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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Перевод zcmd в dcmd

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_Dizel_

Дебютант
Помогоите с переводом на dcmd

Код:
COMMAND:createhouse(playerid, params[])
{
	if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
	if (INT_CheckPlayerAdminLevel(playerid, 5) == 0) return 0;
	new HPrice, MaxLevel, HouseID;
	if (GetPlayerVehicleSeat(playerid) == -1)
	{
		if (sscanf(params, "ii", HPrice, MaxLevel)) SendClientMessage(playerid, 0xFFFFFFFF, "Èñïîëüçóéòå: \"/createhouse [Öåíà] [level]\"");
		else
		{
			if ((MaxLevel >= 1) && (MaxLevel <= 10))
			{
				for (HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
					if (!IsValidDynamicPickup(AHouseData[HouseID][PickupID])) 
					    break; 
				if (!IsValidDynamicPickup(AHouseData[HouseID][PickupID]))
				{
					new Float:x, Float:y, Float:z, Msg[128];
					GetPlayerPos(playerid, x, y, z);
					AHouseData[HouseID][Owned] = false;
					AHouseData[HouseID][Owner] = 0;
					AHouseData[HouseID][HouseX] = x;
					AHouseData[HouseID][HouseY] = y;
					AHouseData[HouseID][HouseZ] = z;
					AHouseData[HouseID][HouseLevel] = 1;
					AHouseData[HouseID][HouseMaxLevel] = MaxLevel;
					AHouseData[HouseID][HousePrice] = HPrice;
					AHouseData[HouseID][HouseOpened] = false;
					AHouseData[HouseID][Insurance] = false;
					AHouseData[HouseID][StaticHouse] = false;
					AHouseData[HouseID][CarSlots] = 3; 
					House_UpdateEntrance(HouseID);
					HouseFile_Save(HouseID);
					format(Msg, 128, "{00FF00}Âû óñïåøíî ñîçäàëè äîì ñ ID: {FFFF00}%i", HouseID);
					SendClientMessage(playerid, 0xFFFFFFFF, Msg);
				}
				else
				    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Ìàêñèìàëüíîå êîëè÷åñòâî äîìîâ áûëî äîñòèãíóòî");
			}
			else
			    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Âû äîëæíû èñïîëüçîâàòü max-óðîâåíü îò 1 äî 10");
		}
	}
	else
	    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Âû äîëæíû áûòü íå â Àâòî, ÷òîáû ñîçäàòü äîì");
	return 1;
}
COMMAND:createstatichouse(playerid, params[])
{
	new HPrice, Carslots, HouseID, Interior;
	if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
	if (INT_CheckPlayerAdminLevel(playerid, 5) == 0) return 0;
	if (GetPlayerVehicleSeat(playerid) == -1)
	{
		if (sscanf(params, "iii", HPrice, Carslots, Interior)) SendClientMessage(playerid, 0xFFFFFFFF, "Èñïîëüçóéòå: \"/createstatichouse <price> <Carslots (1-10)> <Interior (1-10)>\"");
		else
		{
			if ((Carslots >= 2) && (Carslots <= 10))
			{
				if ((Interior >= 1) && (Interior <= 10))
				{
					for (HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
						if (!IsValidDynamicPickup(AHouseData[HouseID][PickupID]))
						    break; 
					if (!IsValidDynamicPickup(AHouseData[HouseID][PickupID]))
					{
						new Float:x, Float:y, Float:z, Msg[128];
						GetPlayerPos(playerid, x, y, z);
						AHouseData[HouseID][Owned] = false;
						AHouseData[HouseID][HouseX] = x;
						AHouseData[HouseID][HouseY] = y;
						AHouseData[HouseID][HouseZ] = z;
						AHouseData[HouseID][HouseLevel] = Interior;
						AHouseData[HouseID][HouseMaxLevel] = Interior;
						AHouseData[HouseID][HousePrice] = HPrice;
						AHouseData[HouseID][HouseOpened] = false;
						AHouseData[HouseID][Insurance] = false;
						AHouseData[HouseID][StaticHouse] = true;
						AHouseData[HouseID][CarSlots] = Carslots;
						House_UpdateEntrance(HouseID);
						HouseFile_Save(HouseID);
						format(Msg, 128, "{00FF00}You've succesfully created a static house with ID: {FFFF00}%i", HouseID);
						SendClientMessage(playerid, 0xFFFFFFFF, Msg);
					}
					else
					    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}The maximum amount of houses has been reached");
				}
				else
				    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You have to use an interior-id from 1 to 10");
			}
			else
			    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You have to use a max amount of carslots from 1 to 10");
		}
	}
	else
	    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You must be on foot to create a house");
	return 1;
}
COMMAND:delhouse(playerid, params[])
{
	if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
	if (INT_CheckPlayerAdminLevel(playerid, 5) == 0) return 0;
	new file[100], Msg[128], Name[24];
	if (GetPlayerVehicleSeat(playerid) == -1)
	{
		for (new HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
		{
			if (IsValidDynamicPickup(AHouseData[HouseID][PickupID]))
			{
				if (IsPlayerInRangeOfPoint(playerid, 2.5, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]))
				{
					if (AHouseData[HouseID][Owned] == true)
					{
						for (new pid; pid < MAX_PLAYERS; pid++)
						{
						    if (INT_IsPlayerLoggedIn(playerid) == 1)
						    {
						        GetPlayerName(pid, Name, sizeof(Name));
								if (strcmp(AHouseData[HouseID][Owner], Name, false) == 0)
								{
									format(Msg, 128, "{FF0000}Âàø äîì{FFFF00}\"%s\"{FF0000} óäîëÿåòñÿ", AHouseData[HouseID][HouseName]);
									SendClientMessage(pid, 0xFFFFFFFF, Msg);
									for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
									    if (APlayerData[pid][Houses][HouseSlot] == HouseID)
									        APlayerData[pid][Houses][HouseSlot] = 0;
									break;
								}
						    }
						}
					}
					House_RemoveVehicles(HouseID);
					AHouseData[HouseID][Owned] = false;
					AHouseData[HouseID][Owner] = 0;
					AHouseData[HouseID][HouseName] = 0;
					AHouseData[HouseID][Insurance] = false;
					AHouseData[HouseID][HouseX] = 0.0;
					AHouseData[HouseID][HouseY] = 0.0;
					AHouseData[HouseID][HouseZ] = 0.0;
					AHouseData[HouseID][HouseLevel] = 0;
					AHouseData[HouseID][HouseMaxLevel] = 0;
					AHouseData[HouseID][HousePrice] = 0;
					AHouseData[HouseID][HouseOpened] = false;
					AHouseData[HouseID][StaticHouse] = false;
					AHouseData[HouseID][CarSlots] = 0;
					DestroyDynamicPickup(AHouseData[HouseID][PickupID]);
					DestroyDynamicMapIcon(AHouseData[HouseID][MapIconID]);
					DestroyDynamic3DTextLabel(AHouseData[HouseID][DoorText]);
					AHouseData[HouseID][PickupID] = 0;
					AHouseData[HouseID][MapIconID] = 0;
					format(file, sizeof(file), HouseFile, HouseID);
					if (fexist(file)) 
						fremove(file); 
					format(Msg, 128, "{00FF00}Äîì ñ ID: {FFFF00}%i {00FF00}óñïåøíî óäàë¸í", HouseID);
					SendClientMessage(playerid, 0xFFFFFFFF, Msg);
					return 1;
				}
			}
		}
		SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Íåòó äîìà, ÷òîáû óäàëèòü");
	}
	else
	    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Âû äîëæíû áûòü íå â Àâòî, ÷òîáû ñîçäàòü äîì");
	return 1;
}
COMMAND:buyhouse(playerid, params[])
{
	new Msg[128];
	if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
	if (GetPlayerVehicleSeat(playerid) == -1)
	{
		for (new HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
		{
			if (IsValidDynamicPickup(AHouseData[HouseID][PickupID]))
			{
				if (IsPlayerInRangeOfPoint(playerid, 2.5, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]))
				{
				    if (AHouseData[HouseID][Owned] == false)
				    {
				        if (INT_GetPlayerMoney(playerid) >= AHouseData[HouseID][HousePrice])
				            House_SetOwner(playerid, HouseID); 
				        else
				            SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Âû íå ìîæåòå ñåáå ïîçâîëèòü ýòîò äîì");
				    }
				    else
				    {
						format(Msg, 128, "{FF0000}Ýòîò äîì óæå ïðèíàäëåæèò {FFFF00}%s", AHouseData[HouseID][Owner]);
						SendClientMessage(playerid, 0xFFFFFFFF, Msg);
				    }
				    return 1;
				}
			}
		}
		SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}×òîáû êóïèòü äîì, âû äîëæíû áûòü ðÿäîì ñ äîìîì");
	}
	else
	    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Âû íå ìîæåòå êóïèòü äîì, êîãäà âû íàõîäèòåñü âíóòðè àâòîìîáèëÿ");
	return 1;
}
COMMAND:enter(playerid, params[])
{
	new HouseID, IntID;
	if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
	if (GetPlayerVehicleSeat(playerid) == -1)
	{
		for (HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
		{
			if (IsValidDynamicPickup(AHouseData[HouseID][PickupID]))
			{
				if (IsPlayerInRangeOfPoint(playerid, 2.5, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]))
				{
					if (AHouseData[HouseID][HouseOpened] == false)
					{
						if (House_PlayerIsOwner(playerid, HouseID) == 0)
						{
							SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Ýòîò äîì íå ÿâëÿåòñÿ îòêðûòûì äëÿ îáùåñòâåííîñòè, âû íå ìîæåòå â íåãî âîéòè");
						    return 1;
						}
					}
					IntID = AHouseData[HouseID][HouseLevel];
					SetPlayerVirtualWorld(playerid, 5000 + HouseID);
					SetPlayerInterior(playerid, AHouseInteriors[IntID][InteriorID]);
					SetPlayerPos(playerid, AHouseInteriors[IntID][IntX], AHouseInteriors[IntID][IntY], AHouseInteriors[IntID][IntZ]);
					APlayerData[playerid][CurrentHouse] = HouseID;
					SendClientMessage(playerid, 0xFFFFFFFF, "{00FF00}Èñïîëüçóéòå: {FFFF00}/hm{00FF00} ÷òîáû èçìåíèòü ïàðàìåòðû âàøåãî äîìà");
					return 1;
				}
			}
		}
	}
	return 0;
}
COMMAND:hm(playerid, params[])
{
	new OptionsList[200], DialogTitle[200], HouseID;
	if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
	HouseID = APlayerData[playerid][CurrentHouse];
	if (HouseID != 0)
	{
		format(DialogTitle, sizeof(DialogTitle), "Ìåíþ äîìà %s", AHouseData[HouseID][HouseName]);
		if (AHouseData[HouseID][StaticHouse] == true)
		{
			format(OptionsList, sizeof(OptionsList), "%sÓñòàíîâèòü èìÿ\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%sÊóïèòü àâòî\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%sÊóïèòü ñòðàõîâêó\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%sÏðîäàòü àâòî\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%sÏðîäàòü äîì\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%sÎòêðûòü äîì\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%sÇàêðûòü äîì\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%s{FF0000}Âûéòè èç äîìà\n", OptionsList);
		}
		else
		{
			format(OptionsList, sizeof(OptionsList), "%sÓñòàíîâèòü èìÿ\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%sÑìåíèòü èíòåðüåð\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%sÊóïèòü àâòî\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%sÊóïèòü ñòðàõîâêó\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%sÏðîäàòü àâòî\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%sÏðîäàòü äîì\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%sÎòêðûòü äîì\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%sÇàêðûòü äîì\n", OptionsList);
			format(OptionsList, sizeof(OptionsList), "%s{FF0000}Âûéòè èç äîìà\n", OptionsList);
		}
		ShowPlayerDialog(playerid, 5551, DIALOG_STYLE_LIST, DialogTitle, OptionsList, "Âûáðàòü", "Îòìåíà");
	}
	else
	    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Òû íå âíóòðè äîìà");
	return 1;
}
COMMAND:gohome(playerid, params[])
{
	new HouseList[1000], HouseID;
	if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
	if (INT_IsPlayerJailed(playerid) == 0)
	{
		if (GetPlayerVehicleSeat(playerid) == -1)
		{
			for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
			{
			    HouseID = APlayerData[playerid][Houses][HouseSlot];
				if (HouseID != 0)
					format(HouseList, 1000, "%s{00FF00}%s{FFFFFF}\n", HouseList, AHouseData[HouseID][HouseName]);
				else
					format(HouseList, 1000, "%s{FFFFFF}%s{FFFFFF}\n", HouseList, "Äîìà íåòó");
			}
			ShowPlayerDialog(playerid, 5553, DIALOG_STYLE_LIST, "Âûáèðèòå äîì:", HouseList, "Âûáðàòü", "Îòìåíà");
		}
		else
			SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Âû äîëæíû áûòü íå â òðàíñïîðòå");
	}
	else
		SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Âû íå ìîæåòå èñïîëüçîâàòü /gohome, êîãäà âû íàõîäèòåñü â òþðüìå");
	return 1;
}
COMMAND:getcar(playerid, params[])
{
	new HouseList[1000], HouseID;
	if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
	if (GetPlayerVehicleSeat(playerid) == -1)
	{
		for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
		{
		    HouseID = APlayerData[playerid][Houses][HouseSlot];
			if (HouseID != 0)
				format(HouseList, 1000, "%s{00FF00}%s{FFFFFF}\n", HouseList, AHouseData[HouseID][HouseName]);
			else
				format(HouseList, 1000, "%s{FFFFFF}%s{FFFFFF}\n", HouseList, "Äîìà íåòó");
		}
		ShowPlayerDialog(playerid, 5510, DIALOG_STYLE_LIST, "Âûáðàòü äîì, ÷òîáû ïîëó÷èòü òðàíñïîðò:", HouseList, "Âûáðàòü", "Îòìåíà");
	}
	else
		SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Âû íå äîëæíû áûòü â òðàíñïîðòå");
	return 1;
}
COMMAND:park(playerid, params[])
{
	new Float:x, Float:y, Float:z, Float:rot, vid, HouseID, Msg[128];
	new engine,lights,alarm,doors,bonnet,boot,objective;
	if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
	if (GetPlayerVehicleSeat(playerid) == 0)
	{
		vid = GetPlayerVehicleID(playerid);
		HouseID = AVehicleData[vid][BelongsToHouse];
		if (HouseID != 0)
		{
			if (IsPlayerInRangeOfPoint(playerid, ParkRange, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]))
			{
				GetVehiclePos(vid, x, y, z);
				GetVehicleZAngle(vid, rot);
				AVehicleData[vid][SpawnX] = x;
				AVehicleData[vid][SpawnY] = y;
				AVehicleData[vid][SpawnZ] = z;
				AVehicleData[vid][SpawnRot] = rot;
				for (new CarSlot; CarSlot < 10; CarSlot++)
				{
				    if (AHouseData[HouseID][VehicleIDs][CarSlot] == vid)
				    {
	                    House_ReplaceVehicle(HouseID, CarSlot); // Re-create the vehicle at the same spot the player wants to park his vehicle
	                    PutPlayerInVehicle(playerid, AHouseData[HouseID][VehicleIDs][CarSlot], 0);
						GetVehicleParamsEx(AHouseData[HouseID][VehicleIDs][CarSlot], engine, lights, alarm, doors, bonnet, boot, objective);
						SetVehicleParamsEx(AHouseData[HouseID][VehicleIDs][CarSlot], 1, 1, alarm, doors, bonnet, boot, objective);
	                    break; 
					}
				}
				SendClientMessage(playerid, 0xFFFFFFFF, "{00FF00}Âû ïðèïàðêîâàëè âàøü ëè÷íûé òðàíñïîðò");
				HouseFile_Save(HouseID);
			}
			else
			{
			    format(Msg, 128, "{FF0000}Âû äîëæíû áûòü â ïðåäåëàõ {FFFF00}%im{FF0000} âàøåãî äîìà ÷òîáû ïðèïàðêîâàòü ýòîò àâòîìîáèëü", ParkRange);
			    SendClientMessage(playerid, 0xFFFFFFFF, Msg);
			}
		}
		else
		    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Âû íå ìîæåòå ïðèïàðêîâàòü àâòîìîáèëü, êîòîðûé íå ïðèíàäëåæèò âàì");
	}
	else
	    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Âû äîëæíû áûòü çà ðóëåì òðàíñïîðòà");
	return 1;
}
COMMAND:evict(playerid, params[])
{
	if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
	if (INT_CheckPlayerAdminLevel(playerid, 5) == 0) return 0;
	new Msg[128], Name[24];
	if (GetPlayerVehicleSeat(playerid) == -1)
	{
		for (new HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
		{
			if (IsValidDynamicPickup(AHouseData[HouseID][PickupID]))
			{
				if (IsPlayerInRangeOfPoint(playerid, 2.5, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]))
				{
					if (AHouseData[HouseID][Owned] == true)
					{
						for (new pid; pid < MAX_PLAYERS; pid++)
						{
						    if (INT_IsPlayerLoggedIn(playerid) == 1)
						    {
						        GetPlayerName(pid, Name, sizeof(Name));
								if (strcmp(AHouseData[HouseID][Owner], Name, false) == 0)
								{
									format(Msg, 128, "{FF0000}Òû ïîòåðÿë ñâîé äîì {FFFF00}\"%s\"", AHouseData[HouseID][HouseName]);
									SendClientMessage(pid, 0xFFFFFFFF, Msg);
									for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
									    if (APlayerData[pid][Houses][HouseSlot] == HouseID)
									        APlayerData[pid][Houses][HouseSlot] = 0;
									break;
								}
						    }
						}
					}
					House_RemoveVehicles(HouseID);
					AHouseData[HouseID][Owned] = false;
					AHouseData[HouseID][Owner] = 0;
					House_UpdateEntrance(HouseID);
					HouseFile_Save(HouseID);
					format(Msg, 128, "{00FF00}Ó âàñ âûñåëèëè, äîìà ñ ID: {FFFF00}%i", HouseID);
					SendClientMessage(playerid, 0xFFFFFFFF, Msg);
					return 1;
				}
			}
		}
		SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Íåò äîìà â ðÿä, ÷òîáû óäàëèòü");
	}
	else
	    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Âû äîëæíû áûòü íà íîãå, ÷òîáû óäàëèòü äîì");
	return 1;
}
 
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