Вован_Ze
Умник
Делал диалог на /invite,вроде все нормально,но вот как приглашаешь игрока ему вылазит диалоговое окно с приглашением и он уже стоит в скине той банды/фракции хотя не нажимал согласиться,нажимаешь "нет" все равно он уже принят.
Вот команда без диалога.Подскажите что да куда!не дружу с диалогами!
помогите вставить сюда диалог!
Вот команда без диалога.Подскажите что да куда!не дружу с диалогами!
помогите вставить сюда диалог!
PHP:
if(strcmp(cmd, "/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "*Используйте: /invite [ид игрока]");
return 1;
}
new para1;
new ftext[25];
para1 = ReturnUser(tmp);
if (PlayerInfo[playerid][pLeader] >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)
{
if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "L.S.P.D"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); }
else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "F.B.I"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); }
else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 3; gTeam[para1] = 3; ftext = "Армия"; ChosenSkin[para1] = 179; SetPlayerSkin(para1, 179); }
else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 4; gTeam[para1] = 4; ftext = "МинЗдрав"; ChosenSkin[para1] = 71; SetPlayerSkin(para1, 71); }
else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 290; SetPlayerSkin(para1, 290); }
else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Yakuza"; ChosenSkin[para1] = 121; SetPlayerSkin(para1, 121); }
else if(PlayerInfo[playerid][pLeader] == 7) { PlayerInfo[para1][pTeam] = 7; gTeam[para1] = 7; ftext = "Мэрия"; ChosenSkin[para1] = 17; SetPlayerSkin(para1, 17); }
else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 8; gTeam[para1] = 8; ftext = "Агенство Киллеров"; ChosenSkin[para1] = 33; SetPlayerSkin(para1, 33); }
else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 9; gTeam[para1] = 9; ftext = "Репортеры"; ChosenSkin[para1] = 177; SetPlayerSkin(para1, 177); }
else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 10; ftext = "Таксисты"; ChosenSkin[para1] = 142; SetPlayerSkin(para1, 142); }
else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 11; gTeam[para1] = 11; ftext = "Лицензеры"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Байкеры"; ChosenSkin[para1] = 247; SetPlayerSkin(para1, 247); }
else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 13; gTeam[para1] = 13; ftext = "Русская мафия"; ChosenSkin[para1] = 112; SetPlayerSkin(para1, 112); }
else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 14; gTeam[para1] = 14; ftext = "Grove"; ChosenSkin[para1] = 105; SetPlayerSkin(para1, 105); }
else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "Coronos"; ChosenSkin[para1] = 114; SetPlayerSkin(para1, 114); }
else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 16; gTeam[para1] = 16; ftext = "Ballas"; ChosenSkin[para1] = 103; SetPlayerSkin(para1, 103); }
else if(PlayerInfo[playerid][pLeader] == 17) { PlayerInfo[para1][pTeam] = 17; gTeam[para1] = 17; ftext = "Rifa"; ChosenSkin[para1] = 175; SetPlayerSkin(para1, 175); }
else if(PlayerInfo[playerid][pLeader] == 18) { PlayerInfo[para1][pTeam] = 18; gTeam[para1] = 18; ftext = "Vagos"; ChosenSkin[para1] = 108; SetPlayerSkin(para1, 108); }
else if(PlayerInfo[playerid][pLeader] == 19) { PlayerInfo[para1][pTeam] = 19; gTeam[para1] = 19; ftext = "Стритрейсеры"; ChosenSkin[para1] = 7; SetPlayerSkin(para1, 7); }
else if(PlayerInfo[playerid][pLeader] == 20) { PlayerInfo[para1][pTeam] = 20; gTeam[para1] = 20; ftext = "Колхоз"; ChosenSkin[para1] = 162; SetPlayerSkin(para1, 162); }
else if(PlayerInfo[playerid][pLeader] == 21) { PlayerInfo[para1][pTeam] = 21; gTeam[para1] = 21; ftext = "'OOO' Дизайн"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); }
else if(PlayerInfo[playerid][pLeader] == 22) { PlayerInfo[para1][pTeam] = 22; gTeam[para1] = 22; ftext = "Triada"; ChosenSkin[para1] = 117; SetPlayerSkin(para1, 117); }
else if(PlayerInfo[playerid][pLeader] == 23) { PlayerInfo[para1][pTeam] = 23; gTeam[para1] = 23; ftext = "SWAT"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); }
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
PlayerInfo[para1][pRank] = 1;
PlayerInfo[para1][pVig] = 0;
// CheckConnectedPlayer(para1);
PlayerInfo[para1][pZvan] = 1;
printf(".:[RP][RUS]:.: %s пригласил %s присоединиться к %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), "* Вы согласились вступить в %s, куда вас пригласил лидер %s", ftext, sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Вы отослали приглашение игроку %s вступить в %s.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SendClientMessage(para1, COLOR_LIGHTBLUE, "* Вы уволены с работы");
PlayerInfo[para1][pModel] = ChosenSkin[para1];
PlayerInfo[para1][pChar] = ChosenSkin[para1];
PlayerInfo[para1][pJob] = 0;
PlayerInfo[para1][pContractTime] = 0;
MedicBill[playerid] = 0;
SelectCharPlace[playerid] = 1;
SelectCharID[playerid] = PlayerInfo[para1][pMember];
gTeam[playerid] = PlayerInfo[playerid][pTeam];
SelectChar[playerid] = 255;
// CheckConnectedPlayer(para1);
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
SaveAccounts();
SaveKilom();
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* Этот игрок находится в настоящее время в розыске/меняет команду/или член семьи.");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "* Вы не уполномочены использовать эту команду (Лидерам только!)");
}
}
return 1;
}
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