Доступ к архиву

Переход в группу "Пользователь"

300.00 ₽
Одноразовый платёж
Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

Покупка дает возможность:
Быть полноправным участником форума
Нормальное копирование кода
Создавать темы
Скачивать файлы
Доступ к архиву Pawno-Info

Проблемы с командой

Статус
В этой теме нельзя размещать новые ответы.

Steve_Gold

Умник
Вот ошибка


PHP:
C:\Users\Serega\Desktop\сервак бардак\Багофикс.[Farm-Bag]\gamemodes\RolePlay1.pwn(45328) : warning 209: function "@_yCginfo" should return a value
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


1 Warning.


вот код, варнинг на последнюю строку
PHP:
YCMD:ginfo(playerid, params[], help)
    {
        if(IsPlayerConnected(playerid))
        {
            if(IsAGang(playerid))
            {
                ClearTotalGz();
                for(new i =0;i<sizeof(GZInfo);i++)
                {
                    if(GZInfo[i][gFrakVlad] == 18) TotalGzR++;
                    if(GZInfo[i][gFrakVlad] == 17) TotalGzA++;
                    if(GZInfo[i][gFrakVlad] == 15) TotalGzG++;
                    if(GZInfo[i][gFrakVlad] == 13) TotalGzV++;
                    if(GZInfo[i][gFrakVlad] == 12) TotalGzB++;
                }
                ////////////////////////Vagos/////////////////////////////
                new BallasDipV[32];//Ballas
                if(Dip[0][dVBallas] == 0) { BallasDipV = "{ffffff}Нейтрал"; }
                else if(Dip[0][dVBallas] == 1) { BallasDipV = "{00BF36}Союз"; }
                else if(Dip[0][dVBallas] == 2) { BallasDipV = "{C43E3E}Война"; }
                new GroveDipV[32];//Grove
                if(Dip[0][dVGrove] == 0) { GroveDipV = "{ffffff}Нейтрал"; }
                else if(Dip[0][dVGrove] == 1) { GroveDipV = "{00BF36}Союз"; }
                else if(Dip[0][dVGrove] == 2) { GroveDipV = "{C43E3E}Война"; }
                new AztecDipV[32];//Aztec
                if(Dip[0][dVAztec] == 0) { AztecDipV = "{ffffff}Нейтрал"; }
                else if(Dip[0][dVAztec] == 1) { AztecDipV = "{00BF36}Союз"; }
                else if(Dip[0][dVAztec] == 2) { AztecDipV = "{C43E3E}Война"; }
                new RifaDipV[32];//Rifa
                if(Dip[0][dVRifa] == 0) { RifaDipV = "{ffffff}Нейтрал"; }
                else if(Dip[0][dVRifa] == 1) { RifaDipV = "{00BF36}Союз"; }
                else if(Dip[0][dVRifa] == 2) { RifaDipV = "{C43E3E}Война"; }
                ////////////////////////Ballas//////////////////////////////
                new VagosDipB[32];//Vagos
                if(Dip[0][dBVagos] == 0) { VagosDipB = "{ffffff}Нейтрал"; }
                else if(Dip[0][dBVagos] == 1) { VagosDipB = "{00BF36}Союз"; }
                else if(Dip[0][dBVagos] == 2) { VagosDipB = "{C43E3E}Война"; }
                new GroveDipB[32];//Grove
                if(Dip[0][dBGrove] == 0) { GroveDipB = "{ffffff}Нейтрал"; }
                else if(Dip[0][dBGrove] == 1) { GroveDipB = "{00BF36}Союз"; }
                else if(Dip[0][dBGrove] == 2) { GroveDipB = "{C43E3E}Война"; }
                new AztecDipB[32];//Aztec
                if(Dip[0][dBAztec] == 0) { AztecDipB = "{ffffff}Нейтрал"; }
                else if(Dip[0][dBAztec] == 1) { AztecDipB = "{00BF36}Союз"; }
                else if(Dip[0][dBAztec] == 2) { AztecDipB = "{C43E3E}Война"; }
                new RifaDipB[32];//Rifa
                if(Dip[0][dBRifa] == 0) { RifaDipB = "{ffffff}Нейтрал"; }
                else if(Dip[0][dBRifa] == 1) { RifaDipB = "{00BF36}Союз"; }
                else if(Dip[0][dBRifa] == 2) { RifaDipB = "{C43E3E}Война"; }
                  /////////////////////////Grove////////////////////////////
                new VagosDipG[32];//Vagos
                if(Dip[0][dGVagos] == 0) { VagosDipG = "{ffffff}Нейтрал"; }
                else if(Dip[0][dGVagos] == 1) { VagosDipG = "{00BF36}Союз"; }
                else if(Dip[0][dGVagos] == 2) { VagosDipG = "{C43E3E}Война"; }
                new AztecDipG[32];//Aztec
                if(Dip[0][dGAztec] == 0) { AztecDipG = "{ffffff}Нейтрал"; }
                else if(Dip[0][dGAztec] == 1) { AztecDipG = "{00BF36}Союз"; }
                else if(Dip[0][dGAztec] == 2) { AztecDipG = "{C43E3E}Война"; }
                new BallasDipG[32];//Ballas
                if(Dip[0][dGBallas] == 0) { BallasDipG = "{ffffff}Нейтрал"; }
                else if(Dip[0][dGBallas] == 1) { BallasDipG = "{00BF36}Союз"; }
                else if(Dip[0][dGBallas] == 2) { BallasDipG = "{C43E3E}Война"; }
                new RifaDipG[32];//Rifa
                if(Dip[0][dGRifa] == 0) { RifaDipG = "{ffffff}Нейтрал"; }
                else if(Dip[0][dGRifa] == 1) { RifaDipG = "{00BF36}Союз"; }
                else if(Dip[0][dGRifa] == 2) { RifaDipG = "{C43E3E}Война"; }
                //////////////////////////Aztec//////////////////////////
                new BallasDipA[32];//Ballas
                if(Dip[0][dABallas] == 0) { BallasDipA = "{ffffff}Нейтрал"; }
                else if(Dip[0][dABallas] == 1) { BallasDipA = "{00BF36}Союз"; }
                else if(Dip[0][dABallas] == 2) { BallasDipA = "{C43E3E}Война"; }
                new VagosDipA[32];//Vagos
                if(Dip[0][dAVagos] == 0) { VagosDipA = "{ffffff}Нейтрал"; }
                else if(Dip[0][dAVagos] == 1) { VagosDipA = "{00BF36}Союз"; }
                else if(Dip[0][dAVagos] == 2) { VagosDipA = "{C43E3E}Война"; }
                new GroveDipA[32];//Grove
                if(Dip[0][dAGrove] == 0) { GroveDipA = "{ffffff}Нейтрал"; }
                else if(Dip[0][dAGrove] == 1) { GroveDipA = "{00BF36}Союз"; }
                else if(Dip[0][dAGrove] == 2) { GroveDipA = "{C43E3E}Война"; }
                new RifaDipA[32];//Rifa
                if(Dip[0][dARifa] == 0) { RifaDipA = "{ffffff}Нейтрал"; }
                else if(Dip[0][dARifa] == 1) { RifaDipA = "{00BF36}Союз"; }
                else if(Dip[0][dARifa] == 2) { RifaDipA = "{C43E3E}Война"; }
                   /////////////////////////Rifa//////////////////////////////
                new BallasDipR[32];//Ballas
                if(Dip[0][dRBallas] == 0) { BallasDipR = "{ffffff}Нейтрал"; }
                else if(Dip[0][dRBallas] == 1) { BallasDipR = "{00BF36}Союз"; }
                else if(Dip[0][dRBallas] == 2) { BallasDipR = "{C43E3E}Война"; }
                new VagosDipR[32];//Vagos
                if(Dip[0][dRVagos] == 0) { VagosDipR = "{ffffff}Нейтрал"; }
                else if(Dip[0][dRVagos] == 1) { VagosDipR = "{00BF36}Союз"; }
                else if(Dip[0][dRVagos] == 2) { VagosDipR = "{C43E3E}Война"; }
                new GroveDipR[32];//Grove
                if(Dip[0][dRGrove] == 0) { GroveDipR = "{ffffff}Нейтрал"; }
                else if(Dip[0][dRGrove] == 1) { GroveDipR = "{00BF36}Союз"; }
                else if(Dip[0][dRGrove] == 2) { GroveDipR = "{C43E3E}Война"; }
                new AztecDipR[32];//Aztec
                if(Dip[0][dRAztec] == 0) { AztecDipR = "{ffffff}Нейтрал"; }
                else if(Dip[0][dRAztec] == 1) { AztecDipR = "{00BF36}Союз"; }
                else if(Dip[0][dRAztec] == 2) { AztecDipR = "{C43E3E}Война"; }
                    ///////////////////////////////////////////////////////
                switch(PlayerInfo[playerid][pMember])
                {
                    case 13:
                    {
						new string[100];
                        format(string, sizeof(string),"{ffffff}Количество контролируемых кварталов: {DBD604}%d\n{ffffff}Ежедневный доход(в payday): {DBD604}$%d\n{ffffff}Баланс банка банды: {DBD604}%d\n\n{0B9B17}Grove %s\n{3582AE}Rifa %s\n{A600C0}Ballas %s\n{05DADA}Aztec %s",TotalGzV,TotalGzV*300,FracBank[0][fVagos],GroveDipV,RifaDipV,BallasDipV,AztecDipV);
                        ShowPlayerDialog(playerid,1043,DIALOG_STYLE_MSGBOX,"The Vagos Gang",string, "X", "");
                    }
                    case 12:
                    {
						new string[100];
                        format(string, sizeof(string),"{ffffff}Количество контролируемых кварталов: {B313E7}%d\n{ffffff}Ежедневный доход(в payday): {B313E7}$%d\n{ffffff}Баланс банка банды: {B313E7}%d\n\n{0B9B17}Grove %s\n{3582AE}Rifa %s\n{05DADA}Aztec %s\n{CCEB04}Vagos %s",TotalGzB,TotalGzB*300,FracBank[0][fBallas],GroveDipB,RifaDipB,AztecDipB,VagosDipB);
                        ShowPlayerDialog(playerid,1042,DIALOG_STYLE_MSGBOX,"The Ballas Gang",string, "X", "");
                    }
                    case 15:
                    {
						new string[100];
                        format(string, sizeof(string),"{ffffff}Количество контролируемых кварталов: {009F00}%d\n{ffffff}Ежедневный доход(в payday): {009F00}$%d\n{ffffff}Баланс банка банды: {009F00}%d\n\n{05DADA}Aztec %s\n{3582AE}Rifa %s\n{A600C0}Ballas %s\n{CCEB04}Vagos %s",TotalGzG,TotalGzG*300,FracBank[0][fGrove],AztecDipG,RifaDipG,BallasDipG,VagosDipG);
                        ShowPlayerDialog(playerid,1045,DIALOG_STYLE_MSGBOX,"The Grove Street Gang",string, "X", "");
                    }
                    case 17:
                    {
						new string[100];
                        format(string, sizeof(string),"{ffffff}Количество контролируемых кварталов: {30d5c8}%d\n{ffffff}Ежедневный доход(в payday): {30d5c8}$%d\n{ffffff}Баланс банка банды: {30d5c8}%d\n\n{0B9B17}Grove %s\n{3582AE}Rifa %s\n{A600C0}Ballas %s\n{CCEB04}Vagos %s",TotalGzA,TotalGzA*300,FracBank[0][fAztek],GroveDipA,RifaDipA,BallasDipA,VagosDipA);
                        ShowPlayerDialog(playerid,1047,DIALOG_STYLE_MSGBOX,"The Aztecas Gang",string, "X", "");
                    }
                    case 18:
                    {
						new string[100];
                        format(string, sizeof(string),"{ffffff}Количество контролируемых кварталов: {2A9170}%d\n{ffffff}Ежедневный доход(в payday): {2A9170}$%d\n{ffffff}Баланс банка банды: {2A9170}%d\n\n{0B9B17}Grove %s\n{05DADA}Aztec %s\n{A600C0}Ballas %s\n{CCEB04}Vagos %s",TotalGzR,TotalGzR*300,FracBank[0][fRifa],GroveDipR,AztecDipR,BallasDipR,VagosDipR);
                        ShowPlayerDialog(playerid,1048,DIALOG_STYLE_MSGBOX,"The Rifa Gang Gang",string, "X", "");
                    }
                }
                ClearTotalGz();
            }
            return true;
        }
    }
 
Статус
В этой теме нельзя размещать новые ответы.
Сверху Снизу