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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Помогите по бизнесам пожалуйста

Статус
В этой теме нельзя размещать новые ответы.

Karnet

Дебютант
Ребят, такой вопрос, суть том что в моде стоит динамическая система бизнесов, но, когда я создаю бизнес, покупаю, то не заходит ни в один интерьер, как будто пикап вовсе не работает... да даже если не создавая, бизнесы которые уже присутствуют, все так же, не заходит, единственный бизнес куда заходит это 24/7. Он самый первый в списке.


Это команда

PHP:
CMD:addbusiness(playerid,params[])
{
	if(gPlayerLogged[playerid] == false) return SendClientMessage(playerid,COLOR_SERVER,"Вы не авторизованы на сервере");
	if(PlayerInfo[playerid][pADMlvl] < 9) return true;
	ShowPlayerDialogFix(playerid, 59, DIALOG_STYLE_LIST, ""hWHITE"Добавление бизнеса", "Магазин 24/7\nЗаправка\nПиццерия\nЗакусочная (Burger Shot)\nЗакусочная (Cluckin Bell)\nКлуб (Alhambra)\nКлуб (Jizzy)\nКлуб (Pig Pen)\nБар (Misty)\nКомпьютерный клуб\nАгенство Недвижимости", "Выбрать", "Отмена");
	return true;
}

PHP:
        case 59:
        {
            if(!response) return true;
            if(response)
            {
                switch(listitem)
                {
                    case 0:
                    {
                        new Float:x,Float:y,Float:z;
                        GetPlayerPos(playerid,x,y,z);
                        
						SetPVarFloat(playerid,"add_b_enterX",x);
						SetPVarFloat(playerid,"add_b_enterY",y);
						SetPVarFloat(playerid,"add_b_enterZ",z);
						
						SetPVarFloat(playerid,"add_b_exitX",-2240.7820);
						SetPVarFloat(playerid,"add_b_exitY",137.2150);
						SetPVarFloat(playerid,"add_b_exitZ",1035.4141);
						
						SetPVarFloat(playerid,"add_b_buyX",-2237.0664);
						SetPVarFloat(playerid,"add_b_buyY",130.2340);
						SetPVarFloat(playerid,"add_b_buyZ",1035.4141);
						
						SetPVarFloat(playerid,"add_b_actorX",-2237.0164);
						SetPVarFloat(playerid,"add_b_actorY",128.5847);
						SetPVarFloat(playerid,"add_b_actorZ",1035.4141);
						SetPVarFloat(playerid,"add_b_actorA",0.2666);
						SetPVarInt(playerid,"add_b_model",60);
	
						
						SetPVarInt(playerid,"add_b_int",6);
						SetPVarInt(playerid,"add_b_map",56);
						SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
						SetPVarInt(playerid,"add_b_type",2);
						SetPVarInt(playerid,"add_b_price",100000);
						TotalBusiness++;
						strmid(BusinessInfo[TotalBusiness][bName], "24/7", 0, 12, 255);
						add_business(playerid,TotalBusiness);
                    }
                    case 1:
                    {
                        new Float:x,Float:y,Float:z;
                        GetPlayerPos(playerid,x,y,z);

						SetPVarFloat(playerid,"add_b_enterX",x);
						SetPVarFloat(playerid,"add_b_enterY",y);
						SetPVarFloat(playerid,"add_b_enterZ",z);

						SetPVarFloat(playerid,"add_b_exitX",x);
						SetPVarFloat(playerid,"add_b_exitY",y);
						SetPVarFloat(playerid,"add_b_exitZ",z);

						SetPVarFloat(playerid,"add_b_buyX",x);
						SetPVarFloat(playerid,"add_b_buyY",y);
						SetPVarFloat(playerid,"add_b_buyZ",z);

						SetPVarInt(playerid,"add_b_int",0);
						SetPVarInt(playerid,"add_b_map",27);
						SetPVarInt(playerid,"add_b_vw",0);
						SetPVarInt(playerid,"add_b_type",1);
						SetPVarInt(playerid,"add_b_price",100000);
						TotalBusiness++;
						strmid(BusinessInfo[TotalBusiness][bName], "АЗС", 0, 12, 255);
						add_business(playerid,TotalBusiness);
                    }
                    case 2:
                    {
                        new Float:x,Float:y,Float:z;
                        GetPlayerPos(playerid,x,y,z);

						SetPVarFloat(playerid,"add_b_enterX",x);
						SetPVarFloat(playerid,"add_b_enterY",y);
						SetPVarFloat(playerid,"add_b_enterZ",z);

						SetPVarFloat(playerid,"add_b_exitX",1212.0781);
						SetPVarFloat(playerid,"add_b_exitY",-26.7064);
						SetPVarFloat(playerid,"add_b_exitZ",1000.9531);

						SetPVarFloat(playerid,"add_b_buyX",374.7469);
						SetPVarFloat(playerid,"add_b_buyY",-119.3624);
						SetPVarFloat(playerid,"add_b_buyZ",1001.4995);
						
						SetPVarFloat(playerid,"add_b_actorX",374.7412);
						SetPVarFloat(playerid,"add_b_actorY",-117.2788);
						SetPVarFloat(playerid,"add_b_actorZ",1001.4922);
						SetPVarFloat(playerid,"add_b_actorA",178.2650);
						SetPVarInt(playerid,"add_b_model",155);

						SetPVarInt(playerid,"add_b_int",5);
						SetPVarInt(playerid,"add_b_map",29);
						SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
						SetPVarInt(playerid,"add_b_type",3);
						SetPVarInt(playerid,"add_b_price",100000);
						TotalBusiness++;
						strmid(BusinessInfo[TotalBusiness][bName], "Закусочная", 0, 12, 255);
						add_business(playerid,TotalBusiness);
                    }
                    case 3:
                    {
                        new Float:x,Float:y,Float:z;
                        GetPlayerPos(playerid,x,y,z);

						SetPVarFloat(playerid,"add_b_enterX",x);
						SetPVarFloat(playerid,"add_b_enterY",y);
						SetPVarFloat(playerid,"add_b_enterZ",z);

						SetPVarFloat(playerid,"add_b_exitX",362.8425);
						SetPVarFloat(playerid,"add_b_exitY",-75.1392);
						SetPVarFloat(playerid,"add_b_exitZ",1001.5078);

						SetPVarFloat(playerid,"add_b_buyX",377.3217);
						SetPVarFloat(playerid,"add_b_buyY",-67.8903);
						SetPVarFloat(playerid,"add_b_buyZ",1001.5151);
						
						SetPVarFloat(playerid,"add_b_actorX",377.2859);
						SetPVarFloat(playerid,"add_b_actorY",-65.8484);
						SetPVarFloat(playerid,"add_b_actorZ",1001.5078);
						SetPVarFloat(playerid,"add_b_actorA",180.1918);
						
						SetPVarInt(playerid,"add_b_model",205);

						SetPVarInt(playerid,"add_b_int",10);
						SetPVarInt(playerid,"add_b_map",10);
						SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
						SetPVarInt(playerid,"add_b_type",3);
						SetPVarInt(playerid,"add_b_price",100000);
						TotalBusiness++;
						strmid(BusinessInfo[TotalBusiness][bName], "Закусочная", 0, 12, 255);
						add_business(playerid,TotalBusiness);
                    }
                    case 4:
                    {
                        new Float:x,Float:y,Float:z;
                        GetPlayerPos(playerid,x,y,z);

						SetPVarFloat(playerid,"add_b_enterX",x);
						SetPVarFloat(playerid,"add_b_enterY",y);
						SetPVarFloat(playerid,"add_b_enterZ",z);

						SetPVarFloat(playerid,"add_b_exitX",364.9063);
						SetPVarFloat(playerid,"add_b_exitY",-11.7721);
						SetPVarFloat(playerid,"add_b_exitZ",1001.8516);

						SetPVarFloat(playerid,"add_b_buyX",369.6516);
						SetPVarFloat(playerid,"add_b_buyY",-6.3217);
						SetPVarFloat(playerid,"add_b_buyZ",1001.8589);
						
						SetPVarFloat(playerid,"add_b_actorX",369.7021);
						SetPVarFloat(playerid,"add_b_actorY",-4.4918);
						SetPVarFloat(playerid,"add_b_actorZ",1001.8589);
						SetPVarFloat(playerid,"add_b_actorA",179.2284);

						SetPVarInt(playerid,"add_b_model",167);

						SetPVarInt(playerid,"add_b_int",9);
						SetPVarInt(playerid,"add_b_map",14);
						SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
						SetPVarInt(playerid,"add_b_type",3);
						SetPVarInt(playerid,"add_b_price",100000);
						TotalBusiness++;
						strmid(BusinessInfo[TotalBusiness][bName], "Закусочная", 0, 15, 255);
						add_business(playerid,TotalBusiness);
                    }
                    case 5:
                    {
                        new Float:x,Float:y,Float:z;
                        GetPlayerPos(playerid,x,y,z);

						SetPVarFloat(playerid,"add_b_enterX",x);
						SetPVarFloat(playerid,"add_b_enterY",y);
						SetPVarFloat(playerid,"add_b_enterZ",z);

						SetPVarFloat(playerid,"add_b_exitX",493.3561);
						SetPVarFloat(playerid,"add_b_exitY",-24.8449);
						SetPVarFloat(playerid,"add_b_exitZ",1000.6797);

						SetPVarFloat(playerid,"add_b_buyX",499.2758);
						SetPVarFloat(playerid,"add_b_buyY",-20.7244);
						SetPVarFloat(playerid,"add_b_buyZ",1000.6797);
						
						SetPVarFloat(playerid,"add_b_actorX",501.6996);
						SetPVarFloat(playerid,"add_b_actorY",-20.5098);
						SetPVarFloat(playerid,"add_b_actorZ",1000.6797);
						SetPVarFloat(playerid,"add_b_actorA",90.5543);

						SetPVarInt(playerid,"add_b_model",11);

						SetPVarInt(playerid,"add_b_int",17);
						SetPVarInt(playerid,"add_b_map",48);
						SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
						SetPVarInt(playerid,"add_b_type",4);
						SetPVarInt(playerid,"add_b_price",100000);
						strmid(BusinessInfo[TotalBusiness][bName], "Club", 0, 5, 255);
						TotalBusiness++;
						add_business(playerid,TotalBusiness);
                    }
                    case 6:
                    {
                        new Float:x,Float:y,Float:z;
                        GetPlayerPos(playerid,x,y,z);

						SetPVarFloat(playerid,"add_b_enterX",x);
						SetPVarFloat(playerid,"add_b_enterY",y);
						SetPVarFloat(playerid,"add_b_enterZ",z);

						SetPVarFloat(playerid,"add_b_exitX",-2636.6792);
						SetPVarFloat(playerid,"add_b_exitY",1402.4634);
						SetPVarFloat(playerid,"add_b_exitZ",906.4609);

						SetPVarFloat(playerid,"add_b_buyX",-2659.1587);
						SetPVarFloat(playerid,"add_b_buyY",1416.9315);
						SetPVarFloat(playerid,"add_b_buyZ",906.2734);
						
						SetPVarFloat(playerid,"add_b_actorX",-2659.7234);
						SetPVarFloat(playerid,"add_b_actorY",1413.9568);
						SetPVarFloat(playerid,"add_b_actorZ",906.2734);
						SetPVarFloat(playerid,"add_b_actorA",1.6135);

						SetPVarInt(playerid,"add_b_model",11);

						SetPVarInt(playerid,"add_b_int",3);
						SetPVarInt(playerid,"add_b_map",48);
						SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
						SetPVarInt(playerid,"add_b_type",4);
						SetPVarInt(playerid,"add_b_price",100000);
						strmid(BusinessInfo[TotalBusiness][bName], "Club", 0, 5, 255);
						TotalBusiness++;
						add_business(playerid,TotalBusiness);
                    }
                    case 7:
                    {
                        new Float:x,Float:y,Float:z;
                        GetPlayerPos(playerid,x,y,z);

						SetPVarFloat(playerid,"add_b_enterX",x);
						SetPVarFloat(playerid,"add_b_enterY",y);
						SetPVarFloat(playerid,"add_b_enterZ",z);

						SetPVarFloat(playerid,"add_b_exitX",1204.7395);
						SetPVarFloat(playerid,"add_b_exitY",-13.8515);
						SetPVarFloat(playerid,"add_b_exitZ",1000.9219);

						SetPVarFloat(playerid,"add_b_buyX",1214.1865);
						SetPVarFloat(playerid,"add_b_buyY",-12.9937);
						SetPVarFloat(playerid,"add_b_buyZ",1000.9219);
						
						SetPVarFloat(playerid,"add_b_actorX",1214.2731);
						SetPVarFloat(playerid,"add_b_actorY",-15.2625);
						SetPVarFloat(playerid,"add_b_actorZ",1000.9219);
						SetPVarFloat(playerid,"add_b_actorA",0.3602);

						SetPVarInt(playerid,"add_b_model",11);

						SetPVarInt(playerid,"add_b_int",2);
						SetPVarInt(playerid,"add_b_map",48);
						SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
						SetPVarInt(playerid,"add_b_type",4);
						SetPVarInt(playerid,"add_b_price",100000);
						strmid(BusinessInfo[TotalBusiness][bName], "Club", 0, 5, 255);
						TotalBusiness++;
						add_business(playerid,TotalBusiness);
                    }
                    case 8:
                    {
                        new Float:x,Float:y,Float:z;
                        GetPlayerPos(playerid,x,y,z);

						SetPVarFloat(playerid,"add_b_enterX",x);
						SetPVarFloat(playerid,"add_b_enterY",y);
						SetPVarFloat(playerid,"add_b_enterZ",z);

						SetPVarFloat(playerid,"add_b_exitX",501.9752);
						SetPVarFloat(playerid,"add_b_exitY",-67.5652);
						SetPVarFloat(playerid,"add_b_exitZ",998.7578);

						SetPVarFloat(playerid,"add_b_buyX",496.4381);
						SetPVarFloat(playerid,"add_b_buyY",-75.5758);
						SetPVarFloat(playerid,"add_b_buyZ",998.7578);
						
						SetPVarFloat(playerid,"add_b_actorX",496.3696);
						SetPVarFloat(playerid,"add_b_actorY",-77.4626);
						SetPVarFloat(playerid,"add_b_actorZ",998.7651);
						SetPVarFloat(playerid,"add_b_actorA",359.0834);

						SetPVarInt(playerid,"add_b_model",11);

						SetPVarInt(playerid,"add_b_int",11);
						SetPVarInt(playerid,"add_b_map",49);
						SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
						SetPVarInt(playerid,"add_b_type",4);
						SetPVarInt(playerid,"add_b_price",100000);
						TotalBusiness++;
						strmid(BusinessInfo[TotalBusiness][bName], "Bar", 0, 4, 255);
						add_business(playerid,TotalBusiness);
                    }
                    case 9:
                    {
                        new Float:x,Float:y,Float:z;
                        GetPlayerPos(playerid,x,y,z);

						SetPVarFloat(playerid,"add_b_enterX",x);
						SetPVarFloat(playerid,"add_b_enterY",y);
						SetPVarFloat(playerid,"add_b_enterZ",z);
						SetPVarFloat(playerid,"add_b_exitX",1921.507324);
						SetPVarFloat(playerid,"add_b_exitY",-2905.506347);
						SetPVarFloat(playerid,"add_b_exitZ",1810.714965);

						SetPVarFloat(playerid,"add_b_buyX",1916.586425);
						SetPVarFloat(playerid,"add_b_buyY",-2909.265380);
						SetPVarFloat(playerid,"add_b_buyZ",1810.714965);

						SetPVarFloat(playerid,"add_b_actorX",1915.100341);
						SetPVarFloat(playerid,"add_b_actorY",-2906.363769);
						SetPVarFloat(playerid,"add_b_actorZ",1810.714965);
						SetPVarFloat(playerid,"add_b_actorA",227.927352);

						SetPVarInt(playerid,"add_b_model",11);

						SetPVarInt(playerid,"add_b_int",11);
						SetPVarInt(playerid,"add_b_map",12);
						SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
						SetPVarInt(playerid,"add_b_type",5);
						SetPVarInt(playerid,"add_b_price",3000000);
						TotalBusiness++;
						strmid(BusinessInfo[TotalBusiness][bName], "Computer Club", 0, 25, 255);
						add_business(playerid,TotalBusiness);
                    }
                    case 10:
                    {
                        new Float:x,Float:y,Float:z;
                        GetPlayerPos(playerid,x,y,z);

						SetPVarFloat(playerid,"add_b_enterX",x);
						SetPVarFloat(playerid,"add_b_enterY",y);
						SetPVarFloat(playerid,"add_b_enterZ",z);

						SetPVarFloat(playerid,"add_b_exitX",1688.4645);
						SetPVarFloat(playerid,"add_b_exitY",-1343.4174);
						SetPVarFloat(playerid,"add_b_exitZ",17.4232);

						SetPVarFloat(playerid,"add_b_buyX",1371.4484);
						SetPVarFloat(playerid,"add_b_buyY",893.8201);
						SetPVarFloat(playerid,"add_b_buyZ",1106.0900);


						SetPVarInt(playerid,"add_b_int",6);
						SetPVarInt(playerid,"add_b_map",56);
						SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
						SetPVarInt(playerid,"add_b_type",2);
						SetPVarInt(playerid,"add_b_price",100000);
						TotalBusiness++;
						strmid(BusinessInfo[TotalBusiness][bName], "agenstvo", 0, 12, 255);
						add_business(playerid,TotalBusiness);
                    }
                }
			}
        }


сток

PHP:
stock add_business(playerid,b)
{
	new query[512],str[256];
	new Float:enterx = GetPVarFloat(playerid,"add_b_enterX");
	new Float:entery = GetPVarFloat(playerid,"add_b_enterY");
	new Float:enterz = GetPVarFloat(playerid,"add_b_enterZ");
	new Float:exitx = GetPVarFloat(playerid,"add_b_exitX");
	new Float:exity = GetPVarFloat(playerid,"add_b_exitY");
	new Float:exitz = GetPVarFloat(playerid,"add_b_exitZ");
	new Float:buyx = GetPVarFloat(playerid,"add_b_buyX");
	new Float:buyy = GetPVarFloat(playerid,"add_b_buyY");
	new Float:buyz = GetPVarFloat(playerid,"add_b_buyZ");
	new Float:actorx = GetPVarFloat(playerid,"add_b_actorX");
	new Float:actory = GetPVarFloat(playerid,"add_b_actorY");
	new Float:actorz = GetPVarFloat(playerid,"add_b_actorZ");
	new Float:actora = GetPVarFloat(playerid,"add_b_actorA");
	new model = GetPVarInt(playerid,"add_b_model");
	new inter = GetPVarInt(playerid,"add_b_int");
	new map = GetPVarInt(playerid,"add_b_map");
	new vw = GetPVarInt(playerid,"add_b_vw");
	new type = GetPVarInt(playerid,"add_b_type");
	new price = GetPVarInt(playerid,"add_b_price");
	SendClientMessage(playerid,COLOR_SERVER,"Бизнес был добавлен!");
	
	
	BusinessInfo[b][bOwned] = 0;
	BusinessInfo[b][bPrice] = price;
	BusinessInfo[b][bEnterX] = enterx;
	BusinessInfo[b][bEnterY] = entery;
	BusinessInfo[b][bEnterZ] = enterz;
	BusinessInfo[b][bBuyX] = buyx;
	BusinessInfo[b][bBuyY] = buyy;
	BusinessInfo[b][bBuyZ] = buyz;
	BusinessInfo[b][bExitX] = exitx;
	BusinessInfo[b][bExitY] = exity;
	BusinessInfo[b][bExitZ] = exitz;
	
	BusinessInfo[b][bActorX] = actorx;
	BusinessInfo[b][bActorY] = actory;
	BusinessInfo[b][bActorZ] = actorz;
	BusinessInfo[b][bActorA] = actora;
	BusinessInfo[b][bActorModel] = model;
	
	
	BusinessInfo[b][bType] = type;
	BusinessInfo[b][bInt] = inter;
	BusinessInfo[b][bVW] = vw;
	BusinessInfo[b][bMapIcon] = map;
	
	
	
	if(BusinessInfo[b][bType] == 1)
	{
 		if(BusinessInfo[b][bOwned] == 1)
 		{
			format(str,sizeof(str), "{D2802D}Название бизнеса: "hWHITE"%s\n{D2802D}Владелец: "hWHITE"%s\n{D2802D}Топлива: %i л.\n{D2802D}Цена за 1 л: "hWHITE"%i$\n{D2802D}Цена за покупку топлива: "hWHITE"%i$",BusinessInfo[b][bName],BusinessInfo[b][bOwner],BusinessInfo[b][bProd],BusinessInfo[b][bCena],BusinessInfo[b][bPriceProd]);
		 	BusinessInfo[b][bTextInfo] = CreateDynamic3DTextLabel(str, -1,BusinessInfo[b][bBuyX], BusinessInfo[b][bBuyY], BusinessInfo[b][bBuyZ],20.0);
		 	BusinessInfo[b][bMapIcon] = CreateDynamicMapIcon(BusinessInfo[b][bBuyX], BusinessInfo[b][bBuyY], BusinessInfo[b][bBuyZ], BusinessInfo[b][bMapIcon], -1, 0, -1, -1, 200.0);
		}
		else
		{
			format(str,sizeof(str), "{D2802D}Название бизнеса: "hWHITE"%s\n{D2802D}Стоимость бизнеса: "hGREEN"%i$\n{D2802D}Для покупки бизнеса используйте: "hWHITE"/buybusiness",BusinessInfo[b][bName],BusinessInfo[b][bPrice]);
			BusinessInfo[b][bTextInfo] = CreateDynamic3DTextLabel(str, -1,BusinessInfo[b][bBuyX], BusinessInfo[b][bBuyY], BusinessInfo[b][bBuyZ],20.0);
			BusinessInfo[b][bMapIcon] = CreateDynamicMapIcon(BusinessInfo[b][bBuyX], BusinessInfo[b][bBuyY], BusinessInfo[b][bBuyZ], BusinessInfo[b][bMapIcon], -1, 0, -1, -1, 200.0);
		}
	}
	else
	{
 		if(BusinessInfo[b][bOwned] == 1)
 		{
			format(str,sizeof(str), "{D2802D}Название бизнеса: "hWHITE"%s\n{D2802D}Владелец: %s\n{D2802D}Продуктов: "hWHITE"%i {D2802D}шт\nЦена покупки продуктов: "hWHITE"%i$",BusinessInfo[b][bName],BusinessInfo[b][bOwner],BusinessInfo[b][bProd],BusinessInfo[b][bPriceProd]);
			BusinessInfo[b][bTextInfo] = CreateDynamic3DTextLabel(str, -1,BusinessInfo[b][bEnterX], BusinessInfo[b][bEnterY], BusinessInfo[b][bEnterZ],20.0);
		 	BusinessInfo[b][bPickEnter] = CreatePickup(19132, 23, BusinessInfo[b][bEnterX], BusinessInfo[b][bEnterY], BusinessInfo[b][bEnterZ],-1);
			BusinessInfo[b][bPickExit] = CreatePickup(19132, 23, BusinessInfo[b][bExitX], BusinessInfo[b][bExitY], BusinessInfo[b][bExitZ],BusinessInfo[b][bVW]);
			BusinessInfo[b][bMapIcon] = CreateDynamicMapIcon(BusinessInfo[b][bEnterX], BusinessInfo[b][bEnterY], BusinessInfo[b][bEnterZ], BusinessInfo[b][bMapIcon], -1, 0, -1, -1, 200.0);
			BusinessInfo[b][bActor] = CreateActor(bActorModel, BusinessInfo[b][bActorX],BusinessInfo[b][bActorY],BusinessInfo[b][bActorZ],BusinessInfo[b][bActorA]);
			BusinessInfo[b][bChek] = CreateDynamicCP(BusinessInfo[b][bBuyX], BusinessInfo[b][bBuyY], BusinessInfo[b][bBuyZ],1.0,BusinessInfo[b][bVW],BusinessInfo[b][bInt],-1,23.0);
			SetActorVirtualWorld(BusinessInfo[b][bActor], BusinessInfo[b][bVW]);
		}
		else
		{
 			format(str,sizeof(str), "{D2802D}Название бизнеса: "hWHITE"%s\n{D2802D}Стоимость бизнеса: "hGREEN"%i$\n{D2802D}Для покупки бизнеса используйте: "hWHITE"/buybusiness",BusinessInfo[b][bName],BusinessInfo[b][bPrice]);
 			BusinessInfo[b][bTextInfo] = CreateDynamic3DTextLabel(str, -1,BusinessInfo[b][bEnterX], BusinessInfo[b][bEnterY], BusinessInfo[b][bEnterZ],20.0);
 			BusinessInfo[b][bPickEnter] = CreatePickup(19132, 23, BusinessInfo[b][bEnterX], BusinessInfo[b][bEnterY], BusinessInfo[b][bEnterZ],-1);
 			BusinessInfo[b][bPickExit] = CreatePickup(19132, 23, BusinessInfo[b][bExitX], BusinessInfo[b][bExitY], BusinessInfo[b][bExitZ],BusinessInfo[b][bVW]);
 			BusinessInfo[b][bMapIcon] = CreateDynamicMapIcon(BusinessInfo[b][bEnterX], BusinessInfo[b][bEnterY], BusinessInfo[b][bEnterZ], BusinessInfo[b][bMapIcon], -1, 0, -1, -1, 200.0);
 			BusinessInfo[b][bActor] = CreateActor(bActorModel, BusinessInfo[b][bActorX],BusinessInfo[b][bActorY],BusinessInfo[b][bActorZ],BusinessInfo[b][bActorA]);
 			BusinessInfo[b][bChek] = CreateDynamicCP(BusinessInfo[b][bBuyX], BusinessInfo[b][bBuyY], BusinessInfo[b][bBuyZ],1.0,BusinessInfo[b][bVW],BusinessInfo[b][bInt],-1,23.0);
 			SetActorVirtualWorld(BusinessInfo[b][bActor], BusinessInfo[b][bVW]);
		}
	}
	
	format(query, sizeof query, "INSERT INTO `business` ( `enter_x`, `enter_y`, `enter_z`, `exit_x`, `exit_y`, `exit_z`, `buy_x`, `buy_y`, `buy_z`, `actor_x`, `actor_y`, `actor_z`,`actor_a`, `actor_model`, `int`, `vw`, `mapicon`, `price`, `type`) VALUES ( '%f', '%f', '%f', '%f', '%f', '%f', '%f', '%f', '%f','%f', '%f', '%f', '%f', '%d', '%d', '%d', '%d', '%d', '%d')",enterx,entery,enterz,exitx,exity,exitz,buyx,buyy,buyz,actorx,actory,actorz,actora,model,inter,vw,map,price,type);
    mysql_function_query(dbHandle, query, false, "", "");
	return true;
}


Помогите пожалуйста, на киви 100 лежит за помощь могу перевести
 
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