KУCAKA
Умник
Всем привет пользователи Pawno-Info и специально для вас я сделал вот такой вот пост ДПС для РП серверов.
Авто данной работы: КУСАКА
Обектов в моде: 56
Время работы: 64 минуты.
Авто данной работы: КУСАКА
Обектов в моде: 56
Время работы: 64 минуты.
Пожалусто поставте +
Вторая версия работы: http://pawno-info.ru/showthread.php?t=246546
PHP:
CreateObject(1215,64.0000000,-1520.9000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,45.5000000,-1518.7000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,59.4000000,-1520.3000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,54.8000000,-1519.8000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,50.2000000,-1519.1000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,70.8000000,-1521.2000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,75.4000000,-1521.8000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,34.2000000,-1516.8000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,38.4000000,-1517.3000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1215,71.5000000,-1547.4000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateObject(1215,67.9000000,-1531.7000000,4.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateObject(1215,60.2000000,-1545.6000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
CreateObject(1215,55.6000000,-1545.0000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
CreateObject(1215,51.0000000,-1544.5000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
CreateObject(1215,46.4000000,-1543.9000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
CreateObject(1215,41.7000000,-1543.3000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
CreateObject(1215,34.5000000,-1542.9000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
CreateObject(1215,30.4000000,-1542.3000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
CreateObject(967,66.4000000,-1533.9000000,4.1000000,1.0000000,0.0000000,358.2500000); //object(bar_gatebox01) (2)
CreateObject(966,52.0000000,-1534.0000000,4.1000000,0.0000000,0.0000000,83.2500000); //object(bar_gatebar01) (1)
CreateObject(1215,35.1000000,-1525.8000000,5.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
CreateObject(1215,51.6000000,-1534.1000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
CreateObject(970,46.0000000,-1527.7000000,4.9000000,0.0000000,0.0000000,349.5000000); //object(fencesmallb) (1)
CreateObject(968,52.0000000,-1534.1000000,5.1000000,0.0000000,0.0000000,82.2500000); //object(barrierturn) (1)
CreateObject(1215,52.2998100,-1534.2002000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
CreateObject(1215,59.8000000,-1535.2000000,4.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
CreateObject(970,67.9000000,-1534.0000000,4.7000000,0.0000000,0.0000000,88.9990000); //object(fencesmallb) (3)
CreateObject(1215,63.4000000,-1535.8000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
CreateObject(1215,67.2001900,-1546.9004000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (25)
CreateObject(970,65.6000000,-1536.1000000,4.7000000,0.0000000,0.0000000,351.7490000); //object(fencesmallb) (4)
CreateObject(1215,67.7998100,-1536.2998000,4.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
CreateObject(970,65.7000000,-1531.3000000,4.7000000,0.0000000,0.0000000,349.9990000); //object(fencesmallb) (5)
CreateObject(1215,63.5000000,-1531.0000000,4.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (27)
CreateObject(970,34.8000000,-1528.8000000,5.0000000,0.0000000,0.0000000,88.9950000); //object(fencesmallb) (6)
CreateObject(1215,55.4003900,-1534.5996000,4.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (28)
CreateObject(1215,35.0000000,-1531.9004000,5.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (29)
CreateObject(970,45.3000000,-1533.3000000,4.9000000,0.0000000,0.0000000,351.7490000); //object(fencesmallb) (7)
CreateObject(1215,39.4000000,-1532.5000000,5.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (30)
CreateObject(970,37.3000000,-1526.1000000,5.0000000,0.0000000,0.0000000,350.7490000); //object(fencesmallb) (8)
CreateObject(1215,43.8000000,-1527.4000000,4.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (31)
CreateObject(1215,48.2000000,-1528.2000000,4.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (32)
CreateObject(970,57.5996100,-1534.9004000,4.8000000,0.0000000,0.0000000,351.7490000); //object(fencesmallb) (9)
CreateObject(1215,60.2000000,-1530.3000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (34)
CreateObject(1215,55.9000000,-1529.6000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (35)
CreateObject(970,58.0996100,-1529.9004000,4.8000000,0.0000000,0.0000000,350.4970000); //object(fencesmallb) (10)
CreateObject(1215,43.2002000,-1532.9004000,4.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (36)
CreateObject(1215,47.5000000,-1533.6000000,4.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (37)
CreateObject(966,52.7000000,-1529.1000000,4.0000000,0.0000000,0.0000000,261.2490000); //object(bar_gatebar01) (2)
CreateObject(968,52.7000000,-1529.1000000,5.3000000,0.0000000,0.0000000,82.2490000); //object(barrierturn) (2)
CreateObject(1215,52.3000000,-1529.0000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (38)
CreateObject(1215,53.1000000,-1529.2000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (39)
CreateObject(967,51.0000000,-1542.5000000,4.2000000,1.0000000,0.0000000,170.0000000); //object(bar_gatebox01) (3)
CreateObject(967,36.3000000,-1529.0000000,4.4000000,1.0000000,0.0000000,179.9970000); //object(bar_gatebox01) (4)
CreateObject(970,37.2002000,-1532.2998000,5.0000000,0.0000000,0.0000000,351.7490000); //object(fencesmallb) (11)
CreateObject(1215,39.4000000,-1526.6000000,5.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
CreateObject(967,53.7998100,-1521.2998000,4.1000000,1.0000000,0.0000000,351.4970000); //object(bar_gatebox01) (6)
Последнее редактирование:
