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aidar14

Умник
PHP:
case 2:
					{
					if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
					{
					if(PlayerInfo[playerid][pMigalka] == 0) return SCM(playerid,COLOR_RED,"Ó âàñ íåò ìèãàëêè");
					{
					    new carid = GetPlayerVehicleID(playerid);
  						if(Nenadomigalka(carid))
						{
    					SendClientMessage(playerid, 0xF6CB00AA, "Íà ýòîò òðàíñïîðò ìèãàëêà íå ïðèäóñìîòðåíà");
						return true;
						}
						migalka[playerid] = CreateObject(18646,0,0,0,0,0,0,0.0);
						switch(GetVehicleModel(carid))
						{
						case 587: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.30, 0.80, 0.0, 0.0, 0.0); //Euros
						case 562: AttachObjectToVehicle(migalka[playerid],carid, 0.0,-0.0, 0.85, 0.0, 0.0, 0.0); //Elegy
						case 602: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.30, 0.77, 0.0, 0.0, 0.0); //Alpha
						case 415: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.65, 0.0, 0.0, 0.0); //Cheetah
						case 451: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.20, 0.63, 0.0, 0.0, 0.0); //Turismo
						case 559: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.77, 0.0, 0.0, 0.0); //Jester
						case 541: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.70, 0.0, 0.0, 0.0); //Bullet
						case 565: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Flash
						case 540: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.79, 0.0, 0.0, 0.0); //Vincent
						case 507: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.88, 0.0, 0.0, 0.0); //Elegant
						case 491: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.20, 0.78, 0.0, 0.0, 0.0); //Virgo
						case 492: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.92, 0.0, 0.0, 0.0); //Greenwood
						case 526: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.70, 0.0, 0.0, 0.0); //Fortune
						case 529: AttachObjectToVehicle(migalka[playerid],carid,  0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Willard
			            case 401: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.82, 0.0, 0.0, 0.0); //Bravura
			            case 518: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Buccaneer
			            case 527: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.93, 0.0, 0.0, 0.0); //Cadrona
			            case 542: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Clover
			            case 585: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.08, 0.0, 0.0, 0.0); //Emperor
			            case 419: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Esperanto
			            case 466: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.93, 0.0, 0.0, 0.0); //Glendale
			            case 474: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.88, 0.0, 0.0, 0.0); //Hermes
			            case 546: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Intruder
			            case 551: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Merit
			            case 467: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Oceanic
			            case 547: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Primo
			            case 580: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.10, 0.0, 0.0, 0.0); //Stafford
			            case 405: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.80, 0.0, 0.0, 0.0); //Sentinel
			            case 550: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.77, 0.0, 0.0, 0.0); //Sunrise
			            case 549: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.80, 0.0, 0.0, 0.0); //Tampa
			            case 421: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Washington
			            case 429: AttachObjectToVehicle(migalka[playerid],carid,0.0, 0.60, 0.37, 0.0, 0.0, 0.0); //Banshee
			            case 402: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.20, 0.80, 0.0, 0.0, 0.0); //Buffalo
			            case 589: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.10, 0.0, 0.0, 0.0); //Club
			            case 494: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.10, 0.80, 0.0, 0.0, 0.0); //Hotring Racer
			            case 502: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.10, 0.82, 0.0, 0.0, 0.0); //Hotring Racer 2
			            case 503: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.10, 0.84, 0.0, 0.0, 0.0); //Hotring Racer 3
			            case 411: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.77, 0.0, 0.0, 0.0); //Infernus
			            case 603: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.10, 0.73, 0.0, 0.0, 0.0); //Phoenix
			            case 475: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.79, 0.0, 0.0, 0.0); //Sabre
			            case 506: AttachObjectToVehicle(migalka[playerid],carid,0.0, 0.90, 0.30, 0.0, 0.0, 0.0); //Super GT
			            case 477: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.20, 0.77, 0.0, 0.0, 0.0); //ZR-350
			            case 404: AttachObjectToVehicle(migalka[playerid],carid,0.0,  0.0, 1.00, 0.0, 0.0, 0.0); //Perenniel
			            case 479: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.05, 0.0, 0.0, 0.0); //Regina
			            case 458: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.80, 0.0, 0.0, 0.0); //Solair
			            case 412: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.78, 0.0, 0.0, 0.0); //Voodoo
			            case 439: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 1.0, 0.35, 0.0, 0.0, 0.0); //Stallion
			            case 480: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.80, 0.35, 0.0, 0.0, 0.0); //Comet
			            case 500: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.80, 0.35, 0.0, 0.0, 0.0); //Mesa
			            case 505: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.15, 0.0, 0.0, 0.0); //Rancher
			            case 489: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.15, 0.0, 0.0, 0.0); //Rancher 2
			            case 504: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.93, 0.0, 0.0, 0.0); //Bloodring Banger
			            case 533: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 1.15, 0.40, 0.0, 0.0, 0.0); //Feltzer
			            case 534: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.70, 0.0, 0.0, 0.0); //Remington
			            case 535: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Slamvan
			            case 536: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 1.20, 0.28, 0.0, 0.0, 0.0); //Blade
			            case 555: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.90, 0.30, 0.0, 0.0, 0.0); //Windsor
			            case 567: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 1.60, 0.22, 0.0, 0.0, 0.0); //Savanna
			            case 575: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 1.30, 0.58, 0.0, 0.0, 0.0); //Broadway
			            case 576: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Tornado
			            case 579: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.30, 0.0, 0.0, 0.0); //Huntley
			            case 600: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.84, 0.0, 0.0, 0.0); //Picador
			            case 495: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.06, 0.0, 0.0, 0.0); //Sandking
			            case 543: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Sadler
			            case 422: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.89, 0.0, 0.0, 0.0); //Bobcat
			            case 554: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.10, 0.0, 0.0, 0.0); //Yosemite
						}
						else В этой строке ошибка
						{
							DestroyObject(migalka[playerid]);
						}
						}
					}
				}
			}
		}
	}
Ошибка такая:error 029: invalid expression, assumed zero
 
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