Markus_Windisch
Новичок
Код:
F:\SA-MP\[RP]Crime City.. [RUSUA] (0.3e)\gamemodes\CrimeCity.pwn(4078) : error 017: undefined symbol "sendername"
F:\SA-MP\[RP]Crime City.. [RUSUA] (0.3e)\gamemodes\CrimeCity.pwn(4078) : error 017: undefined symbol "sendername"
F:\SA-MP\[RP]Crime City.. [RUSUA] (0.3e)\gamemodes\CrimeCity.pwn(4078) : error 029: invalid expression, assumed zero
F:\SA-MP\[RP]Crime City.. [RUSUA] (0.3e)\gamemodes\CrimeCity.pwn(4078) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
Код:
else if(dialogid == 19)//åñëè ó âàñ äî ýòîãî íåáûëî äèàëîãîâûõ îêîí òî ÷èñëî 19 ìåíÿåì íà 0 è èç else if óáèðàåì else äîëæíî ïîëó÷èòñÿ òàê if(dialogid == 0) íî òîëüêî åñëè ó âàñ íåáûëî äèàëîãîâûõ îêîí äî ýòîãî åñëè óæå áûëè òî ÷èñëî 19 èçìåíÿåì íàïîñëåäîâàòåëüíîå ÷èñëî âàøèõ îêîí
{
if(response)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(Masked[playerid]==0)
{
if(listitem == 0)
{
format(string, sizeof(string), "* %s çàìàñêèðîâàëñÿ.", sendername);
ProxDetector(12.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);//12.0 ðàñòîÿíèå íà êîòîðîì áóäåò ïèñàòü â ÷àòå èãðîêàì ÷òî Òàêîéòî èãðîê îäåë ìàñêèðîâêó öâåòà ó ìåíÿ îðèãèíàëüíûå!
SetPlayerSkin(playerid, 153);//Åñëè ó âàñ äðóãèå ñêèíû òî èçìåíèòå ÷èñëî 153 íà èä ñêèíà êîòîðûé âàì íóæåí!
Masked[playerid] = 1;
}
if(listitem == 1)
{
format(string, sizeof(string), "* %s çàìàñêèðîâàëñÿ.", sendername);
ProxDetector(12.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSkin(playerid, 280);
Masked[playerid] = 1;
}
if(listitem == 2)
{
format(string, sizeof(string), "* %s çàìàñêèðîâàëñÿ.", sendername);
ProxDetector(12.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSkin(playerid, 164);
Masked[playerid] = 1;
}
if(listitem == 3)
{
format(string, sizeof(string), "* %s çàìàñêèðîâàëñÿ.", sendername);
ProxDetector(12.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSkin(playerid, 285);
Masked[playerid] = 1;
}
if(listitem == 4)
{
format(string, sizeof(string), "* %s çàìàñêèðîâàëñÿ.", sendername);
ProxDetector(12.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSkin(playerid, 70);
Masked[playerid] = 1;
}
if(listitem == 5)
{
format(string, sizeof(string), "* %s çàìàñêèðîâàëñÿ.", sendername);
ProxDetector(12.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSkin(playerid, 123);
Masked[playerid] = 1;
}
if(listitem == 6)
{
format(string, sizeof(string), "* %s çàìàñêèðîâàëñÿ.", sendername);
ProxDetector(12.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSkin(playerid, 60);
Masked[playerid] = 1;
}
if(listitem == 7)
{
format(string, sizeof(string), "* %s çàìàñêèðîâàëñÿ.", sendername);
ProxDetector(12.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSkin(playerid, 109);
Masked[playerid] = 1;
}
if(listitem == 8)
{
format(string, sizeof(string), "* %s çàìàñêèðîâàëñÿ.", sendername);
ProxDetector(12.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSkin(playerid, 106);
Masked[playerid] = 1;
}
if(listitem == 9)
{
format(string, sizeof(string), "* %s çàìàñêèðîâàëñÿ.", sendername);
ProxDetector(12.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSkin(playerid, 104);
Masked[playerid] = 1;
}
if(listitem == 10)
{
format(string, sizeof(string), "* %s çàìàñêèðîâàëñÿ.", sendername);
ProxDetector(12.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSkin(playerid, 115);
Masked[playerid] = 1;
}
}
else
{
format(string, sizeof(string), "* %s ñíÿë ìàñêèðîâêó.", sendername);
ProxDetector(12.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
new model = PlayerInfo[playerid][pChar];
SetPlayerSkin(playerid, model);
Masked[playerid] = 0;
}
}
return 1;
}
