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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Подскажите в чем проблема?

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В этой теме нельзя размещать новые ответы.

Toraks1

Ученик
Вот склад LS и SF и у LVa у них то что при входе заходишь в склад LVa и выходишь у склада LVa
else if(pickupid == AmmoNacia[4]) //Аммо ЛВ
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,7);
SetPlayerPosEx(playerid,313.7110,-140.3784,999.6016);
SetPlayerFacingAngle(playerid, 334.2157);
SetPlayerVirtualWorld(playerid, 9);
Frez(playerid);
return true;
}
else if(pickupid == AmmoNacia[5]) //
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPosEx(playerid,2156.1997,943.3864,10.8203);
SetPlayerFacingAngle(playerid, 81.7582);
SetPlayerVirtualWorld(playerid,0);
Frez(playerid);
return true;
}
else if(pickupid == AmmoNacia[2]) //Аммо СФ
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,4);
SetPlayerPosEx(playerid,286.8773,-83.5809,1001.5156);
SetPlayerFacingAngle(playerid, 334.2157);
SetPlayerVirtualWorld(playerid, 0);
Frez(playerid);
return true;
}
else if(pickupid == AmmoNacia[3]) //
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPosEx(playerid,-2626.6384,210.3960,4.5971);
SetPlayerFacingAngle(playerid, 13.1113);
SetPlayerVirtualWorld(playerid,0);
Frez(playerid);
return true;
}
else if(pickupid == AmmoNacia[0]) //Аммо лс
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,1);
SetPlayerPosEx(playerid,286.9145,-38.6596,1001.5156);
SetPlayerFacingAngle(playerid, 329.0564);
SetPlayerVirtualWorld(playerid, 0);
Frez(playerid);
return true;
}
else if(pickupid == AmmoNacia[1]) //
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPosEx(playerid,1366.5776,-1279.5397,13.5469);
SetPlayerFacingAngle(playerid, 89.7301);
SetPlayerVirtualWorld(playerid,0);
Frez(playerid);
}
else if(pickupid == RMPIC[1]) //
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 5);
SetPlayerPosEx(playerid,1298.6915,-794.2542,1084.0078);
SetPlayerFacingAngle(playerid, 349.0933);
SetPlayerVirtualWorld(playerid, 1);
Frez(playerid);
}
else if(pickupid == RMPIC[0]) //
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPosEx(playerid,941.0668,1733.1764,8.8516);
SetPlayerFacingAngle(playerid, 269.4792);
SetPlayerVirtualWorld(playerid,0);
Frez(playerid);
}
else if(pickupid == YakPic[0]) //
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 5);
SetPlayerPosEx(playerid,1298.6915,-794.2542,1084.0078);
SetPlayerFacingAngle(playerid, 349.0933);
Frez(playerid);
}
else if(pickupid == YakPic[1]) //
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPosEx(playerid,687.7207,-1275.8671,13.5579);
SetPlayerFacingAngle(playerid, 90.5875);
Frez(playerid);
return true;
}
else if(pickupid == FBIPic[3]) //Пикап в складе
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPosEx(playerid, -2445.3459,517.8007,29.9207);
SetPlayerFacingAngle(playerid, 271.3435);
SetPlayerVirtualWorld(playerid, 0);
Frez(playerid);
return true;
}
else if(pickupid == FBIPic[2]) //Пикап у склада
{
if(!GosMember(playerid)) return SendMe(playerid, 0xcc3636FF, NoPropusk);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,6);
SetPlayerPosEx(playerid,316.3837,-167.8547,999.5938);
SetPlayerFacingAngle(playerid, 34.3574);
SetPlayerVirtualWorld(playerid, 7);
Frez(playerid);
return true;
}
else if(pickupid == FBIPic[1]) //fbi вЫход
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPosEx(playerid, -2453.9297,503.9390,30.0795);
SetPlayerFacingAngle(playerid, 267.9609);
Frez(playerid);
return true;
}
else if(pickupid == FBIPic[0]) //fbi вход
{
if(!GosMember(playerid)) return SendMe(playerid, 0xcc3636FF, NoPropusk);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 5);
SetPlayerPosEx(playerid,322.1685,304.5911,999.1484);
SetPlayerFacingAngle(playerid, 6.1412);
Frez(playerid);
return true;
}
else if(pickupid == LSPDPIC[0]) //LSPDPIC вход в городе
{
if(!GosMember(playerid)) return SendMe(playerid, 0xcc3636FF, NoPropusk);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,6);
SetPlayerPosEx(playerid,246.6428,65.8026,1003.6406);
SetPlayerFacingAngle(playerid, 2.2168);
Frez(playerid);
return true;
}
else if(pickupid == LSPDPIC[1])///LSPDPIC выход в городе
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPosEx(playerid,1552.8159,-1675.4498,16.1953);
SetPlayerFacingAngle(playerid, 91.8310);
SetPlayerVirtualWorld(playerid, 0);
Frez(playerid);
return true;
}
else if(pickupid == LSPDPIC[4])//LSPDPIC вых из гаража
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPosEx(playerid,1528.010864,-1678.141723,5.890625);
SetPlayerFacingAngle(playerid, 259.617370);
SetPlayerVirtualWorld(playerid, 0);
Frez(playerid);
return true;
}
else if(pickupid == LSPDPIC[2])//LSPDPIC вход на склад
{
if(!GosMember(playerid)) return SendMe(playerid, 0xcc3636FF, NoPropusk);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,6);
SetPlayerPosEx(playerid,316.3837,-167.8547,999.5938);
SetPlayerFacingAngle(playerid, 34.3574);
SetPlayerVirtualWorld(playerid, 4);
Frez(playerid);
return true;
}
else if(pickupid == SFPDPIC[3])//Вход в гараж гаража в Полиция СФ
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,6);
SetPlayerPosEx(playerid,316.3837,-167.8547,999.5938);
SetPlayerFacingAngle(playerid, 34.3574);
SetPlayerVirtualWorld(playerid, 1);
Frez(playerid);
return true;
}
else if(pickupid == SFPDPIC[0])//
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPosEx(playerid,-1606.4532,674.2636,-5.2422);
SetPlayerFacingAngle(playerid, 357.2527);
SetPlayerVirtualWorld(playerid, 0);
Frez(playerid);
return true;
}
else if(pickupid == SFPDPIC[2])//
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,10);
SetPlayerPosEx(playerid,246.4572,110.3545,1003.2188);
SetPlayerFacingAngle(playerid, 0.3340);
Frez(playerid);
return true;
}
else if(pickupid == SFPDPIC[1])//
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPosEx(playerid,-1590.8289,716.0479,-5.2422);
SetPlayerFacingAngle(playerid, 269.9364);
Frez(playerid);
return true;
}
else if(pickupid == LSPDPIC[5])
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,6);
SetPlayerPosEx(playerid,246.5438,85.7663,1003.6406);
SetPlayerFacingAngle(playerid, 278.0311);
Frez(playerid);
}
else if(pickupid == LSPDPIC[6])
{
if(PINFO[playerid][pJailed] != 0) return SendMe(playerid, GRAD, "Вы еще не отсидели тюремный срок");
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,6);
SetPlayerPosEx(playerid,247.7588,86.3076,1003.6406);
SetPlayerFacingAngle(playerid, 90.3660);
Frez(playerid);
}
else if(pickupid == LSPDPIC[7])
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPosEx(playerid,1825.3521,-2992.0264,752.2308);
SetPlayerFacingAngle(playerid, 8.1153);
Frez(playerid);
}
else if(pickupid == LSPDPIC[3])//LSPDPIC выход в гараже
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPosEx(playerid,1568.6962,-1692.2069,5.8906);
SetPlayerFacingAngle(playerid, 179.238433);
SetPlayerVirtualWorld(playerid, 0);
Frez(playerid);
return true;
}
else if(pickupid == AvtoshPic[3])//автошкола вход с улицы
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPosEx(playerid,245.1040,-184.1197,1017.2441);
SetPlayerFacingAngle(playerid, 90.0212);
Frez(playerid);
return true;
}
else if(pickupid == AvtoshPic[0])//чёрный вход
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPosEx(playerid,226.2900,-180.1656,1017.2277);
SetPlayerFacingAngle(playerid, 264.8181);
Frez(playerid);
}
else if(pickupid == AvtoshPic[1])//чёрный выход
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPosEx(playerid,-2029.9843,-123.2148,35.2010);
SetPlayerFacingAngle(playerid,178.4111);
Frez(playerid);
return true;
}
else if(pickupid == AvtoshPic[2])//автошкола выход1
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPosEx(playerid,-2026.9436,-99.6266,35.1641);
SetPlayerFacingAngle(playerid, 355.8038);
Frez(playerid);
}
else if(pickupid == LVPDPIC[0]) //Полиция ЛВ 1 вход в здание с гаража
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 122);
SetPlayerPosEx(playerid,238.5033,141.1578,1003.0234);
SetPlayerFacingAngle(playerid, 359.1617);
Frez(playerid);
return true;
}
else if(pickupid == LVPDPIC[1])//Полиция ЛВ 2 вход в гараж..
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPosEx(playerid,2293.8032,2451.1313,10.8203);
SetPlayerFacingAngle(playerid,88.4734);
Frez(playerid);
return true;
}
else if(pickupid == LVPDPIC[2]) //Полиция ЛВ 3 в здание
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 122);
SetPlayerPosEx(playerid,288.7445,169.2445,1007.1719);
SetPlayerFacingAngle(playerid, 9.7598);
Frez(playerid);
return true;
}
else if(pickupid == LVPDPIC[3])//Полиция ЛВ 4 на улицу
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPosEx(playerid,2340.1965,2455.9792,14.9688);
SetPlayerFacingAngle(playerid, 178.3347);
Frez(playerid);
return true;
}
else if(pickupid == LVPDPIC[4])//Полиция ЛВ 5 оружие вход
{
SPD(playerid,8240,DIALOG_STYLE_MSGBOX, "{FFFFFF}Вход:","{FFFFFF}Выберите место куда вы хотите войти:","Склад","На крышу");
return true;
}
else if(pickupid == LVPDPIC[5])//Полиция ЛВ 6 оружие выход
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPosEx(playerid,2293.3225,2468.6162,10.8203);
SetPlayerFacingAngle(playerid, 93.6957);
Frez(playerid);
return true;
 
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