TomasReed
Новичок
Здраствуйте, уважаемые, я вот решил сделать себе для сервера команду /ainvite (/admininvite), с помощью которой не назначая себя лидером я мог бы спокойно устроить, или же уволить игрока в(/из) фракцию(/-и) в "два клика". На сервере уже существовала аналогичная команда, для установки Лидера, но автоматически, как вы понимаете, применялся последний ранг (у меня это - 10). Проблема заключается в том, что у меня система повышения ранга была сделана, через "/rang +/- [id]", и использовать такое для /ainvite было бы не очень удобно. За любые ответы, догадки, предположения об ошибке, а именно "Вылете" компилера, большущий "+" в карму.
Извените, за текст. Не знаю почему, но так он уж копируется из Павно
Код прилагается:
Извените, за текст. Не знаю почему, но так он уж копируется из Павно
Код прилагается:
PHP:
if(strcmp(cmd, "/admininvite", true) == 0 || strcmp(cmd, "/ainvite", true) == 0){
if(PlayerInfo[playerid][pPravaA] < 5) return SendClientMessage(playerid, COLOR_GRAD1, "Ó âàñ íåò ïðàâ íà èñïîëüçîâàíèå ýòîé êîìàíäû!");
if(IsPlayerConnected(playerid)){
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))return SCM(playerid, -1, "Ïîìîùü: /ainvite [èä èãðîêà] [íîìåð ôðàêöèè] [ðàíã]");} /// -1
new giveplayer[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
new string[256];
new para1 = ReturnUser(tmp);
new fraka;
fraka = strval(tmp);
new setedrang;
setedrang = strval(tmp);
if(fraka > 30 || fraka < 0) { SCM(playerid, -1, "{f02f2f}[Îøèáêà]{ffffff}ID ôðàêöèè îò {f02f2f}0 {ffffff}äî {f02f2f}30{ffffff} ."); return true; } ///-2
if(setedrang > 9 || setedrang < 1)return SCM(playerid, -1, "{f02f2f}[X]{ffffff} Íå ìåíüøå 1 è íå áîëüøå 9!");
if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "Âû óêàçàëè ID ëèäåðà"); return true; }
if(strcmp(setedrang,"1",true) == 0){ PlayerInfo[para1][pRang] == 1;}
else if(strcmp(setedrang,"2",true) == 0){ PlayerInfo[para1][pRang] == 2;}
else if(strcmp(setedrang,"3",true) == 0){ PlayerInfo[para1][pRang] == 3;}
else if(strcmp(setedrang,"4",true) == 0){ PlayerInfo[para1][pRang] == 4;}
else if(strcmp(setedrang,"5",true) == 0){ PlayerInfo[para1][pRang] == 5;}
else if(strcmp(setedrang,"6",true) == 0){ PlayerInfo[para1][pRang] == 6;}
else if(strcmp(setedrang,"7",true) == 0){ PlayerInfo[para1][pRang] == 7;}
else if(strcmp(setedrang,"8",true) == 0){ PlayerInfo[para1][pRang] == 8;}
else if(strcmp(setedrang,"9",true) == 0){ PlayerInfo[para1][pRang] == 9;}
///////////////////////////////////////// <><><><<>><> RANGS END <><><><><><> ///////////////////////////////////
if (PlayerInfo[playerid][pPravaA] == 6){
if(IsPlayerConnected(para1)){
if(para1 != INVALID_PLAYER_ID){
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new otext[50];
if(fraka == 0 || setedrang == 0){
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
PlayerInfo[para1][pRang] = 0;
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
format(string, sizeof string, "Âàñ óâîëèë èç ôðàêöèè Àäìèíèñòðàòîð.", giveplayer);
SCM(para1, -1, string);
SetPlayerToTeamColor(para1);return true;}
else if(fraka == 1) { PlayerInfo[para1][pSkin] = 147; otext = "Àäìèíèñòðàöèÿ Ïðåçèäåíòà"; } //Adm.prez
else if(fraka == 2) { PlayerInfo[para1][pSkin] = 17; otext = "Ìýðèÿ Ëîñ Ñàíòîñ"; } //Ìýðèÿ ËÑ
else if(fraka == 3) { PlayerInfo[para1][pSkin] = 17; otext = "Ìýðèÿ Ñàí Ôèåððî"; } //FBI/ATF
else if(fraka == 4) { PlayerInfo[para1][pSkin] = 17; otext = "Ìýðèÿ Ëàñ Âåíòóðàñ"; } //FBI/ATF
else if(fraka == 5) { PlayerInfo[para1][pSkin] = 295; otext = "Ìèíèñòåðñòâî Îáîðîíû"; } //FBI/ATF
else if(fraka == 6) { PlayerInfo[para1][pSkin] = 255; otext = "Cóõîïóòíûå âîéñêà"; } //FBI/ATF
else if(fraka == 7) { PlayerInfo[para1][pSkin] = 255; otext = "Âîåííî-Âîçäóøíûå Ñèëû"; } //FBI/ATF
else if(fraka == 8) { PlayerInfo[para1][pSkin] = 255; otext = "Âîåííî-ìîðñêîé ôëîò"; } //FBI/ATF
else if(fraka == 9) { PlayerInfo[para1][pSkin] = 295; otext = "Ìèíèñòåðñòâî-Âíóòðåííèõ-Äåë"; } //FBI/ATF
else if(fraka == 10) { PlayerInfo[para1][pSkin] = 288; otext = "Ïîëèöèÿ Ëîñ Ñàíòîñ"; } //FBI/ATF
else if(fraka == 11) { PlayerInfo[para1][pSkin] = 288; otext = "Ïîëèöèÿ Ñàí Ôèåððî"; } //FBI/ATF
else if(fraka == 12) { PlayerInfo[para1][pSkin] = 288; otext = "Ïîëèöèÿ Ëàñ Âåíòóðàñ"; } //FBI/ATF
else if(fraka == 13) { PlayerInfo[para1][pSkin] = 166; otext = "Ôåäåðàëüíîå Áþðî Ðàññëåäîâàíèé"; } //FBI/ATF
else if(fraka == 14) { PlayerInfo[para1][pSkin] = 295; otext = "Óïðàâëÿþùèé ÑÌÈ"; } //FBI/ATF
else if(fraka == 15) { PlayerInfo[para1][pSkin] = 187; otext = "Ðàäèî Ëîñ Ñàíòîñ"; } //FBI/ATF
else if(fraka == 16) { PlayerInfo[para1][pSkin] = 187; otext = "Ðàäèî Ñàí Ôèåððî"; } //FBI/ATF
else if(fraka == 17) { PlayerInfo[para1][pSkin] = 187; otext = "Ðàäèî Ëàñ Âåíòóðàñ"; } //FBI/ATF
else if(fraka == 18) { PlayerInfo[para1][pSkin] = 70; otext = "Áîëüíèöà Ëîñ Ñàíòîñ"; } //FBI/ATF
else if(fraka == 19) { PlayerInfo[para1][pSkin] = 270; otext = "Grove Street"; } //FBI/ATF
else if(fraka == 20) { PlayerInfo[para1][pSkin] = 104; otext = "The Ballas"; } //FBI/ATF
else if(fraka == 21) { PlayerInfo[para1][pSkin] = 273; otext = "The Rifa"; } //FBI/ATF
else if(fraka == 22) { PlayerInfo[para1][pSkin] = 292; otext = "Varios Los Aztecas"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(fraka == 23) { PlayerInfo[para1][pSkin] = 110; otext = "Los Santos Vagos"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(fraka == 24) { PlayerInfo[para1][pSkin] = 113; otext = "La Cosa Nostra"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(fraka == 25) { PlayerInfo[para1][pSkin] = 46; otext = "Ðóññêàÿ Ìàôèÿ"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(fraka == 26) { PlayerInfo[para1][pSkin] = 120; otext = "Yakuza"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(fraka == 27) { PlayerInfo[para1][pSkin] = 295; otext = "Ìèíèñòåðñòâî Çäðàâîîõðàíåíèÿ"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(fraka == 28) { PlayerInfo[para1][pSkin] = 70; otext = "Áîëüíèöà Ñàí-Ôèåððî"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(fraka == 29) { PlayerInfo[para1][pSkin] = 70; otext = "Áîëüíèöà Ëàñ Âåíòóðàñ"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(fraka == 30) { PlayerInfo[para1][pSkin] = 187; otext = "ÒÂ-Öåíòð"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
format(string, sizeof(string), "{FFFF00}Âû óñòðîèëè %s â \"%s\"", giveplayer,otext);
SCM(playerid, -1, string);
format(string, sizeof(string), "{FFFF00}%s óñòðîèë âàñ â \"%s\"",sendername ,otext);
SCM(para1, -1, string);
SetPlayerSkin(para1, PlayerInfo[para1][pSkin]);
SetPlayerToTeamColor(para1);
PlayerInfo[playerid][pJob] = 0;}}}else{SCM(playerid, -1, "{DB7093}[X]{ffffff}Íåäîñòàòî÷íî ïðàâ.");}}return true;}
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