Доступ к архиву

Переход в группу "Пользователь"

300.00
Одноразовый платёж
Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

Покупка дает возможность:
Быть полноправным участником форума
Нормальное копирование кода
Создавать темы
Скачивать файлы
Доступ к архиву Pawno-Info

Помогите с командой /rob

Статус
В этой теме нельзя размещать новые ответы.

_Andreu_

Начинающий
Пользователь
Регистрация
10 Янв 2013
Сообщения
48
Лучшие ответы
0
Репутация
0
PHP:
if (strcmp(cmdtext, "/rob", true)==0)//1
	{
	new member = PlayerInfo[playerid][pMember];
        new leader = PlayerInfo[playerid][pLeader];
		if (member == 1 || member == 2 || member == 3 || member == 4 || member == 8 || member == 9 || member == 17 || member == 20 || member == 10 || leader == 1 || leader == 2 || leader == 3 || leader == 8 || leader == 9 || leader == 17 || leader == 20 || leader == 10 || leader == 4)
	 	{
	 	SendClientMessage(playerid, COLOR_WHITE, "{FF0000}[Ошибка]{FFFFFF} Вы не можете грабить банк");
		return 1;
	    }
		if(PlayerToPoint(12.0,playerid,2312.6895,-8.7009,26.7422))
		{
			if(PlayerInfo[playerid][pRobbed] == 0)
 			{
			 	if(PlayerInfo[playerid][pLevel] >= 1 && PlayerInfo[playerid][pLevel] <= 3)//3
			 	{
					new rand = random (9999);
					if(PlayerInfo[playerid][pWanted] == 0)
					{
						PlayerInfo[playerid][pWanted] += 6;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					if(PlayerInfo[playerid][pWanted] == 1)
					{
						PlayerInfo[playerid][pWanted] += 5;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					if(PlayerInfo[playerid][pWanted] == 2)
					{
						PlayerInfo[playerid][pWanted] += 4;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					if(PlayerInfo[playerid][pWanted] == 3)
					{
						PlayerInfo[playerid][pWanted] += 3;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 4)
					{
						PlayerInfo[playerid][pWanted] += 2;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 5)
					{
						PlayerInfo[playerid][pWanted] += 1;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					GiveMoney(playerid, rand);
					GetPlayerName(playerid, playername, sizeof(playername));
					format(string, sizeof(string), "Вы ограбили банк и вынесли %d$ , теперь Вы в розыске!", rand);
					PlayerInfo[playerid][pWanted] == 6;
					SendClientMessage(playerid, COLOR_YELLOW, string);
					PlayerInfo[playerid][pRobbed] = 10800;
					format(string, sizeof(string), "Внимание - %s[%d] ограбил(а) банк | Сумма  %d$!", playername, playerid, rand);
					SendRadioMessage(1, COLOR_YELLOW, string);
					SendRadioMessage(2, COLOR_YELLOW, string);
					SendRadioMessage(3, COLOR_YELLOW, string);
					SendRadioMessage(20, COLOR_YELLOW, string);
					return 1;
				}
				else if(PlayerInfo[playerid][pLevel] >= 4 && PlayerInfo[playerid][pLevel] <= 7)//3
 				{
					new rand = random (31517);
					if(PlayerInfo[playerid][pWanted] == 0)
					{
						PlayerInfo[playerid][pWanted] += 6;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					if(PlayerInfo[playerid][pWanted] == 1)
					{
						PlayerInfo[playerid][pWanted] += 5;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					if(PlayerInfo[playerid][pWanted] == 2)
					{
						PlayerInfo[playerid][pWanted] += 4;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					if(PlayerInfo[playerid][pWanted] == 3)
					{
						PlayerInfo[playerid][pWanted] += 3;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 4)
					{
						PlayerInfo[playerid][pWanted] += 2;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 5)
					{
						PlayerInfo[playerid][pWanted] += 1;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					GiveMoney(playerid, rand);
					GetPlayerName(playerid, playername, sizeof(playername));
					format(string, sizeof(string), "Вы ограбили банк и вынесли %d$ , теперь Вы в розыске!", rand);
					PlayerInfo[playerid][pWanted] == 6;
					SendClientMessage(playerid, COLOR_YELLOW, string);
					PlayerInfo[playerid][pRobbed] = 10800;
					format(string, sizeof(string), "Внимание - %s[%d] ограбил(а) банк | Сумма  %d$!", playername, playerid, rand);
					SendRadioMessage(1, COLOR_YELLOW, string);
					SendRadioMessage(2, COLOR_YELLOW, string);
					SendRadioMessage(3, COLOR_YELLOW, string);
					SendRadioMessage(20, COLOR_YELLOW, string);
					return 1;
				}
				else if(PlayerInfo[playerid][pLevel] >= 8 && PlayerInfo[playerid][pLevel] <= 12)//3
		 		{
					new rand = random (92517);
					if(PlayerInfo[playerid][pWanted] == 0)
					{
						PlayerInfo[playerid][pWanted] += 6;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					if(PlayerInfo[playerid][pWanted] == 1)
					{
						PlayerInfo[playerid][pWanted] += 5;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					if(PlayerInfo[playerid][pWanted] == 2)
					{
						PlayerInfo[playerid][pWanted] += 4;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					if(PlayerInfo[playerid][pWanted] == 3)
					{
						PlayerInfo[playerid][pWanted] += 3;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 4)
					{
						PlayerInfo[playerid][pWanted] += 2;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 5)
					{
						PlayerInfo[playerid][pWanted] += 1;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
			        GiveMoney(playerid, rand);
			        GetPlayerName(playerid, playername, sizeof(playername));
					format(string, sizeof(string), "Вы ограбили банк и вынесли %d$ , теперь Вы в розыске!", rand);
					PlayerInfo[playerid][pWanted] == 6;
					SendClientMessage(playerid, COLOR_YELLOW, string);
					PlayerInfo[playerid][pRobbed] = 10800;
					format(string, sizeof(string), "Внимание - %s[%d] ограбил(а) банк | Сумма  %d$!", playername, playerid, rand);
					SendRadioMessage(1, COLOR_YELLOW, string);
					SendRadioMessage(2, COLOR_YELLOW, string);
					SendRadioMessage(3, COLOR_YELLOW, string);
					SendRadioMessage(20, COLOR_YELLOW, string);
					return 1;
				}
				else if(PlayerInfo[playerid][pLevel] >= 13 && PlayerInfo[playerid][pLevel] <= 14)//3
 				{
					new rand = random (160241);
					if(PlayerInfo[playerid][pWanted] == 0)
					{
						PlayerInfo[playerid][pWanted] += 6;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					if(PlayerInfo[playerid][pWanted] == 1)
					{
						PlayerInfo[playerid][pWanted] += 5;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					if(PlayerInfo[playerid][pWanted] == 2)
					{
						PlayerInfo[playerid][pWanted] += 4;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					if(PlayerInfo[playerid][pWanted] == 3)
					{
						PlayerInfo[playerid][pWanted] += 3;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 4)
					{
						PlayerInfo[playerid][pWanted] += 2;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 5)
					{
						PlayerInfo[playerid][pWanted] += 1;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
				    GiveMoney(playerid, rand);
				    GetPlayerName(playerid, playername, sizeof(playername));
					format(string, sizeof(string), "Вы ограбили банк и вынесли %d$ , теперь Вы в розыске!", rand);
					PlayerInfo[playerid][pWanted] == 6;
					SendClientMessage(playerid, COLOR_YELLOW, string);
					PlayerInfo[playerid][pRobbed] = 10800;
					format(string, sizeof(string), "Внимание - %s[%d] ограбил(а) банк | Сумма  %d$!", playername, playerid, rand);
				    SendRadioMessage(1, COLOR_YELLOW, string);
					SendRadioMessage(2, COLOR_YELLOW, string);
					SendRadioMessage(3, COLOR_YELLOW, string);
					SendRadioMessage(20, COLOR_YELLOW, string);
					return 1;
				}
				else if(PlayerInfo[playerid][pLevel] >= 15 && PlayerInfo[playerid][pLevel] <= 20)//3
			 	{
					new rand = random (400264);
					if(PlayerInfo[playerid][pWanted] == 0)
					{
						PlayerInfo[playerid][pWanted] += 6;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 1)
					{
						PlayerInfo[playerid][pWanted] += 5;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 2)
					{
						PlayerInfo[playerid][pWanted] += 4;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 3)
					{
						PlayerInfo[playerid][pWanted] += 3;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 4)
					{
						PlayerInfo[playerid][pWanted] += 2;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 5)
					{
						PlayerInfo[playerid][pWanted] += 1;
						SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

		 			}
			        GiveMoney(playerid, rand);
			        GetPlayerName(playerid, playername, sizeof(playername));
					format(string, sizeof(string), "Вы ограбили банк и вынесли %d$ , теперь Вы в розыске!", rand);
					PlayerInfo[playerid][pWanted] == 6;
					SendClientMessage(playerid, COLOR_YELLOW, string);
					PlayerInfo[playerid][pRobbed] = 10800;
					format(string, sizeof(string), "Внимание - %s[%d] ограбил(а) банк | Сумма  %d$!", playername, playerid, rand);
					SendRadioMessage(1, COLOR_YELLOW, string);
					SendRadioMessage(2, COLOR_YELLOW, string);
					SendRadioMessage(3, COLOR_YELLOW, string);
					SendRadioMessage(20, COLOR_YELLOW, string);
					return 1;
				}
				else if(PlayerInfo[playerid][pLevel] >= 21)//3
			 	{
					new rand = random (500000);
					if(PlayerInfo[playerid][pWanted] == 3)
					{
					PlayerInfo[playerid][pWanted] += 3;
					SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 4)
					{
					PlayerInfo[playerid][pWanted] += 2;
					SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
					else if(PlayerInfo[playerid][pWanted] == 5)
					{
					PlayerInfo[playerid][pWanted] += 1;
					SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

					}
			    	GiveMoney(playerid, rand);
			    	GetPlayerName(playerid, playername, sizeof(playername));
					format(string, sizeof(string), "Вы ограбили банк и вынесли %d$ , теперь Вы в розыске!", rand);
					PlayerInfo[playerid][pWanted] == 6;
					SendClientMessage(playerid, COLOR_YELLOW, string);
					PlayerInfo[playerid][pRobbed] = 10800;
					format(string, sizeof(string), "Внимание - %s[%d] ограбил(а) банк | Сумма  %d$!", playername, playerid, rand);
					SendRadioMessage(1, COLOR_YELLOW, string);
					SendRadioMessage(2, COLOR_YELLOW, string);
					SendRadioMessage(3, COLOR_YELLOW, string);
					SendRadioMessage(20, COLOR_YELLOW, string);
					return 1;
				}
			}
			else if(PlayerInfo[playerid][pRobbed] >= 1)
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Вы уже грабили банк недавно");
				return 1;
			}
		}
		else
	 	{
	 		SendClientMessage(playerid, COLOR_GRAD2, "Вы не в банке!");
	 	}
		return 1;
	}
Помогите сделать чтобы когда грабишь банк, то давалось автоматически 6 Звезд.
Заранее спасибо)
 
Статус
В этой теме нельзя размещать новые ответы.
Сверху Снизу