WodkaGT
Новичок
Кто поможет докопаться до истины, тому подарю +. Почему при вводе команды /rentcar ничего не происходит, хотя иды вроде совпадают...
Вот необходимая инфа, чтобы избежать лишних вопросов.
Я могу ош****ься, но в файлах bizz.cfg и sbizz.cfg исчисление бизнессов происходит с нуля, или с еденицы?
PHP:
if(strcmp(cmd, "/rentcar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new newcar = GetPlayerVehicleID(playerid);
if(IsARentableCar(newcar))
{
new hirefee = HireCost(GetPlayerVehicleID(playerid));
if(GetPlayerVehicleID(playerid) >= 145 && GetPlayerVehicleID(playerid) <= 152)// Grotti Autos
{
if(SBizzInfo[0][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if(PlayerInfo[playerid][pPbiskey] == 100)
{
GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3);
TogglePlayerControllable(playerid, 1);
return 1;
}
if (GetPlayerMoney(playerid) < SBizzInfo[0][sbEntranceCost])
{
SendClientMessage(playerid, COLOR_GRAD2, "У Вас нет столько денег!");
return 1;
}
ServerGivePlayerMoney(playerid,-SBizzInfo[0][sbEntranceCost]);
SBizzInfo[0][sbTill] += SBizzInfo[0][sbEntranceCost];
ExtortionSBiz(0, SBizzInfo[0][sbEntranceCost]);
SBizzInfo[0][sbProducts]--;
}
if(GetPlayerVehicleID(playerid) >= 394 && GetPlayerVehicleID(playerid) <= 401)// Wang Cars
{
if(SBizzInfo[1][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if(PlayerInfo[playerid][pPbiskey] == 101)
{
GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3);
TogglePlayerControllable(playerid, 1);
return 1;
}
if (GetPlayerMoney(playerid) < SBizzInfo[1][sbEntranceCost])
{
SendClientMessage(playerid, COLOR_GRAD2, "У Вас нет столько денег!");
return 1;
}
ServerGivePlayerMoney(playerid,-SBizzInfo[1][sbEntranceCost]);
SBizzInfo[1][sbTill] += SBizzInfo[1][sbEntranceCost];
ExtortionSBiz(1, SBizzInfo[1][sbEntranceCost]);
SBizzInfo[1][sbProducts]--;
}
if(GetPlayerVehicleID(playerid) >= 159 && GetPlayerVehicleID(playerid) <= 166)// Used Cars
{
if(SBizzInfo[12][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if(PlayerInfo[playerid][pPbiskey] == 112)
{
GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3);
TogglePlayerControllable(playerid, 1);
return 1;
}
if (GetPlayerMoney(playerid) < SBizzInfo[12][sbEntranceCost])
{
SendClientMessage(playerid, COLOR_GRAD2, "У Вас нет столько денег!");
return 1;
}
ServerGivePlayerMoney(playerid,-SBizzInfo[12][sbEntranceCost]);
SBizzInfo[12][sbTill] += SBizzInfo[12][sbEntranceCost];
ExtortionSBiz(12, SBizzInfo[12][sbEntranceCost]);
SBizzInfo[12][sbProducts]--;
}
if(GetPlayerVehicleID(playerid) >= 593 && GetPlayerVehicleID(playerid) <= 600)// Otto's Autos
{
if(SBizzInfo[13][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if(PlayerInfo[playerid][pPbiskey] == 113)
{
GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3);
TogglePlayerControllable(playerid, 1);
return 1;
}
if (GetPlayerMoney(playerid) < SBizzInfo[13][sbEntranceCost])
{
SendClientMessage(playerid, COLOR_GRAD2, "У Вас нет столько денег!");
return 1;
}
ServerGivePlayerMoney(playerid,-SBizzInfo[13][sbEntranceCost]);
SBizzInfo[13][sbTill] += SBizzInfo[13][sbEntranceCost];
ExtortionSBiz(13, SBizzInfo[13][sbEntranceCost]);
SBizzInfo[13][sbProducts]--;
}
if(HireCar[playerid] != 299)
{
gCarLock[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
}
HireCar[playerid] = GetPlayerVehicleID(playerid);
OnPropUpdate();
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~We hope you enjoy ~n~the use of this car~n~To lock or unlock your car~n~type ~g~/lock~n~~w~please drive safely",hirefee);
TogglePlayerControllable(playerid, 1);
GameTextForPlayer(playerid, string, 5000, 3);
}
}
return 1;
}
PHP:
Grotti Autos [BizKey = 100] [BizID = 0] [CarID >= 145 && <= 152]
Used Cars [BizKey = 112] [BizID = 12] [CarID >= 159 && <= 166]
Wang Cars [BizKey = 101] [BizID = 1] [CarID >= 394 && <= 401]
Otto's Autos [BizKey = 113] [BizID = 13] [CarID >= 593 && <= 600]
Последнее редактирование модератором:
