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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

Проблема со сменой скинов

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В этой теме нельзя размещать новые ответы.

Benson Miller

Умник
Итак, сделал смену скинов по кнопке, всё работает и ошибок нет, но появился баг перестали работать все входы/выходы (инт).
НО, если смену скинов поставить чуть ниже входов, то входы/выходы работают, а вот смена скина нет. (((

PHP:
if(newkeys == 8192)
  {
   if(SelectChar[playerid] == 255)
{
switch (SelectCharID[playerid])
{
case 1: //
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[1][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[2][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[3][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[4][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[5][0]; }
}
case 2: //
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[11][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[12][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[12][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[13][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[10][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[10][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[9][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[8][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[8][0]; }
}
case 3: //
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[14][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[14][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[15][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[15][0]; }
}
case 4: //
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[16][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[17][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[18][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[18][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[19][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[19][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[20][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[20][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[21][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[21][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[22][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[22][0]; }
}
case 6: // 
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 46); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 46; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 98); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 98; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 123); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 123; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 169); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 169; }
}
case 8: //
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[38][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[39][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[39][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[40][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[41][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[41][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[42][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[42][0]; }
}
case 9: //
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[43][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[44][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[45][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[45][0]; }
}
case 11: //
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[48][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[49][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[50][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[51][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[51][0]; }
}
default:
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 11); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 11; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 12); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 12; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 20); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 20; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 21); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 21; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 23); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 23; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 24); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 24; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 25); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = 25; }
else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, 26); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = 26; }
else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, 29); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = 29; }
else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, 30); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = 30; }
else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, 36); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = 36; }
else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, 41); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = 41; }
else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, 44); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = 44; }
else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, 46); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = 46; }
else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, 47); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = 47; }
else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, 48); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = 48; }
else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, 50); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = 50; }
else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, 55); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = 55; }
else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, 72); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = 72; }
else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, 76); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = 76; }
else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, 82); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = 82; }
else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, 83); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = 83; }
else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, 84); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = 84; }
else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, 98); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = 98; }
else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, 101); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = 101; }
else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, 112); SelectCharPlace[playerid] = 27; ChosenSkin[playerid] = 112; }
else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, 113); SelectCharPlace[playerid] = 28; ChosenSkin[playerid] = 113; }
else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, 117); SelectCharPlace[playerid] = 29; ChosenSkin[playerid] = 117; }
else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 30; ChosenSkin[playerid] = 118; }
else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, 120); SelectCharPlace[playerid] = 31; ChosenSkin[playerid] = 120; }
else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, 122); SelectCharPlace[playerid] = 32; ChosenSkin[playerid] = 122; }
else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, 123); SelectCharPlace[playerid] = 33; ChosenSkin[playerid] = 123; }
else if(SelectCharPlace[playerid] == 33) { SetPlayerSkin(playerid, 124); SelectCharPlace[playerid] = 34; ChosenSkin[playerid] = 124; }
else if(SelectCharPlace[playerid] == 34) { SetPlayerSkin(playerid, 125); SelectCharPlace[playerid] = 35; ChosenSkin[playerid] = 125; }
else if(SelectCharPlace[playerid] == 35) { SetPlayerSkin(playerid, 126); SelectCharPlace[playerid] = 36; ChosenSkin[playerid] = 126; }
else if(SelectCharPlace[playerid] == 36) { SetPlayerSkin(playerid, 150); SelectCharPlace[playerid] = 37; ChosenSkin[playerid] = 150; }
else if(SelectCharPlace[playerid] == 37) { SetPlayerSkin(playerid, 169); SelectCharPlace[playerid] = 38; ChosenSkin[playerid] = 169; }
else if(SelectCharPlace[playerid] == 38) { SetPlayerSkin(playerid, 170); SelectCharPlace[playerid] = 39; ChosenSkin[playerid] = 170; }
else if(SelectCharPlace[playerid] == 39) { SetPlayerSkin(playerid, 171); SelectCharPlace[playerid] = 40; ChosenSkin[playerid] = 171; }
else if(SelectCharPlace[playerid] == 40) { SetPlayerSkin(playerid, 172); SelectCharPlace[playerid] = 41; ChosenSkin[playerid] = 172; }
else if(SelectCharPlace[playerid] == 41) { SetPlayerSkin(playerid, 180); SelectCharPlace[playerid] = 42; ChosenSkin[playerid] = 180; }
else if(SelectCharPlace[playerid] == 42) { SetPlayerSkin(playerid, 181); SelectCharPlace[playerid] = 43; ChosenSkin[playerid] = 181; }
else if(SelectCharPlace[playerid] == 43) { SetPlayerSkin(playerid, 186); SelectCharPlace[playerid] = 44; ChosenSkin[playerid] = 186; }
else if(SelectCharPlace[playerid] == 44) { SetPlayerSkin(playerid, 187); SelectCharPlace[playerid] = 45; ChosenSkin[playerid] = 187; }
else if(SelectCharPlace[playerid] == 45) { SetPlayerSkin(playerid, 188); SelectCharPlace[playerid] = 46; ChosenSkin[playerid] = 188; }
else if(SelectCharPlace[playerid] == 46) { SetPlayerSkin(playerid, 189); SelectCharPlace[playerid] = 47; ChosenSkin[playerid] = 189; }
else if(SelectCharPlace[playerid] == 47) { SetPlayerSkin(playerid, 195); SelectCharPlace[playerid] = 48; ChosenSkin[playerid] = 195; }
else if(SelectCharPlace[playerid] == 48) { SetPlayerSkin(playerid, 203); SelectCharPlace[playerid] = 49; ChosenSkin[playerid] = 203; }
else if(SelectCharPlace[playerid] == 49) { SetPlayerSkin(playerid, 204); SelectCharPlace[playerid] = 50; ChosenSkin[playerid] = 204; }
else if(SelectCharPlace[playerid] == 50) { SetPlayerSkin(playerid, 223); SelectCharPlace[playerid] = 51; ChosenSkin[playerid] = 223; }
else if(SelectCharPlace[playerid] == 51) { SetPlayerSkin(playerid, 241); SelectCharPlace[playerid] = 52; ChosenSkin[playerid] = 241; }
else if(SelectCharPlace[playerid] == 52) { SetPlayerSkin(playerid, 246); SelectCharPlace[playerid] = 53; ChosenSkin[playerid] = 246; }
else if(SelectCharPlace[playerid] == 53) { SetPlayerSkin(playerid, 243); SelectCharPlace[playerid] = 54; ChosenSkin[playerid] = 243; }
else if(SelectCharPlace[playerid] == 54) { SetPlayerSkin(playerid, 256); SelectCharPlace[playerid] = 55; ChosenSkin[playerid] = 256; }
else if(SelectCharPlace[playerid] == 55) { SetPlayerSkin(playerid, 114); SelectCharPlace[playerid] = 56; ChosenSkin[playerid] = 114; }
else if(SelectCharPlace[playerid] == 56) { SetPlayerSkin(playerid, 115); SelectCharPlace[playerid] = 57; ChosenSkin[playerid] = 115; }
else if(SelectCharPlace[playerid] == 57) { SetPlayerSkin(playerid, 116); SelectCharPlace[playerid] = 58; ChosenSkin[playerid] = 116; }
else if(SelectCharPlace[playerid] == 58) { SetPlayerSkin(playerid, 111); SelectCharPlace[playerid] = 59; ChosenSkin[playerid] = 111; }
else if(SelectCharPlace[playerid] == 59) { SetPlayerSkin(playerid, 112); SelectCharPlace[playerid] = 60; ChosenSkin[playerid] = 112; }
else if(SelectCharPlace[playerid] == 60) { SetPlayerSkin(playerid, 113); SelectCharPlace[playerid] = 61; ChosenSkin[playerid] = 113; }
else if(SelectCharPlace[playerid] == 61) { SetPlayerSkin(playerid, 108); SelectCharPlace[playerid] = 62; ChosenSkin[playerid] = 108; }
else if(SelectCharPlace[playerid] == 62) { SetPlayerSkin(playerid, 109); SelectCharPlace[playerid] = 63; ChosenSkin[playerid] = 109; }
else if(SelectCharPlace[playerid] == 63) { SetPlayerSkin(playerid, 110); SelectCharPlace[playerid] = 64; ChosenSkin[playerid] = 110; }
else if(SelectCharPlace[playerid] == 64) { SetPlayerSkin(playerid, 12); SelectCharPlace[playerid] = 65; ChosenSkin[playerid] = 12; }
else if(SelectCharPlace[playerid] == 65) { SetPlayerSkin(playerid, 173); SelectCharPlace[playerid] = 66; ChosenSkin[playerid] = 173; }
else if(SelectCharPlace[playerid] == 66) { SetPlayerSkin(playerid, 174); SelectCharPlace[playerid] = 67; ChosenSkin[playerid] = 174; }
else if(SelectCharPlace[playerid] == 67) { SetPlayerSkin(playerid, 175); SelectCharPlace[playerid] = 68; ChosenSkin[playerid] = 175; }
else if(SelectCharPlace[playerid] == 68) { SetPlayerSkin(playerid, 105); SelectCharPlace[playerid] = 69; ChosenSkin[playerid] = 105; }
else if(SelectCharPlace[playerid] == 69) { SetPlayerSkin(playerid, 106); SelectCharPlace[playerid] = 70; ChosenSkin[playerid] = 106; }
else if(SelectCharPlace[playerid] == 70) { SetPlayerSkin(playerid, 107); SelectCharPlace[playerid] = 71; ChosenSkin[playerid] = 107; }
else if(SelectCharPlace[playerid] == 71) { SetPlayerSkin(playerid, 269); SelectCharPlace[playerid] = 72; ChosenSkin[playerid] = 269; }
else if(SelectCharPlace[playerid] == 72) { SetPlayerSkin(playerid, 270); SelectCharPlace[playerid] = 73; ChosenSkin[playerid] = 270; }
else if(SelectCharPlace[playerid] == 73) { SetPlayerSkin(playerid, 271); SelectCharPlace[playerid] = 74; ChosenSkin[playerid] = 271; }
else if(SelectCharPlace[playerid] == 74) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 75; ChosenSkin[playerid] = 103; }
else if(SelectCharPlace[playerid] == 75) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 76; ChosenSkin[playerid] = 102; }
else if(SelectCharPlace[playerid] == 76) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 77; ChosenSkin[playerid] = 104; }
else if(SelectCharPlace[playerid] == 77) { SetPlayerSkin(playerid, 220); SelectCharPlace[playerid] = 78; ChosenSkin[playerid] = 220; }
else if(SelectCharPlace[playerid] == 78) { SetPlayerSkin(playerid, 221); SelectCharPlace[playerid] = 79; ChosenSkin[playerid] = 221; }
else if(SelectCharPlace[playerid] == 79) { SetPlayerSkin(playerid, 222); SelectCharPlace[playerid] = 80; ChosenSkin[playerid] = 222; }
else if(SelectCharPlace[playerid] == 80) { SetPlayerSkin(playerid, 242); SelectCharPlace[playerid] = 81; ChosenSkin[playerid] = 242; }
else if(SelectCharPlace[playerid] == 81) { SetPlayerSkin(playerid, 262); SelectCharPlace[playerid] = 82; ChosenSkin[playerid] = 262; }
else if(SelectCharPlace[playerid] == 82) { SetPlayerSkin(playerid, 158); SelectCharPlace[playerid] = 83; ChosenSkin[playerid] = 158; }
else if(SelectCharPlace[playerid] == 83) { SetPlayerSkin(playerid, 159); SelectCharPlace[playerid] = 84; ChosenSkin[playerid] = 159; }
else if(SelectCharPlace[playerid] == 84) { SetPlayerSkin(playerid, 229); SelectCharPlace[playerid] = 85; ChosenSkin[playerid] = 229; }
else if(SelectCharPlace[playerid] == 85) { SetPlayerSkin(playerid, 133); SelectCharPlace[playerid] = 86; ChosenSkin[playerid] = 133; }
else if(SelectCharPlace[playerid] == 86) { SetPlayerSkin(playerid, 161); SelectCharPlace[playerid] = 87; ChosenSkin[playerid] = 161; }
else if(SelectCharPlace[playerid] == 87) { SetPlayerSkin(playerid, 202); SelectCharPlace[playerid] = 88; ChosenSkin[playerid] = 202; }
else if(SelectCharPlace[playerid] == 88) { SetPlayerSkin(playerid, 32); SelectCharPlace[playerid] = 89; ChosenSkin[playerid] = 32; }
else if(SelectCharPlace[playerid] == 89) { SetPlayerSkin(playerid, 33); SelectCharPlace[playerid] = 90; ChosenSkin[playerid] = 33; }
else if(SelectCharPlace[playerid] == 90) { SetPlayerSkin(playerid, 34); SelectCharPlace[playerid] = 91; ChosenSkin[playerid] = 34; }
else if(SelectCharPlace[playerid] == 91) { SetPlayerSkin(playerid, 291); SelectCharPlace[playerid] = 92; ChosenSkin[playerid] = 291; }
else if(SelectCharPlace[playerid] == 92) { SetPlayerSkin(playerid, 100); SelectCharPlace[playerid] = 93; ChosenSkin[playerid] = 100; }
else if(SelectCharPlace[playerid] == 93) { SetPlayerSkin(playerid, 247); SelectCharPlace[playerid] = 94; ChosenSkin[playerid] = 247; }
else if(SelectCharPlace[playerid] == 94) { SetPlayerSkin(playerid, 248); SelectCharPlace[playerid] = 95; ChosenSkin[playerid] = 248; }
else if(SelectCharPlace[playerid] == 95) { SetPlayerSkin(playerid, 254); SelectCharPlace[playerid] = 96; ChosenSkin[playerid] = 254; }
else if(SelectCharPlace[playerid] == 96) { SetPlayerSkin(playerid, 179); SelectCharPlace[playerid] = 97; ChosenSkin[playerid] = 179; }
else if(SelectCharPlace[playerid] == 97) { SetPlayerSkin(playerid, 206); SelectCharPlace[playerid] = 98; ChosenSkin[playerid] = 206; }
else if(SelectCharPlace[playerid] == 98) { SetPlayerSkin(playerid, 19); SelectCharPlace[playerid] = 99; ChosenSkin[playerid] = 19; }
else if(SelectCharPlace[playerid] == 99) { SetPlayerSkin(playerid, 22); SelectCharPlace[playerid] = 100; ChosenSkin[playerid] = 22; }
else if(SelectCharPlace[playerid] == 100) { SetPlayerSkin(playerid, 127); SelectCharPlace[playerid] = 101; ChosenSkin[playerid] = 127; }
else if(SelectCharPlace[playerid] == 101) { SetPlayerSkin(playerid, 295); SelectCharPlace[playerid] = 102; ChosenSkin[playerid] = 295; }
//}
}
}
}
return 0;
}
Входы/Выходы:
PHP:
if((newkeys & KEY_SPRINT) && !(oldkeys & KEY_SPRINT) /*&& PlInMenu[playerid]==0*/)
{
new string[MAX_STRING];
if(PlayerToPoint(2.0,playerid,2445.860351,-2120.679687,13.546875)){ // Army Roof
SetPlayerPos(playerid,2453.046142,-2125.553222,26.900043);
SetPlayerFacingAngle(playerid,0);
SetPlayerInterior(playerid,0);
return 1;
}
if(PlayerToPoint(2.0,playerid,1467.140991,-1010.232116,26.843750)){ // OFFICES
SetPlayerPos(playerid,221.474227,117.953598,1010.218750);
SetPlayerFacingAngle(playerid,0);
SetPlayerInterior(playerid,10);
return 1;
}
 
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