Nik_Way
Умник
Доброго времени суток, пользователи форума pawno-info.ru
Хочу вам представить мою первую работу MAP Переезд из LS в SF. Прошу строго не судить, так как это моя первая работа. Но я готов выслушать всю критику в свой адрес, буду благодарен, если оставите свое мнение в комментариях.
Хочу вам представить мою первую работу MAP Переезд из LS в SF. Прошу строго не судить, так как это моя первая работа. Но я готов выслушать всю критику в свой адрес, буду благодарен, если оставите свое мнение в комментариях.
PHP:
CreateObject(5837,53.9000000,-1531.9000200,6.0000000,0.0000000,0.0000000,352.0000000); //object(ci_guardhouse1) (1)
CreateObject(1215,72.6000000,-1547.5000000,5.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,76.6000000,-1521.5999800,4.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,32.7000000,-1516.6999500,4.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,28.6000000,-1541.5999800,4.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,-15.2000000,-1518.3000500,1.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,70.6000000,-1547.1999500,5.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(984,65.3000000,-1533.5000000,4.8000000,0.0000000,0.0000000,82.0000000); //object(fenceshit2) (1)
CreateObject(983,74.9000000,-1534.8000500,4.9000000,0.0000000,0.0000000,82.0000000); //object(fenceshit3) (1)
CreateObject(984,42.8000000,-1530.3000500,5.0000000,0.0000000,0.0000000,82.0000000); //object(fenceshit2) (3)
CreateObject(983,33.4000000,-1528.9000200,5.0000000,0.0000000,0.0000000,81.0000000); //object(fenceshit3) (2)
CreateObject(966,52.7000000,-1528.4000200,4.1000000,0.0000000,0.0000000,264.0000000); //object(bar_gatebar01) (1)
CreateObject(968,52.7000000,-1528.4000200,5.1000000,0.0000000,0.0000000,264.0000000); //object(barrierturn) (2)
CreateObject(966,52.5000000,-1535.0000000,4.1000000,0.0000000,0.0000000,84.0000000); //object(bar_gatebar01) (2)
CreateObject(968,52.5000000,-1535.0000000,5.1000000,0.0000000,0.0000000,84.0000000); //object(barrierturn) (3)
CreateObject(1237,53.6000000,-1520.6999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1)
CreateObject(1237,51.5000000,-1543.0000000,4.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
CreateObject(1215,48.7000000,-1531.4000200,4.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,48.8000000,-1530.8000500,4.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1215,59.3000000,-1532.8000500,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateObject(1215,59.4000000,-1532.0999800,4.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateObject(1232,78.7000000,-1535.4000200,7.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
CreateObject(1232,30.4000000,-1528.4000200,6.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
CreateObject(1215,40.5000000,-1517.6999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
CreateObject(1215,36.8000000,-1542.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
CreateObject(1215,39.4000000,-1517.4000200,11.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
CreateObject(1215,37.1000000,-1517.1999500,8.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
CreateObject(1215,35.1000000,-1517.0000000,5.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
CreateObject(1215,36.0000000,-1542.9000200,11.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
CreateObject(1215,33.7000000,-1542.5999800,8.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
CreateObject(1215,31.2000000,-1542.4000200,5.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
CreateObject(1215,39.9000000,-1522.8000500,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
CreateObject(1215,39.0000000,-1529.6999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
CreateObject(1215,38.0000000,-1537.0000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
CreateObject(1215,66.8000000,-1534.4000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
CreateObject(1215,68.0000000,-1527.1999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
CreateObject(1215,68.9000000,-1521.0999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (25)
CreateObject(1215,65.8000000,-1541.3000500,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
CreateObject(1215,65.2000000,-1546.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (27)
CreateObject(1215,67.7000000,-1546.8000500,9.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (28)
CreateObject(1215,74.5000000,-1521.8000500,5.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (29)
CreateObject(1215,71.8000000,-1521.5000000,9.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (30)
CreateObject(1251,34.8000000,-1521.9000200,4.4000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (2)
CreateObject(1251,34.4000000,-1536.9000200,4.3000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (3)
CreateObject(1251,69.3000000,-1541.4000200,4.2000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (4)
CreateObject(1251,69.4000000,-1526.6999500,4.0000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (5)
CreateObject(1237,69.3000000,-1545.5999800,4.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (3)
CreateObject(1237,69.6000000,-1537.3000500,4.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (4)
CreateObject(1237,69.6000000,-1531.0000000,3.9000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (5)
CreateObject(1237,69.6000000,-1522.5000000,4.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (6)
CreateObject(1237,34.1000000,-1541.0999800,4.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (7)
CreateObject(1237,34.2000000,-1532.5999800,4.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (8)
CreateObject(1237,35.0000000,-1526.0999800,4.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (9)
CreateObject(1237,34.9000000,-1518.0000000,4.3000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (10)
CreateObject(7333,74.6000000,-1554.4000200,17.2000000,0.0000000,0.0000000,0.0000000); //object(vgsnnitlit08) (1)
CreateObject(1597,84.1000000,-1536.3000500,7.1000000,0.0000000,0.0000000,84.0000000); //object(cntrlrsac1) (2)
CreateObject(669,77.0000000,-1509.0000000,2.7000000,0.0000000,0.0000000,172.6720000); //object(sm_veg_tree4) (1)
CreateObject(6315,164.6000100,-1637.6999500,19.2000000,0.0000000,0.0000000,0.0000000); //object(bealand01_law2) (1)
CreateObject(6315,164.2000000,-1637.4000200,19.1000000,0.0000000,0.0000000,0.0000000); //object(bealand01_law2) (2)
CreateObject(729,72.1000000,-1515.0999800,3.6000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (1)
CreateObject(1215,28.5000000,-1527.9000200,4.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (32)
CreateObject(1215,26.2000000,-1527.3000500,4.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (33)
CreateObject(1215,24.1000000,-1526.6999500,4.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (34)
CreateObject(1215,22.3000000,-1526.3000500,4.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (35)
CreateObject(1215,15.3000000,-1524.9000200,3.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (36)
Автор: Nik_Way
Время работы: Честно, не засекал
Время работы: Честно, не засекал
