#Michael_Walker
Умник
PHP:
stock ProxDetector(playerid, radius. string[], color1, color2, color3, color4, color5)
{
new Float: X, Float: Y, Float: Z;
GetPlayerPos(gplayerid, X, Y, Z);
foreach(new i : Player)
{
if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
if(IsPlayerInRangeOfPoint(i, radius/, X, Y, Z)) SCM(i, color1, string);
else if(IsPlayerInRangeOfPoint(i, radius/5*4, X, Y, Z)) SCM(i, color2, string);
else if(IsPlayerInRangeOfPoint(i, radius/5*3, X, Y, Z)) SCM(i, color3, string);
else if(IsPlayerInRangeOfPoint(i, radius/5*2, X, Y, Z)) SCM(i, color4, string);
else if(IsPlayerInRangeOfPoint(i, radius/5*1, X, Y, Z)) SCM(i, color5, string);
}
}
}
stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
new Float:posx;
new Float:posy;
new Float:posz;
new Float:oldposx;
new Float:oldposy;
new Float:oldposz;
new Float:tempposx;
new Float:tempposy;
new Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
foreach(new i : Player)
{
if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) SCM(i, col1, string);
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) SCM(i, col2, string);
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) SCM(i, col3, string);
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) SCM(i, col4, string);
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) SCM(i, col5, string);
}
}
}
Вариант 2. Тот что используется во многих модах
Какой лучше?
Последнее редактирование:
