Доступ к архиву

Переход в группу "Пользователь"

300.00 ₽
Одноразовый платёж
Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

Покупка дает возможность:
Быть полноправным участником форума
Нормальное копирование кода
Создавать темы
Скачивать файлы
Доступ к архиву Pawno-Info

Помогите адаптировать систему

Статус
В этой теме нельзя размещать новые ответы.

Vazovskui

Умник
Привет всем, работаю над модом Диамонд 3.4 (основа)
Нужно сделать магазин одежды (/clothes), так чтобы люди без фракции тоже могли бы покупать там одежду. +сики гарантирую
Вот код:
Команда:
PHP:
if(strcmp(cmd, "/clothes", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(GetPlayerFaction(playerid) != 0)
	        {
	            if(IsAtClothShop(playerid))
				{
					if(GetPlayerFaction(playerid) == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
			        else if(GetPlayerFaction(playerid) == 2) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
			        else if(GetPlayerFaction(playerid) == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
			        else if(GetPlayerFaction(playerid) == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
			        else if(GetPlayerFaction(playerid) == 5) { ChosenSkin[playerid] = 258; SetPlayerSkin(playerid, 258); }
			        else if(GetPlayerFaction(playerid) == 6) { ChosenSkin[playerid] = 120; SetPlayerSkin(playerid, 120); }
			        else if(GetPlayerFaction(playerid) == 7) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }
			        else if(GetPlayerFaction(playerid) == 8) { ChosenSkin[playerid] = 127; SetPlayerSkin(playerid, 127); }
			        else if(GetPlayerFaction(playerid) == 9) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }
			        else if(GetPlayerFaction(playerid) == 10) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 240); }
			        else if(GetPlayerFaction(playerid) == 11) { ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }
			        else if(GetPlayerFaction(playerid) == 12) { ChosenSkin[playerid] = 105; SetPlayerSkin(playerid, 105); }
			        else if(GetPlayerFaction(playerid) == 13) { ChosenSkin[playerid] = 108; SetPlayerSkin(playerid, 108); }
			        else if(GetPlayerFaction(playerid) == 14) { ChosenSkin[playerid] = 116; SetPlayerSkin(playerid, 116); }
			        else if(GetPlayerFaction(playerid) == 15) { ChosenSkin[playerid] = 174; SetPlayerSkin(playerid, 174); }
			        else if(GetPlayerFaction(playerid) == 16) { ChosenSkin[playerid] = 126; SetPlayerSkin(playerid, 126); }
					else { return 1; }
					GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
					ChangePos2[playerid][0] = GetPlayerInterior(playerid);
					ChangePos2[playerid][1] = 1;
				    SetPlayerInterior(playerid,0);
					new rand = random(sizeof(gInviteSpawns));
					SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
					SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
					SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
					SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
					TogglePlayerControllable(playerid, 0);
					SelectChar[playerid] = 255;
					SelectCharID[playerid] = GetPlayerFaction(playerid);
					SelectCharPlace[playerid] = 1;
			    	PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
				}
				else
				{
					SendClientMessage(playerid, COLOR_GREY, "Îøèáêà: Âû íå â ìàãàçèíå îäåæäû.");
					return 1;
				}
	        }
	        else
	        {
	            SendClientMessage(playerid,COLOR_GREY, "   You are not in a Force / Organisation !");
	            return 1;
	        }
	    }
	    return 1;
	}
response
PHP:
else if(dialogid == 5) // invite
    {
		if(response)
        {
	        switch (SelectCharID[playerid])
		    {
				case 1: //Police Force
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, SAPDped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = SAPDped[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, SAPDped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = SAPDped[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, SAPDped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = SAPDped[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, SAPDped[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = SAPDped[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, SAPDped[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = SAPDped[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, SAPDped[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = SAPDped[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, SAPDped[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = SAPDped[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, SAPDped[7][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = SAPDped[7][0]; }
				}
				case 2: //FBI/ATF
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, FBIped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FBIped[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, FBIped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FBIped[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, FBIped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FBIped[2][0]; }
			     	else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, FBIped[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FBIped[3][0]; }
			      	else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, FBIped[4][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FBIped[4][0]; }
    			}
				case 3: //National Guard
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, ARMYped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = ARMYped[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, ARMYped[1][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = ARMYped[1][0]; }
				}
				case 4: //Fire&Ambulance
				{
					    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, MEDped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = MEDped[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, MEDped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = MEDped[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, MEDped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = MEDped[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, MEDped[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = MEDped[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, MEDped[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = MEDped[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, MEDped[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = MEDped[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, MEDped[6][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = MEDped[6][0]; }
				}
				case 5: //La Cosa Nostra
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, LCNped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = LCNped[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, LCNped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = LCNped[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, LCNped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = LCNped[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, LCNped[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = LCNped[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, LCNped[4][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = LCNped[4][0]; }
				}
				case 6: //Yakuza
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, YAKUZAped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = YAKUZAped[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, YAKUZAped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = YAKUZAped[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, YAKUZAped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = YAKUZAped[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, YAKUZAped[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = YAKUZAped[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, YAKUZAped[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = YAKUZAped[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, YAKUZAped[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = YAKUZAped[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, YAKUZAped[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = YAKUZAped[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, YAKUZAped[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = YAKUZAped[7][0]; }
				    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, YAKUZAped[8][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = YAKUZAped[8][0]; }
				}
				case 7: //Mayority
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, MAYORITYped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = MAYORITYped[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, MAYORITYped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = MAYORITYped[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, MAYORITYped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = MAYORITYped[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, MAYORITYped[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = MAYORITYped[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, MAYORITYped[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = MAYORITYped[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, MAYORITYped[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = MAYORITYped[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, MAYORITYped[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = MAYORITYped[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, MAYORITYped[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = MAYORITYped[7][0]; }
				    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, MAYORITYped[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = MAYORITYped[8][0]; }
				    else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, MAYORITYped[9][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = MAYORITYped[9][0]; }
				}
				case 8: //Hitman Agency
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, HITMANSped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = HITMANSped[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, HITMANSped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = HITMANSped[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, HITMANSped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = HITMANSped[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, HITMANSped[3][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = HITMANSped[3][0]; }
				}
				case 9: //News Reporters
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CNNped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CNNped[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CNNped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CNNped[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CNNped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CNNped[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CNNped[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CNNped[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CNNped[4][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CNNped[4][0]; }
				}
				case 10: //Driving/Flying School
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, LICped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = LICped[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, LICped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = LICped[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, LICped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = LICped[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, LICped[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = LICped[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, LICped[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = LICped[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, LICped[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = LICped[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, LICped[6][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = LICped[6][0]; }
				}
			    case 11: //The Ballas Gang
			    {
			        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, BALLASped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = BALLASped[0][0]; }
			    	else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, BALLASped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = BALLASped[1][0]; }
			    	else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, BALLASped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = BALLASped[2][0]; }
			    	else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, BALLASped[3][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = BALLASped[3][0]; }
			    }
			    case 12: // Grove Street Gang
			    {
			        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, GROVEped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = GROVEped[0][0]; }
			    	else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, GROVEped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = GROVEped[1][0]; }
			    	else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, GROVEped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = GROVEped[2][0]; }
			    	else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, GROVEped[3][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = GROVEped[3][0]; }
			    }
			    case 13: //East Side Latin Gangsters
			    {
			        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, VAGOSped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = VAGOSped[0][0]; }
			    	else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, VAGOSped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = VAGOSped[1][0]; }
			    	else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, VAGOSped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = VAGOSped[2][0]; }
			    	else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, VAGOSped[3][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = VAGOSped[3][0]; }
			    }
			    case 14: //The Central Crown Gang
			    {
			        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CORONOSped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CORONOSped[0][0]; }
			    	else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CORONOSped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CORONOSped[1][0]; }
			    	else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CORONOSped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CORONOSped[2][0]; }
			    	else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CORONOSped[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CORONOSped[3][0]; }
			    	else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CORONOSped[4][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CORONOSped[4][0]; }
			    }
			    case 15: //racers
			    {
			        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, RACERSped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = RACERSped[0][0]; }
			    	else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, RACERSped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = RACERSped[1][0]; }
			    	else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, RACERSped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = RACERSped[2][0]; }
			    	else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, RACERSped[3][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = RACERSped[3][0]; }
			    }
			    case 16: // Russian Mafia
			    {
			        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, RMped[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = RMped[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, RMped[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = RMped[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, RMped[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = RMped[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, RMped[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = RMped[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, RMped[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = RMped[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, RMped[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = RMped[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, RMped[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = RMped[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, RMped[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = RMped[7][0]; }
				    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, RMped[8][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = RMped[8][0]; }
			    }
		    }
	        return 0;
	    }
        else
        {
	        PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
	        gTeam[playerid] = PlayerInfo[playerid][pTeam];
		    SetPlayerToTeamColor(playerid);
	        SelectCharPlace[playerid] = 0;
	        SelectCharID[playerid] = 0;
	        SelectChar[playerid] = 0;
    		SetPlayerPos(playerid, 207.0677,-137.5998,1003.0938);
	 		SetPlayerInterior(playerid, 3);
	 		PlayerInfo[playerid][pInt] = 3;
	 		SetPlayerVirtualWorld(playerid,1);
	 		SetCameraBehindPlayer(playerid);
	 		TogglePlayerControllable(playerid, 1);
	 		ShowPlayerDialog(playerid,-1,0,"","","","");
	        return 0;
	    }
	}
ped:
PHP:
new SAPDped[8][1] = {
{280},
{284},
{281},
{282},
{288},
{283},
{141},
{150}
};
new FBIped[5][1] = {
{286},
{163},
{166},
{295},
{211}
};
new ARMYped[2][1] = {
{287},
{285}
};
new MEDped[7][1] = {
{71},
{276},
{275},
{274},
{70},
{148},
{150}
};
new LCNped[5][1] = {
{290},
{127},
{124},
{222},
{192}
};
new YAKUZAped[9][1] = {
{121},
{122},
{123},
{118},
{186},
{120},
{12},
{224},
{263}
};
new MAYORITYped[10][1] = {
{59},
{141},
{164},
{211},
{187},
{141},
{150},
{17},
{216},
{147}
};
new HITMANSped[4][1] = {
{33},
{165},
{294},
{93}
};
new CNNped[5][1] = {
{188},
{250},
{170},
{228},
{141}
};
new LICped[7][1] = {
{240},
{98},
{189},
{171},
{11},
{172},
{194}
};
new RMped[9][1] = {
{126},
{112},
{111},
{125},
{113},
{46},
{172},
{216},
{233}
};
.......................
 
Статус
В этой теме нельзя размещать новые ответы.
Сверху Снизу