Dima_Neo
Умник
Решил выложить работа комбайнера.Если уже было то извените
Для начала ко всем new добавим
Ко всем forward добавим
где нибудь вверху мода добавим
дальше в public OnPlayerConnect(playerid) добавим
в public OnPlayerDeath(playerid, killerid, reason) добавим
В public OnPlayerEnterCheckpoint(playerid) добавим
в public OnPlayerStateChange(playerid, newstate, oldstate) добавим
В public OnPlayerExitVehicle(playerid, vehicleid) добавим
в public PayDay() добавим
Далее в команды
В команду /exit добавим
в public CustomPickups()
Далее создадим public
Добавим public
У кого есть в /help---> работа,то добавим
ко всем пикапам
Далее создадим транспорт
Ко всем new добавим
Где все кары добавим
Кому помог,спасибо за внимание:df:
Для начала ко всем new добавим
PHP:
new FarmerVar[MAX_PLAYERS];
new FarmerPickup[MAX_PLAYERS][2];
new JustStarted[MAX_PLAYERS];
PHP:
forward IsAHarvest(carid);
PHP:
new Float:gSweeperPoints[16][3] = {
{2003.3517,-1730.5336,13.1080},
{2243.8682,-1895.1603,13.1057},
{2872.5264,-1507.8936,10.5887},
{2733.4851,-1079.1128,69.0215},
{2491.6882,-1096.9484,48.1798},
{1973.2815,-1173.0474,25.6866},
{1441.3285,-1038.8422,23.4461},
{1041.5815,-776.1030,104.3925},
{958.6799,-1034.2134,29.8119},
{995.9623,-1351.8215,13.0737},
{793.3896,-1583.4993,13.1155},
{368.1902,-1977.2362,7.3970},
{834.1572,-1794.8837,13.5680},
{1243.4885,-1853.9174,13.1080},
{1527.9438,-1663.3240,13.1080},
{2083.6062,-1843.3563,13.1080}};
PHP:
FarmerVar[playerid] = 0; FarmerPickup[playerid][0] = 0;
PHP:
if(FarmerVar[playerid] != 0)
{
FarmerVar[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
PHP:
//----------------------------[Работа Колхозние]-------------------------------
if(FarmerVar[playerid] == 1)
{
if (IsPlayerInAnyVehicle(playerid))
{
new carid = GetPlayerVehicleID(playerid);
new cash=(random(70-20)+20);
if(IsAHarvest(carid))
{
switch(FarmerPickup[playerid][0])
{
case 0:
{
SetPlayerCheckpoint(playerid, -205.9348,-1332.2749,10.4056, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 1:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 2:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 5;
format(string, sizeof(string), "~w~Added to your paycheck~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -548.5396,-1329.0653,19.6210, 5.0);
}
case 3:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 4:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 5;
format(string, sizeof(string), "~w~šO€AB‡EìO K ˆAPŒ‡AE~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -370.9486,-1281.1089,29.8698, 5.0);
}
case 5:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 6:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 5;
format(string, sizeof(string), "~w~šO€AB‡EìO K ˆAPŒ‡AE~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -258.3272,-1387.9211,10.1292, 5.0);
}
case 7:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 8:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 5;
format(string, sizeof(string), "~w~šO€AB‡EìO K ˆAPŒ‡AE~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -288.8517,-1385.0117,9.8957, 5.0);
}
case 9:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 10:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 5;
format(string, sizeof(string), "~w~šO€AB‡EìO K ˆAPŒ‡AE~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -283.1325,-1338.2822,7.4280, 5.0);
}
case 11:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 12:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 5;
format(string, sizeof(string), "~w~šO€AB‡EìO K ˆAPŒ‡AE~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -224.5992,-1509.1902,7.4473, 5.0);
}
case 13:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 14:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 5;
format(string, sizeof(string), "~w~šO€AB‡EìO K ˆAPŒ‡AE~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -247.2859,-1528.8744,6.5904, 5.0);
}
case 15:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 16:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 5;
format(string, sizeof(string), "~w~šO€AB‡EìO K ˆAPŒ‡AE~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -283.9610,-1549.7180,6.4975, 5.0);
}
case 17:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 18:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 5;
format(string, sizeof(string), "~w~šO€AB‡EìO K ˆAPŒ‡AE~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -431.6107,-1334.0961,28.6561, 5.0);
}
case 19:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 20:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 5;
format(string, sizeof(string), "~w~šO€AB‡EìO K ˆAPŒ‡AE~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -476.4104,-1391.6769,20.4733, 5.0);
}
case 21:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 22:
{
DisablePlayerCheckpoint(playerid);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~w~BBEƒ…E /exit O€‘ B‘‡Eˆ… …ˆ KO–€A†ìA~n~~r~—OìYC 100$", 5000, 1);
nMoney[playerid] += 100;
GivePlayerMoney(playerid, 100);
}
}
FarmerPickup[playerid][0]++;
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
}
}
return 1;
}
PHP:
if(IsAHarvest(newcar))
{
if(PlayerInfo[playerid][pJob] == 19)
{
if(FarmerVar[playerid] == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "*Команды /startharvest, /stopharvest или /exit ");
TogglePlayerControllable(playerid, 0);
}
else { }
}
else
{
SendClientMessage(playerid, COLOR_RED,"** У вас нет ключей от этого транспорта ");
RemovePlayerFromVehicle(playerid);
}
}
PHP:
if(IsAHarvest(vehicleid))
{
if(FarmerVar[playerid] == 1)
{
SetTimer("FarmerExit", 7000, 0);
GameTextForPlayer(playerid, "~n~~w~Y BAC EC’ ~r~7~w~ CEKYìƒ~n~O€‘ BEPìY’C•", 5000, 3);
}
}
PHP:
if(FarmerVar[i] == 0)
{
FarmerPickup[i][0] = 0;
}
PHP:
if(!strcmp(cmdtext, "/startharvest", true))
{
if(IsPlayerConnected(playerid))
{
if(!IsAHarvest(idcar))
{
SendClientMessage(playerid, COLOR_RED, "** Вы не на ферме ");
return 1;
}
if(FarmerVar[playerid] == 1)
{
SendClientMessage(playerid, COLOR_RED, "** Вы уже работайте ");
return 1;
}
if(FarmerPickup[playerid][0] >= 22)
{
SendClientMessage(playerid, COLOR_WHITE, " Заработанная сумма прибавится к зарплате ");
return 1;
}
if(PlayerInfo[playerid][pJob] == 19)
{
JustStarted[playerid] = 1;
FarmerVar[playerid] = 1;
TogglePlayerControllable(playerid, 1);
OnPlayerEnterCheckpoint(playerid);
SendClientMessage(playerid, COLOR_YELLOW, "*Фермер: Твоя задача ездить на комбайне по полю и собирать урожай.");
}
}
return 1;
}
if(!strcmp(cmdtext, "/stopharvest", true))
{
if(IsPlayerConnected(playerid))
{
if(FarmerVar[playerid] == 0)
{
SendClientMessage(playerid, COLOR_RED, "** Вы не начали работать ");
return 1;
}
if(PlayerInfo[playerid][pJob] == 19)
{
if(IsAHarvest(idcar))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
{
FarmerPickup[playerid][0]--;
}
JustStarted[playerid] = 0;
FarmerVar[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
}
return 1;
}
PHP:
if(IsAHarvest(carid2))
{
if (carid2 != 0)
{
SetVehicleToRespawn(carid2);
}
if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
{
FarmerPickup[playerid][0]--;
}
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
FarmerVar[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
PHP:
else if (GetPlayerState(i) == 1 && PlayerToPoint(2.0, i,-382.6660,-1426.5121,26.2410))
{
if(PlayerInfo[i][pJob] > 0 || PlayerInfo[i][pMember] > 0) {}
else { GameTextForPlayer(i, "~g~Welcome,~n~~y~you can become a ~r~Farmer~y~ here ~n~~w~Type /go if you wish to become one", 5000, 3); }
}
PHP:
public FarmerExit(playerid)
{
if(IsPlayerConnected(playerid))
{
new vehicleid = GetPlayerVehicleID(playerid);
if(IsAHarvest(vehicleid))
{
return 1;
}
if(FarmerVar[playerid] == 0)
{
return 1;
}
if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
{
FarmerPickup[playerid][0]--;
}
DisablePlayerCheckpoint(playerid);
FarmerVar[playerid] = 0;
}
return 1;
}
PHP:
public IsAHarvest(carid)
{
if(carid >= Harvest[0] && carid <= Harvest[1])
{
return 1;
}
return 0;
}
PHP:
else if(PlayerInfo[playerid][pJob] == 19) {
SendClientMessage(playerid,COLOR_CGREEN3d,"* Работа: /startharvest , /stopharvest"); }
return 1;
}
PHP:
AddStaticPickup(1239, 23, -382.6660,-1426.5121,26.2410); // колхозник
Ко всем new добавим
PHP:
new Harvest[2];// Транспорт работы комбайнёра
PHP:
Harvest[0] = AddStaticVehicleEx(532,-387.4058,-1476.6927,26.7035,265.6719,0,0,40); // Harvest
AddStaticVehicleEx(532,-382.8609,-1465.2964,26.7162,262.4081,0,0,40); // Harvest
AddStaticVehicleEx(532,-392.8095,-1487.2607,26.3314,268.0157,0,0,40); // Harvest
Harvest[1] = AddStaticVehicleEx(532,-399.6307,-1500.4774,25.4502,265.1973,0,0,40); // Harvest
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Кому помог,спасибо за внимание:df:
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