Ji1mon41k
Ученик
Как добавить сюда допустим мэрию, чтобы они тоже могли продавать нарко?
PHP:
if(strcmp(cmd, "/selldrugs", true) == 0)
{
if (IsAGang(playerid))
{
for(new i =0;i<130;i++)
{
if(PlayerToKvadrat(playerid,GZInfo[i][gCoords][0], GZInfo[i][gCoords][1],GZInfo[i][gCoords][2],GZInfo[i][gCoords][3]))
{
if(PlayerInfo[playerid][pMember] != GZInfo[i][gFrakVlad]) return SendClientMessage(playerid, COLOR_GREY, "Âû íå íà ñâîåé òåððèòîðèè!");
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE,"{F74848}» Ââåäèòå{FFFFFF}: /selldrugs [id] [×èñëî] [Öåíà]");
new playa,money,needed;
playa = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return true;
needed = strval(tmp);
if(needed < 1 || needed > 100) return SendClientMessage(playerid, COLOR_GREY, "Âåñ íå ìîæåò áûòü ìåíüøå 1 è áîëüøå 100!");
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return true;
money = strval(tmp);
if(money < 1 || money > 10000) return SendClientMessage(playerid, COLOR_GREY, "Öåíà íå ìîæåò áûòü ìåíüøå $1 èëè áîëüøå $10000!");
if(needed > PlayerInfo[playerid][pDrugs]) return SendClientMessage(playerid, COLOR_GREY, "Ó âàñ íåòó ñòîëüêî íàðêîòèêîâ!");
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, playa))
{
if(playa == playerid) return SendClientMessage(playerid, COLOR_GREY, "Âû íå ìîæåòå ïðîäàòü ñåáå íàðêîòèêè!");
GetPlayerName(playa, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Âû ïðåäëîæèëè %s êóïèòü %d ãðàìì íàðêîòû çà $%d", giveplayer, needed, money);
SendClientMessage(playerid, 0x6495EDFF, string);
format(string, sizeof(string), "%s ïðåäëàãàåò âàì êóïèòü %d ãðàì íàðêîòû çà $%d (( /use drugs äëÿ ïîêóïêè ))", sendername, needed, money);
SendClientMessage(playa, 0x6495EDFF, string);
DrugOffer[playa] = playerid;
DrugPrice[playa] = money;
DrugGram[playa] = needed;
}
else SendClientMessage(playerid, COLOR_GREY, "Èãðîê äàëåêî îò âàñ!");
}
}
else SendClientMessage(playerid, COLOR_GREY, "Èãðîê íå íàéäåí!");
}
}
}
return true;
}
