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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Полицейская мигалка

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~Jack~

Специалист
Вот конешно есть [FS] но в мод будет лудше

PHP:
if(iscmd(cmd,"/mig")){ 

if(!IsAMig(playerid)) 
 { 
    Message(playerid,"--",clDarkRed); 
    return 1; 
 } 
        if(IsPlayerInAnyVehicle(playerid) == 1) 
        { 
           new car = GetPlayerVehicleID(playerid); 
           new param[7]; 
           GetVehicleParamsEx(car,param[0],param[1],param[2],param[3],param[4],param[5],param[6]); 
           if(Police[car][Use] == false) 
           { 
                Police[car][Use]   = true; 
                Police[car][Siren] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,0.0); 
                Police[car][Blue]  = CreateObject(18648,0.0,0.0,0.0,0.0,0.0,0.0,0.0); 
                Police[car][Red]   = CreateObject(18647,0.0,0.0,0.0,0.0,0.0,0.0,0.0); 
                Police[car][TimerP] = SetTimerEx("OnPoliceSiren",200,1,"d",car); 
                AttachObjectToVehicle(Police[car][Siren],car,0.0,0.0,0.6,0.0,0.0,0.0); 
                SetVehicleParamsEx(car,1,param[1],param[2],param[3],param[4],param[5],param[5]); 
            } 
        } 
return 1; 
} 
    if(iscmd(cmd,"/migoff")){ 
    if(!IsAMig(playerid)) 
 { 
    Message(playerid,"--",clDarkRed); 
    return 1; 
 } 
        if(IsPlayerInAnyVehicle(playerid) == 1) 
        { 
            new car  = GetPlayerVehicleID(playerid); 
            new param[7]; 
            GetVehicleParamsEx(car,param[0],param[1],param[2],param[3],param[4],param[5],param[6]); 
            if(Police[car][Use] == true) 
            { 
                Police[car][Use] = false; 
                AttachObjectToVehicle(Police[car][Siren],0,0.0,0.0,0.0,0.0,0.0,0.0); 
                AttachObjectToVehicle(Police[car][Blue],0,0.0,0.0,0.0,0.0,0.0,0.0); 
                AttachObjectToVehicle(Police[car][Red],0,0.0,0.0,0.0,0.0,0.0,0.0); 
                DestroyObject(Police[car][Siren]); 
                DestroyObject(Police[car][Blue]); 
                DestroyObject(Police[car][Red]); 
                KillTimer(Police[car][TimerP]); 
            } 
        } 
    return 1; 
}
Автор: Неизвестен
 
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