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- 24 Июл 2011
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вообщем,команда /knockout служит у меня для того,чтобы связать,тоесть если он не в /knockout то его нельзя связать Вопрос в том,что если ты его кнокоут то даже через 30минут он будет в кнокоут!Надо чтобы 10секунд он был в кнокоут.Кто поможет поставить таймер дам +++++++++++++
Вот команда
Вот команда
PHP:
if(strcmp(cmd, "/knockout", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Ñíà÷àëà íóæíî çàëîãèíèòüñÿ.");
return 1;
}
if(PlayerInfo[playerid][pLevel] < 2)
{
SendClientMessage(playerid, COLOR_GREY, " Òåáå íóæíî áûòü 2 óðîâíÿ, ÷òîáû èñïîëüçîâàòü ýòó êîìàíäó.");
return 1;
}
if(KnockedDown[playerid] == 1 || PlayerCuffed[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " Òåáÿ ïîáèëè, òû íå ìîæåøü ñäåëàòü ýòî.");
return 1;
}
if(PlayerBoxing[playerid] != 0)
{
SendClientMessage(playerid, COLOR_GREY, " Íåëüçÿ èñïîëüçîâàòü ýòó êîìàíäó âî âðåìÿ äðàêè.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, " Ïîäñêàçêà: /knockout [ID]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(1.0, playerid, giveplayerid))
{
if(KnockedDown[giveplayerid] != 1 || PlayerCuffed[giveplayerid] > 0)
{
if(giveplayerid == playerid)
{
SendClientMessage(playerid, COLOR_GREY, " Òû íå ìîæåøü óäàðèòü ñàìîãî ñåáÿ.");
return 1;
}
if(PlayerInfo[giveplayerid][pSex] == 2)
{
SendClientMessage(playerid, COLOR_GREY, " Íåëüçÿ áèòü äåâóøåê");
return 1;
}
if(IsPlayerInAnyVehicle(giveplayerid))
{
return 1;
}
new giveplayername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayername, sizeof(giveplayername));
new rands = random(2)+1;
format(string, sizeof(string), "* %s ñîáèðàåòüñÿ óäàðèòü %s è âûðóáèòü", sendername, giveplayername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,0,0);
ApplyAnimation(playerid,"FIGHT_C","FightC_3",4.1,0,1,1,1,1);
if(rands == 1)
{
TogglePlayerControllable(giveplayerid, 0);
ApplyAnimation(giveplayerid, "PED", "KO_shot_face", 4.1, 0, 1, 1, 1, 1);
SetTimerEx("ClearKnock", 10000, false, "i", giveplayerid);
ApplyAnimation(playerid,"FIGHT_C","FightC_3",4.1,0,1,1,1,1);
KnockedDown[giveplayerid] = 1;
format(string, sizeof(string), "* %s ñáèë ñ íîã %s, óäàðîì ïî ãîëîâå.", sendername, giveplayername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,0,0);
}
else
{
format(string, sizeof(string), "* %s óâîðà÷èâàåòüñÿ îò óäàðà %s .", giveplayername, sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,0,0);
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Ýòîò ÷åëîâåê óæå â íîêàóòå.");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " ×åëîâåê íå ðÿäîì ñ òîáîé.");
}
}
}
}
printf("Èñïîëüçâàëàñü êîìàíäà %s",cmd);
return 1;
}