Скрытный
Ученик
Добрый день пользователи форума. Я вот тут переделал команду для фама и у меня вылезло 3 варнинга одинаковых, я 2 варнинга исправил а вот этот третий не могу исправить, живучий скатина..
Сам warning
Сама строка:
Код данной команды:
Помогите пожалуйста
Как всегда отблагодарю. :dp:
Сам warning
PHP:
gf2.pwn(20810) : warning 217: loose indentation
PHP:
if(!strlen(tmp)) {
PHP:
if(strcmp(cmd, "/allowcreation", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] == 1339)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /allowcreation [FamilyNr] [playerid/PartOfName]");
return 1;
}
new family = strval(tmp);
if(family < 1 || family > 10) { SendClientMessage(playerid, COLOR_GREY, "* Io 1 ai 10!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /allowcreation [FamilyNr] [playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Au aaee %s ?oeiaianoai iaa /fam %d.",giveplayer,family);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Aaiei %s auaae Aai ?oeiaianoai iaa /fam %d.",sendername,family);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "%s",giveplayer);
strmid(FamilyInfo[family-1][FamilyLeader], string, 0, strlen(string), 255);
FamilyInfo[family-1][FamilyMembers] ++;
FamilyInfo[family-1][FamilyTaken] = 1;
switch(family)
{
case 1: { SetPlayerSkin(giveplayerid,270); ChosenSkin[giveplayerid] = 270; PlayerInfo[giveplayerid][pChar] = 270; }
case 2: { SetPlayerSkin(giveplayerid,174); ChosenSkin[giveplayerid] = 174; PlayerInfo[giveplayerid][pChar] = 174; }
case 3: { SetPlayerSkin(giveplayerid,115); ChosenSkin[giveplayerid] = 115; PlayerInfo[giveplayerid][pChar] = 115; }
case 4: { SetPlayerSkin(giveplayerid,104); ChosenSkin[giveplayerid] = 104; PlayerInfo[giveplayerid][pChar] = 104; }
case 5: { SetPlayerSkin(giveplayerid,110); ChosenSkin[giveplayerid] = 110; PlayerInfo[giveplayerid][pChar] = 110; }
case 6: { SetPlayerSkin(giveplayerid,21); ChosenSkin[giveplayerid] = 21; PlayerInfo[giveplayerid][pChar] = 21; }
case 7: { SetPlayerSkin(giveplayerid,120); ChosenSkin[giveplayerid] = 120; PlayerInfo[giveplayerid][pChar] = 120; }
case 8: { SetPlayerSkin(giveplayerid,295); ChosenSkin[giveplayerid] = 295; PlayerInfo[giveplayerid][pChar] = 295; }
case 9: { SetPlayerSkin(giveplayerid,22); ChosenSkin[giveplayerid] = 22; PlayerInfo[giveplayerid][pChar] = 22; }
case 10: { SetPlayerSkin(giveplayerid,272); ChosenSkin[giveplayerid] = 272; PlayerInfo[giveplayerid][pChar] = 272; }
}
PlayerInfo[giveplayerid][pFMember] = family - 1;
SaveFamilies();
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* Ea?ie ia a naoe!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* Au ia aaiei!");
return 1;
}
}
return 1;
}
