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Переход в группу "Пользователь"

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Доступ к архиву Pawno-Info

Проблема в PayDay

Статус
В этой теме нельзя размещать новые ответы.

EldaR97

Новичок
Всем привет вот хотел спросить почему каждый час когда получаешь очко опыта всех кикает с серва или тупо стоят все в AFK Помогите пожалуйста вот код
PHP:
stock PayDay()
{
	new string[128];
	new sendername[MAX_PLAYER_NAME];
	for(new b =0;b<sizeof(FrakCD);b++)
	{
		if(FrakCD[b] >0)
		{
			FrakCD[b] --;
			if(FrakCD[b] == 0) SendFamilyMessage(b,-1,"Ваша банда снова может учавствовать в захвате зон");
		}
	}
	for(new h = 0; h < sizeof(HouseInfo); h++)
	{
		if(HouseInfo[h][hKlass] == 0 && HouseInfo[h][hOwned] == 1){HouseInfo[h][hTakings] -=50;}
		if(HouseInfo[h][hKlass] == 1 && HouseInfo[h][hOwned] == 1){HouseInfo[h][hTakings] -=100;}
		if(HouseInfo[h][hKlass] == 2 && HouseInfo[h][hOwned] == 1){HouseInfo[h][hTakings] -=150;}
		if(HouseInfo[h][hKlass] == 3 && HouseInfo[h][hOwned] == 1){HouseInfo[h][hTakings] -=100;}
		if(HouseInfo[h][hKlass] == 4 && HouseInfo[h][hOwned] == 1){HouseInfo[h][hTakings] -=50;}
		if(HouseInfo[h][hTakings] <= 0 && HouseInfo[h][hOwned] == 1)
		{
			new housecash = HouseInfo[h][hValue]/2;
			format(string, sizeof(string), "%s.ini",HouseInfo[h][hOwner]);
			new File = ini_openFile(string);
			ini_setInteger(File,"House",255);
			ini_setInteger(File,"Housecash",housecash);
			ini_setInteger(File,"Text",1);
			ini_closeFile(File);
			HouseInfo[h][hHel] = 0;
			HouseInfo[h][hLock] = 1;
			HouseInfo[h][hOwned] = 0;
			strmid(HouseInfo[h][hOwner], "The State", 0, strlen("The State"), 10);
		}
	}
	for(new i =0;i<sizeof(GZInfo);i++)
	{
		switch(GZInfo[i][gFrakVlad])
		{
		case 18: TotalGz[4]++;
		case 17: TotalGz[3]++;
		case 15: TotalGz[2]++;
		case 13: TotalGz[0]++;
		case 12: TotalGz[1]++;
		}
	}
	FracBank[0][fGrove] += TotalGz[2]*1000;
	FracBank[0][fBallas] += TotalGz[1]*1000;
	FracBank[0][fVagos] += TotalGz[0]*1000;
	FracBank[0][fAztek] += TotalGz[3]*1000;
	FracBank[0][fRifa] += TotalGz[4]*1000;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		new house = PlayerInfo[i][pPhousekey];
		if(PlayerInfo[i][pLevel] > 0)
		{
			PlayerInfo[i][ptaxiexp] +=taxiexpp[i];
			new playername2[MAX_PLAYER_NAME];
			GetPlayerName(i, playername2, sizeof(playername2));
			new exp = PlayerInfo[i][pExp];
			new nxtlevel = PlayerInfo[i][pLevel]+1;
			new expamount = nxtlevel*levelexp;
			if(exp == expamount)
			{
				PlayerInfo[i][pLevel] += 1;
				PlayerInfo[i][pExp] = 0;
			}
			if(PlayerInfo[i][ptaxiexp] == PlayerInfo[i][ptaxilvl]+1*levelexp)
			{
				PlayerInfo[i][ptaxilvl] += 1;
				PlayerInfo[i][ptaxiexp] = 0;
			}
			if(armmatbi < 0){armmatbi = 0;}
			else if(armmatsf < 0){armmatsf = 0;}
			if(PlayerInfo[i][pZvezdi] >= 1)
			{
				WantedLevel[i] -= 1;
				PlayerInfo[i][pZvezdi] -=1;
				WantedPoints[i] -= 1;
			}
			// [Зарплата LSPD,SFPD,LVPD]
			switch(PlayerInfo[i][pMember])
			{
			case 1,10,21:
				{
					switch(PlayerInfo[i][pRank])
					{
					case 0:{PlayerInfo[i][pPayCheck] += 0;}
					case 1:{PlayerInfo[i][pPayCheck] += 5000;}
					case 2:{PlayerInfo[i][pPayCheck] += 5500;}
					case 3:{PlayerInfo[i][pPayCheck] += 6000;}
					case 4:{PlayerInfo[i][pPayCheck] += 6500;}
					case 5:{PlayerInfo[i][pPayCheck] += 7000;}
					case 6:{PlayerInfo[i][pPayCheck] += 7500;}
					case 7:{PlayerInfo[i][pPayCheck] += 9500;}
					case 8:{PlayerInfo[i][pPayCheck] += 10500;}
					case 9:{PlayerInfo[i][pPayCheck] += 11000;}
					case 10:{PlayerInfo[i][pPayCheck] += 14500;}
					case 11:{PlayerInfo[i][pPayCheck] += 16000;}
					case 12:{PlayerInfo[i][pPayCheck] += 18500;}
					case 13:{PlayerInfo[i][pPayCheck] += 21000;}
					case 14:{PlayerInfo[i][pPayCheck] += 31500;}
					case 15:{PlayerInfo[i][pPayCheck] += 32000;}
					}
				}
				// [Зарплата Хитманам]
			case 29:
				{
					switch(PlayerInfo[i][pRank])
					{
					case 0:{PlayerInfo[i][pPayCheck] += 0;}
					case 1:{PlayerInfo[i][pPayCheck] += 15000;}
					case 2:{PlayerInfo[i][pPayCheck] += 15500;}
					case 3:{PlayerInfo[i][pPayCheck] += 16000;}
					case 4:{PlayerInfo[i][pPayCheck] += 16500;}
					case 5:{PlayerInfo[i][pPayCheck] += 17000;}
					case 6:{PlayerInfo[i][pPayCheck] += 17500;}
					case 7:{PlayerInfo[i][pPayCheck] += 19500;}
					case 8:{PlayerInfo[i][pPayCheck] += 20500;}
					case 9:{PlayerInfo[i][pPayCheck] += 21000;}
					case 10:{PlayerInfo[i][pPayCheck] += 24500;}
					case 11:{PlayerInfo[i][pPayCheck] += 26000;}
					case 12:{PlayerInfo[i][pPayCheck] += 28500;}
					}
				}
				// [Зарплата Мафиям]
			case 5,6,14,30:
				{
					switch(PlayerInfo[i][pRank])
					{
					case 0:{PlayerInfo[i][pPayCheck] += 0;}
					case 1:{PlayerInfo[i][pPayCheck] += 5000;}
					case 2:{PlayerInfo[i][pPayCheck] += 5500;}
					case 3:{PlayerInfo[i][pPayCheck] += 6000;}
					case 4:{PlayerInfo[i][pPayCheck] += 6500;}
					case 5:{PlayerInfo[i][pPayCheck] += 7000;}
					case 6:{PlayerInfo[i][pPayCheck] += 7500;}
					case 7:{PlayerInfo[i][pPayCheck] += 9500;}
					case 8:{PlayerInfo[i][pPayCheck] += 10500;}
					case 9:{PlayerInfo[i][pPayCheck] += 11000;}
					case 10:{PlayerInfo[i][pPayCheck] += 14500;}
					case 11:{PlayerInfo[i][pPayCheck] += 16000;}
					case 12:{PlayerInfo[i][pPayCheck] += 18500;}
					case 13:{PlayerInfo[i][pPayCheck] += 21000;}
					case 14:{PlayerInfo[i][pPayCheck] += 31500;}
					case 15:{PlayerInfo[i][pPayCheck] += 32000;}
					case 16:{PlayerInfo[i][pPayCheck] += 35000;}
					}
				}
				// [Зарплата СтритРейсерам]
			case 24:
				{
					switch(PlayerInfo[i][pRank])
					{
					case 0:{PlayerInfo[i][pPayCheck] += 0;}
					case 1:{PlayerInfo[i][pPayCheck] += 10000;}
					case 2:{PlayerInfo[i][pPayCheck] += 11500;}
					case 3:{PlayerInfo[i][pPayCheck] += 16000;}
					case 4:{PlayerInfo[i][pPayCheck] += 16500;}
					case 5:{PlayerInfo[i][pPayCheck] += 17000;}
					case 6:{PlayerInfo[i][pPayCheck] += 17500;}
					case 7:{PlayerInfo[i][pPayCheck] += 19500;}
					case 8:{PlayerInfo[i][pPayCheck] += 20500;}
					case 9:{PlayerInfo[i][pPayCheck] += 21000;}
					case 10:{PlayerInfo[i][pPayCheck] += 24500;}
					}
				}
				// [Зарплата Байкерам]
			case 23:
				{
					switch(PlayerInfo[i][pRank])
					{
					case 0:{PlayerInfo[i][pPayCheck] += 0;}
					case 1:{PlayerInfo[i][pPayCheck] += 10000;}
					case 2:{PlayerInfo[i][pPayCheck] += 1500;}
					case 3:{PlayerInfo[i][pPayCheck] += 16000;}
					case 4:{PlayerInfo[i][pPayCheck] += 16500;}
					case 5:{PlayerInfo[i][pPayCheck] += 17000;}
					case 6:{PlayerInfo[i][pPayCheck] += 17500;}
					case 7:{PlayerInfo[i][pPayCheck] += 19500;}
					case 8:{PlayerInfo[i][pPayCheck] += 20500;}
					case 9:{PlayerInfo[i][pPayCheck] += 21000;}
					}
				}
				// [Зарплата FBI]
			case 2:
				{
					switch(PlayerInfo[i][pRank])
					{
					case 0:{PlayerInfo[i][pPayCheck] += 0;}
					case 1:{PlayerInfo[i][pPayCheck] += 10000;}
					case 2:{PlayerInfo[i][pPayCheck] += 17500;}
					case 3:{PlayerInfo[i][pPayCheck] += 20000;}
					case 4:{PlayerInfo[i][pPayCheck] += 31000;}
					case 5:{PlayerInfo[i][pPayCheck] += 32000;}
					case 6:{PlayerInfo[i][pPayCheck] += 40000;}
					case 7:{PlayerInfo[i][pPayCheck] += 45000;}
					case 8:{PlayerInfo[i][pPayCheck] += 55000;}
					}
				}
				// [Зарплата Army SF] [Зарплата 51] [ Зарплата Эдвардс ]
			case 3,19,28:
				{
					switch(PlayerInfo[i][pRank])
					{
					case 0:{PlayerInfo[i][pPayCheck] += 0;}
					case 1:{PlayerInfo[i][pPayCheck] += 6000;}
					case 2:{PlayerInfo[i][pPayCheck] += 8000;}
					case 3:{PlayerInfo[i][pPayCheck] += 12000;}
					case 4:{PlayerInfo[i][pPayCheck] += 16000;}
					case 5:{PlayerInfo[i][pPayCheck] += 19000;}
					case 6:{PlayerInfo[i][pPayCheck] += 22000;}
					case 7:{PlayerInfo[i][pPayCheck] += 25000;}
					case 8:{PlayerInfo[i][pPayCheck] += 28000;}
					case 9:{PlayerInfo[i][pPayCheck] += 30000;}
					case 10:{PlayerInfo[i][pPayCheck] += 32000;}
					case 11:{PlayerInfo[i][pPayCheck] += 34000;}
					case 12:{PlayerInfo[i][pPayCheck] += 36000;}
					case 13:{PlayerInfo[i][pPayCheck] += 37000;}
					case 14:{PlayerInfo[i][pPayCheck] += 38000;}
					case 15:{PlayerInfo[i][pPayCheck] += 39000;}
					case 16:{PlayerInfo[i][pPayCheck] += 40000;}
					}
				}
				// [Заплата Репорерам]
			case 9,16,20:
				{
					switch(PlayerInfo[i][pRank])
					{
					case 0:{PlayerInfo[i][pPayCheck] += 0;}
					case 1:{PlayerInfo[i][pPayCheck] += 6000;}
					case 2:{PlayerInfo[i][pPayCheck] += 8000;}
					case 3:{PlayerInfo[i][pPayCheck] += 12000;}
					case 4:{PlayerInfo[i][pPayCheck] += 16000;}
					case 5:{PlayerInfo[i][pPayCheck] += 19000;}
					case 6:{PlayerInfo[i][pPayCheck] += 22000;}
					}
				}
				// [Зарплата Мэрии]
			case 7,27,8:
				{
					switch(PlayerInfo[i][pRank])
					{
					case 0:{PlayerInfo[i][pPayCheck] += 0;}
					case 1:{PlayerInfo[i][pPayCheck] += 4000;}
					case 3:{PlayerInfo[i][pPayCheck] += 8000;}
					case 4:{PlayerInfo[i][pPayCheck] += 12000;}
					case 5:{PlayerInfo[i][pPayCheck] += 24000;}
					case 6:{PlayerInfo[i][pPayCheck] += 30000;}
					case 7:{PlayerInfo[i][pPayCheck] += 40000;}
					case 8:{PlayerInfo[i][pPayCheck] += 45000;}
					case 9:{PlayerInfo[i][pPayCheck] += 60000;}
					}
				}
				// [Зарплата МинЗдрав]
			case 4,22:
				{
					switch(PlayerInfo[i][pRank])
					{
					case 0:{PlayerInfo[i][pPayCheck] += 0;}
					case 1:{PlayerInfo[i][pPayCheck] += 16000;}
					case 2:{PlayerInfo[i][pPayCheck] += 19000;}
					case 3:{PlayerInfo[i][pPayCheck] += 21000;}
					case 4:{PlayerInfo[i][pPayCheck] += 26000;}
					case 5:{PlayerInfo[i][pPayCheck] += 33000;}
					case 6:{PlayerInfo[i][pPayCheck] += 35000;}
					case 7:{PlayerInfo[i][pPayCheck] += 37000;}
					case 8:{PlayerInfo[i][pPayCheck] += 40000;}
					}
				}
				// [Зарплата инструкторов]
			case 11,25,26:
				{
					switch(PlayerInfo[i][pRank])
					{
					case 0:{PlayerInfo[i][pPayCheck] += 0;}
					case 1:{PlayerInfo[i][pPayCheck] += 8000;}
					case 2:{PlayerInfo[i][pPayCheck] += 1100;}
					case 3:{PlayerInfo[i][pPayCheck] += 14000;}
					case 4:{PlayerInfo[i][pPayCheck] += 16000;}
					case 5:{PlayerInfo[i][pPayCheck] += 17000;}
					case 6:{PlayerInfo[i][pPayCheck] += 20000;}
					case 7:{PlayerInfo[i][pPayCheck] += 22000;}
					case 8:{PlayerInfo[i][pPayCheck] += 24000;}
					case 9:{PlayerInfo[i][pPayCheck] += 26000;}
					case 10:{PlayerInfo[i][pPayCheck] += 29000;}
					}
				}
			}
			switch(PlayerInfo[i][pMember])
			{
			case 3:
				{
					if(armmatbi <= 0)
					{
						PlayerInfo[i][pPayCheck] = 0;
						SendClientMessage(i, COLOR_GREY, "Склад Армии LV пуст!");
					}
				}
			case 19:
				{
					if(armmatsf <= 0)
					{
						PlayerInfo[i][pPayCheck] = 0;
						SendClientMessage(i, COLOR_GREY, "Склад Армии SF пуст!");
					}
				}
			case 28:
				{
					if(armmatls <= 0)
					{
						PlayerInfo[i][pPayCheck] = 0;
						SendClientMessage(i, COLOR_GREY, "Склад Армии LS пуст!");
					}
				}
			}
			PlayerInfo[i][pExp]++;
			PlayerPlayMusic(i);
			new checks = PlayerInfo[i][pPayCheck];
			format(string, sizeof(string), "~w~PayDay");
			GameTextForPlayer(i, string, 5000, 1);
			//-------------------------- Работам -------------------
			SendClientMessage(i, COLOR_GREY, "----============= [ КЛИЕНТ БАНКА SA ] =============----");
			if(!NoNalog(i))
			{
				format(string, sizeof(string), "- Налог государству: -100 Вирт");
				SendClientMessage(i, COLOR_WHITE, string);
				PlayerInfo[i][pBank] -= 100;
				FracBank[0][fKaznals] +=1000;
				FracBank[0][fKaznalv] +=1000;
				FracBank[0][fKaznasf] +=1000;
			}
			if(PlayerInfo[i][pKrisha] !=0)
			{
				if(PlayerInfo[i][pBank] > 50)
				{
					PlayerInfo[i][pBank] -=50;
					PlayerInfo[i][pDolg] +=50;
				}
				if(PlayerInfo[i][pCash] > 50)
				{
					PlayerInfo[i][pCash] -=50;
					PlayerInfo[i][pDolg] +=50;
				}
			}
			format(string, sizeof(string), "- Счёт за телефон: - %d Вирт",CallCost[i]);
			SendClientMessage(i, COLOR_WHITE, string);
			format(string, sizeof(string), "- Зарплата %d Вирт", checks);
			SendClientMessage(i, COLOR_WHITE, string);
			PlayerInfo[i][pBank] += checks;
			format(string, sizeof(string), "- Текущий баланс: %d Вирт", PlayerInfo[i][pBank]);
			SendClientMessage(i, COLOR_WHITE, string);
			if(PlayerInfo[i][pPhousekey] != 255)
			{
				switch(HouseInfo[house][hKlass])
				{
				case 0: { SendClientMessage(i, COLOR_WHITE, "- Плата за электричество квартиры: 50 Вирт"); }
				case 1: { SendClientMessage(i, COLOR_WHITE, "- Плата за электричество квартиры: 100 Вирт"); }
				case 2: { SendClientMessage(i, COLOR_WHITE, "- Плата за электричество квартиры: 150 Вирт"); }
				case 3: { SendClientMessage(i, COLOR_WHITE, "- Плата за электричество квартиры: 200 Вирт"); }
				default: { SendClientMessage(i, COLOR_WHITE, "- Плата за электричество квартиры: 250 Вирт"); }
				}
				new bouse = PlayerInfo[i][pPbiskey];
				if(PlayerInfo[i][pPbiskey] != 255)
				{
					SendClientMessage(i, COLOR_WHITE, "- Плата за электричество бизнеса: 100 Вирт");
					if(bouse < 100)
					{
						BizzInfo[bouse][bTill] -= 100;
						BizzInfo[bouse][bTill] += BizzInfo[bouse][b2Till];
						BizzInfo[bouse][b2Till] = 0;
						if(BizzInfo[bouse][bMafia] !=0)
						{
							if(BizzInfo[bouse][bTill] > 5000)
							{
								BizzInfo[bouse][bTill] -= 1000;
								if(BizzInfo[bouse][bMafia] == 6)
								{
									MafiaBank[0][nYakuza] +=500;
								}
								if(BizzInfo[bouse][bMafia] == 14)
								{
									MafiaBank[0][nRm] +=500;
								}
								if(BizzInfo[bouse][bMafia] == 35)
								{
									MafiaBank[0][nBrigada] +=500;
								}
								if(BizzInfo[bouse][bMafia] == 5)
								{
									MafiaBank[0][nLcn] +=500;
								}
							}
						}
						if(BizzInfo[bouse][bTill] <= 0)
						{
							BizzInfo[bouse][bLocked] = 1;
							BizzInfo[bouse][bOwned] = 0;
							BizzInfo[bouse][bProducts] = 0;
							GetPlayerName(i, sendername, sizeof(sendername));
							strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 10);
							strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 7);
							SendClientMessage(i, COLOR_REDD, "- Ваш бизнес продан, за неуплату электроэнергии");
							BizzInfo[bouse][bTill] = 0;
							BizzInfo[bouse][b2Till] = 0;
							PlayerInfo[i][pPbiskey] = 255;
							format(string, sizeof(string), "Цена: %d\nБизнес продаётся",BizzInfo[bouse][bBuyPrice]);
							Update3DTextLabelText(BizzInfo[bouse][bLabel], COLOR_WHITE, string);
							OnPropUpdate();
						}
					}
					if(bouse >= 100)
					{
						if(SBizzInfo[bouse-100][sbMafia] !=0)
						{
							if(SBizzInfo[bouse-100][sbTill] > 5000)
							{
								SBizzInfo[bouse-100][sbTill] -= 1000;
								if(SBizzInfo[bouse-100][sbMafia] == 6)
								{
									MafiaBank[0][nYakuza] +=500;
								}
								if(SBizzInfo[bouse-100][sbMafia] == 14)
								{
									MafiaBank[0][nRm] +=500;
								}
								if(SBizzInfo[bouse-100][sbMafia] == 35)
								{
									MafiaBank[0][nBrigada] +=500;
								}
								if(SBizzInfo[bouse-100][sbMafia] == 5)
								{
									MafiaBank[0][nLcn] +=500;
								}
							}
						}
						SBizzInfo[bouse-100][sbTill] -= 100;
						SBizzInfo[bouse-100][sbTill] += SBizzInfo[bouse-100][s2bTill];
						SBizzInfo[bouse-100][s2bTill] = 0;
						if(SBizzInfo[bouse-100][sbTill] <= 0)
						{
							SBizzInfo[bouse-100][sbLocked] = 1;
							SBizzInfo[bouse-100][sbOwned] = 0;
							SBizzInfo[bouse-100][sbProducts] = 0;
							GetPlayerName(i, sendername, sizeof(sendername));
							strmid(SBizzInfo[bouse-100][sbOwner], "The State", 0, strlen("The State"), 10);
							SendClientMessage(i, COLOR_REDD, "- Ваша заправка продана, за неуплату электроэнергии");
							SBizzInfo[bouse-100][sbTill] = 0;
							SBizzInfo[bouse-100][s2bTill] = 0;
							PlayerInfo[i][pPbiskey] = 255;
							format(string, sizeof(string), "Цена: %d\nБизнес продаётся\n/buybiz для покупки",SBizzInfo[bouse-100][sbBuyPrice]);
							Update3DTextLabelText(SBizzInfo[bouse-100][sbLabel], COLOR_WHITE, string);
						}
					}
				}
				if(HouseInfo[house][hTakings] <= 0)
				{
					PlayerInfo[i][pCash] += HouseInfo[house][hValue];
					HouseInfo[house][hHel] = 0;
					HouseInfo[house][hLock] = 1;
					HouseInfo[house][hOwned] = 0;
					strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 10);
					SendClientMessage(i, COLOR_REDD, "- Ваш дом продан, за неуплату электроэнергии!");
					DestroyVehicle(caridhouse[i]);
					HouseInfo[house][hTakings] = 0;
                    PlayerInfo[i][pHousecash] = 0;
					PlayerInfo[i][pInt] = 0;
					PlayerInfo[i][pLocal] = 255;
					BuyHouse();
				}
			}
			SendClientMessage(i,COLOR_GREY,"----=============================================----");
		}
		if(PlayerInfo[i][punWarns] == 1)
		{
			PlayerInfo[i][punWarnstime] += 1;
			format(string, sizeof(string), "- [UNWARN] Автоматическое снятие варна через %d часов", 10 - PlayerInfo[i][punWarnstime]);
			SendClientMessage(i,COLOR_LIGHTRED, string);
		}
		if(PlayerInfo[i][punWarns] == 1 && PlayerInfo[i][punWarnstime] >=10)
		{
			PlayerInfo[i][punWarnstime] = 0;
			PlayerInfo[i][punWarns] = 0;
			PlayerInfo[i][pWarns] -=1;
			SendClientMessage(i,COLOR_LIGHTRED, "- [UNWARN] С Вас было снято одно предупреждение!");
		}
		if(PlayerInfo[i][pLevel] >= 2 && PlayerInfo[i][pExp] == 1)SendClientMessage(i, COLOR_ISPOLZUY, "Поздравляем, Ваш уровень повысился!");
		seans[i] = 0;
		robhouse[i] = 0;
		WantedPoints[i] -= 1;
		PlayerInfo[i][pPayCheck] = 0;
		PlayerInfo[i][pPayDayHad] += 1;
		PlayerInfo[i][pPayDay]++;
		BuyHouse();
	}
	DollahScoreUpdate();
	SaveBankFrac();
	SaveBankMafia();
	OnPropUpdate();
	return true;
}


---------- Post added at 14:52 ---------- Previous post was at 12:53 ----------

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