Karnet
Дебютант
Ребят, такой вопрос, суть том что в моде стоит динамическая система бизнесов, но, когда я создаю бизнес, покупаю, то не заходит ни в один интерьер, как будто пикап вовсе не работает... да даже если не создавая, бизнесы которые уже присутствуют, все так же, не заходит, единственный бизнес куда заходит это 24/7. Он самый первый в списке.
Это команда
сток
Помогите пожалуйста, на киви 100 лежит за помощь могу перевести
Это команда
PHP:
CMD:addbusiness(playerid,params[])
{
if(gPlayerLogged[playerid] == false) return SendClientMessage(playerid,COLOR_SERVER,"Вы не авторизованы на сервере");
if(PlayerInfo[playerid][pADMlvl] < 9) return true;
ShowPlayerDialogFix(playerid, 59, DIALOG_STYLE_LIST, ""hWHITE"Добавление бизнеса", "Магазин 24/7\nЗаправка\nПиццерия\nЗакусочная (Burger Shot)\nЗакусочная (Cluckin Bell)\nКлуб (Alhambra)\nКлуб (Jizzy)\nКлуб (Pig Pen)\nБар (Misty)\nКомпьютерный клуб\nАгенство Недвижимости", "Выбрать", "Отмена");
return true;
}
PHP:
case 59:
{
if(!response) return true;
if(response)
{
switch(listitem)
{
case 0:
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPVarFloat(playerid,"add_b_enterX",x);
SetPVarFloat(playerid,"add_b_enterY",y);
SetPVarFloat(playerid,"add_b_enterZ",z);
SetPVarFloat(playerid,"add_b_exitX",-2240.7820);
SetPVarFloat(playerid,"add_b_exitY",137.2150);
SetPVarFloat(playerid,"add_b_exitZ",1035.4141);
SetPVarFloat(playerid,"add_b_buyX",-2237.0664);
SetPVarFloat(playerid,"add_b_buyY",130.2340);
SetPVarFloat(playerid,"add_b_buyZ",1035.4141);
SetPVarFloat(playerid,"add_b_actorX",-2237.0164);
SetPVarFloat(playerid,"add_b_actorY",128.5847);
SetPVarFloat(playerid,"add_b_actorZ",1035.4141);
SetPVarFloat(playerid,"add_b_actorA",0.2666);
SetPVarInt(playerid,"add_b_model",60);
SetPVarInt(playerid,"add_b_int",6);
SetPVarInt(playerid,"add_b_map",56);
SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
SetPVarInt(playerid,"add_b_type",2);
SetPVarInt(playerid,"add_b_price",100000);
TotalBusiness++;
strmid(BusinessInfo[TotalBusiness][bName], "24/7", 0, 12, 255);
add_business(playerid,TotalBusiness);
}
case 1:
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPVarFloat(playerid,"add_b_enterX",x);
SetPVarFloat(playerid,"add_b_enterY",y);
SetPVarFloat(playerid,"add_b_enterZ",z);
SetPVarFloat(playerid,"add_b_exitX",x);
SetPVarFloat(playerid,"add_b_exitY",y);
SetPVarFloat(playerid,"add_b_exitZ",z);
SetPVarFloat(playerid,"add_b_buyX",x);
SetPVarFloat(playerid,"add_b_buyY",y);
SetPVarFloat(playerid,"add_b_buyZ",z);
SetPVarInt(playerid,"add_b_int",0);
SetPVarInt(playerid,"add_b_map",27);
SetPVarInt(playerid,"add_b_vw",0);
SetPVarInt(playerid,"add_b_type",1);
SetPVarInt(playerid,"add_b_price",100000);
TotalBusiness++;
strmid(BusinessInfo[TotalBusiness][bName], "АЗС", 0, 12, 255);
add_business(playerid,TotalBusiness);
}
case 2:
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPVarFloat(playerid,"add_b_enterX",x);
SetPVarFloat(playerid,"add_b_enterY",y);
SetPVarFloat(playerid,"add_b_enterZ",z);
SetPVarFloat(playerid,"add_b_exitX",1212.0781);
SetPVarFloat(playerid,"add_b_exitY",-26.7064);
SetPVarFloat(playerid,"add_b_exitZ",1000.9531);
SetPVarFloat(playerid,"add_b_buyX",374.7469);
SetPVarFloat(playerid,"add_b_buyY",-119.3624);
SetPVarFloat(playerid,"add_b_buyZ",1001.4995);
SetPVarFloat(playerid,"add_b_actorX",374.7412);
SetPVarFloat(playerid,"add_b_actorY",-117.2788);
SetPVarFloat(playerid,"add_b_actorZ",1001.4922);
SetPVarFloat(playerid,"add_b_actorA",178.2650);
SetPVarInt(playerid,"add_b_model",155);
SetPVarInt(playerid,"add_b_int",5);
SetPVarInt(playerid,"add_b_map",29);
SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
SetPVarInt(playerid,"add_b_type",3);
SetPVarInt(playerid,"add_b_price",100000);
TotalBusiness++;
strmid(BusinessInfo[TotalBusiness][bName], "Закусочная", 0, 12, 255);
add_business(playerid,TotalBusiness);
}
case 3:
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPVarFloat(playerid,"add_b_enterX",x);
SetPVarFloat(playerid,"add_b_enterY",y);
SetPVarFloat(playerid,"add_b_enterZ",z);
SetPVarFloat(playerid,"add_b_exitX",362.8425);
SetPVarFloat(playerid,"add_b_exitY",-75.1392);
SetPVarFloat(playerid,"add_b_exitZ",1001.5078);
SetPVarFloat(playerid,"add_b_buyX",377.3217);
SetPVarFloat(playerid,"add_b_buyY",-67.8903);
SetPVarFloat(playerid,"add_b_buyZ",1001.5151);
SetPVarFloat(playerid,"add_b_actorX",377.2859);
SetPVarFloat(playerid,"add_b_actorY",-65.8484);
SetPVarFloat(playerid,"add_b_actorZ",1001.5078);
SetPVarFloat(playerid,"add_b_actorA",180.1918);
SetPVarInt(playerid,"add_b_model",205);
SetPVarInt(playerid,"add_b_int",10);
SetPVarInt(playerid,"add_b_map",10);
SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
SetPVarInt(playerid,"add_b_type",3);
SetPVarInt(playerid,"add_b_price",100000);
TotalBusiness++;
strmid(BusinessInfo[TotalBusiness][bName], "Закусочная", 0, 12, 255);
add_business(playerid,TotalBusiness);
}
case 4:
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPVarFloat(playerid,"add_b_enterX",x);
SetPVarFloat(playerid,"add_b_enterY",y);
SetPVarFloat(playerid,"add_b_enterZ",z);
SetPVarFloat(playerid,"add_b_exitX",364.9063);
SetPVarFloat(playerid,"add_b_exitY",-11.7721);
SetPVarFloat(playerid,"add_b_exitZ",1001.8516);
SetPVarFloat(playerid,"add_b_buyX",369.6516);
SetPVarFloat(playerid,"add_b_buyY",-6.3217);
SetPVarFloat(playerid,"add_b_buyZ",1001.8589);
SetPVarFloat(playerid,"add_b_actorX",369.7021);
SetPVarFloat(playerid,"add_b_actorY",-4.4918);
SetPVarFloat(playerid,"add_b_actorZ",1001.8589);
SetPVarFloat(playerid,"add_b_actorA",179.2284);
SetPVarInt(playerid,"add_b_model",167);
SetPVarInt(playerid,"add_b_int",9);
SetPVarInt(playerid,"add_b_map",14);
SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
SetPVarInt(playerid,"add_b_type",3);
SetPVarInt(playerid,"add_b_price",100000);
TotalBusiness++;
strmid(BusinessInfo[TotalBusiness][bName], "Закусочная", 0, 15, 255);
add_business(playerid,TotalBusiness);
}
case 5:
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPVarFloat(playerid,"add_b_enterX",x);
SetPVarFloat(playerid,"add_b_enterY",y);
SetPVarFloat(playerid,"add_b_enterZ",z);
SetPVarFloat(playerid,"add_b_exitX",493.3561);
SetPVarFloat(playerid,"add_b_exitY",-24.8449);
SetPVarFloat(playerid,"add_b_exitZ",1000.6797);
SetPVarFloat(playerid,"add_b_buyX",499.2758);
SetPVarFloat(playerid,"add_b_buyY",-20.7244);
SetPVarFloat(playerid,"add_b_buyZ",1000.6797);
SetPVarFloat(playerid,"add_b_actorX",501.6996);
SetPVarFloat(playerid,"add_b_actorY",-20.5098);
SetPVarFloat(playerid,"add_b_actorZ",1000.6797);
SetPVarFloat(playerid,"add_b_actorA",90.5543);
SetPVarInt(playerid,"add_b_model",11);
SetPVarInt(playerid,"add_b_int",17);
SetPVarInt(playerid,"add_b_map",48);
SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
SetPVarInt(playerid,"add_b_type",4);
SetPVarInt(playerid,"add_b_price",100000);
strmid(BusinessInfo[TotalBusiness][bName], "Club", 0, 5, 255);
TotalBusiness++;
add_business(playerid,TotalBusiness);
}
case 6:
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPVarFloat(playerid,"add_b_enterX",x);
SetPVarFloat(playerid,"add_b_enterY",y);
SetPVarFloat(playerid,"add_b_enterZ",z);
SetPVarFloat(playerid,"add_b_exitX",-2636.6792);
SetPVarFloat(playerid,"add_b_exitY",1402.4634);
SetPVarFloat(playerid,"add_b_exitZ",906.4609);
SetPVarFloat(playerid,"add_b_buyX",-2659.1587);
SetPVarFloat(playerid,"add_b_buyY",1416.9315);
SetPVarFloat(playerid,"add_b_buyZ",906.2734);
SetPVarFloat(playerid,"add_b_actorX",-2659.7234);
SetPVarFloat(playerid,"add_b_actorY",1413.9568);
SetPVarFloat(playerid,"add_b_actorZ",906.2734);
SetPVarFloat(playerid,"add_b_actorA",1.6135);
SetPVarInt(playerid,"add_b_model",11);
SetPVarInt(playerid,"add_b_int",3);
SetPVarInt(playerid,"add_b_map",48);
SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
SetPVarInt(playerid,"add_b_type",4);
SetPVarInt(playerid,"add_b_price",100000);
strmid(BusinessInfo[TotalBusiness][bName], "Club", 0, 5, 255);
TotalBusiness++;
add_business(playerid,TotalBusiness);
}
case 7:
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPVarFloat(playerid,"add_b_enterX",x);
SetPVarFloat(playerid,"add_b_enterY",y);
SetPVarFloat(playerid,"add_b_enterZ",z);
SetPVarFloat(playerid,"add_b_exitX",1204.7395);
SetPVarFloat(playerid,"add_b_exitY",-13.8515);
SetPVarFloat(playerid,"add_b_exitZ",1000.9219);
SetPVarFloat(playerid,"add_b_buyX",1214.1865);
SetPVarFloat(playerid,"add_b_buyY",-12.9937);
SetPVarFloat(playerid,"add_b_buyZ",1000.9219);
SetPVarFloat(playerid,"add_b_actorX",1214.2731);
SetPVarFloat(playerid,"add_b_actorY",-15.2625);
SetPVarFloat(playerid,"add_b_actorZ",1000.9219);
SetPVarFloat(playerid,"add_b_actorA",0.3602);
SetPVarInt(playerid,"add_b_model",11);
SetPVarInt(playerid,"add_b_int",2);
SetPVarInt(playerid,"add_b_map",48);
SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
SetPVarInt(playerid,"add_b_type",4);
SetPVarInt(playerid,"add_b_price",100000);
strmid(BusinessInfo[TotalBusiness][bName], "Club", 0, 5, 255);
TotalBusiness++;
add_business(playerid,TotalBusiness);
}
case 8:
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPVarFloat(playerid,"add_b_enterX",x);
SetPVarFloat(playerid,"add_b_enterY",y);
SetPVarFloat(playerid,"add_b_enterZ",z);
SetPVarFloat(playerid,"add_b_exitX",501.9752);
SetPVarFloat(playerid,"add_b_exitY",-67.5652);
SetPVarFloat(playerid,"add_b_exitZ",998.7578);
SetPVarFloat(playerid,"add_b_buyX",496.4381);
SetPVarFloat(playerid,"add_b_buyY",-75.5758);
SetPVarFloat(playerid,"add_b_buyZ",998.7578);
SetPVarFloat(playerid,"add_b_actorX",496.3696);
SetPVarFloat(playerid,"add_b_actorY",-77.4626);
SetPVarFloat(playerid,"add_b_actorZ",998.7651);
SetPVarFloat(playerid,"add_b_actorA",359.0834);
SetPVarInt(playerid,"add_b_model",11);
SetPVarInt(playerid,"add_b_int",11);
SetPVarInt(playerid,"add_b_map",49);
SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
SetPVarInt(playerid,"add_b_type",4);
SetPVarInt(playerid,"add_b_price",100000);
TotalBusiness++;
strmid(BusinessInfo[TotalBusiness][bName], "Bar", 0, 4, 255);
add_business(playerid,TotalBusiness);
}
case 9:
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPVarFloat(playerid,"add_b_enterX",x);
SetPVarFloat(playerid,"add_b_enterY",y);
SetPVarFloat(playerid,"add_b_enterZ",z);
SetPVarFloat(playerid,"add_b_exitX",1921.507324);
SetPVarFloat(playerid,"add_b_exitY",-2905.506347);
SetPVarFloat(playerid,"add_b_exitZ",1810.714965);
SetPVarFloat(playerid,"add_b_buyX",1916.586425);
SetPVarFloat(playerid,"add_b_buyY",-2909.265380);
SetPVarFloat(playerid,"add_b_buyZ",1810.714965);
SetPVarFloat(playerid,"add_b_actorX",1915.100341);
SetPVarFloat(playerid,"add_b_actorY",-2906.363769);
SetPVarFloat(playerid,"add_b_actorZ",1810.714965);
SetPVarFloat(playerid,"add_b_actorA",227.927352);
SetPVarInt(playerid,"add_b_model",11);
SetPVarInt(playerid,"add_b_int",11);
SetPVarInt(playerid,"add_b_map",12);
SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
SetPVarInt(playerid,"add_b_type",5);
SetPVarInt(playerid,"add_b_price",3000000);
TotalBusiness++;
strmid(BusinessInfo[TotalBusiness][bName], "Computer Club", 0, 25, 255);
add_business(playerid,TotalBusiness);
}
case 10:
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPVarFloat(playerid,"add_b_enterX",x);
SetPVarFloat(playerid,"add_b_enterY",y);
SetPVarFloat(playerid,"add_b_enterZ",z);
SetPVarFloat(playerid,"add_b_exitX",1688.4645);
SetPVarFloat(playerid,"add_b_exitY",-1343.4174);
SetPVarFloat(playerid,"add_b_exitZ",17.4232);
SetPVarFloat(playerid,"add_b_buyX",1371.4484);
SetPVarFloat(playerid,"add_b_buyY",893.8201);
SetPVarFloat(playerid,"add_b_buyZ",1106.0900);
SetPVarInt(playerid,"add_b_int",6);
SetPVarInt(playerid,"add_b_map",56);
SetPVarInt(playerid,"add_b_vw",TotalBusiness+1);
SetPVarInt(playerid,"add_b_type",2);
SetPVarInt(playerid,"add_b_price",100000);
TotalBusiness++;
strmid(BusinessInfo[TotalBusiness][bName], "agenstvo", 0, 12, 255);
add_business(playerid,TotalBusiness);
}
}
}
}
сток
PHP:
stock add_business(playerid,b)
{
new query[512],str[256];
new Float:enterx = GetPVarFloat(playerid,"add_b_enterX");
new Float:entery = GetPVarFloat(playerid,"add_b_enterY");
new Float:enterz = GetPVarFloat(playerid,"add_b_enterZ");
new Float:exitx = GetPVarFloat(playerid,"add_b_exitX");
new Float:exity = GetPVarFloat(playerid,"add_b_exitY");
new Float:exitz = GetPVarFloat(playerid,"add_b_exitZ");
new Float:buyx = GetPVarFloat(playerid,"add_b_buyX");
new Float:buyy = GetPVarFloat(playerid,"add_b_buyY");
new Float:buyz = GetPVarFloat(playerid,"add_b_buyZ");
new Float:actorx = GetPVarFloat(playerid,"add_b_actorX");
new Float:actory = GetPVarFloat(playerid,"add_b_actorY");
new Float:actorz = GetPVarFloat(playerid,"add_b_actorZ");
new Float:actora = GetPVarFloat(playerid,"add_b_actorA");
new model = GetPVarInt(playerid,"add_b_model");
new inter = GetPVarInt(playerid,"add_b_int");
new map = GetPVarInt(playerid,"add_b_map");
new vw = GetPVarInt(playerid,"add_b_vw");
new type = GetPVarInt(playerid,"add_b_type");
new price = GetPVarInt(playerid,"add_b_price");
SendClientMessage(playerid,COLOR_SERVER,"Бизнес был добавлен!");
BusinessInfo[b][bOwned] = 0;
BusinessInfo[b][bPrice] = price;
BusinessInfo[b][bEnterX] = enterx;
BusinessInfo[b][bEnterY] = entery;
BusinessInfo[b][bEnterZ] = enterz;
BusinessInfo[b][bBuyX] = buyx;
BusinessInfo[b][bBuyY] = buyy;
BusinessInfo[b][bBuyZ] = buyz;
BusinessInfo[b][bExitX] = exitx;
BusinessInfo[b][bExitY] = exity;
BusinessInfo[b][bExitZ] = exitz;
BusinessInfo[b][bActorX] = actorx;
BusinessInfo[b][bActorY] = actory;
BusinessInfo[b][bActorZ] = actorz;
BusinessInfo[b][bActorA] = actora;
BusinessInfo[b][bActorModel] = model;
BusinessInfo[b][bType] = type;
BusinessInfo[b][bInt] = inter;
BusinessInfo[b][bVW] = vw;
BusinessInfo[b][bMapIcon] = map;
if(BusinessInfo[b][bType] == 1)
{
if(BusinessInfo[b][bOwned] == 1)
{
format(str,sizeof(str), "{D2802D}Название бизнеса: "hWHITE"%s\n{D2802D}Владелец: "hWHITE"%s\n{D2802D}Топлива: %i л.\n{D2802D}Цена за 1 л: "hWHITE"%i$\n{D2802D}Цена за покупку топлива: "hWHITE"%i$",BusinessInfo[b][bName],BusinessInfo[b][bOwner],BusinessInfo[b][bProd],BusinessInfo[b][bCena],BusinessInfo[b][bPriceProd]);
BusinessInfo[b][bTextInfo] = CreateDynamic3DTextLabel(str, -1,BusinessInfo[b][bBuyX], BusinessInfo[b][bBuyY], BusinessInfo[b][bBuyZ],20.0);
BusinessInfo[b][bMapIcon] = CreateDynamicMapIcon(BusinessInfo[b][bBuyX], BusinessInfo[b][bBuyY], BusinessInfo[b][bBuyZ], BusinessInfo[b][bMapIcon], -1, 0, -1, -1, 200.0);
}
else
{
format(str,sizeof(str), "{D2802D}Название бизнеса: "hWHITE"%s\n{D2802D}Стоимость бизнеса: "hGREEN"%i$\n{D2802D}Для покупки бизнеса используйте: "hWHITE"/buybusiness",BusinessInfo[b][bName],BusinessInfo[b][bPrice]);
BusinessInfo[b][bTextInfo] = CreateDynamic3DTextLabel(str, -1,BusinessInfo[b][bBuyX], BusinessInfo[b][bBuyY], BusinessInfo[b][bBuyZ],20.0);
BusinessInfo[b][bMapIcon] = CreateDynamicMapIcon(BusinessInfo[b][bBuyX], BusinessInfo[b][bBuyY], BusinessInfo[b][bBuyZ], BusinessInfo[b][bMapIcon], -1, 0, -1, -1, 200.0);
}
}
else
{
if(BusinessInfo[b][bOwned] == 1)
{
format(str,sizeof(str), "{D2802D}Название бизнеса: "hWHITE"%s\n{D2802D}Владелец: %s\n{D2802D}Продуктов: "hWHITE"%i {D2802D}шт\nЦена покупки продуктов: "hWHITE"%i$",BusinessInfo[b][bName],BusinessInfo[b][bOwner],BusinessInfo[b][bProd],BusinessInfo[b][bPriceProd]);
BusinessInfo[b][bTextInfo] = CreateDynamic3DTextLabel(str, -1,BusinessInfo[b][bEnterX], BusinessInfo[b][bEnterY], BusinessInfo[b][bEnterZ],20.0);
BusinessInfo[b][bPickEnter] = CreatePickup(19132, 23, BusinessInfo[b][bEnterX], BusinessInfo[b][bEnterY], BusinessInfo[b][bEnterZ],-1);
BusinessInfo[b][bPickExit] = CreatePickup(19132, 23, BusinessInfo[b][bExitX], BusinessInfo[b][bExitY], BusinessInfo[b][bExitZ],BusinessInfo[b][bVW]);
BusinessInfo[b][bMapIcon] = CreateDynamicMapIcon(BusinessInfo[b][bEnterX], BusinessInfo[b][bEnterY], BusinessInfo[b][bEnterZ], BusinessInfo[b][bMapIcon], -1, 0, -1, -1, 200.0);
BusinessInfo[b][bActor] = CreateActor(bActorModel, BusinessInfo[b][bActorX],BusinessInfo[b][bActorY],BusinessInfo[b][bActorZ],BusinessInfo[b][bActorA]);
BusinessInfo[b][bChek] = CreateDynamicCP(BusinessInfo[b][bBuyX], BusinessInfo[b][bBuyY], BusinessInfo[b][bBuyZ],1.0,BusinessInfo[b][bVW],BusinessInfo[b][bInt],-1,23.0);
SetActorVirtualWorld(BusinessInfo[b][bActor], BusinessInfo[b][bVW]);
}
else
{
format(str,sizeof(str), "{D2802D}Название бизнеса: "hWHITE"%s\n{D2802D}Стоимость бизнеса: "hGREEN"%i$\n{D2802D}Для покупки бизнеса используйте: "hWHITE"/buybusiness",BusinessInfo[b][bName],BusinessInfo[b][bPrice]);
BusinessInfo[b][bTextInfo] = CreateDynamic3DTextLabel(str, -1,BusinessInfo[b][bEnterX], BusinessInfo[b][bEnterY], BusinessInfo[b][bEnterZ],20.0);
BusinessInfo[b][bPickEnter] = CreatePickup(19132, 23, BusinessInfo[b][bEnterX], BusinessInfo[b][bEnterY], BusinessInfo[b][bEnterZ],-1);
BusinessInfo[b][bPickExit] = CreatePickup(19132, 23, BusinessInfo[b][bExitX], BusinessInfo[b][bExitY], BusinessInfo[b][bExitZ],BusinessInfo[b][bVW]);
BusinessInfo[b][bMapIcon] = CreateDynamicMapIcon(BusinessInfo[b][bEnterX], BusinessInfo[b][bEnterY], BusinessInfo[b][bEnterZ], BusinessInfo[b][bMapIcon], -1, 0, -1, -1, 200.0);
BusinessInfo[b][bActor] = CreateActor(bActorModel, BusinessInfo[b][bActorX],BusinessInfo[b][bActorY],BusinessInfo[b][bActorZ],BusinessInfo[b][bActorA]);
BusinessInfo[b][bChek] = CreateDynamicCP(BusinessInfo[b][bBuyX], BusinessInfo[b][bBuyY], BusinessInfo[b][bBuyZ],1.0,BusinessInfo[b][bVW],BusinessInfo[b][bInt],-1,23.0);
SetActorVirtualWorld(BusinessInfo[b][bActor], BusinessInfo[b][bVW]);
}
}
format(query, sizeof query, "INSERT INTO `business` ( `enter_x`, `enter_y`, `enter_z`, `exit_x`, `exit_y`, `exit_z`, `buy_x`, `buy_y`, `buy_z`, `actor_x`, `actor_y`, `actor_z`,`actor_a`, `actor_model`, `int`, `vw`, `mapicon`, `price`, `type`) VALUES ( '%f', '%f', '%f', '%f', '%f', '%f', '%f', '%f', '%f','%f', '%f', '%f', '%f', '%d', '%d', '%d', '%d', '%d', '%d')",enterx,entery,enterz,exitx,exity,exitz,buyx,buyy,buyz,actorx,actory,actorz,actora,model,inter,vw,map,price,type);
mysql_function_query(dbHandle, query, false, "", "");
return true;
}
Помогите пожалуйста, на киви 100 лежит за помощь могу перевести
