nissan222
Дебютант
на сервере у меня стоит система левлов командой /buylevel и срезает много денег, хочу чтоб левл шол так
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например: 5/5 респектов =следующая зп станет (с 1-вого на 2-рой левл) автоматически, не прописывая /buylevel и не сдерая денег! прошу очень помоч ! вот строчки
вот /BuyLevel
---------- Post added at 21:02 ---------- Previous post was at 19:15 ----------
за ответ даю 100 рублей
---------- Post added at 21:26 ---------- Previous post was at 21:02 ----------
UPUP Поднимаю!
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например: 5/5 респектов =следующая зп станет (с 1-вого на 2-рой левл) автоматически, не прописывая /buylevel и не сдерая денег! прошу очень помоч ! вот строчки
HTML:
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new house = GetRentHouseID(i);
if(house != 0)
{
rent = House[house][hRent];
}
if(rent > PlayerInfo[i][pAccount])
{
if(!strcmp(House[house][hNick1],Name(i),false,24)) format(House[house][hNick1],24,"Nones");
else if(!strcmp(House[house][hNick2],Name(i),false,24)) format(House[house][hNick2],24,"Nones");
else if(!strcmp(House[house][hNick3],Name(i),false,24)) format(House[house][hNick3],24,"Nones");
else if(!strcmp(House[house][hNick4],Name(i),false,24)) format(House[house][hNick4],24,"Nones");
else if(!strcmp(House[house][hNick5],Name(i),false,24)) format(House[house][hNick5],24,"Nones");
SendClientMessage(i,-1,"Âàñ âûñåëèëè çà íå óïëàòó àðåíäû");
SaveHouse(house);
}
else
{
PlayerInfo[i][pAccount] -= rent;
House[house][hBank] += rent;
SaveHouse(house);
}
new tmpintrate;
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 3;
PlayerInfo[i][pPayCheck] += bonus;
}
new checks = PlayerInfo[i][pPayCheck];
new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
ConsumingMoney[i] = 1;
GiveMoney(i, checks);
if(PlayerInfo[i][pAccount] > 1000)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
if(PlayerInfo[i][pDonateRank] > 2)
{
PlayerInfo[i][pExp]++;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
Kazna += Tax;
format(string, sizeof(string), "Çàðïëàòà: $%d Íàëîã: -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_GRAD1, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(string, sizeof(string), "** Ýëëåêòðîýíåðãèÿ: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), "** Ñòàðûé áàëàíñ: $%d", account);
SendClientMessage(i, COLOR_GRAD1, string);
format(string, sizeof(string), "** Íàêîïëåíèÿ $%d (5.3%d ïðîö.)", interest,tmpintrate);
SendClientMessage(i, COLOR_GRAD3, string);
format(string, sizeof(string), "** Íîâûé áàëàíñ: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "** Ïðîöåíò: -$%d", rent);
SendClientMessage(i, COLOR_GRAD5, string);
SendClientMessage(i, COLOR_GREEN, "_____________________________________");
format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
}
}
return 1;
}
HTML:
if (strcmp(cmd, "/buylevel", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (gPlayerLogged[playerid] != 0)
{
{
new nxtlevel = PlayerInfo[playerid][pLevel]+1;
new costlevel = nxtlevel*levelcost;//10k for testing purposes
new expamount = nxtlevel*levelexp;
new infostring[256];
if(GetPlayerMoney(playerid) < costlevel)
{
format(infostring, 256, "Ó òåáÿ ìàëî áàáëà äëÿ ïîêóïêè ëåâåëa ($%d) !",costlevel);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
return 1;
}
else if (PlayerInfo[playerid][pExp] < expamount)
{
format(infostring, 256, "Äëÿ ñëåäóùåãî óðîâíÿ íàäî %d ðåñïåêòîâ, ó âàñ ðåñïåêòîâ [%d] !",expamount,PlayerInfo[playerid][pExp]);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
return 1;
}
else
{
format(string, sizeof(string), "~g~ìOB‘† ‡B‡~n~~w~£OˆƒPOB‡•” C ‡B‡O– %d", nxtlevel);//ïðî ëâë ÷¸ òî
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerPlayMusic(playerid);
GiveMoney(playerid, (-costlevel));
PlayerInfo[playerid][pLevel]++;
if(PlayerInfo[playerid][pDonateRank] > 0)
{
PlayerInfo[playerid][pExp] -= expamount;
new total = PlayerInfo[playerid][pExp];
if(total > 0)
{
PlayerInfo[playerid][pExp] = total;
}
else
{
PlayerInfo[playerid][pExp] = 0;
}
}
else
{
PlayerInfo[playerid][pExp] = 0;
}
PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+2;
GameTextForPlayer(playerid, string, 5000, 1);
format(infostring, 256, "Âû êóïèëè ëâë %d çà ($%d) Ñìîòðè /upgrade", nxtlevel, costlevel);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
format(infostring, 256, "Âàø Upgrade %d áûë ïîâûøåí ",PlayerInfo[playerid][gPupgrade]);
SendClientMessage(playerid, COLOR_GRAD2, infostring);
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Âû íå çàëîãåíèíû !");
}
}
return 1;
}
---------- Post added at 21:02 ---------- Previous post was at 19:15 ----------
за ответ даю 100 рублей
---------- Post added at 21:26 ---------- Previous post was at 21:02 ----------
UPUP Поднимаю!
