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Помогите огроничить очки дрифта! (Спасибо ставлю всем))
Нужно ограничить очки дрифта до 3000 помогите!
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PHP:
#include <a_samp>
#include <ini>
#define DRIFT_MINKAT 10.0
#define DRIFT_MAXKAT 90.0
#define DRIFT_SPEED 30.0
#define DIALOG_LOGIN 998
#define DIALOG_REGISTER 999
#define AccauntBD "players/%s.ini"
#define COLOR_ORANGE 0xFF8000AA
#define COLOR_RED 0xFF0000AA
forward OnPlayerRegistered(playerid, password[]);
forward OnPlayerLogged(playerid, password[]);
forward OnPlayerSave(playerid);
forward ShowPlayerRegisterDialog(playerid);
forward ShowPlayerLoginDialog(playerid);
forward LevelUpdate();
forward ScoreUp();
forward Drift();
forward AngleUpdate();
forward DriftCancellation(playerid);
enum PlayerData
{
Level[50]
};
enum pInfo
{
pMoney,
pScore
};
enum Float:Pos{ Float:sX,Float:sY,Float:sZ };
new Text3D:Level3D[MAX_PLAYERS];
new PlayerInfo[MAX_PLAYERS][pInfo];
new PlayerInf[MAX_PLAYERS][PlayerData];
new LevelStats[MAX_PLAYERS];
new Text:level[11];
new CashScoreOld;
new Text:Textdraw0;
new Text:Textdraw1;
new DriftPointsNow[200];
new PlayerDriftCancellation[200];
new Float:ppos[200][3];
new Float:SavedPos[MAX_PLAYERS][Pos];
public OnFilterScriptInit()
{
SetTimer("AngleUpdate", 200, true);
SetTimer("Drift", 200, true);
Textdraw0 = TextDrawCreate(506.000000,96.000000,"~w~All ~g~Drifting~w~ score");
TextDrawAlignment(Textdraw0,0);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawFont(Textdraw0,3);
TextDrawLetterSize(Textdraw0,0.299999,1.000000);
TextDrawColor(Textdraw0,0x00ff00ff);
TextDrawSetOutline(Textdraw0,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetShadow(Textdraw0,1);
Textdraw1 = TextDrawCreate(498.000000,77.000000,"~g~0");
TextDrawAlignment(Textdraw1,0);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawFont(Textdraw1,3);
TextDrawLetterSize(Textdraw1,0.599999,2.200000);
TextDrawColor(Textdraw1,0xffffffff);
TextDrawSetOutline(Textdraw1,1);
TextDrawSetProportional(Textdraw1,1);
TextDrawSetShadow(Textdraw1,1);
print("Levels Downloading");
// ==================================================================== //
level[0] = TextDrawCreate(515.000000,106.000000,"Drift level:~g~1");
TextDrawAlignment(level[0],0);
TextDrawBackgroundColor(level[0],0x000000ff);
TextDrawFont(level[0],3);
TextDrawLetterSize(level[0],0.299999,1.000000);
TextDrawColor(level[0],0xffffffff);
TextDrawSetOutline(level[0],1);
TextDrawSetProportional(level[0],1);
TextDrawSetShadow(level[0],1); //
//
level[1] = TextDrawCreate(515.000000,106.000000,"Drift level:~g~2");
TextDrawAlignment(level[1],0);
TextDrawBackgroundColor(level[1],0x000000ff);
TextDrawFont(level[1],3);
TextDrawLetterSize(level[1],0.299999,1.000000);
TextDrawColor(level[1],0xffffffff);
TextDrawSetOutline(level[1],1);
TextDrawSetProportional(level[1],1);
TextDrawSetShadow(level[1],1); //
//
level[2] = TextDrawCreate(515.000000,106.000000,"Drift level:~g~3");
TextDrawAlignment(level[2],0);
TextDrawBackgroundColor(level[2],0x000000ff);
TextDrawFont(level[2],3);
TextDrawLetterSize(level[2],0.299999,1.000000);
TextDrawColor(level[2],0xffffffff);
TextDrawSetOutline(level[2],1);
TextDrawSetProportional(level[2],1);
TextDrawSetShadow(level[2],1);
//
level[3] = TextDrawCreate(515.000000,106.000000,"Drift level:~g~4");
TextDrawAlignment(level[3],0);
TextDrawBackgroundColor(level[3],0x000000ff);
TextDrawFont(level[3],3);
TextDrawLetterSize(level[3],0.299999,1.000000);
TextDrawColor(level[3],0xffffffff);
TextDrawSetOutline(level[3],1);
TextDrawSetProportional(level[3],1);
TextDrawSetShadow(level[3],1); //
//
level[4] = TextDrawCreate(515.000000,106.000000,"Drift level:~g~5");
TextDrawAlignment(level[4],0);
TextDrawBackgroundColor(level[4],0x000000ff);
TextDrawFont(level[4],3);
TextDrawLetterSize(level[4],0.299999,1.000000);
TextDrawColor(level[4],0xffffffff);
TextDrawSetOutline(level[4],1);
TextDrawSetProportional(level[4],1);
TextDrawSetShadow(level[4],1);
//
level[5] = TextDrawCreate(515.000000,106.000000,"Drift level:~g~6");
TextDrawAlignment(level[5],0);
TextDrawBackgroundColor(level[5],0x000000ff);
TextDrawFont(level[5],3);
TextDrawLetterSize(level[5],0.299999,1.000000);
TextDrawColor(level[5],0xffffffff);
TextDrawSetOutline(level[5],1);
TextDrawSetProportional(level[5],1);
TextDrawSetShadow(level[5],1);
//
level[6] = TextDrawCreate(515.000000,106.000000,"Drift level:~g~7");
TextDrawAlignment(level[6],0);
TextDrawBackgroundColor(level[6],0x000000ff);
TextDrawFont(level[6],3);
TextDrawLetterSize(level[6],0.299999,1.000000);
TextDrawColor(level[6],0xffffffff);
TextDrawSetOutline(level[6],1);
TextDrawSetProportional(level[6],1);
TextDrawSetShadow(level[6],1);
//
level[7] = TextDrawCreate(515.000000,106.000000,"Drift level:~g~8");
TextDrawAlignment(level[7],0);
TextDrawBackgroundColor(level[7],0x000000ff);
TextDrawFont(level[7],3);
TextDrawLetterSize(level[7],0.299999,1.000000);
TextDrawColor(level[7],0xffffffff);
TextDrawSetOutline(level[7],1);
TextDrawSetProportional(level[7],1);
TextDrawSetShadow(level[7],1);
level[8] = TextDrawCreate(515.000000,106.000000,"Drift level:~g~9");
TextDrawAlignment(level[8],0);
TextDrawBackgroundColor(level[8],0x000000ff);
TextDrawFont(level[8],3);
TextDrawLetterSize(level[8],0.299999,1.000000);
TextDrawColor(level[8],0xffffffff);
TextDrawSetOutline(level[8],1);
TextDrawSetProportional(level[8],1);
TextDrawSetShadow(level[8],1);
level[9] = TextDrawCreate(515.000000,106.000000,"Drift level:~g~10");
TextDrawAlignment(level[9],0);
TextDrawBackgroundColor(level[9],0x000000ff);
TextDrawFont(level[9],3);
TextDrawLetterSize(level[9],0.299999,1.000000);
TextDrawColor(level[9],0xffffffff);
TextDrawSetOutline(level[9],1);
TextDrawSetProportional(level[9],1);
TextDrawSetShadow(level[9],1);
level[10] = TextDrawCreate(515.000000,106.000000,"Drift level:~y~VIP");
TextDrawAlignment(level[10],0);
TextDrawBackgroundColor(level[10],0x000000ff);
TextDrawFont(level[10],3);
TextDrawLetterSize(level[10],0.299999,1.000000);
TextDrawColor(level[10],0xffffffff);
TextDrawSetOutline(level[10],1);
TextDrawSetProportional(level[10],1);
TextDrawSetShadow(level[10],1); //
SetTimer("LevelUpdate",2000,1); //
// ===================================================================== //
new Max = GetMaxPlayers();
for(new i=0; i<Max; i++)
{
Level3D[i] = Create3DTextLabel(" ",0xFFFFFFAA,0.000,0.000,-4.000,18.0,0,1);
}
return 1;
}
public OnPlayerDeath(playerid,killerid)
{
ScoreUp();
if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
{
new Score = GetPlayerMoney(killerid);
if(Score >= 0 && Score < 20000) format(PlayerInf[killerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}1{FFFFFF}.*\n*{00CCFF}Нуб в дрифтинге{FFFFFF}*");
if(Score >= 20000 && Score < 50000) format(PlayerInf[killerid][Level],200,"{FFFFFF}*Игрок{FFFFFF}*\n*Уровень: {00CCFF}2{FFFFFF}.*\n*{00CCFF}НовичёГГ{FFFFFF}*");
if(Score >= 50000 && Score < 80000) format(PlayerInf[killerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}3{FFFFFF}.*\n*{00CCFF}Начинающтй Дрифтер{FFFFFF}*");
if(Score >= 80000 && Score < 120000) format(PlayerInf[killerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}4{FFFFFF}.*\n*{00CCFF}Проживающий{FFFFFF}*");
if(Score >= 120000 && Score < 150000) format(PlayerInf[killerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}5{FFFFFF}.*\n*{00CCFF}Свой{FFFFFF}*");
if(Score >= 150000 && Score < 180000) format(PlayerInf[killerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}6{FFFFFF}.*\n*{00CCFF}Пахан{FFFFFF}*");
if(Score >= 180000 && Score < 200000) format(PlayerInf[killerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}7{FFFFFF}.*\n*{00CCFF}Pro Drifter{FFFFFF}*");
if(Score >= 200000 && Score < 250000) format(PlayerInf[killerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}8{FFFFFF}.*\n*{00CCFF}ViP{FFFFFF}*");
if(Score >= 250000 && Score < 270000) format(PlayerInf[killerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}9{FFFFFF}.*\n*{00CCFF}Гловарь{FFFFFF}*");
if(Score >= 270000 ) format(PlayerInf[killerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}*10*{FFFFFF}.*\n*{00CCFF}Король Дрифта{FFFFFF}*");
Update3DTextLabelText(Level3D[killerid],0x00FF00FF,PlayerInf[killerid][Level]);
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
ScoreUp();
new Score = GetPlayerMoney(playerid);
if(Score >= 0 && Score < 20000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}1{FFFFFF}.*\n*{00CCFF}Нуб в дрифтинге{FFFFFF}*");
if(Score >= 20000 && Score < 50000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}2{FFFFFF}.*\n*{00CCFF}НовичёГГ{FFFFFF}*");
if(Score >= 50000 && Score < 80000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}3{FFFFFF}.*\n*{00CCFF}Начинающтй Дрифтер{FFFFFF}*");
if(Score >= 80000 && Score < 120000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}4{FFFFFF}.*\n*{00CCFF}Проживающий{FFFFFF}*");
if(Score >= 120000 && Score < 150000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}5{FFFFFF}.*\n*{00CCFF}Свой{FFFFFF}*");
if(Score >= 150000 && Score < 180000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}6{FFFFFF}.*\n*{00CCFF}Пахан{FFFFFF}*");
if(Score >= 180000 && Score < 200000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}7{FFFFFF}.*\n*{00CCFF}Pro Drifter{FFFFFF}*");
if(Score >= 200000 && Score < 250000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}8{FFFFFF}.*\n*{00CCFF}ViP{FFFFFF}*");
if(Score >= 250000 && Score < 270000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}9{FFFFFF}.*\n*{00CCFF}Гловарь{FFFFFF}*");
if(Score >= 270000 ) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}*10*{FFFFFF}.*\n*{00CCFF}Король Дрифта{FFFFFF}*");
if(LevelStats[playerid] == 0) Attach3DTextLabelToPlayer(Level3D[playerid],playerid,0.0,0.0,0.47);
Update3DTextLabelText(Level3D[playerid],0x00FF00FF,PlayerInf[playerid][Level]);
LevelStats[playerid] = 1;
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
ScoreUp();
new Score = GetPlayerMoney(playerid);
if(Score >= 0 && Score < 20000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}1{FFFFFF}.*\n*{00CCFF}Нуб в дрифтинге{FFFFFF}*");
if(Score >= 20000 && Score < 50000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}2{FFFFFF}.*\n*{00CCFF}НовичёГГ{FFFFFF}*");
if(Score >= 50000 && Score < 80000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}3{FFFFFF}.*\n*{00CCFF}Начинающтй Дрифтер{FFFFFF}*");
if(Score >= 80000 && Score < 120000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}4{FFFFFF}.*\n*{00CCFF}Проживающий{FFFFFF}*");
if(Score >= 120000 && Score < 150000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}5{FFFFFF}.*\n*{00CCFF}Свой{FFFFFF}*");
if(Score >= 150000 && Score < 180000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}6{FFFFFF}.*\n*{00CCFF}Пахан{FFFFFF}*");
if(Score >= 180000 && Score < 200000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}7{FFFFFF}.*\n*{00CCFF}Pro Drifter{FFFFFF}*");
if(Score >= 200000 && Score < 250000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}8{FFFFFF}.*\n*{00CCFF}ViP{FFFFFF}*");
if(Score >= 250000 && Score < 270000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}9{FFFFFF}.*\n*{00CCFF}Гловарь{FFFFFF}*");
if(Score >= 270000 ) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}*10*{FFFFFF}.*\n*{00CCFF}Король Дрифта{FFFFFF}*");
if(LevelStats[playerid] == 0) Attach3DTextLabelToPlayer(Level3D[playerid],playerid,0.0,0.0,0.47);
Update3DTextLabelText(Level3D[playerid],0x00FF00FF,PlayerInf[playerid][Level]);
LevelStats[playerid] = 1;
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid,Textdraw0);
TextDrawHideForPlayer(playerid,Textdraw1);
ScoreUp();
new Score = GetPlayerMoney(playerid);
if(Score >= 0 && Score < 20000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}1{FFFFFF}.*\n*{00CCFF}Нуб в дрифтинге{FFFFFF}*");
if(Score >= 20000 && Score < 50000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}2{FFFFFF}.*\n*{00CCFF}НовичёГГ{FFFFFF}*");
if(Score >= 50000 && Score < 80000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}3{FFFFFF}.*\n*{00CCFF}Начинающтй Дрифтер{FFFFFF}*");
if(Score >= 80000 && Score < 120000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}4{FFFFFF}.*\n*{00CCFF}Проживающий{FFFFFF}*");
if(Score >= 120000 && Score < 150000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}5{FFFFFF}.*\n*{00CCFF}Свой{FFFFFF}*");
if(Score >= 150000 && Score < 180000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}Игрок{FFFFFF}*\n*Уровень: {00CCFF}6{FFFFFF}.*\n*{00CCFF}Пахан{FFFFFF}*");
if(Score >= 180000 && Score < 200000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}7{FFFFFF}.*\n*{00CCFF}Pro Drifter{FFFFFF}*");
if(Score >= 200000 && Score < 250000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}8{FFFFFF}.*\n*{00CCFF}ViP{FFFFFF}*");
if(Score >= 250000 && Score < 270000) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}9{FFFFFF}.*\n*{00CCFF}Гловарь{FFFFFF}*");
if(Score >= 270000 ) format(PlayerInf[playerid][Level],200,"{FFFFFF}*{00CCFF}*ViP*{FFFFFF}*\n*Уровень: {00CCFF}*10*{FFFFFF}.*\n*{00CCFF}Король Дрифта{FFFFFF}*");
if(LevelStats[playerid] == 0) Attach3DTextLabelToPlayer(Level3D[playerid],playerid,0.0,0.0,0.47);
Update3DTextLabelText(Level3D[playerid],0x00FF00FF,PlayerInf[playerid][Level]);
LevelStats[playerid] = 1;
return 1;
}
Float:GetPlayerTheoreticAngle(i)
{
new Float:sin;
new Float:dis;
new Float:angle2;
new Float:x,Float:y,Float:z;
new Float:tmp3;
new Float:tmp4;
new Float:MindAngle;
if(IsPlayerConnected(i)){
GetPlayerPos(i,x,y,z);
dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[i][0])),2)+floatpower(floatabs(floatsub(y,ppos[i][1])),2));
if(IsPlayerInAnyVehicle(i))GetVehicleZAngle(GetPlayerVehicleID(i), angle2); else GetPlayerFacingAngle(i, angle2);
if(x>ppos[i][0]){tmp3=x-ppos[i][0];}else{tmp3=ppos[i][0]-x;}
if(y>ppos[i][1]){tmp4=y-ppos[i][1];}else{tmp4=ppos[i][1]-y;}
if(ppos[i][1]>y && ppos[i][0]>x){
sin = asin(tmp3/dis);
MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);
}
if(ppos[i][1]<y && ppos[i][0]>x){
sin = asin(tmp3/dis);
MindAngle = floatsub(floatadd(sin, 180), 180.0);
}
if(ppos[i][1]<y && ppos[i][0]<x){
sin = acos(tmp4/dis);
MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));
}
if(ppos[i][1]>y && ppos[i][0]<x){
sin = asin(tmp3/dis);
MindAngle = floatadd(sin, 180);
}
}
if(MindAngle == 0.0){
return angle2;
} else
return MindAngle;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)//Паблик При выборе скина
{
TextDrawHideForPlayer(playerid,Textdraw0);
TextDrawHideForPlayer(playerid,Textdraw1);
ScoreUp();
new string[128];
PlayerInfo[playerid][pMoney] = 0;
PlayerInfo[playerid][pScore] = 0;
if(GetPVarInt(playerid,"Login") == 0)
{
format(string,sizeof(string),AccauntBD,PlayerName(playerid));
if(fexist(string)) // ищем файл игрока
{
ShowPlayerLoginDialog(playerid); // если он есть открываем диолог логина
}
else
{
ShowPlayerRegisterDialog(playerid); // если его нет открываем диолог регистрации
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
SetPVarInt(playerid,"Login",0);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
OnPlayerSave(playerid); // сохраняет акк игрока при выходе с сервера
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_LOGIN) // диалог логина
{
if(!response) Kick(playerid);
if(strlen(inputtext) == 0) return ShowPlayerLoginDialog(playerid);
OnPlayerLogged(playerid, inputtext);
return 1;
}
if(dialogid == DIALOG_REGISTER) // диалог регистрации
{
if(!response) Kick(playerid);
if(strlen(inputtext) == 0) return ShowPlayerRegisterDialog(playerid);
OnPlayerRegistered(playerid, inputtext);
return 1;
}
return 0;
}
public OnPlayerLogged(playerid, password[])
{
new string[128];
format(string,sizeof(string),AccauntBD,PlayerName(playerid));
new iniFile = ini_openFile(string);
ini_getString(iniFile, "Password",string);
if(strcmp(string,password, true, 10) == 0)
{
ini_getInteger(iniFile,"Money",PlayerInfo[playerid][pMoney]);
ini_getInteger(iniFile,"Score",PlayerInfo[playerid][pScore]);
ini_closeFile(iniFile);
GivePlayerMoney(playerid,PlayerInfo[playerid][pMoney]);
SetPlayerScore(playerid,PlayerInfo[playerid][pScore]);
}
else
{
ShowPlayerLoginDialog(playerid);
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}*Неверный {00CCFF}пароль{FFFFFF}. Попробуйте еще {00CCFF}раз{FFFFFF}.");
ini_closeFile(iniFile);
}
return 1;
}
public OnPlayerRegistered(playerid, password[])
{
new IP[24],strdate[24],string[128];
new year,month,day;
getdate(year, month, day);
GetPlayerIp(playerid, IP, sizeof(IP));
format(string,sizeof(string),AccauntBD,PlayerName(playerid));
new iniFile = ini_createFile(string);
if(iniFile < 0)
iniFile = ini_openFile(string);
ini_setString(iniFile, "Password",password);
format(strdate, sizeof(strdate), "%d/%d/%d",day,month,year);
ini_setString(iniFile, "RegDate", strdate);
ini_setString(iniFile, "IP",IP);
ini_setInteger(iniFile,"Money",0);
ini_setInteger(iniFile,"Score",0);
ini_closeFile(iniFile);
OnPlayerLogged(playerid,password);
format(string,sizeof(string), "{FFFFFF}*Вы зарегистрировались и {00CCFF}автоматически залогинились{FFFFFF}. Ваш пароль: {00CCFF}%s{FFFFFF}.",password);
SendClientMessage(playerid,COLOR_ORANGE,string);
GivePlayerMoney(playerid,10000);
return 1;
}
public OnPlayerSave(playerid)
{
new string[128];
format(string,sizeof(string),AccauntBD,PlayerName(playerid));
new iniFile = ini_openFile (string);
ini_setInteger(iniFile,"Money",GetPlayerMoney(playerid));
ini_setInteger(iniFile,"Score",GetPlayerScore(playerid));
ini_closeFile(iniFile);
return 1;
}
public ShowPlayerRegisterDialog(playerid) // тут изменять то что пишет игроку если он первый раз на сервере
{
new string[256];
format(string,sizeof(string), "{FFFFFF}Форма Регистрации\n{00CCFF}*{FFFFFF}Ваш ник {00CCFF}%s{FFFFFF}.\n{00CCFF}*{FFFFFF}Введите пароль в {00CCFF}окно{FFFFFF}.",PlayerName(playerid));
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "{FFFFFF}..::{00CCFF}Регистрация{FFFFFF}::..", string, ".:Регистр:.", ".:Отмена:.");
return 1;
}
public ShowPlayerLoginDialog(playerid) // тут изменять то что пишет игроку если он уже зареган
{
SetPVarInt(playerid,"Login",1);
new string[256];
format(string,sizeof(string), "{FFFFFF}Форма Авторизации\n{00CCFF}*{FFFFFF}Введи свой пароль {00CCFF}%s{FFFFFF}.\nКоторый ты написал при {00CCFF}Регистрации{FFFFFF}.",PlayerName(playerid));
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "{FFFFFF}..::{00CCFF}Логин{FFFFFF}::..", string, ".:Логин:.", ".:Отмена:.");
return 1;
}
public LevelUpdate()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
TextDrawHideForPlayer(i,level[0]);
TextDrawHideForPlayer(i,level[1]);
TextDrawHideForPlayer(i,level[2]);
TextDrawHideForPlayer(i,level[3]);
TextDrawHideForPlayer(i,level[4]);
TextDrawHideForPlayer(i,level[5]);
TextDrawHideForPlayer(i,level[6]);
TextDrawHideForPlayer(i,level[7]);
TextDrawHideForPlayer(i,level[8]);
TextDrawHideForPlayer(i,level[9]);
TextDrawHideForPlayer(i,level[10]);
new kill = GetPlayerMoney(i);
if(kill >= 0 && kill <= 20000) { TextDrawShowForPlayer(i,level[0]); }
else if(kill >= 20000 && kill <= 50000) { TextDrawShowForPlayer(i,level[1]); }
else if(kill >= 50000 && kill <= 80000) { TextDrawShowForPlayer(i,level[2]); }
else if(kill >= 80000 && kill <= 120000) { TextDrawShowForPlayer(i,level[3]); }
else if(kill >= 120000 && kill <= 150000) { TextDrawShowForPlayer(i,level[4]); }
else if(kill >= 150000 && kill <= 180000) { TextDrawShowForPlayer(i,level[5]); }
else if(kill >= 180000 && kill <= 200000) { TextDrawShowForPlayer(i,level[6]); }
else if(kill >= 200000 && kill <= 250000) { TextDrawShowForPlayer(i,level[7]); }
else if(kill >= 250000 && kill <= 270000) { TextDrawShowForPlayer(i,level[8]); }
else if(kill >= 270000 && kill <= 290000) { TextDrawShowForPlayer(i,level[9]); }
else if(kill >= 300000) { TextDrawShowForPlayer(i,level[10]); }
else { TextDrawShowForPlayer(i,level[0]); }
}
return 1;
}
public DriftCancellation(playerid){
PlayerDriftCancellation[playerid] = 0;
GameTextForPlayer(playerid, Split("~n~~n~~n~~n~~n~~n~~n~~n~~w~~w~Drifting Bonus:~b~ ", tostr(DriftPointsNow[playerid]), "~w~!"), 3000, 3);
GivePlayerMoney(playerid, DriftPointsNow[playerid]);
DriftPointsNow[playerid] = 0;
}
Float:ReturnPlayerAngle(playerid){
new Float:Ang;
if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);
return Ang;
}
public Drift(){
new Float:Angle1, Float:Angle2, Float:BySpeed, s[256];
new Float:Z;
new Float:X;
new Float:Y;
new Float:SpeedX;
for(new g=0;g<200;g++){
GetPlayerPos(g, X, Y, Z);
SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));
Angle1 = ReturnPlayerAngle(g);
Angle2 = GetPlayerTheoreticAngle(g);
BySpeed = floatmul(SpeedX, 12);
if(IsPlayerInAnyVehicle(g) && IsCar(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){
if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]);
PlayerDriftCancellation[g] = 0;
DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10;
PlayerDriftCancellation[g] = SetTimerEx("DriftCancellation", 3000, 0, "d", g);
}
if(DriftPointsNow[g] > 0){
format(s, sizeof(s), "~n~~n~~n~~n~~n~~n~~n~~n~~w~Drifting Score: ~b~%d~w~!", DriftPointsNow[g]);
GameTextForPlayer(g, s, 3000, 3);
}
SavedPos[ g ][ sX ] = X;
SavedPos[ g ][ sY ] = Y;
SavedPos[ g ][ sZ ] = Z;
}
}
Split(s1[], s2[], s3[]=""){
new rxx[256];
format(rxx, 256, "%s%s%s", s1, s2, s3);
return rxx;
}
tostr(int){
new st[256];
format(st, 256, "%d", int);
return st;
}
public AngleUpdate(){
for(new g=0;g<200;g++){
new Float:x, Float:y, Float:z;
if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);
ppos[g][0] = x;
ppos[g][1] = y;
ppos[g][2] = z;
}
}
floatval(Float:val){
new str[256];
format(str, 256, "%.0f", val);
return todec(str);
}
IsCar(model)
{
switch(model)
{
case 443:return 0;
case 448:return 0;
case 461:return 0;
case 462:return 0;
case 463:return 0;
case 468:return 0;
case 521:return 0;
case 522:return 0;
case 523:return 0;
case 581:return 0;
case 586:return 0;
case 481:return 0;
case 509:return 0;
case 510:return 0;
case 430:return 0;
case 446:return 0;
case 452:return 0;
case 453:return 0;
case 454:return 0;
case 472:return 0;
case 473:return 0;
case 484:return 0;
case 493:return 0;
case 595:return 0;
case 417:return 0;
case 425:return 0;
case 447:return 0;
case 465:return 0;
case 469:return 0;
case 487:return 0;
case 488:return 0;
case 497:return 0;
case 501:return 0;
case 548:return 0;
case 563:return 0;
case 406:return 0;
case 444:return 0;
case 556:return 0;
case 557:return 0;
case 573:return 0;
case 460:return 0;
case 464:return 0;
case 476:return 0;
case 511:return 0;
case 512:return 0;
case 513:return 0;
case 519:return 0;
case 520:return 0;
case 539:return 0;
case 553:return 0;
case 577:return 0;
case 592:return 0;
case 593:return 0;
case 471:return 0;
}
return 1;
}
todec(str[]){ // By Luby
return strval(str);
}
public ScoreUp()
{
new CashScore;
new name[MAX_PLAYER_NAME];
for(new i=0; i<MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
GetPlayerName(i, name, sizeof(name));
CashScore = GetPlayerMoney(i);
SetPlayerScore(i, CashScore);
if (CashScore > CashScoreOld)
{
CashScoreOld = CashScore;
}
}
}
}
stock PlayerName(playerid) // функция узнающая име игрока (автора не знаю)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
return name;
}
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