]!");
					return true;
		        }
		        else
		        {
       		        DisablePlayerCheckpoint(playerid);
       		        ApplyAnimation(playerid,"PED", "IDLE_tired", 4.1, 0, 1, 1, 0, 1);
					SetPlayerSkin(playerid,PlayerOldSkin[playerid]);
   					TextDrawHideForPlayer(playerid,WoodDraw[playerid]);
	   				SendClientMessage(playerid,COLOR_WHITE,"{00FF00}Вы успешно уволились с работы рудокопа.");
					format(string, sizeof(string),"{00FF00}Вы добыли {408080}%d kg{00FF00} руды и заработали %d$",RudnikAmount[playerid],RudnikAmount[playerid]*18);
					SendClientMessage(playerid,COLOR_WHITE,string);
					PlayerInfo[playerid][pCash] += RudnikAmount[playerid]*18;
					RudnikAmount[playerid] = 0;
					Rudokop[playerid] = 0;
					Dobivat[playerid] = 0;
					SetPVarInt(playerid,"Otnesti",0);
					RemovePlayerAttachedObject(playerid,4);
					RemovePlayerAttachedObject(playerid,3);
					return true;
				}
		    }
		}
В конец мода вставьте :

PHP:
publics: TimerGiveMiner(playerid) // Шахта
{
	new string[32];
    ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 1, 1);
    RemovePlayerAttachedObject(playerid, 3);
    SendClientMessage(playerid,0xFFFFFFFF,"Добыча руды завершенна,отнесите её на конвеер для переработки!");
    SetPlayerAttachedObject(playerid, 4, 2936, 1, 0.184699, 0.426247, 0.000000, 259.531341, 80.949592, 0.000000, 0.476124, 0.468181, 0.470769);
    SetPlayerCheckpoint(playerid,-401.8764,-1097.2584,708.5899,3.0);
	SetPlayerChatBubble(playerid,"{00FF00}+6",0x00FF00FF,30.0,8000);
	RudnikAmount[playerid] += 6;
	format(string,sizeof(string),"AMOUNT: %d KG",RudnikAmount[playerid]);
	TextDrawSetString(WoodDraw[playerid],string);
	SetPVarInt(playerid,"Otnesti",1);
    return true;
}
publics: RudaTimer1(playerid)
{
	DestroyObject(RudokopAnim[playerid]);
	SetPVarInt(playerid,"Ruda",0);
}
publics: UpdateDoors()
{
    MoveObject(RudaVorota,-412.4790039,-1084.4709473,706.0360107,2.00);
    Vorota = 0;
}
stock IsaDobicha(playerid) // Шахта
{
	if(IsPlayerInRangeOfPoint(playerid,1.8,-410.2065,-1111.7118,709.7258) || IsPlayerInRangeOfPoint(playerid,1.8,-415.1285,-1105.1957,708.8172) || IsPlayerInRangeOfPoint(playerid,1.8,-404.3821,-1112.4978,710.8118) || IsPlayerInRangeOfPoint(playerid,1.8,-401.9700,-1113.4198,710.5230) ||
	IsPlayerInRangeOfPoint(playerid,1.8,-405.8677,-1116.3458,714.4255) || IsPlayerInRangeOfPoint(playerid,1.8,-415.0963,-1108.9023,708.8756) || IsPlayerInRangeOfPoint(playerid,1.8,-418.6321,-1106.6111,712.6619) || IsPlayerInRangeOfPoint(playerid,1.8,-419.8203,-1104.0121,713.2066)) {return true;}
	return false;
}
Далее в public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)

PHP:
	if(newkeys == 1024)
    {
	   	if(IsaDobicha(playerid))
	   	{
	   	    if(Rudokop[playerid] == 1 && Dobivat[playerid] == 1)
	   	    {
	   	        SendClientMessage(playerid,0xACFF59FF,"- Вы начали добывать руду в этом месте.");
	   	        ApplyAnimation(playerid, "SWORD", "sword_4", 4.0, 1, 0, 0, 0, 0);
	   	        Dobivat[playerid] = 0;
	   	        SetTimerEx("TimerGiveMiner", 13000, false, "i", playerid);
	   	        return true;
	   	    }
	   	}
        return true;
    }
В public OnGameModeInit() вставим:

PHP:
	RudokopPick[0] = CreatePickup(1318,23,-364.0317,-1035.3474,59.4503); // Шахта Вход
	RudokopPick[1] = CreatePickup(1318,23,-408.6538,-1057.6560,707.1757); // Шахта Выход
	RudokopPick[2] = CreatePickup(1275,23,-410.7504,-1071.2211,707.1809); // Шахта Устройство
	RudokopPick[3] = CreatePickup(1239,23,-372.4215,-1042.0593,59.2839); // Шахта Информация
	CreateDynamicMapIcon(-364.0317,-1035.3474,59.4503,11,0); // Шахта LS
	CreateDynamic3DTextLabel("Шахта",0xFFFFFFFF,-364.0317,-1035.3474,59.4503,13.0);
	CreateDynamic3DTextLabel("Информация {0080FF}'Работа шахтера'",0xFFFFFFFF,-372.4215,-1042.0593,59.2839,13.0);
	CreateDynamic3DTextLabel("Устройство на работу {0080FF}'Шахтера'",0xFFFFFFFF,-410.7504,-1071.2211,707.1809,13.0);
	CreateDynamic3DTextLabel("{0080FF}Для того чтобы открыть ворота\n{00FF00}Введите /open",0xFFFFFFFF,-408.3965,-1082.1865,709.2500,7.0);
	CreateDynamic3DTextLabel("{0080FF}Место добычи руды\n{00FF00}Нажмите ALT для добычи",0xFFFFFFFF,-410.2065,-1111.7118,709.7258,7.0);
	CreateDynamic3DTextLabel("{0080FF}Место добычи руды\n{00FF00}Нажмите ALT для добычи",0xFFFFFFFF,-415.1285,-1105.1957,708.8172,7.0);
	CreateDynamic3DTextLabel("{0080FF}Место добычи руды\n{00FF00}Нажмите ALT для добычи",0xFFFFFFFF,-404.3821,-1112.4978,710.8118,7.0);
	CreateDynamic3DTextLabel("{0080FF}Место добычи руды\n{00FF00}Нажмите ALT для добычи",0xFFFFFFFF,-401.9700,-1113.4198,710.5230,7.0);
	CreateDynamic3DTextLabel("{0080FF}Место добычи руды\n{00FF00}Нажмите ALT для добычи",0xFFFFFFFF,-405.8677,-1116.3458,714.4255,7.0);
	CreateDynamic3DTextLabel("{0080FF}Место добычи руды\n{00FF00}Нажмите ALT для добычи",0xFFFFFFFF,-415.0963,-1108.9023,708.8756,7.0);
	CreateDynamic3DTextLabel("{0080FF}Место добычи руды\n{00FF00}Нажмите ALT для добычи",0xFFFFFFFF,-418.6321,-1106.6111,712.6619,7.0);
	CreateDynamic3DTextLabel("{0080FF}Место добычи руды\n{00FF00}Нажмите ALT для добычи",0xFFFFFFFF,-419.8203,-1104.0121,713.2066,7.0);
Ну и в public OnPlayerPickUpPickup(playerid, pickupid):

PHP:
	if(pickupid == RudokopPick[0])
	{
		SetPlayerPos(playerid,-408.2391,-1059.4292,707.3418);
		SetPlayerFacingAngle(playerid,179.8417);
		SetPlayerVirtualWorld(playerid,0);
	}
	if(pickupid == RudokopPick[1])
	{
		SetPlayerPos(playerid,-363.9314,-1037.4908,59.4574);
		SetPlayerFacingAngle(playerid,173.2617);
		SetPlayerVirtualWorld(playerid,0);
	}
	if(pickupid == RudokopPick[2])
	{
	    if(Rudokop[playerid] == 0)
		{
			ShowPlayerDialog(playerid,92,DIALOG_STYLE_MSGBOX,"{0080FF}- Устройство рудокоп","{ffffff}Рудокоп - вы хотите начать работать рудокопом?\nОплата за 1 kg добытой руды составляет {0080FF}18${FFFFFF}\n\nВы действительно хотите устроиться на работу рудокопа?","Далее", "Выход");
			return true;
		}
		else if(Rudokop[playerid] == 1)
		{
			format(string, sizeof(string),"{ffffff}Рудокоп - вы хотите уволиться с работы рудокопа?\nШахта выплатить вам {0080FF}%d${FFFFFF} за добытую руду\n\nВы действительно хотите уволиться с работы рудакопа?",RudnikAmount[playerid]*18);
			ShowPlayerDialog(playerid,92,DIALOG_STYLE_MSGBOX,"{0080FF}- Увольнение рудокоп",string,"Далее", "Выход");
        	return true;
		}
	}
	if(pickupid == RudokopPick[3])
	{
		ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX  ,"{0080FF}Информация - шахта","{FFFFFF}Шахта - основной рудодобывающий ресурс в штате\nЗдесь вы сможете заработать себе немного денег\nНа шахте доступна такая вакансия как:\n\n{0080FF}- рудокоп{FFFFFF} (добывает руду для переработки)\n\nНачать работу вы можете встав на синий пикап в шахте. ","Закрыть","");
	}
Команда открытия ворот ZCMD:

PHP:
CMD:open(playerid)
{
	if(PlayerToPoint(5.0,playerid,-408.3965,-1082.1865,707.2983))
	{
		if(Rudokop[playerid] == 1)
		{
	        if(Vorota == 0)
	        {
	            MoveObject(RudaVorota,-412.4790039,-1084.4709473,702.93298339844,2.00);
	            SetTimer("UpdateDoors",5000, false);
	        }
		}
		else return SendClientMessage(playerid,COLOR_GREY,"Вы не работаете на шахте!");
	}
	return true;
}
PHP:
	//========================= Работа шахтера =================================
    CreateObject(12990,-408.6380005,-1069.6070557,706.0239868,0.0000000,0.0000000,0.0000000); //object(sw_jetty) (1)
	RudaText = CreateObject(19173,-364.0629883,-1035.2060547,61.1759987,0.0000000,0.0000000,0.0000000); //object(samppicture2) (1)
	SetObjectMaterialText(RudaText, "{000000}Шахта", 0, 50, "Arial", 20, 1, -16776961, 0, 1);
	CreateDynamicObject(16406,-364.0566406,-1032.9599609,56.9729996,0.0000000,0.0000000,270.0000000); //object(desn2_weemineb) (1)
	CreateDynamicObject(744,-368.2640076,-1033.9179688,55.8969994,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (1)
	CreateDynamicObject(744,-370.9460144,-1034.5639648,54.4259987,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (2)
	CreateDynamicObject(744,-360.1083984,-1033.9091797,55.9280014,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (3)
	CreateDynamicObject(744,-360.4559937,-1030.8439941,54.4329987,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (4)
	CreateDynamicObject(17115,-337.4003906,-996.5605469,679.6430054,0.0000000,0.0000000,0.0000000); //object(cuntwland46b) (2)
	CreateDynamicObject(1684,-413.2009888,-1074.5799561,707.6640015,0.0000000,0.0000000,90.0000000); //object(portakabin) (1)
	CreateDynamicObject(16118,-423.9649963,-1074.2910156,702.8569946,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (1)
	CreateDynamicObject(744,-413.6910095,-1068.1009521,704.4619751,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(16118,-419.6979980,-1049.4759521,702.8569946,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (2)
	CreateDynamicObject(16118,-412.7189941,-1048.3470459,702.8569946,0.0000000,0.0000000,280.0000000); //object(des_rockgp2_05) (3)
	CreateDynamicObject(16118,-401.1799927,-1048.1469727,702.8569946,0.0000000,0.0000000,203.9975586); //object(des_rockgp2_05) (4)
	CreateDynamicObject(744,-413.8039856,-1080.4010010,704.4019775,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(4206,-403.7210083,-1065.8320312,704.8619995,0.0000000,0.0000000,0.0000000); //object(pershingpool_lan) (1)
	CreateDynamicObject(744,-403.8569946,-1079.2950439,700.3560181,0.0000000,0.0000000,87.9949951); //object(sm_scrub_rock4) (11)
	RudaVorota = CreateObject(976,-412.4790039,-1084.4709473,706.0360107,0.0000000,0.0000000,0.0000000); //object(phils_compnd_gate) (1)
	CreateDynamicObject(16118,-384.6279907,-1062.6090088,702.8569946,0.0000000,0.0000000,143.9941406); //object(des_rockgp2_05) (5)
	CreateDynamicObject(744,-403.8359985,-1084.7719727,705.6539917,0.0000000,0.0000000,179.9949951); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(744,-413.4580078,-1082.3430176,705.6539917,0.0000000,0.0000000,179.9945068); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(16112,-412.5750122,-1093.2619629,695.2169800,0.0000000,0.0000000,0.0000000); //object(des_rockfl1_) (1)
	CreateDynamicObject(12990,-408.9819946,-1099.5009766,707.5250244,355.7500000,0.0000000,0.0000000); //object(sw_jetty) (2)
	CreateDynamicObject(16112,-402.0620117,-1106.5129395,695.2169800,0.0000000,0.0000000,98.0000000); //object(des_rockfl1_) (2)
	CreateDynamicObject(16112,-419.5400085,-1109.8399658,695.2169800,0.0000000,0.0000000,97.9980469); //object(des_rockfl1_) (3)
	CreateDynamicObject(16112,-427.5379944,-1107.5860596,696.9669800,0.0000000,0.0000000,97.9980469); //object(des_rockfl1_) (4)
	CreateDynamicObject(12990,-426.3009949,-1106.5970459,706.8150024,355.7482910,0.0000000,89.2500000); //object(sw_jetty) (3)
	CreateDynamicObject(744,-418.5580139,-1104.5520020,704.5889893,0.0000000,0.0000000,221.9897461); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(744,-418.8450012,-1108.4890137,705.5980225,0.0000000,0.0000000,221.9897461); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(12990,-403.9890137,-1099.7380371,707.5250244,355.7482910,0.0000000,0.0000000); //object(sw_jetty) (4)
	CreateDynamicObject(4206,-419.6960144,-1106.4749756,707.3619995,0.0000000,0.0000000,0.0000000); //object(pershingpool_lan) (3)
	CreateDynamicObject(16118,-428.5209961,-1095.7270508,702.6820068,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (6)
	CreateDynamicObject(16118,-415.5480042,-1122.9620361,702.6820068,0.0000000,0.0000000,60.0000000); //object(des_rockgp2_05) (7)
	CreateDynamicObject(16118,-390.2810059,-1110.9899902,702.6820068,0.0000000,0.0000000,145.9963379); //object(des_rockgp2_05) (8)
	CreateDynamicObject(16118,-384.6619873,-1100.2779541,702.6820068,0.0000000,0.0000000,191.9918213); //object(des_rockgp2_05) (10)
	CreateDynamicObject(4206,-396.8370056,-1104.5279541,707.1119995,0.0000000,354.0000000,0.0000000); //object(pershingpool_lan) (4)
	CreateDynamicObject(19455,-396.7260132,-1097.1910400,708.0609741,0.0000000,91.2500610,89.9998779); //object(wall095) (1)
	CreateDynamicObject(19455,-396.7510071,-1095.4530029,707.2340088,0.0000000,0.0000000,89.9945068); //object(wall095) (2)
	CreateDynamicObject(19455,-396.7510071,-1098.9720459,707.2340088,0.0000000,0.0000000,89.9945068); //object(wall095) (3)
	CreateDynamicObject(19455,-401.4540100,-1097.2209473,703.4730225,90.0000000,90.0000000,90.0000000); //object(wall095) (4)
	CreateDynamicObject(19455,-392.9930115,-1091.1719971,708.2109985,0.0000000,0.0000000,0.0000000); //object(wall095) (6)
	CreateDynamicObject(744,-393.0339966,-1099.2860107,701.5789795,0.0000000,0.0000000,221.9897461); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(744,-392.2470093,-1094.0909424,701.5789795,0.0000000,0.0000000,221.9897461); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(19455,-391.2380066,-1099.3769531,709.8859863,0.0000000,91.2469482,0.0000000); //object(wall095) (5)
	CreateDynamicObject(991,-393.0740051,-1097.1850586,706.5709839,0.0000000,90.0000000,89.9999390); //object(bar_barriergate1) (1)
	CreateDynamicObject(19455,-393.0039978,-1103.2060547,708.2109985,0.0000000,0.0000000,0.0000000); //object(wall095) (7)
	CreateDynamicObject(744,-392.7730103,-1102.2729492,701.5789795,0.0000000,0.0000000,221.9897461); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(744,-392.6640015,-1103.5179443,701.5789795,0.0000000,0.0000000,221.9897461); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(18706,-393.0880127,-1096.5400391,706.5170288,0.0000000,0.0000000,0.0000000); //object(prt_blood) (1)
	CreateDynamicObject(18706,-393.1250000,-1097.5660400,706.5170288,0.0000000,0.0000000,0.0000000); //object(prt_blood) (2)
	CreateDynamicObject(18706,-392.9760132,-1098.2719727,706.5170288,0.0000000,0.0000000,0.0000000); //object(prt_blood) (3)
	CreateDynamicObject(18225,-422.2369995,-1067.3520508,748.0189819,0.0000000,180.0000000,0.0000000); //object(cunt_rockgp2_18) (1)
	CreateDynamicObject(18225,-408.0299988,-1068.8520508,748.0189819,0.0000000,179.9945068,0.0000000); //object(cunt_rockgp2_18) (2)
	CreateDynamicObject(18225,-407.4809875,-1086.7760010,748.0189819,0.0000000,179.9945068,0.0000000); //object(cunt_rockgp2_18) (3)
	CreateDynamicObject(18225,-428.4660034,-1111.8699951,753.0189819,0.0000000,179.9945068,0.0000000); //object(cunt_rockgp2_18) (4)
	CreateDynamicObject(18225,-414.3450012,-1119.4300537,753.0189819,0.0000000,179.9945068,0.0000000); //object(cunt_rockgp2_18) (5)
	CreateDynamicObject(18225,-403.3389893,-1121.2850342,748.5189819,0.0000000,179.9945068,0.0000000); //object(cunt_rockgp2_18) (6)
	CreateDynamicObject(18225,-432.1820068,-1143.3409424,746.7689819,0.0000000,179.9945068,0.0000000); //object(cunt_rockgp2_18) (7)
	CreateDynamicObject(18225,-430.4760132,-1123.7559814,746.7689819,0.0000000,179.9945068,80.0000000); //object(cunt_rockgp2_18) (8)
	CreateDynamicObject(18225,-434.8670044,-1105.0510254,744.5189819,0.0000000,179.9945068,41.9969482); //object(cunt_rockgp2_18) (9)
	CreateDynamicObject(18225,-390.9679871,-1098.2559814,744.5189819,0.0000000,179.9945068,41.9952393); //object(cunt_rockgp2_18) (10)
	CreateDynamicObject(18225,-425.4620056,-1056.7290039,748.0189819,0.0000000,179.9945068,0.0000000); //object(cunt_rockgp2_18) (11)
	CreateDynamicObject(18226,-404.5480042,-1114.2790527,683.4970093,0.0000000,0.0000000,68.0000000); //object(cunt_rockgp2_19) (1)
	CreateDynamicObject(744,-409.2909851,-1114.4029541,706.1049805,0.0000000,0.0000000,125.9897766); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(744,-402.7340088,-1115.6340332,706.1049805,0.0000000,0.0000000,125.9857178); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(744,-405.2529907,-1114.5310059,706.1049805,0.0000000,0.0000000,125.9857178); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(18226,-444.6849976,-1105.9000244,690.2470093,0.0000000,0.0000000,67.9998779); //object(cunt_rockgp2_19) (2)
	CreateDynamicObject(744,-421.3219910,-1102.6340332,706.5889893,0.0000000,0.0000000,221.9897461); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(744,-421.0639954,-1106.6340332,706.5889893,0.0000000,0.0000000,221.9897461); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(744,-405.5469971,-1117.7159424,708.1049805,0.0000000,0.0000000,125.9857178); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(749,-412.5069885,-1083.4289551,709.6900024,0.0000000,90.0000000,0.0000000); //object(sm_scrb_column3) (1)
	CreateDynamicObject(16406,-408.6449890,-1054.9520264,708.3549805,0.0000000,0.0000000,0.0000000); //object(desn2_weemineb) (2)
	CreateDynamicObject(744,-413.4500122,-1057.3559570,704.4619751,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (11)
	CreateDynamicObject(2959,-407.9179993,-1057.2130127,705.9699707,0.0000000,0.0000000,90.0000000); //object(rider1_door) (1)
	CreateDynamicObject(8875,-403.1789856,-1067.6600342,704.0399780,0.0000000,0.0000000,304.0000000); //object(vgsecnstrct14) (1)
	CreateDynamicObject(8875,-403.0719910,-1074.5570068,704.0399780,0.0000000,0.0000000,303.9971924); //object(vgsecnstrct14) (2)
	CreateDynamicObject(8875,-417.1289978,-1098.9570312,704.0399780,0.0000000,0.0000000,137.9971924); //object(vgsecnstrct14) (3)
	CreateDynamicObject(8875,-394.4070129,-1102.6669922,704.0399780,0.0000000,0.0000000,319.9937744); //object(vgsecnstrct14) (4)
	CreateDynamicObject(16309,-373.5499878,-1021.7180176,60.4119987,0.0000000,6.2500000,50.0000000); //object(des_quarrybelt11) (1)
	CreateDynamicObject(16314,-366.9490051,-1014.0230103,46.2430000,0.0000000,0.0000000,49.2499390); //object(quarry_chutelift) (1)
	CreateDynamicObject(744,-365.5360107,-1017.3150024,55.9280014,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (3)
	CreateDynamicObject(744,-369.7879944,-1017.1270142,55.9280014,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (3)
	CreateDynamicObject(16083,-382.8269958,-1034.1939697,58.5060005,0.0000000,0.0000000,97.9999695); //object(des_quarry_hopper01) (1)

Если я вдруг что то забыл прошу не кусаться а написать в коментах )))

От + сика не откажусь =P.
 
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