Frost_Demo
Компетентный
Делать не чего было вот сделал Пиццерию в Los Santos ( Возле groove street )
Сделал фонарики Потому что так красивее ...
Объектов: Довольно много
Вот скрины:
Днём:
Ночью:
Код:
P.S. Я искал но не чего такого не нашел так что прошу меня не обвинять если такая тема уже есть! Если понравилось не откажусь от +
Сделал фонарики Потому что так красивее ...
Объектов: Довольно много
Вот скрины:
Днём:
Код:
PHP:
CreateObject(983,2095.94824219,-1791.10693359,13.07248402,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (1)
CreateObject(983,2099.15625000,-1794.36596680,13.07248402,0.00000000,0.00000000,180.00000000); //object(fenceshit3) (2)
CreateObject(983,2099.15112305,-1799.18420410,13.07248402,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (3)
CreateObject(983,2095.91699219,-1802.26562500,13.06636715,0.00000000,0.00000000,269.99450684); //object(fenceshit3) (4)
CreateObject(983,2094.85327148,-1811.77429199,13.06636715,0.00000000,0.00000000,269.98901367); //object(fenceshit3) (5)
CreateObject(983,2095.93896484,-1811.75109863,13.06636715,0.00000000,0.00000000,269.98901367); //object(fenceshit3) (6)
CreateObject(983,2151.04516602,-1811.54943848,-44.09535217,0.00000000,0.00000000,269.98901367); //object(fenceshit3) (7)
CreateObject(983,2095.84667969,-1822.20166016,13.06636715,0.00000000,0.00000000,269.98901367); //object(fenceshit3) (8)
CreateObject(983,2094.81860352,-1822.24707031,13.06636715,0.00000000,0.00000000,269.98901367); //object(fenceshit3) (9)
CreateObject(983,2099.14160156,-1819.07263184,13.06636715,0.00000000,0.00000000,359.98901367); //object(fenceshit3) (10)
CreateObject(983,2099.13818359,-1814.94946289,13.06636715,0.00000000,0.00000000,359.98352051); //object(fenceshit3) (11)
CreateObject(983,2094.82714844,-1802.28149414,13.06636715,0.00000000,0.00000000,269.98901367); //object(fenceshit3) (12)
CreateObject(983,2101.62304688,-1786.02612305,13.07667065,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (13)
CreateObject(984,2111.29150391,-1786.03881836,13.02319241,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (2)
CreateObject(983,2120.47021484,-1785.99072266,13.07009220,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (14)
CreateObject(983,2123.66723633,-1765.18334961,13.08025455,0.00000000,0.00000000,180.00000000); //object(fenceshit3) (15)
CreateObject(983,2123.65698242,-1769.93981934,13.07793140,0.00000000,0.00000000,180.00000000); //object(fenceshit3) (16)
CreateObject(984,2123.66113281,-1779.55029297,13.02636242,0.00000000,0.00000000,180.00000000); //object(fenceshit2) (3)
CreateObject(984,2099.66186523,-1778.33959961,13.03458405,0.00000000,0.00000000,170.00000000); //object(fenceshit2) (4)
CreateObject(983,2102.96264648,-1769.78417969,13.07800770,0.00000000,0.00000000,134.00000000); //object(fenceshit3) (17)
CreateObject(1215,2091.74462891,-1802.41662598,13.11228180,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,2093.34033203,-1802.35632324,13.11384106,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,2095.44653320,-1802.31323242,13.11589813,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,2097.27905273,-1802.40026855,13.11768913,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,2099.14794922,-1802.47302246,13.11951447,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,2099.00268555,-1811.58581543,13.11937237,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,2097.25952148,-1811.65551758,13.11767006,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,2095.45141602,-1811.61914062,13.11590290,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,2093.53417969,-1811.62536621,13.11403084,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,2091.68066406,-1811.64807129,13.11221981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,2110.32592773,-1790.29528809,17.84507179,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,2108.19995117,-1790.28991699,17.84507179,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,2105.57104492,-1790.27807617,17.84507179,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,2104.82177734,-1791.02197266,17.84507179,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(1215,2104.75610352,-1792.72656250,17.84507179,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,2104.76831055,-1794.54882812,17.84507179,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,2104.78686523,-1796.22509766,17.84507179,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,2107.99755859,-1823.12414551,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(1215,2105.96777344,-1823.03796387,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,2104.86743164,-1821.94970703,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateObject(1215,2104.83959961,-1820.07470703,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
CreateObject(1215,2104.82836914,-1818.29174805,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
CreateObject(1215,2109.46240234,-1823.04089355,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
CreateObject(1215,2104.84448242,-1816.18981934,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
CreateObject(1215,2105.80468750,-1804.56079102,13.11901093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
CreateObject(1215,2105.80468750,-1808.49926758,13.11901093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27)
CreateObject(1215,2123.62695312,-1761.91113281,12.96276093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (28)
CreateObject(1215,2105.39648438,-1766.98107910,13.12682343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (29)
CreateObject(1215,2119.24829102,-1790.36499023,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (30)
CreateObject(1215,2121.62207031,-1790.36340332,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
CreateObject(1215,2124.39135742,-1791.57763672,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
CreateObject(1215,2124.35083008,-1793.16455078,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
CreateObject(1215,2124.34448242,-1794.87780762,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
CreateObject(1215,2124.29516602,-1796.62109375,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35)
CreateObject(1215,2123.43505859,-1790.40063477,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (37)
CreateObject(1215,2119.33374023,-1823.03674316,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (40)
CreateObject(1215,2121.30322266,-1823.06359863,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (41)
CreateObject(1215,2122.93090820,-1823.00329590,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (42)
CreateObject(1215,2124.29736328,-1821.61401367,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (43)
CreateObject(1215,2124.31811523,-1819.78234863,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (44)
CreateObject(1215,2124.31372070,-1817.95080566,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (45)
CreateObject(1215,2124.35839844,-1816.31604004,17.83776093,0.00000000,0.00000000,0.00000000); //object(bollardlight) (46)
CreateObject(983,2098.87207031,-1782.86315918,13.08338833,0.00000000,0.00000000,170.00000000); //object(fenceshit3) (19)
