VAMPIRE_01
Дебютант
Помогите мне с командой /cuff, хочу добавить анимацию,уже много переделал и ничего не получаеться. Я хотел бы сделать так что бы когда игрок был в наручниках, его руки были с сзади
Заранее спасибо =))))
HTML:
if(strcmp(cmd, "/cuff", true) == 0)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "Ââåäèòå: /cuff [id]");
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(IsACop(giveplayerid)) return SendClientMessage(playerid, COLOR_GREY, "Âû íå ìîæåòå íàäåòü íàðó÷íèêè íà çàêîííèêà");
if(PlayerCuffed[giveplayerid] > 0) return SendClientMessage(playerid, COLOR_GREY, "Èãðîê óæå â íàðó÷íèêàõ");
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Âû íå ìîæåòå íàäåòü íàðó÷íèêè íà ñàìîãî ñåáÿ"); return true; }
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s íàäåë âàì íàðó÷íèêè", sendername);
SendClientMessage(giveplayerid, 0x6495EDFF, string);
format(string, sizeof(string), "~r~cuffed");
GameTextForPlayer(giveplayerid, string, 5000, 3);
format(string, sizeof(string), "Âû íàäåëè íàðó÷íèêè íà %s", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
format(string, sizeof(string), "%s íàäåë íàðó÷íèêè", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
TogglePlayerControllable(giveplayerid, 0);
PlayerCuffed[giveplayerid] = 2;
PlayerCuffedTime[giveplayerid] = 3600;
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
}
}
else return SendClientMessage(playerid, COLOR_GREY, "Ðÿäîì ñ âàìè íèêîãî íåò");
}
}
else return SendClientMessage(playerid, COLOR_GREY, "Èãðîê íå íàéäåí");
}
else return SendClientMessage(playerid, COLOR_GREY, "Âû íåóïîëíîìî÷åíû èñïîëüçîâàòü äàííóþ êîìàíäó");
return true;
}
if(strcmp(cmd, "/uncuff", true) == 0)
{
if(IsACop(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))return SendClientMessage(playerid, COLOR_WHITE, "Ââåäèòå: /uncuff [id]");
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Âû íå ìîæåòå ñíÿòü íàðó÷íèêè ñ ñàìîãî ñåáÿ"); return true; }
if(PlayerCuffed[giveplayerid])
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Ñ Âàñ ñíÿë íàðó÷íèêè %s", sendername);
SendClientMessage(giveplayerid, 0x6495EDFF, string);
format(string, sizeof(string), "Âû ñíÿëè íàðó÷íèêè ñ %s", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
format(string, sizeof(string), "~g~uncuffed");
GameTextForPlayer(giveplayerid, string, 5000, 3);
}
else return SendClientMessage(playerid, COLOR_GREY, "Ýòîò èãðîê íå â íàðó÷íèêàõ");
}
else return SendClientMessage(playerid, COLOR_GREY, "Ðÿäîì ñ âàìè íèêîãî íåò");
}
}
else return SendClientMessage(playerid, COLOR_GREY, "Èãðîê íå íàéäåí");
}
else return SendClientMessage(playerid, COLOR_GREY, "Âû íåóïîëíîìî÷åíû èñïîëüçîâàòü äàííóþ êîìàíäó");
return true;
}
