Bren
Умник
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PHP:
else
{
}
PHP:
if(dialogid == 7422)//Êëàññ Ëþäåé 74276
if(response)
{
switch(listitem)
{
case 0://Ïðîñòîé -
{
if(PlayerInfo[playerid][pLevel] >= 1) return SendClientMessage(playerid, COLOR_WHITE, "Âàø LEVEL ñëèøêîì ìàë äëÿ èñïîëüçîâàíèÿ äàííîé ôóíêöèè.");
SetPlayerSkin(playerid,144);
SetPlayerHealth(playerid,30.0);
GivePlayerWeapon(playerid, 6, 1);
SetPlayerArmour(playerid,0.0);
SendClientMessage(playerid, COLOR_RED, "{FFA500}Âû óñïåøíî ñìåíèëè êëàñc íà {00FF00}Ïðîñòîãî ×åëîâåêà.");
}
case 1://Ñòàëüíîé ìóæèê
{
if(PlayerInfo[playerid][pLevel] >= 10) return SendClientMessage(playerid, COLOR_WHITE, "Âàø LEVEL ñëèøêîì ìàë äëÿ èñïîëüçîâàíèÿ äàííîé ôóíêöèè.");
if(GetPVarInt(playerid,"Class_HUMAN")>GetTickCount())return SendClientMessage(playerid,COLOR_RED,"[Îøèáêà]: >> Ìåíÿòü êëàññ ìîæíî 1 ðàç â 6 ìèíóò.");
SetPVarInt(playerid,"Class_HUMAN",GetTickCount()+300000);
SetPlayerSkin(playerid,183);
SetPlayerHealth(playerid,50.0);
SetPlayerArmour(playerid,0.0);
GivePlayerWeapon(playerid, 5, 1);
SendClientMessage(playerid, COLOR_RED, "{FFA500}Âû óñïåøíî ñìåíèëè êëàñc íà {00FF00}Ñòàëüíîãî ìóæèêà.");
}
case 2://Ïðîâèäåö
{
if(PlayerInfo[playerid][pLevel] >= 20) return SendClientMessage(playerid, COLOR_WHITE, "Âàø LEVEL ñëèøêîì ìàë äëÿ èñïîëüçîâàíèÿ äàííîé ôóíêöèè.");
SetPlayerSkin(playerid,206);
SetPVarInt(playerid,"Class_HUMAN",GetTickCount()+300000);
SetPlayerHealth(playerid,56.0);
SetPlayerArmour(playerid,0.0);
GivePlayerWeapon(playerid, 43, 1);
SendClientMessage(playerid, COLOR_RED, "{FFA500}Âû óñïåøíî ñìåíèëè êëàñc íà {00FF00}Ïðîâèäöà.");
}
case 3://Êîëëåêöèîíåð
{
if(PlayerInfo[playerid][pLevel] >= 25) return SendClientMessage(playerid, COLOR_WHITE, "Âàø LEVEL ñëèøêîì ìàë äëÿ èñïîëüçîâàíèÿ äàííîé ôóíêöèè.");
SetPlayerSkin(playerid,268);
SetPVarInt(playerid,"Class_HUMAN",GetTickCount()+300000);
SetPlayerHealth(playerid,60.0);
SetPlayerArmour(playerid,0.0);
GivePlayerWeapon(playerid, 0, 0);
GivePlayerWeapon(playerid, 9, 1);
GivePlayerWeapon(playerid, 23, 10);
GivePlayerWeapon(playerid, 30, 30);
GivePlayerWeapon(playerid, 36, 1);
GivePlayerWeapon(playerid, 41, 10);
SendClientMessage(playerid, COLOR_RED, "{FFA500}Âû óñïåøíî ñìåíèëè êëàñc íà {00FF00}Êîëëåêöèîíåðà.");
}
case 4://Âîð
{
if(PlayerInfo[playerid][pLevel] >= 30) return SendClientMessage(playerid, COLOR_WHITE, "Âàø LEVEL ñëèøêîì ìàë äëÿ èñïîëüçîâàíèÿ äàííîé ôóíêöèè.");
SetPlayerSkin(playerid,217);
SetPVarInt(playerid,"Class_HUMAN",GetTickCount()+300000);
SetPlayerHealth(playerid,70.0);
SetPlayerArmour(playerid,0.0);
GivePlayerWeapon(playerid, 4, 1);
switch(random(5))
{
case 0: GivePlayerWeapon(playerid, 22, 10);
case 1: GivePlayerWeapon(playerid, 24, 7);
case 2: GivePlayerWeapon(playerid, 30, 30);
case 3: GivePlayerWeapon(playerid, 30, 6);
case 4: GivePlayerWeapon(playerid, 24, 1);
}
SendClientMessage(playerid, COLOR_RED, "{FFA500}Âû óñïåøíî ñìåíèëè êëàñc íà {00FF00}Âîðà.");
}
}
}
