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ПОМОГИТЕ ПОЖАЛУЙСТА! Ошибка!

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Liubko

Дебютант
Прошу помощи. Ошибка в паблике OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
Код ошибки:
C:\Users\HP\Desktop\new life\gamemodes\Movie.pwn(448) : error 014: invalid statement; not in switchC:\Users\HP\Desktop\new life\gamemodes\Movie.pwn(448) : warning 215: expression has no effect
C:\Users\HP\Desktop\new life\gamemodes\Movie.pwn(448) : error 001: expected token: ";", but found ":"
C:\Users\HP\Desktop\new life\gamemodes\Movie.pwn(448) : error 029: invalid expression, assumed zero
C:\Users\HP\Desktop\new life\gamemodes\Movie.pwn(448) : fatal error 107: too many error messages on one line


Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase




4 Errors.
О_оО_оО_оРаньше я вместо case использовал if(listitem == 0). Попробовал case и вот такая хрень.
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){
    tune = GetPlayerVehicleID(playerid);
	case 1:
	{
	    if(response)
	    {
	        switch(listitem)
	        {
	            case 0:
	            {
	                GivePlayerWeapon(playerid,2,1);
	            }
	            case 1:
	            {
	                GivePlayerWeapon(playerid,3,1);
	            }
	            case 2:
	            {
	                GivePlayerWeapon(playerid,4,1);
	            }
	            case 3:
	            {
	                GivePlayerWeapon(playerid,5,1);
	            }
	            case 4:
	            {
	                GivePlayerWeapon(playerid,6,1);
	            }
	            case 5:
	            {
	                GivePlayerWeapon(playerid,8,1);
	            }
	            case 6:
	            {
	                GivePlayerWeapon(playerid,9,1);
	            }
	            case 7:
	            {
	                GivePlayerWeapon(playerid,10,1);
	            }
	            case 8:
	            {
	                GivePlayerWeapon(playerid,11,1);
	            }
	            case 9:
	            {
	                GivePlayerWeapon(playerid,14,1);
	            }
	            case 10:
	            {
	                GivePlayerWeapon(playerid,16,250);
	            }
	            case 11:
	            {
	                GivePlayerWeapon(playerid,17,250);
	            }
	            case 12:
	            {
	                GivePlayerWeapon(playerid,18,250);
	            }
	            case 13:
	            {
	                GivePlayerWeapon(playerid,23,500);
	            }
	            case 14:
	            {
	                GivePlayerWeapon(playerid,24,500);
	            }
	            case 15:
	            {
	                GivePlayerWeapon(playerid,25,500);
	            }
	            case 16:
	            {
	                GivePlayerWeapon(playerid,26,500);
	            }
	            case 17:
	            {
	                GivePlayerWeapon(playerid,27,700);
	            }
	            case 18:
	            {
	                GivePlayerWeapon(playerid,28,1000);
	            }
	            case 19:
	            {
	                GivePlayerWeapon(playerid,29,1000);
	            }
	            case 20:
	            {
	                GivePlayerWeapon(playerid,30,3000);
	            }
	            case 21:
	            {
	                GivePlayerWeapon(playerid,31,5000);
	            }
	            case 22:
	            {
	                GivePlayerWeapon(playerid,33,5000);
	            }
	            case 23:
	            {
	                GivePlayerWeapon(playerid,34,5000);
	            }
	            case 24:
	            {
	                GivePlayerWeapon(playerid,35,5000);
	            }
	            case 25:
	            {
	                GivePlayerWeapon(playerid,36,5000);
	            }
	            case 26:
	            {
	                GivePlayerWeapon(playerid,37,5000);
	            }
	            case 27:
	            {
	                GivePlayerWeapon(playerid,38,5000);
	            }
	            case 28:
	            {
	                GivePlayerWeapon(playerid,39,500);
	            }
	            case 29:
	            {
	                GivePlayerWeapon(playerid,40,1);
	            }
	            case 30:
	            {
	                GivePlayerWeapon(playerid,41,5000);
	            }
	            case 31:
	            {
	                GivePlayerWeapon(playerid,42,5000);
	            }
	            case 32:
	            {
	                GivePlayerWeapon(playerid,43,1);
	            }
	            case 33:
	            {
	                GivePlayerWeapon(playerid,46,1);
	            }
	            case 34:
	            {
	                GivePlayerWeapon(playerid,44,1);
	            }
	            case 35:
	            {
	                GivePlayerWeapon(playerid,45,1);
	            }
	        }
	    }
	}
	case 2:
	{
	    if(response)
	    {
	        switch(listitem)
	        {
	            case 0:
	            {
	                SetPlayerSkin(playerid,0);
	            }
	            case 1:
	            {
	                SetPlayerSkin(playerid,1);
				}
				case 2:
				{
				    SetPlayerSkin(playerid,5);
				}
				case 3:
				{
				    SetPlayerSkin(playerid,19);
				}
				case 4:
				{
				SetPlayerSkin(playerid,22);
				}
				case 5:
				{
				    SetPlayerSkin(playerid,23);
				}
				case 6:
				{
				    SetPlayerSkin(playerid,24);
				}
				case 7:
				{
				    SetPlayerSkin(playerid,28);
				}
				case 8:
				{
				    SetPlayerSkin(playerid,29);
				}
				case 9:
				{
				    SetPlayerSkin(playerid,46);
				}
				case 10:
				{
				    SetPlayerSkin(playerid,293);
				}
	        }
	    }
	}
	case 4:
	{
	    if(response)
	    {
	        switch(listitem)
	        {
	            case 0:
	            {
	                SetPlayerColor(playerid,COLOR_RED);
	            }
	            case 1:
	            {
	                SetPlayerColor(playerid,COLOR_GREY);
	            }
	            case 2:
	            {
	                SetPlayerColor(playerid,COLOR_YELLOW);
	            }
	            case 3:
	            {
	                SetPlayerColor(playerid,COLOR_BLUE);
	            }
				case 4:
				{
				    SetPlayerColor(playerid,COLOR_ORANGE);
				}
				case 5:
				{
				    SetPlayerColor(playerid,COLOR_PURPLE);
				}
				case 6:
				{
				    SetPlayerColor(playerid,COLOR_LIME);
				}
			}
		}
	}
    case 5:
	{
	    if(response)
	    {
	        switch(listitem)
	        {
	            case 0:
	            {
	                AddVehicleComponent(tune,1010);
	            }
	            case 1:
	            {
	                AddVehicleComponent(tune,1087);
	            }
	            case 2:
	            {
	                SPD(playerid,6,DIALOG_STYLE_LIST,"Wheels","OffRoad\nShadow\nMega\nRimshine\nWires\nClassic\nTwist\nCutter\nSwitch\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess","Ok","³äì³íà");
	            }
	        }
	    }
	}
	case 6:
	{
	    if(response)
	    {
	        switch(listitem)
	        {
	            case 0:
	            {
	                AddVehicleComponent(tune,1025);
	            }
	            case 1:
	            {
	                AddVehicleComponent(tune,1073);
	            }
	            case 2:
	            {
	                AddVehicleComponent(tune,1074);
				}
				case 3:
				{
				    AddVehicleComponent(tune,1075);
				}
				case 4:
				{
				    AddVehicleComponent(tune,1076);
				}
				case 5:
				{
				    AddVehicleComponent(tune,1077);
				}
				case 6:
				{
				    AddVehicleComponent(tune,1078);
				}
				case 7:
				{
				    AddVehicleComponent(tune,1079);
				}
				case 8:
				{
				    AddVehicleComponent(tune,1080);
				}
				case 9:
				{
				    AddVehicleComponent(tune,1081);
				}
				case 10:
				{
				    AddVehicleComponent(tune,1082);
				}
				case 11:
				{
				    AddVehicleComponent(tune,1083);
				}
				case 12:
				{
				    AddVehicleComponent(tune,1084);
				}
				case 13:
				{
				    AddVehicleComponent(tune,1085);
				}
				case 14:
				{
				    AddVehicleComponent(tune,1096);
				}
				case 15:
				{
				    AddVehicleComponent(tune,1097);
				}
				case 16:
				{
				    AddVehicleComponent(tune,1098);
				}


	        }
	    }
	}
	case 7:
	{
 		if(response)
 		{
 		    switch(listitem)
 		    {
 		        case 0: // Îòêðûòü áàãàæíèê
 		        {
 		            GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
 		            SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,true,objective);
 		        }
 		        case 1: // Îòêðûòü êàïîò
 		        {
 		            GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
 		            SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,true,boot,objective);
 		        }
 		        case 2: // Âêëþ÷èòü ôàðû
 		        {
 		            GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
               		SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,true,alarm,doors,bonnet,boot,objective);
 		        }
 		        case 3: // Âêëþ÷èòü ñèãíàëèçàöèþ
 		        {
 		            GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
               		SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,true,doors,bonnet,boot,objective);
 		        }
 		        case 4: // Çàêðûòü áàãàæíèê
 		        {
 		            GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
               		SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,false,objective);
 		        }
 		        case 5: // Çàêðûòü êàïîò
 		        {
 		            GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
               		SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,false,boot,objective);
 		        }
 		        case 6: // Âûêëþ÷èòü ôàðû
 		        {
 		            GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
               		SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,false,alarm,doors,bonnet,boot,objective);
 		        }
 		        case 7: // Âûêëþ÷èòü ñèãíàëèçàöèþ
 		        {
                    GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
         			SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,false,doors,bonnet,boot,objective);
				}
			}
		}
	}
	return 1;
}
 
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