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павно не комапилирует эти строки

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alexey_kar

Новичок
PHP:
{
	if (strcmp("/migalka", cmdtext, true, 10) == 0)
    {
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
{
        new carid = GetPlayerVehicleID(playerid);
  		if(Nenadomigalka(carid))
		{
    		SendClientMessage(playerid, 0xF6CB00AA, "Íà ýòîò òðàíñïîðò ìèãàëêà íå ïðèäóñìîòðåíà");
			return true;
		}
		migalka[playerid] = CreateObject(18646,0,0,0,0,0,0,0.0);
		switch(GetVehicleModel(carid));
		{
			case 587: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.30, 0.80, 0.0, 0.0, 0.0); //Euros
			case 562: AttachObjectToVehicle(migalka[playerid],carid, 0.0,-0.0, 0.85, 0.0, 0.0, 0.0); //Elegy
			case 602: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.30, 0.77, 0.0, 0.0, 0.0); //Alpha
			case 415: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.65, 0.0, 0.0, 0.0); //Cheetah
			case 451: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.20, 0.63, 0.0, 0.0, 0.0); //Turismo
			case 559: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.77, 0.0, 0.0, 0.0); //Jester
			case 541: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.70, 0.0, 0.0, 0.0); //Bullet
			case 565: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Flash
			case 540: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.79, 0.0, 0.0, 0.0); //Vincent
			case 507: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.88, 0.0, 0.0, 0.0); //Elegant
			case 491: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.20, 0.78, 0.0, 0.0, 0.0); //Virgo
			case 492: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.92, 0.0, 0.0, 0.0); //Greenwood
			case 526: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.70, 0.0, 0.0, 0.0); //Fortune
			case 529: AttachObjectToVehicle(migalka[playerid],carid,  0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Willard
            case 401: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.82, 0.0, 0.0, 0.0); //Bravura
            case 518: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Buccaneer
            case 527: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.93, 0.0, 0.0, 0.0); //Cadrona
            case 542: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Clover
            case 585: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.08, 0.0, 0.0, 0.0); //Emperor
            case 419: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Esperanto
            case 466: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.93, 0.0, 0.0, 0.0); //Glendale
            case 474: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.88, 0.0, 0.0, 0.0); //Hermes
            case 546: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Intruder
            case 551: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Merit
            case 467: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Oceanic
            case 547: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Primo
            case 580: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.10, 0.0, 0.0, 0.0); //Stafford
            case 405: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.80, 0.0, 0.0, 0.0); //Sentinel
            case 550: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.77, 0.0, 0.0, 0.0); //Sunrise
            case 549: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.80, 0.0, 0.0, 0.0); //Tampa
            case 421: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Washington
            case 429: AttachObjectToVehicle(migalka[playerid],carid,0.0, 0.60, 0.37, 0.0, 0.0, 0.0); //Banshee
            case 402: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.20, 0.80, 0.0, 0.0, 0.0); //Buffalo
            case 589: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.10, 0.0, 0.0, 0.0); //Club
            case 494: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.10, 0.80, 0.0, 0.0, 0.0); //Hotring Racer
            case 502: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.10, 0.82, 0.0, 0.0, 0.0); //Hotring Racer 2
            case 503: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.10, 0.84, 0.0, 0.0, 0.0); //Hotring Racer 3
            case 411: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.77, 0.0, 0.0, 0.0); //Infernus
            case 603: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.10, 0.73, 0.0, 0.0, 0.0); //Phoenix
            case 475: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.79, 0.0, 0.0, 0.0); //Sabre
            case 506: AttachObjectToVehicle(migalka[playerid],carid,0.0, 0.90, 0.30, 0.0, 0.0, 0.0); //Super GT
            case 477: AttachObjectToVehicle(migalka[playerid],carid,0.0,-0.20, 0.77, 0.0, 0.0, 0.0); //ZR-350
            case 404: AttachObjectToVehicle(migalka[playerid],carid,0.0,  0.0, 1.00, 0.0, 0.0, 0.0); //Perenniel
            case 479: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.05, 0.0, 0.0, 0.0); //Regina
            case 458: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.80, 0.0, 0.0, 0.0); //Solair
            case 412: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.78, 0.0, 0.0, 0.0); //Voodoo
            case 439: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 1.0, 0.35, 0.0, 0.0, 0.0); //Stallion
            case 480: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.80, 0.35, 0.0, 0.0, 0.0); //Comet
            case 500: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.80, 0.35, 0.0, 0.0, 0.0); //Mesa
            case 505: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.15, 0.0, 0.0, 0.0); //Rancher
            case 489: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.15, 0.0, 0.0, 0.0); //Rancher 2
            case 504: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.93, 0.0, 0.0, 0.0); //Bloodring Banger
            case 533: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 1.15, 0.40, 0.0, 0.0, 0.0); //Feltzer
            case 534: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.70, 0.0, 0.0, 0.0); //Remington
            case 535: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Slamvan
            case 536: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 1.20, 0.28, 0.0, 0.0, 0.0); //Blade
            case 555: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.90, 0.30, 0.0, 0.0, 0.0); //Windsor
            case 567: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 1.60, 0.22, 0.0, 0.0, 0.0); //Savanna
            case 575: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 1.30, 0.58, 0.0, 0.0, 0.0); //Broadway
            case 576: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Tornado
            case 579: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.30, 0.0, 0.0, 0.0); //Huntley
            case 600: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.84, 0.0, 0.0, 0.0); //Picador
            case 495: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.06, 0.0, 0.0, 0.0); //Sandking
            case 543: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Sadler
            case 422: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.89, 0.0, 0.0, 0.0); //Bobcat
            case 554: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 1.10, 0.0, 0.0, 0.0); //Yosemite
		 	 default: AttachObjectToVehicle(migalka[playerid],carid, 0.0, 0.0, 0.90, 0.0, 0.0, 0.0); //Other cars
		}
		return true;
}
	if (strcmp("/migalkaoff", cmdtext, true, 10) == 0)
	{
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
{
		DestroyObject(migalka[playerid]);
		return true;
	}
	return 0;
}
незнаю почему с этими строками павно вылетает т.е не компилирует типо пишет закрыть павно и всё!когда убираешь эти строки то всё компилируется,почему?
 
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