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Payday [Server: Unknow Command]

Статус
В этой теме нельзя размещать новые ответы.

BearJust

Новичок
Помогите при /payday после него пишеться Server: Unknow command и когда много делаю например дом не меняеться пикап на зеленый, не пишеться, что лвл повышен и т.д
Вот код
PHP:
	if(strcmp(cmd, "/payday", true) == 0)
	{
		if(PlayerInfo[playerid][pAdmin] >= 6)
		{
			PayDay();
 		}
		return true;
	}
Код самого паблика
PHP:
public PayDay()
{
	new string[128];
	SaveBankFrac();
	SaveBankMafia();
	new sendername[MAX_PLAYER_NAME];
	for(new i = 0; i < sizeof(GZInfo); i++)
	{
		if(GZInfo[i][gFrakVlad] == 12) TotalGzB++;
		if(GZInfo[i][gFrakVlad] == 13) TotalGzV++;
		if(GZInfo[i][gFrakVlad] == 15) TotalGzG++;
		if(GZInfo[i][gFrakVlad] == 17) TotalGzA++;
		if(GZInfo[i][gFrakVlad] == 18) TotalGzR++;
	}
	FracBank[0][fBallas] += TotalGzB*30;
	FracBank[0][fVagos] += TotalGzV*30;
	FracBank[0][fGrove] += TotalGzG*30;
	FracBank[0][fRifa] += TotalGzR*30;
	FracBank[0][fAztek] += TotalGzA*30;
	ClearTotalGz();
	SaveBankFrac();
	for(new h = 0; h < sizeof(HouseInfo); h++)
	{
		if(HouseInfo[h][hKlass] == 0 && HouseInfo[h][hOwned] == 1)
		{
			HouseInfo[h][hTakings] -= 50;
		}
		if(HouseInfo[h][hKlass] == 1 && HouseInfo[h][hOwned] == 1)
		{
			HouseInfo[h][hTakings] -= 50;
		}
		if(HouseInfo[h][hKlass] == 2 && HouseInfo[h][hOwned] == 1)
		{
			HouseInfo[h][hTakings] -= 50;
		}
		if(HouseInfo[h][hKlass] == 3 && HouseInfo[h][hOwned] == 1)
		{
			HouseInfo[h][hTakings] -= 50;
		}
		if(HouseInfo[h][hKlass] == 4 && HouseInfo[h][hOwned] == 1)
		{
			HouseInfo[h][hTakings] -= 50;
		}
		if(HouseInfo[h][hTakings] <= 0 && HouseInfo[h][hOwned] == 1)
		{
			new housecash = HouseInfo[h][hValue];
			format(string, sizeof(string), "%s.ini",HouseInfo[h][hOwner]);
			new File = ini_openFile(string);
			ini_setInteger(File, "House",255);
			ini_setInteger(File, "Housecash",housecash);
			ini_setInteger(File, "Text",1);
			ini_closeFile(File);
			HouseInfo[h][hHel] = 0;
			HouseInfo[h][hLock] = 1;
			HouseInfo[h][hOwned] = 0;
			strmid(HouseInfo[h][hOwner], "The State", 0, strlen("The State"), 255);
		}
	}
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		new house = PlayerInfo[i][pPhousekey];
		if(IsPlayerConnected(i))
		{
			if(PlayerInfo[i][pLevel] > 0)
			{
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				new exp = PlayerInfo[i][pExp];
				new nxtlevel = PlayerInfo[i][pLevel]+1;
				new expamount = nxtlevel*levelexp;
				PlayerInfo[i][ptaxiexp] += taxiexpp[i];
				if(exp == expamount)
				{
					PlayerInfo[i][pLevel] += 1;
					PlayerInfo[i][pExp] = 0;
				}
				if(armmatbi < 0)
				{
					armmatbi = 0;
				}
				else if(armmatsf < 0)
				{
					armmatsf = 0;
				}
				if(PlayerInfo[i][ptaxiexp] == PlayerInfo[i][ptaxilvl]+1*levelexp)
				{
					PlayerInfo[i][ptaxilvl] += 1;
					PlayerInfo[i][ptaxiexp] = 0;
				}
                //========================= Çàðïëàòà ===========================
				switch(PlayerInfo[i][pMember])
				{
				    case 1:
				    {
				        switch(PlayerInfo[i][pRank])
				        {
				            case 0: PlayerInfo[i][pPayCheck] += 0;
				            case 1: PlayerInfo[i][pPayCheck] += 5000;
				            case 2: PlayerInfo[i][pPayCheck] += 5500;
				            case 3: PlayerInfo[i][pPayCheck] += 6000;
				            case 4: PlayerInfo[i][pPayCheck] += 6500;
				            case 5: PlayerInfo[i][pPayCheck] += 7000;
				            case 6: PlayerInfo[i][pPayCheck] += 7500;
				            case 7: PlayerInfo[i][pPayCheck] += 8000;
				            case 8: PlayerInfo[i][pPayCheck] += 8500;
				            case 9: PlayerInfo[i][pPayCheck] += 9000;
							case 10: PlayerInfo[i][pPayCheck] += 9500;
							case 11: PlayerInfo[i][pPayCheck] += 10000;
							case 12: PlayerInfo[i][pPayCheck] += 10500;
							case 13: PlayerInfo[i][pPayCheck] += 11000;
							case 14: PlayerInfo[i][pPayCheck] += 11500;
							case 15: PlayerInfo[i][pPayCheck] += 12000;
						}
					}
				    case 2:
				    {
				        switch(PlayerInfo[i][pRank])
				        {
				            case 0: PlayerInfo[i][pPayCheck] += 0;
				            case 1: PlayerInfo[i][pPayCheck] += 8000;
				            case 2: PlayerInfo[i][pPayCheck] += 8500;
				            case 3: PlayerInfo[i][pPayCheck] += 9000;
				            case 4: PlayerInfo[i][pPayCheck] += 10000;
				            case 5: PlayerInfo[i][pPayCheck] += 11000;
				            case 6: PlayerInfo[i][pPayCheck] += 14000;
				            case 7: PlayerInfo[i][pPayCheck] += 14000;
				            case 8: PlayerInfo[i][pPayCheck] += 15000;
						}
					}
				    case 3, 19:
				    {
				        switch(PlayerInfo[i][pRank])
				        {
				            case 0: PlayerInfo[i][pPayCheck] += 0;
				            case 1: PlayerInfo[i][pPayCheck] += 3000;
				            case 2: PlayerInfo[i][pPayCheck] += 3500;
				            case 3: PlayerInfo[i][pPayCheck] += 4000;
				            case 4: PlayerInfo[i][pPayCheck] += 4500;
				            case 5: PlayerInfo[i][pPayCheck] += 5000;
				            case 6: PlayerInfo[i][pPayCheck] += 5500;
				            case 7: PlayerInfo[i][pPayCheck] += 6000;
				            case 8: PlayerInfo[i][pPayCheck] += 6500;
				            case 9: PlayerInfo[i][pPayCheck] += 7000;
							case 10: PlayerInfo[i][pPayCheck] += 7500;
							case 11: PlayerInfo[i][pPayCheck] += 8000;
							case 12: PlayerInfo[i][pPayCheck] += 8500;
							case 13: PlayerInfo[i][pPayCheck] += 9000;
							case 14: PlayerInfo[i][pPayCheck] += 9500;
							case 15: PlayerInfo[i][pPayCheck] += 9900;
							case 16: PlayerInfo[i][pPayCheck] += 10000;
						}
					}
				    case 4:
				    {
				        switch(PlayerInfo[i][pRank])
				        {
				            case 0: PlayerInfo[i][pPayCheck] += 0;
				            case 1: PlayerInfo[i][pPayCheck] += 3500;
				            case 2: PlayerInfo[i][pPayCheck] += 4000;
				            case 3: PlayerInfo[i][pPayCheck] += 5500;
				            case 4: PlayerInfo[i][pPayCheck] += 6000;
				            case 5: PlayerInfo[i][pPayCheck] += 7500;
				            case 6: PlayerInfo[i][pPayCheck] += 8000;
				            case 7: PlayerInfo[i][pPayCheck] += 9500;
				            case 8: PlayerInfo[i][pPayCheck] += 10000;
						}
					}
				    case 5:
				    {
				        switch(PlayerInfo[i][pRank])
				        {
				            case 0: PlayerInfo[i][pPayCheck] += 0;
				            case 1: PlayerInfo[i][pPayCheck] += 3500;
				            case 2: PlayerInfo[i][pPayCheck] += 4500;
				            case 3: PlayerInfo[i][pPayCheck] += 5500;
				            case 4: PlayerInfo[i][pPayCheck] += 6500;
				            case 5: PlayerInfo[i][pPayCheck] += 7500;
				            case 6: PlayerInfo[i][pPayCheck] += 8500;
				            case 7: PlayerInfo[i][pPayCheck] += 9500;
				            case 8: PlayerInfo[i][pPayCheck] += 10500;
				            case 9: PlayerInfo[i][pPayCheck] += 11500;
							case 10: PlayerInfo[i][pPayCheck] += 12500;
						}
					}
				    case 6:
				    {
				        switch(PlayerInfo[i][pRank])
				        {
				            case 0: PlayerInfo[i][pPayCheck] += 0;
				            case 1: PlayerInfo[i][pPayCheck] += 3500;
				            case 2: PlayerInfo[i][pPayCheck] += 4500;
				            case 3: PlayerInfo[i][pPayCheck] += 5500;
				            case 4: PlayerInfo[i][pPayCheck] += 6500;
				            case 5: PlayerInfo[i][pPayCheck] += 7500;
				            case 6: PlayerInfo[i][pPayCheck] += 8500;
				            case 7: PlayerInfo[i][pPayCheck] += 9500;
				            case 8: PlayerInfo[i][pPayCheck] += 10500;
				            case 9: PlayerInfo[i][pPayCheck] += 11500;
							case 10: PlayerInfo[i][pPayCheck] += 12500;
						}
					}
				    case 7:
				    {
				        switch(PlayerInfo[i][pRank])
				        {
				            case 0: PlayerInfo[i][pPayCheck] += 0;
				            case 1: PlayerInfo[i][pPayCheck] += 3000;
				            case 2: PlayerInfo[i][pPayCheck] += 0;
				            case 3: PlayerInfo[i][pPayCheck] += 8000;
				            case 4: PlayerInfo[i][pPayCheck] += 12000;
				            case 5: PlayerInfo[i][pPayCheck] += 23000;
				            case 6: PlayerInfo[i][pPayCheck] += 30000;
						}
					}
				    case 10:
				    {
				        switch(PlayerInfo[i][pRank])
				        {
				            case 0: PlayerInfo[i][pPayCheck] += 0;
				            case 1: PlayerInfo[i][pPayCheck] += 5000;
				            case 2: PlayerInfo[i][pPayCheck] += 5500;
				            case 3: PlayerInfo[i][pPayCheck] += 6000;
				            case 4: PlayerInfo[i][pPayCheck] += 6500;
				            case 5: PlayerInfo[i][pPayCheck] += 7000;
				            case 6: PlayerInfo[i][pPayCheck] += 7500;
				            case 7: PlayerInfo[i][pPayCheck] += 8000;
				            case 8: PlayerInfo[i][pPayCheck] += 8500;
				            case 9: PlayerInfo[i][pPayCheck] += 9000;
							case 10: PlayerInfo[i][pPayCheck] += 9500;
							case 11: PlayerInfo[i][pPayCheck] += 10000;
							case 12: PlayerInfo[i][pPayCheck] += 10500;
							case 13: PlayerInfo[i][pPayCheck] += 11000;
							case 14: PlayerInfo[i][pPayCheck] += 11500;
							case 15: PlayerInfo[i][pPayCheck] += 12000;
						}
					}
				    case 11:
				    {
				        switch(PlayerInfo[i][pRank])
				        {
				            case 0: PlayerInfo[i][pPayCheck] += 0;
				            case 1: PlayerInfo[i][pPayCheck] += 1000;
				            case 2: PlayerInfo[i][pPayCheck] += 1500;
				            case 3: PlayerInfo[i][pPayCheck] += 2000;
				            case 4: PlayerInfo[i][pPayCheck] += 2500;
				            case 5: PlayerInfo[i][pPayCheck] += 3000;
				            case 6: PlayerInfo[i][pPayCheck] += 3500;
				            case 7: PlayerInfo[i][pPayCheck] += 4000;
				            case 8: PlayerInfo[i][pPayCheck] += 4500;
				            case 9: PlayerInfo[i][pPayCheck] += 5000;
				            case 10: PlayerInfo[i][pPayCheck] += 5500;
						}
					}
				    case 14:
				    {
				        switch(PlayerInfo[i][pRank])
				        {
				            case 0: PlayerInfo[i][pPayCheck] += 0;
				            case 1: PlayerInfo[i][pPayCheck] += 3500;
				            case 2: PlayerInfo[i][pPayCheck] += 4500;
				            case 3: PlayerInfo[i][pPayCheck] += 5500;
				            case 4: PlayerInfo[i][pPayCheck] += 6500;
				            case 5: PlayerInfo[i][pPayCheck] += 7500;
				            case 6: PlayerInfo[i][pPayCheck] += 8500;
				            case 7: PlayerInfo[i][pPayCheck] += 9500;
				            case 8: PlayerInfo[i][pPayCheck] += 10500;
				            case 9: PlayerInfo[i][pPayCheck] += 11500;
							case 10: PlayerInfo[i][pPayCheck] += 12500;
						}
					}
				    case 21:
				    {
				        switch(PlayerInfo[i][pRank])
				        {
				            case 0: PlayerInfo[i][pPayCheck] += 0;
				            case 1: PlayerInfo[i][pPayCheck] += 5000;
				            case 2: PlayerInfo[i][pPayCheck] += 5500;
				            case 3: PlayerInfo[i][pPayCheck] += 6000;
				            case 4: PlayerInfo[i][pPayCheck] += 6500;
				            case 5: PlayerInfo[i][pPayCheck] += 7000;
				            case 6: PlayerInfo[i][pPayCheck] += 7500;
				            case 7: PlayerInfo[i][pPayCheck] += 8000;
				            case 8: PlayerInfo[i][pPayCheck] += 8500;
				            case 9: PlayerInfo[i][pPayCheck] += 9000;
							case 10: PlayerInfo[i][pPayCheck] += 9500;
							case 11: PlayerInfo[i][pPayCheck] += 10000;
							case 12: PlayerInfo[i][pPayCheck] += 10500;
							case 13: PlayerInfo[i][pPayCheck] += 11000;
							case 14: PlayerInfo[i][pPayCheck] += 11500;
							case 15: PlayerInfo[i][pPayCheck] += 12000;
						}
					}
				    case 22:
				    {
				        switch(PlayerInfo[i][pRank])
				        {
				            case 0: PlayerInfo[i][pPayCheck] += 0;
				            case 1: PlayerInfo[i][pPayCheck] += 3500;
				            case 2: PlayerInfo[i][pPayCheck] += 4000;
				            case 3: PlayerInfo[i][pPayCheck] += 5500;
				            case 4: PlayerInfo[i][pPayCheck] += 6000;
				            case 5: PlayerInfo[i][pPayCheck] += 7500;
				            case 6: PlayerInfo[i][pPayCheck] += 8000;
				            case 7: PlayerInfo[i][pPayCheck] += 9500;
				            case 8: PlayerInfo[i][pPayCheck] += 10000;
						}
					}
				    case 33:
				    {
				        switch(PlayerInfo[i][pRank])
				        {
				            case 0: PlayerInfo[i][pPayCheck] += 0;
				            case 1: PlayerInfo[i][pPayCheck] += 3500;
				            case 2: PlayerInfo[i][pPayCheck] += 4000;
				            case 3: PlayerInfo[i][pPayCheck] += 5500;
				            case 4: PlayerInfo[i][pPayCheck] += 6000;
				            case 5: PlayerInfo[i][pPayCheck] += 7500;
				            case 6: PlayerInfo[i][pPayCheck] += 8000;
				            case 7: PlayerInfo[i][pPayCheck] += 9500;
				            case 8: PlayerInfo[i][pPayCheck] += 10000;
						}
					}
				}
		        switch(PlayerInfo[i][pMember])
		        {
					case 3,19:
					{
					    if(lsamatbi >= 15000) PlayerInfo[i][pPayCheck] += 5000;
					}
				}
				//==========================================================
				if(PlayerInfo[i][pMember] == 0 && PlayerInfo[i][pRank] == 0)
				{
					PlayerInfo[i][pPayCheck] = 0;
				}
				if(PlayerInfo[i][pMember] != 0)
				{
					if(FracBank[0][fKazna] <= 0)
					{
						PlayerInfo[i][pPayCheck] = 0;
						SendClientMessage(i, COLOR_GRAD1, "Êàçíà ãîñóäàðñòâà ïóñòà, çàðïëàòû íåò.");
					}
				}
				if(PlayerInfo[i][pMember] == 3)
				{
	     			if(armmatbi <= 0)
	                {
	                	PlayerInfo[i][pPayCheck] = 0;
	                	SendClientMessage(i, COLOR_GRAD1, "Ñêëàä Àðìèè LV ïóñò!");
	                }
				}
				if(PlayerInfo[i][pMember] == 19)
				{
					if(armmatsf <= 0)
					{
						PlayerInfo[i][pPayCheck] = 0;
						SendClientMessage(i, COLOR_GRAD1, "Ñêëàä Àðìèè SF ïóñò!");
					}
				}
				PlayerInfo[i][pExp]++;
				PlayerPlayMusic(i);
				new checks = PlayerInfo[i][pPayCheck];
				if(PlayerInfo[i][pDonateRank] >= 1)
				{
					format(string, sizeof(string), "~h~PayDay");
					GameTextForPlayer(i, string, 5000, 1);
				}
				else
				{
					format(string, sizeof(string), "~w~PayDay");
					GameTextForPlayer(i, string, 5000, 1);
				}
				if(PlayerInfo[i][pJob] == 1 && PlayerInfo[i][pMember] == 0)
				{
					PlayerInfo[i][pPayCheck] += AutoBusCheck[i];
					AutoBusCheck[i] = 0;
				}
				if(PlayerInfo[i][pDonateRank] >= 1)
				{
					SendClientMessage(i, COLOR_NEWS, "--------===[ VIP ÊËÈÅÍÒ ÁÀÍÊÀ SA ]===-------");
				}
				else
				{
					SendClientMessage(i, COLOR_GRAD1, "--------===[ ÊËÈÅÍÒ ÁÀÍÊÀ SA ]===-------");
				}
				format(string, sizeof(string), "***** Íàëîã ãîñóäàðñòâó: -%d âèðò *****", GovNalog);
				SendClientMessage(i, 0xFF8C37AA, string);
				if(!NoNalog(i))
				{
					PlayerInfo[i][pBank] -= GovNalog;
					PlayerInfo[i][pZakonp] += 1;
					FracBank[0][fKazna] += GovNalog;
				}
				if(PlayerInfo[i][pKrisha] != 0)
				{
    				if(PlayerInfo[i][pBank] > 50)
    				{
    					PlayerInfo[i][pBank] -= 50;
    					PlayerInfo[i][pDolg] += 50;
    				}
    				if(PlayerInfo[i][pCash] > 50)
    				{
	    				PlayerInfo[i][pCash] -= 50;
	    				PlayerInfo[i][pDolg] += 50;
    				}
				}
				format(string, sizeof(string), " Ñ÷¸ò çà òåëåôîí: -%d âèðò", CallCost[i]);
				SendClientMessage(i, 0xFF8C37AA, string);
				SendClientMessage(i, COLOR_WHITE, " ");
				if(PlayerInfo[i][pDonateRank] >= 1)
				{
					format(string, sizeof(string), " Çàðïëàòà: %d âèðò", checks);
					SendClientMessage(i, COLOR_NEWS, string);
				}
				else
				{
					format(string, sizeof(string), " Çàðïëàòà: %d âèðò", checks);
					SendClientMessage(i, COLOR_WHITE, string);
				}
				PlayerInfo[i][pBank] += checks;
				if(PlayerInfo[i][pDonateRank] >= 1)
				{
					format(string, sizeof(string), " Òåêóùèé áàëàíñ: %d âèðò", PlayerInfo[i][pBank]);
					SendClientMessage(i, COLOR_NEWS, string);
				}
				else
				{
					format(string, sizeof(string), " Òåêóùèé áàëàíñ: %d âèðò", PlayerInfo[i][pBank]);
					SendClientMessage(i, COLOR_WHITE, string);
				}
				new bouse = PlayerInfo[i][pPbiskey];
				if(PlayerInfo[i][pPbiskey] != 255)
				{
					if(bouse < 200)
					{
						BizzInfo[bouse][bTill] -= 200;
						BizzInfo[bouse][bTill] += BizzInfo[bouse][b2Till];
						BizzInfo[bouse][b2Till] = 0;
						if(BizzInfo[bouse][bMafia] != 0)
						{
		              		if(BizzInfo[bouse][bTill] > 5000)
							{
	  							BizzInfo[bouse][bTill] -= 1000;
			           			if(BizzInfo[bouse][bMafia] == 6)
			           			{
			           				MafiaBank[0][nYakuza] += 500;
			           			}
			 					if(BizzInfo[bouse][bMafia] == 14)
			           			{
			           				MafiaBank[0][nRm] += 500;
			           			}
			           			if(BizzInfo[bouse][bMafia] == 5)
			           			{
			           				MafiaBank[0][nLcn] += 500;
			           			}
							}
		 				}
						if(BizzInfo[bouse][bTill] <= 0)
						{
		   					BizzInfo[bouse][bLocked] = 1;
							BizzInfo[bouse][bOwned] = 0;
							BizzInfo[bouse][bProducts] = 0;
							GetPlayerName(i, sendername, sizeof(sendername));
							strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255);
							strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255);
							SendClientMessage(i, 0xFF8C37AA, " Âàø áèçíåñ áûë ïðîäàí, çà íåóïëàòó ýëåêòðîýíåðãèè");
							BizzInfo[bouse][bTill] = 0;
							BizzInfo[bouse][b2Till] = 0;
							PlayerInfo[i][pPbiskey] = 255;
							format(string, sizeof(string), "%s\nÏðîäà¸òñÿ\nÖåíà: %d", BizzInfo[bouse][bMessage],BizzInfo[bouse][bBuyPrice]);
							Update3DTextLabelText(BizzInfo[bouse][bLabel], 0xEAC700FF, string);
						}
					}
					if(bouse >= 100)
					{
						if(SBizzInfo[bouse-100][sbMafia] != 0)
						{
		              		if(SBizzInfo[bouse-100][sbTill] > 5000)
							{
	  							SBizzInfo[bouse-100][sbTill] -= 1000;
			           			if(SBizzInfo[bouse-100][sbMafia] == 6)
			           			{
			           				MafiaBank[0][nYakuza] += 500;
			           			}
			 					if(SBizzInfo[bouse-100][sbMafia] == 14)
			           			{
			           				MafiaBank[0][nRm] += 500;
			           			}
			           			if(SBizzInfo[bouse-100][sbMafia] == 5)
			           			{
			           				MafiaBank[0][nLcn] +=500;
			           			}
							}
		 				}
						SBizzInfo[bouse-100][sbTill] -= 100;
						SBizzInfo[bouse-100][sbTill] += SBizzInfo[bouse-100][s2bTill];
						SBizzInfo[bouse-100][s2bTill] = 0;
						if(SBizzInfo[bouse-100][sbTill] <= 0)
						{
		   					SBizzInfo[bouse-100][sbLocked] = 1;
							SBizzInfo[bouse-100][sbOwned] = 0;
							SBizzInfo[bouse-100][sbProducts] = 0;
							GetPlayerName(i, sendername, sizeof(sendername));
							strmid(SBizzInfo[bouse-100][sbOwner], "The State", 0, strlen("The State"), 255);
							SendClientMessage(i, 0xFF8C37AA, " Âàøà áèçíåñ áûë ïðîäàí, çà íåóïëàòó ýëåêòðîýíåðãèè");
							SBizzInfo[bouse-100][sbTill] = 0;
							SBizzInfo[bouse-100][s2bTill] = 0;
							PlayerInfo[i][pPbiskey] = 255;
							format(string, sizeof(string), "%s\nÏðîäà¸òñÿ\nÖåíà: %d", SBizzInfo[bouse-100][sbMessage],SBizzInfo[bouse-100][sbBuyPrice]);
							Update3DTextLabelText(SBizzInfo[bouse-100][sbLabel], 0xEAC700FF, string);
						}
					}
				}
				if(PlayerInfo[i][pAvtomas] != 255)
				{
					new avtos = PlayerInfo[i][pAvtomas];
					SendClientMessage(i, COLOR_WHITE, "- Ïëàòà çà àðåíäó ïîìåùåíèÿ ìàñòåðñêîé: 500 âèðò");
					AvtoInfo[avtos][abArenda] -=500;
					if(AvtoInfo[avtos][abArenda] <=0)
					{
						SendClientMessage(i, COLOR_REDD, "- Âàøà ìàñòåðñêàÿ áûëà ïðîäàíà, çà íåóïëàòó àðåíäû ïîìåùåíèÿ, äåíüãè ñî ñ÷¸òà ïåðåâåäåíû â áàíê");
						AvtoInfo[avtos][abLocked] = 1;
						PlayerInfo[i][pBank] += AvtoInfo[avtos][abTill];
						AvtoInfo[avtos][abOwned] = 0;
						AvtoInfo[avtos][abTill] = 0;
						AvtoInfo[avtos][abZp] = 100;
						AvtoInfo[avtos][Rab] = 0;
						if(MehJob[i] == avtos)
						{
							MehJob[i] = 999;
						}
						GetPlayerName(i, sendername, sizeof(sendername));
						strmid(AvtoInfo[avtos][abOwner], "The State", 0, strlen("The State"), 255);
						PlayerPlaySound(i, 1052, 0.0, 0.0, 0.0);
						PlayerInfo[i][pAvtomas] = 255;
						PlayerInfo[i][pBank] += 255;
						PlayerInfo[i][pCash] += AvtoInfo[avtos][abArenda];
						format(string, sizeof(string), "Àâòîìàñòåðñêàÿ: %s\nÖåíà: %d\nÏðîäà¸òñÿ",AvtoInfo[avtos][abMessage],AvtoInfo[avtos][abBuyPrice]);
						Update3DTextLabelText(AvtoInfo[avtos][abLabel], COLOR_YELLOW, string);
						OnPropUpdate();
						OnPlayerUpdate(i);
					}
				}
				if(PlayerInfo[i][pPhousekey] != 255)
				{
					if(HouseInfo[house][hTakings] <= 0)
					{
						new playerid;
						PlayerInfo[i][pText] = 1;
						PlayerInfo[i][pHousecash] = HouseInfo[house][hValue];
						HouseInfo[house][hHel] = 0;
						HouseInfo[house][hLock] = 1;
						HouseInfo[house][hOwned] = 0;
						HouseInfo[house][hVec] = 0;
						HouseInfo[house][hVcol1] = -1;
						HouseInfo[house][hVcol2] = -1;
						DestroyVehicle(caridhouse[playerid]);
						GetPlayerName(i, sendername, sizeof(sendername));
						strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
						SendClientMessage(i, 0xFF8C37AA, "« Âû áûëè âûñåëåíû. Äåíüãè çà äîì âû ìîæåòå ïîëó÷èòü â áàíêå »");
						HouseInfo[house][hTakings] = 0;
						PlayerInfo[i][pPhousekey] = 255;
					}
				}
				if(PlayerInfo[i][pDonateRank] >= 1)
				{
					SendClientMessage(i, COLOR_NEWS, "================================");
				}
				else
				{
					SendClientMessage(i,COLOR_GRAD1, "================================");
				}
			}
			if(PlayerInfo[i][punWarns] == 1)
			{
				PlayerInfo[i][punWarnstime] += 1;
				format(string, sizeof(string), "Àâòîìàòè÷åñêîå ñíÿòèå âàðíà ÷åðåç %d ÷àñîâ", 10 - PlayerInfo[i][punWarnstime]);
				SendClientMessage(i,COLOR_LIGHTRED, string);
			}
			if(PlayerInfo[i][punWarns] == 1 && PlayerInfo[i][punWarnstime] >=10)
			{
				PlayerInfo[i][punWarnstime] = 0;
				PlayerInfo[i][punWarns] = 0;
				PlayerInfo[i][pWarns] -= 1;
				SendClientMessage(i,COLOR_LIGHTRED, "Ñ Âàñ áûëî ñíÿòî îäíî ïðåäóïðåæäåíèå!");
			}
			if(PlayerInfo[i][pLevel] >= 2 && PlayerInfo[i][pExp] == 1)
			{
				SendClientMessage(i, COLOR_ISPOLZUY, "Ïîçäðàâëÿåì! Âàø ëâë ïîâûñèëñÿ");
			}
			if(PlayerInfo[i][pLevel] == 3 && PlayerInfo[i][pExp] == 1)
			{
				GetPlayerName(i, sendername, sizeof(sendername));
				format(string, sizeof(string), "%s.ini",sendername);
				new file = ini_openFile(string);
				if(file < 0) print("íåò ôàéëà");
				else
				{
					ini_getString(file, "pDrug",string);
					format(string, sizeof(string), "%s.ini",string);
					new file2 = ini_openFile(string);
					ini_setInteger(file2, "pDrugmoney",100000);
					ini_setInteger(file2, "Text",3);
					ini_closeFile(file2);
					ini_closeFile(file);
				}
			}
			seans[i] = 0;
			robhouse[i] = false;
			PlayerInfo[i][pPayCheck] = 0;
			PlayerInfo[i][pPayDayHad] += 1;
			PlayerInfo[i][pPayDay]++;
			OnPlayerUpdateAc(i);
			BuyHouse();
		}
	}
	OnPropUpdate();
	return true;
}
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