Androns
Ученик
Помогите!Дело в том что когда игрок употре***ет наркотики находясь на сервере зависимость прибавляется!После перезахода она равна 0!В БД Enum есть!Вот команда!
PHP:
else if(strcmp(cmd, "/usedrugs", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strcharsplit(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, " Введите: /usedrugs [количество]");
new Float:health;
new ammount = strval(tmp);
tmp = strcharsplit(cmdtext, idx);
if(PlayerInfo[playerid][pDrugtime] > 0) return SendClientMessage(playerid,COLOR_GRAD1,"{FF0000}x {AFAFAF}Нельзя слишком часто употре***ть наркотик!");
if(PlayerInfo[playerid][pNarcoZavisimost] <= 3000) { if(ammount > 3 || ammount < 1) return SendClientMessage(playerid, COLOR_GRAD1, "Нельзя меньше 1 грамма и больше 3 грамм!"); }
else if(PlayerInfo[playerid][pNarcoZavisimost] > 3000 && PlayerInfo[playerid][pNarcoZavisimost] <= 5000) { if(ammount > 12 || ammount < 1) return SendClientMessage(playerid, COLOR_GRAD1, "Нельзя меньше 1 грамма и больше 12 грамм!"); }
else if(PlayerInfo[playerid][pNarcoZavisimost] > 5000) { if(ammount > 15 || ammount < 1) return SendClientMessage(playerid, COLOR_GRAD1, "Нельзя меньше 1 грамма и больше 15 грамм!"); }
if(PlayerInfo[playerid][pDrugs] <= 0) return SendClientMessage(playerid, COLOR_GRAD1, "{FF0000}x {AFAFAF}Недостаточно наркотиков");
PlayerInfo[playerid][pDrugtime] = 10;
if(PlayerInfo[playerid][pDrugs] >= ammount)
{
if(PlayerInfo[playerid][pNarcoZavisimost] <= 4000) { SetPlayerWeather(playerid, -68); SetPlayerTime(playerid,17,0); PlayerStoned[playerid] = 0; }
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { PlayerStoned[playerid] += 1; if(PlayerCuffed[playerid] == 0) { ApplyAnimation(playerid,"SMOKING","M_smk_drag",4.1,0,0,0,0,0,1); } }
if(ammount == 1) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 10.0); }
if(ammount == 2) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 20.0); }
if(ammount == 3) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 30.0); }
if(ammount == 4) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 40.0); }
if(ammount == 5) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 50.0); }
if(ammount == 6) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 60.0); }
if(ammount == 7) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 70.0); }
if(ammount == 8) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 80.0); }
if(ammount == 9) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 90.0); }
if(ammount == 10) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 100.0); }
if(ammount == 11) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 110.0); }
if(ammount == 12) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 120.0); }
if(ammount == 13) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 130.0); }
if(ammount == 14) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 140.0); }
if(ammount == 15) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, health + 150.0); }
if(PlayerInfo[playerid][pNarcoZavisimost] < 2000) { if(PlayerHealth[playerid] >= 120) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, 120.0); } }
if(PlayerInfo[playerid][pNarcoZavisimost] >= 2000 && PlayerInfo[playerid][pNarcoZavisimost] <= 2999) { if(PlayerHealth[playerid] >= 130) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, 130.0); } }
if(PlayerInfo[playerid][pNarcoZavisimost] >= 3000 && PlayerInfo[playerid][pNarcoZavisimost] <= 3999) { if(PlayerHealth[playerid] >= 140) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, 140.0); } }
if(PlayerInfo[playerid][pNarcoZavisimost] >= 4000 && PlayerInfo[playerid][pNarcoZavisimost] <= 4999) { if(PlayerHealth[playerid] >= 150) { GetPlayerHealth(playerid, health); SetPlayerHealthAC(playerid, 150.0); } }
if(PlayerInfo[playerid][pNarcoZavisimost] >= 5000) { if(PlayerHealth[playerid] >= 160) { PlayerHealth[playerid] = 160; SetPlayerHealthAC(playerid, 160.0); } }
PlayerInfo[playerid][pDrugs] -= ammount;
PlayerInfo[playerid][pNarcoZavisimost] += ammount*2;
usegrugss[playerid] = 1;
SendMes(playerid,COLOR_WHITE,"(( Здоровье пополнено до: %0.0f ))", PlayerHealth[playerid]);
format(stringer, sizeof(stringer), "%s употребил(а) наркотик", PlayerInfo[playerid][pNames]);
ProxDetector(10.0, playerid, stringer, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
narkotimer = SetTimerEx( "NarkoTimer", 10000 , false, "i", playerid);
tmphourtimer = SetTimerEx( "TmphourTimer", 10000 , false, "i", playerid);
if(startnarko[playerid] == 1)
{
startnarko[playerid] = 0;
if(PlayerCuffed[playerid] == 0) { ApplyAnimation(playerid,"SMOKING","M_smk_drag",4.1,0,0,0,0,0,1); }
send[playerid] = 0;
}
}
}
return true;
}
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