TaichiMatsuo
Ученик
Ввожу команду /anim, затем выбираю из списка команду нажимаю Enter и проигрывает не та анимка, а если пишу /anim 57(допустим), то все анимки проигрывают правильно. Что делать? Сори что такой текст, но я не смог нормально скопировать.
PHP:
CMD:animlist(playerid,params[])
{
if(GetPVarInt(playerid,"anti_sbiv_time") > unix) return 1;
if(GetPVarInt(playerid,"crack_tazer"))
{
ApplyAnimation(playerid,"CRACK","crckidle2",4.1,0,1,1,1,1);
SendClientMessage(playerid,COLOR_GREY,"Âû îãëóøåíû. Äåéñòâèå íå âîçìîæíî");
return 1;
}
new id;
if(sscanf(params,"i",id))
{
stringer[0] = EOS;
strcat(stringer,"1. Òàíåö 1\n2. Òàíåö 2\n3. Òàíåö 3\n4. Òàíåö 4\n5. Òàíåö 5\n6. Òàíåö 6\n7. Ìàõàòü ðóêîé\n8. Ëå÷ü íà çåìëþ\n9. Ïîõîäêà ïüÿíîãî\n10. Êóâûðêàòüñÿ\n11. Ïîïðîùàòüñÿ\n12. ×èòàòü ðýï\n13. Óêðûòüñÿ\n14. Ïîäëîæèòü áîìáó\n15. Íàäåòü ìàñêó\n16. Âûòÿíóòü ðóêó ïåðåä ñîáîé\n17. Ñëîæèòü ðóêè âìåñòå\n18. Ñúåë ÷òî-òî íå òî...\n19. Ïåðåêóñèòü\n20. Øë¸ïíóòü êîìó-òî ïî çàäíèöå\n21. Ïðåäëîæèòü íàðêîòèêè\n22. Ýôôåêò ýëåêòðîøîêåðà\n23. Ìóæñêîå êóðåíèå\n");
strcat(stringer,"24. Æåíñêîå êóðåíèå\n25. Ïðèñåñòü\n26. Âîñòî÷íîå åäèíîáîðñòâî\n27. Âûïèòü íàïèòîê\n28. Òàíåö íà îäíîé íîãå\n29. Ïîçà âðàòàðÿ\n30. Facepalm\n31. Ýëåìåíò âîñòî÷íîãî òàíöà\n32. Ïîçâàòü êîãî-òî\n33. Ðóêè ââåðõ!\n34. Ñïàòü íà áîêó\n35. Ñïàòü íà ñïèíå\n36. Ñìîòðåòü ïî ñòîðîíàì\n37. Îáëîêîòèòüñÿ íà áîê\n38. Òîëêíóòü áîêîì\n39. Ðàçäóìüå\n40. Ëå÷ü, îïåðåâøèñü íà ëàäîíü\n41. Ñåñòü íà ñòóë\n42. Ñèäåòü óñòàâøèì çà êîìïüþòåðîì\n43. Ñèäåòü çà ñòîëîì\n44. Ñèäåòü è ïå÷àòàòü\n45. Âçÿòü ÷òî-òî è ðàññìîòðåòü\n46. Ñåñòü, çàêèíóâ íîãó íà íîãó\n47. Îòêàçàòüñÿ îò ÷åãî-ëèáî\n48. Ïîöåëóé 1\n49. Ïîöåëóé 2\n50. Ïîöåëóé 3\n51. Ðàçìàõèâàòü ðóêàìè íà ìåñòå\n52. Èñêóñòâåííîå äûõàíèå53. Ïîù¸÷èíû äëÿ ëåæà÷åãî\n54. Ïîäãëÿäûâàòü ÷åðåç ÷òî-òî\n");
strcat(stringer,"55. Äâèæåíèå òîðåîäîðà\n56. Ñåñòü íà ñòóë (2)\n57. Ñåñòü íà ñòóë (3)\n58. Ñìîòðåòü íàâåðõ\n59. Óêàçàòü ðóêîé íàâåðõ\n60. Áûòü â ñòðàõå\n61. Ïðèçûâàòü ê ÷åìó-ëèáî\n62. Ñõîäèòü ïî-ìàëåíüêîìó\n63. Ãàíãñòåðñêèé æåñò\n64. Ãîëîñîâàòü íà îñòàíîâêå\n65. Óäàð íîãîé\n66. Ñòó÷àòüñÿ â äâåðü\n67. Óñòðîèòü áóíò\n68. Ïðèòàíöîâûâàòü\n69. Ëå÷ü íà çåìëþ (2)\n70. Ïëîõîå ñàìî÷óâñòâèå\n71. Ïðèâåòñòâèå 1\n72. Ïðèâåòñòâèå 2\n73. Ïðèâåòñòâèå 3\n74. Ïðèâåòñòâèå 4");
ShowPlayerDialog(playerid,123,DIALOG_STYLE_LIST, "Ñïèñîê àíèìàöèé", stringer, "Âûáðàòü", "Îòìåíà");
}
switch(id)
{
case 0:
{
stringer[0] = EOS;
strcat(stringer,"1. Òàíåö 1\n2. Òàíåö 2\n3. Òàíåö 3\n4. Òàíåö 4\n5. Òàíåö 5\n6. Òàíåö 6\n7. Ìàõàòü ðóêîé\n8. Ëå÷ü íà çåìëþ\n9. Ïîõîäêà ïüÿíîãî\n10. Êóâûðêàòüñÿ\n11. Ïîïðîùàòüñÿ\n12. ×èòàòü ðýï\n13. Óêðûòüñÿ\n14. Ïîäëîæèòü áîìáó\n15. Íàäåòü ìàñêó\n16. Âûòÿíóòü ðóêó ïåðåä ñîáîé\n17. Ñëîæèòü ðóêè âìåñòå\n18. Ñúåë ÷òî-òî íå òî...\n19. Ïåðåêóñèòü\n20. Øë¸ïíóòü êîìó-òî ïî çàäíèöå\n21. Ïðåäëîæèòü íàðêîòèêè\n22. Ýôôåêò ýëåêòðîøîêåðà\n23. Ìóæñêîå êóðåíèå\n");
strcat(stringer,"24. Æåíñêîå êóðåíèå\n25. Ïðèñåñòü\n26. Âîñòî÷íîå åäèíîáîðñòâî\n27. Âûïèòü íàïèòîê\n28. Òàíåö íà îäíîé íîãå\n29. Ïîçà âðàòàðÿ\n30. Facepalm\n31. Ýëåìåíò âîñòî÷íîãî òàíöà\n32. Ïîçâàòü êîãî-òî\n33. Ðóêè ââåðõ!\n34. Ñïàòü íà áîêó\n35. Ñïàòü íà ñïèíå\n36. Ñìîòðåòü ïî ñòîðîíàì\n37. Îáëîêîòèòüñÿ íà áîê\n38. Òîëêíóòü áîêîì\n39. Ðàçäóìüå\n40. Ëå÷ü, îïåðåâøèñü íà ëàäîíü\n41. Ñåñòü íà ñòóë\n42. Ñèäåòü óñòàâøèì çà êîìïüþòåðîì\n43. Ñèäåòü çà ñòîëîì\n44. Ñèäåòü è ïå÷àòàòü\n45. Âçÿòü ÷òî-òî è ðàññìîòðåòü\n46. Ñåñòü, çàêèíóâ íîãó íà íîãó\n47. Îòêàçàòüñÿ îò ÷åãî-ëèáî\n48. Ïîöåëóé 1\n49. Ïîöåëóé 2\n50. Ïîöåëóé 3\n51. Ðàçìàõèâàòü ðóêàìè íà ìåñòå\n52. Èñêóñòâåííîå äûõàíèå53. Ïîù¸÷èíû äëÿ ëåæà÷åãî\n54. Ïîäãëÿäûâàòü ÷åðåç ÷òî-òî\n");
strcat(stringer,"55. Äâèæåíèå òîðåîäîðà\n56. Ñåñòü íà ñòóë (2)\n57. Ñåñòü íà ñòóë (3)\n58. Ñìîòðåòü íàâåðõ\n59. Óêàçàòü ðóêîé íàâåðõ\n60. Áûòü â ñòðàõå\n61. Ïðèçûâàòü ê ÷åìó-ëèáî\n62. Ñõîäèòü ïî-ìàëåíüêîìó\n63. Ãàíãñòåðñêèé æåñò\n64. Ãîëîñîâàòü íà îñòàíîâêå\n65. Óäàð íîãîé\n66. Ñòó÷àòüñÿ â äâåðü\n67. Óñòðîèòü áóíò\n68. Ïðèòàíöîâûâàòü\n69. Ëå÷ü íà çåìëþ (2)\n70. Ïëîõîå ñàìî÷óâñòâèå\n71. Ïðèâåòñòâèå 1\n72. Ïðèâåòñòâèå 2\n73. Ïðèâåòñòâèå 3\n74. Ïðèâåòñòâèå 4");
ShowPlayerDialog(playerid,123,DIALOG_STYLE_LIST, "Ñïèñîê àíèìàöèé", stringer, "Âûáðàòü", "Îòìåíà");
return 1;
}
case 1: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE1);
case 2: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE2);
case 3: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE3);
case 4: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE4);
case 5: ApplyAnimation(playerid, !"DANCING", !"DAN_Left_A" ,4.1,1,0,0,0,0,0);
case 6: ApplyAnimation(playerid, !"DANCING", !"dnce_M_a" ,4.1,1,0,0,0,0,0);
case 7: ApplyAnimation(playerid, !"ON_LOOKERS", !"wave_loop" ,4.1,1,0,0,0,0,0);
case 8: ApplyAnimation(playerid, !"BEACH", !"bather" ,4.1,1,0,0,0,0,0);
case 9: ApplyAnimation(playerid, !"ped", !"WALK_drunk" ,4.1,1,1,1,0,0,0);
case 10: ApplyAnimation(playerid, !"ped", !"Crouch_Roll_L" , 4.1,1,1,1,0,0,0);
case 11: ApplyAnimation(playerid, !"ped", !"endchat_03" ,4.1,1,0,0,0,0,0);
case 12: ApplyAnimation(playerid, !"benchpress", !"gym_bp_celebrate" ,4.1,1,0,0,0,0,0);
case 13: ApplyAnimation(playerid, !"ped", !"cower" ,4.1,1,0,0,0,0,0);
case 14: ApplyAnimation(playerid, !"BOMBER", !"BOM_Plant" ,4.1,0,0,0,0,0,0);
case 15: ApplyAnimation(playerid, !"SHOP", !"ROB_Shifty" ,4.1,0,0,0,0,0,0);
case 16: ApplyAnimation(playerid, !"SHOP", !"ROB_Loop_Threat" ,4.1,1,0,0,0,0,0);
case 17: ApplyAnimation(playerid, !"COP_AMBIENT", !"Coplook_loop" ,4.1,1,0,0,0,0,0);
case 18: ApplyAnimation(playerid, !"FOOD", !"EAT_Vomit_P" ,4.1,0,0,0,0,0,0);
case 19: ApplyAnimation(playerid, !"FOOD", !"EAT_Burger" ,4.1,0,0,0,0,0,0);
case 20: ApplyAnimation(playerid, !"SWEET", !"sweet_ass_slap" ,4.1,0,0,0,0,0,0);
case 21: ApplyAnimation(playerid, !"DEALER", !"DEALER_DEAL" ,4.1,0,0,0,0,0,0);
case 22: ApplyAnimation(playerid, !"CRACK", !"crckdeth2" ,4.1,1,0,0,0,0,0);
case 23: ApplyAnimation(playerid, !"LOWRIDER", !"M_smklean_loop" ,4.1,1,0,0,0,0,0);
case 24: ApplyAnimation(playerid, !"LOWRIDER", !"F_smklean_loop" ,4.1,1,0,0,0,0,0);
case 25: ApplyAnimation(playerid, !"BEACH", !"ParkSit_M_loop" ,4.1,1,0,0,0,0,0);
case 26: ApplyAnimation(playerid, !"PARK", !"Tai_Chi_Loop" ,4.1,1,0,0,0,0,0);
case 27: ApplyAnimation(playerid, !"BAR", !"dnk_stndF_loop" ,4.1,1,0,0,0,0,0);
case 28: ApplyAnimation(playerid, !"DANCING", !"DAN_Right_A" ,4.1,1,0,0,0,0,0);
case 29: ApplyAnimation(playerid, !"BSKTBALL", !"BBALL_def_loop" ,4.1,1,0,0,0,0,0);
case 30: ApplyAnimation(playerid, !"MISC", !"plyr_shkhead" ,4.1,0,0,0,0,0,0);
case 31: ApplyAnimation(playerid, !"BSKTBALL", !"BBALL_idle" ,4.1,0,0,0,0,0,0);
case 32: ApplyAnimation(playerid, !"CAMERA", !"camstnd_cmon" ,4.1,1,0,0,0,0,0);
case 33: ApplyAnimation(playerid, !"SHOP", !"SHP_Rob_HandsUP" ,4.1,1,0,0,0,0,0);
case 34: ApplyAnimation(playerid, !"CRACK", !"crckidle2" ,4.1,1,0,0,0,0,0);
case 35: ApplyAnimation(playerid, !"CRACK", !"crckidle4" ,4.1,1,0,0,0,0,0);
case 36: ApplyAnimation(playerid, !"DEALER", !"DEALER_IDLE" ,4.1,1,0,0,0,0,0);
case 37: ApplyAnimation(playerid, !"GANGS", !"leanIDLE" ,4.1,1,0,0,0,0,0);
case 38: ApplyAnimation(playerid, !"GANGS", !"shake_carSH" ,4.1,0,0,0,0,0,0);
case 39: ApplyAnimation(playerid, !"GANGS", !"smkcig_prtl" ,4.1,0,0,0,0,0,0);
case 40: ApplyAnimation(playerid, !"BEACH", !"ParkSit_W_loop" ,4.1,1,0,0,0,0,0);
case 41: ApplyAnimation(playerid, !"INT_HOUSE", !"LOU_Loop" ,4.1,1,0,0,0,0,0);
case 42: ApplyAnimation(playerid, !"INT_OFFICE", !"OFF_Sit_Bored_Loop" ,4.1,1,0,0,0,0,0);
case 43: ApplyAnimation(playerid, !"INT_OFFICE", !"OFF_Sit_Idle_Loop" ,4.1,1,0,0,0,0,0);
case 44: ApplyAnimation(playerid, !"INT_OFFICE", !"OFF_Sit_Type_Loop" ,4.1,1,0,0,0,0,0);
case 45: ApplyAnimation(playerid, !"INT_SHOP", !"shop_shelf" ,4.1,1,0,0,0,0,0);
case 46: ApplyAnimation(playerid, !"JST_BUISNESS", !"girl_02" ,4.1,1,0,0,0,0,0);
case 47: ApplyAnimation(playerid, !"KISSING", !"GF_StreetArgue_02" ,4.1,0,0,0,0,0,0);
case 48: ApplyAnimation(playerid, !"KISSING", !"Grlfrd_Kiss_01" ,4.1,0,0,0,0,0,0);
case 49: ApplyAnimation(playerid, !"KISSING", !"Grlfrd_Kiss_02" ,4.1,0,0,0,0,0,0);
case 50: ApplyAnimation(playerid, !"KISSING", !"Grlfrd_Kiss_03" ,4.1,0,0,0,0,0,0);
case 51: ApplyAnimation(playerid, !"LOWRIDER", !"RAP_B_Loop" ,4.1,1,0,0,0,0,0);
case 52: ApplyAnimation(playerid, !"MEDIC", !"CPR" ,4.1,1,0,0,0,0,0);
case 53: ApplyAnimation(playerid, !"MISC", !"bitchslap" ,4.1,1,0,0,0,0,0);
case 54: ApplyAnimation(playerid, !"MISC", !"bng_wndw" ,4.1,1,0,0,0,0,0);
case 55: ApplyAnimation(playerid, !"MISC", !"KAT_Throw_K" ,4.1,0,0,0,0,0,0);
case 56: ApplyAnimation(playerid, !"MISC", !"SEAT_LR" ,4.1,1,0,0,0,0,0);
case 57: ApplyAnimation(playerid, !"ped", !"SEAT_idle" ,4.1,1,0,0,0,0,0);
case 58: ApplyAnimation(playerid, !"ON_LOOKERS", !"lkup_loop" ,4.1,1,0,0,0,0,0);
case 59: ApplyAnimation(playerid, !"ON_LOOKERS", !"Pointup_loop" ,4.1,1,0,0,0,0,0);
case 60: ApplyAnimation(playerid, !"ON_LOOKERS", !"panic_loop" ,4.1,1,0,0,0,0,0);
case 61: ApplyAnimation(playerid, !"ON_LOOKERS", !"shout_02" ,4.1,1,0,0,0,0,0);
case 62: ApplyAnimation(playerid, !"PAULNMAC", !"Piss_loop" ,4.1,1,0,0,0,0,0);
case 63: ApplyAnimation(playerid, !"GHANDS", !"gsign1LH" ,4.1,1,0,0,0,0,0);
case 64: ApplyAnimation(playerid, !"ped", !"IDLE_taxi" ,4.1,1,0,0,0,0,0);
case 65: ApplyAnimation(playerid, !"POLICE", !"Door_Kick" ,4.1,0,0,0,0,0,0);
case 66: ApplyAnimation(playerid, !"POLICE", !"CopTraf_Stop" ,4.1,1,0,0,0,0,0);
case 67: ApplyAnimation(playerid, !"RIOT", !"RIOT_ANGRY_B" ,4.1,1,0,0,0,0,0);
case 68: ApplyAnimation(playerid, !"LOWRIDER", !"RAP_C_Loop" ,4.1,1,0,0,0,0,0);
case 69: ApplyAnimation(playerid, !"SWAT", !"gnstwall_injurd" ,4.1,1,0,0,0,0,0);
case 70: ApplyAnimation(playerid, !"SWEET", !"Sweet_injuredloop" ,4.1,1,0,0,0,0,0);
case 71: ApplyAnimation(playerid, !"RIOT", !"RIOT_ANGRY" ,4.1,1,0,0,0,0,0);
case 72: ApplyAnimation(playerid, !"GHANDS", !"gsign2" ,4.1,1,0,0,0,0,0);
case 73: ApplyAnimation(playerid, !"GHANDS", !"gsign4" ,4.1,1,0,0,0,0,0);
case 74: ApplyAnimation(playerid, !"GHANDS", !"gsign5" ,4.1,1,0,0,0,0,0);
}
SetPVarInt(playerid,"Animation", 2);
TextDrawShowForPlayer(playerid, AnimDraw);
return 1;
}
