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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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помогите сделать команду для фракций.

Статус
В этой теме нельзя размещать новые ответы.

continue

Специалист
хочу, что бы в одном коде /uninvite Министр своего подразделение МВД в данном случий мог уволнять своих подчененых тоесть ЛВПД, СФПД, ЛСПД, ФБР!
мой код /uninvite:
PHP:
 else if(strcmp(cmd, "/uninvite", true) == 0)
	{
			new para1;
            new Leader;
            new Member;
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "Введите: /uninvite [id]");
			para1 = ReturnUser(tmp);
			Leader = PlayerInfo[playerid][pLeader];
            Member = PlayerInfo[para1][pMember];
			Delgun(para1);
			ResetPlayerWeapons(para1);
			if (PlayerInfo[playerid][pLeader] >= 1)
			{
			    if(IsPlayerConnected(para1))
			    {
			        if (Leader == Member)
			        {
			            if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 		if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
      					 		if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
      					 	//	if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return  SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);
							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
					    }
					}
					else
			        {
				    SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                    }
        }
   }
	else if (PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19 && PlayerInfo[playerid][pRank] >= 15)
   				{
			        if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return  SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        	if (PlayerInfo[para1][pMember] > 0)
					        	{
              			 		if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                       			 if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);
							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                     }
				}//not connected
				else if (PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21 && PlayerInfo[playerid][pRank] >= 14)
   				{
           if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return  SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              					 if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        		if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);
   							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                     }
				}
else if (PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10 && PlayerInfo[playerid][pRank] >= 14)
   				{
           if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);

							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                     }
				}//not connecte//not connecte
else if (PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] >= 14)
   				{
                      if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);

							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                     }
				}
else if (PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 && PlayerInfo[playerid][pRank] >= 7)
   				{
                     if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);

							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                     }
				}
else if (PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5 && PlayerInfo[playerid][pRank] >= 7)
   				{
                      if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);
							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                     }
				}
				else if (PlayerInfo[playerid][pLeader] == 23 || PlayerInfo[playerid][pMember] == 23 && PlayerInfo[playerid][pRank] >= 12)
   				{
                      if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);
							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
								SetPlayerSkin(playerid, 79);
							    SpawnPlayer(para1);
						    }
                     }
				}
				else if (PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 24 && PlayerInfo[playerid][pRank] >= 10)
   				{
                      if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);
							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SetPlayerSkin(playerid, 79);
							    SpawnPlayer(para1);
						    }
                     }
				}
else if (PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6 && PlayerInfo[playerid][pRank] >= 7)
   				{
                     if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);
							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                     }
				}
				else if (PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pMember] == 14 && PlayerInfo[playerid][pRank] >= 7)
   				{
                     if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);

							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                     }
				}////not connecte
else if (PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 13 && PlayerInfo[playerid][pRank] >= 15)
   				{
                    if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                      	 if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);

							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                    }
				}
				else if (PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pRank] >= 9)
   				{
                     if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 		if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                      	 		if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);

							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                    }
				}
				else if (PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7 && PlayerInfo[playerid][pRank] >= 5)
   				{
                     if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);

							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                     }
				}
else if (PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 13 && PlayerInfo[playerid][pRank] >= 10)
   				{
                     if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                      	 if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);

							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                    }
				}
else if (PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15 && PlayerInfo[playerid][pRank] >= 9)
   				{
                    if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                      	 if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);

							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                    }
				}
else if (PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17 && PlayerInfo[playerid][pRank] >= 9)
   				{
                     if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                      	if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
							    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);

							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                    }
				}
else if (PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18 && PlayerInfo[playerid][pRank] >= 9)
   				{
                    if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
   					if(para1 != INVALID_PLAYER_ID)
			            {
					        if (PlayerInfo[para1][pMember] > 0)
					        {
              			 if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                      	 if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
     						    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    //printf(" %s выкинул %s.", sendername, giveplayer);
							    format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							    SendClientMessage(para1, 0x6495EDFF, string);
							    format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
								SendClientMessage(playerid, 0x6495EDFF, string);
							    PlayerInfo[para1][pMember] = 0;
							    PlayerInfo[para1][pRank] = 0;
								PlayerInfo[para1][pLeader] = 0;
							    PlayerInfo[para1][pJob] = 0;
							    SetPlayerArmourAC(para1,0);
							    SpawnPlayer(para1);
						    }
                    }
                    OnPlayerUpdateRL(playerid);
		}
		return 1;
	}
 
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