Доступ к архиву

Переход в группу "Пользователь"

300.00 ₽
Одноразовый платёж
Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

Покупка дает возможность:
Быть полноправным участником форума
Нормальное копирование кода
Создавать темы
Скачивать файлы
Доступ к архиву Pawno-Info

Пати на пляже v1.0

Статус
В этой теме нельзя размещать новые ответы.

Вован_Ze

Умник
Вот решил сделать пати на пляже со специальной стоянкой для авто.Можно использовать как стоянку а можно проводить всякие мероприятия,или выставку тюнингованных авто.
Время работы примерно 1 час.
Это первая версия,скоро будет 2.
Объектов 71.




Код
PHP:
CreateObject(19158,237.72099304,-1823.50097656,4.48899984,0.00000000,0.00000000,0.00000000); //object(metallightbars2) (1)
CreateObject(19129,237.80000305,-1823.30004883,8.00000000,0.00000000,0.00000000,0.00000000); //object(dancefloor2) (2)
CreateObject(19464,230.38299561,-1813.22998047,5.44000006,0.00000000,0.00000000,270.00000000); //object(wall104) (1)
CreateObject(19464,244.93699646,-1813.22998047,5.44000006,0.00000000,0.00000000,270.00000000); //object(wall104) (3)
CreateObject(19465,237.76499939,-1813.22998047,5.44000006,0.00000000,0.00000000,270.00000000); //object(wall105) (2)
CreateObject(18762,241.46800232,-1813.60498047,5.50000000,0.00000000,0.00000000,0.00000000); //object(concrete1mx1mx5m) (1)
CreateObject(18762,234.29499817,-1813.60498047,5.50000000,0.00000000,0.00000000,0.00000000); //object(concrete1mx1mx5m) (3)
CreateObject(18762,240.96800232,-1813.60498047,5.50000000,0.00000000,0.00000000,0.00000000); //object(concrete1mx1mx5m) (4)
CreateObject(18762,233.79499817,-1813.60498047,5.50000000,0.00000000,0.00000000,0.00000000); //object(concrete1mx1mx5m) (5)
CreateObject(19464,227.53999329,-1816.19995117,5.44000006,0.00000000,0.00000000,0.00000000); //object(wall104) (4)
CreateObject(19464,227.53999329,-1822.00000000,5.44000006,0.00000000,0.00000000,0.00000000); //object(wall104) (5)
CreateObject(19464,227.53999329,-1827.94604492,5.44000006,0.00000000,0.00000000,0.00000000); //object(wall104) (6)
CreateObject(19464,227.53999329,-1830.88195801,5.44000006,0.00000000,0.00000000,0.00000000); //object(wall104) (7)
CreateObject(19464,230.60000610,-1833.71997070,5.44000006,0.00000000,0.00000000,90.00000000); //object(wall104) (8)
CreateObject(19464,236.52000427,-1833.71997070,5.44000006,0.00000000,0.00000000,90.00000000); //object(wall104) (9)
CreateObject(19464,242.39999390,-1833.71997070,5.44000006,0.00000000,0.00000000,90.00000000); //object(wall104) (10)
CreateObject(19464,245.16099548,-1833.71997070,5.44000006,0.00000000,0.00000000,90.00000000); //object(wall104) (11)
CreateObject(19464,248.16000366,-1830.88000488,5.44000006,0.00000000,0.00000000,180.00000000); //object(wall104) (12)
CreateObject(19464,248.16000366,-1825.10803223,5.44000006,0.00000000,0.00000000,179.99450684); //object(wall104) (13)
CreateObject(19464,248.16000366,-1819.19995117,5.44000006,0.00000000,0.00000000,179.99450684); //object(wall104) (14)
CreateObject(19464,248.16000366,-1816.19299316,5.44000006,0.00000000,0.00000000,179.99450684); //object(wall104) (15)
CreateObject(18762,247.80000305,-1813.59997559,5.50000000,0.00000000,0.00000000,0.00000000); //object(concrete1mx1mx5m) (8)
CreateObject(18762,227.91000366,-1813.59997559,5.50000000,0.00000000,0.00000000,0.00000000); //object(concrete1mx1mx5m) (9)
CreateObject(18766,247.75300598,-1819.09497070,5.50000000,0.00000000,0.00000000,270.00000000); //object(concrete10mx1mx5m) (1)
CreateObject(18766,247.75300598,-1828.40197754,5.50000000,0.00000000,0.00000000,270.00000000); //object(concrete10mx1mx5m) (2)
CreateObject(18766,242.99099731,-1833.32397461,5.50000000,0.00000000,0.00000000,180.00000000); //object(concrete10mx1mx5m) (3)
CreateObject(18766,232.99899292,-1833.32397461,5.50000000,0.00000000,0.00000000,179.99450684); //object(concrete10mx1mx5m) (4)
CreateObject(18766,228.10000610,-1828.81994629,5.50000000,0.00000000,0.00000000,89.99450684); //object(concrete10mx1mx5m) (5)
CreateObject(18766,228.10000610,-1818.81994629,5.50000000,0.00000000,0.00000000,89.99450684); //object(concrete10mx1mx5m) (6)
CreateObject(18762,228.10000610,-1813.84204102,5.50000000,0.00000000,0.00000000,0.00000000); //object(concrete1mx1mx5m) (10)
CreateObject(19124,241.36900330,-1812.94201660,3.84899998,0.00000000,0.00000000,0.00000000); //object(bollardlight4) (2)
CreateObject(19124,234.03300476,-1812.89904785,3.86800003,0.00000000,0.00000000,0.00000000); //object(bollardlight4) (3)
CreateObject(18786,214.88299561,-1792.22998047,4.69999981,0.00000000,0.00000000,0.00000000); //object(funboxramp3) (2)
CreateObject(18783,195.00000000,-1792.23706055,4.69999981,0.00000000,0.00000000,0.00000000); //object(funboxtop1) (1)
CreateObject(18783,195.00000000,-1812.23901367,4.69999981,0.00000000,0.00000000,0.00000000); //object(funboxtop1) (2)
CreateObject(18783,195.00000000,-1832.23803711,4.69999981,0.00000000,0.00000000,0.00000000); //object(funboxtop1) (3)
CreateObject(18783,195.00000000,-1851.97802734,4.69999981,0.00000000,0.00000000,0.00000000); //object(funboxtop1) (4)
CreateObject(18786,214.72000122,-1851.96997070,4.69999981,0.00000000,0.00000000,0.00000000); //object(funboxramp3) (3)
CreateObject(18765,232.46200562,-1818.08996582,0.81999999,0.00000000,0.00000000,0.00000000); //object(concrete10mx10mx5m) (2)
CreateObject(18765,233.16799927,-1827.78002930,0.81999999,0.00000000,0.00000000,0.00000000); //object(concrete10mx10mx5m) (3)
CreateObject(18765,242.46000671,-1818.08996582,0.81999999,0.00000000,0.00000000,0.00000000); //object(concrete10mx10mx5m) (4)
CreateObject(18765,242.91799927,-1827.98095703,0.81999999,0.00000000,0.00000000,0.00000000); //object(concrete10mx10mx5m) (5)
CreateObject(10244,225.45399475,-1818.23901367,4.50000000,0.00000000,0.00000000,270.00000000); //object(vicjump_sfe) (1)
CreateObject(994,199.15299988,-1861.77795410,7.19999981,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (1)
CreateObject(994,192.85699463,-1861.76599121,7.19999981,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (2)
CreateObject(994,186.56700134,-1861.76293945,7.19999981,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (3)
CreateObject(997,185.08000183,-1858.78796387,7.19999981,0.00000000,0.00000000,296.00000000); //object(lhouse_barrier3) (1)
CreateObject(996,198.05799866,-1782.39196777,7.94899988,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (2)
CreateObject(996,189.84300232,-1782.40698242,7.94899988,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (3)
CreateObject(996,185.10299683,-1851.24902344,7.94899988,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier1) (4)
CreateObject(996,185.10299683,-1842.99597168,7.94899988,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier1) (5)
CreateObject(996,185.10299683,-1834.73205566,7.94899988,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier1) (6)
CreateObject(996,185.10299683,-1826.48205566,7.94899988,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier1) (7)
CreateObject(996,185.10299683,-1818.23205566,7.94899988,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier1) (8)
CreateObject(996,185.10299683,-1809.96704102,7.94899988,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier1) (9)
CreateObject(996,185.10299683,-1801.71704102,7.94899988,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier1) (10)
CreateObject(996,185.10299683,-1793.46704102,7.94899988,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier1) (11)
CreateObject(996,185.10299683,-1785.21704102,7.94899988,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier1) (12)
CreateObject(997,188.50000000,-1782.59301758,7.19999981,0.00000000,0.00000000,207.99914551); //object(lhouse_barrier3) (2)
CreateObject(996,204.85200500,-1834.48901367,7.94899988,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier1) (13)
CreateObject(996,204.85200500,-1826.22302246,7.94899988,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier1) (14)
CreateObject(996,204.85200500,-1817.97302246,7.94899988,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier1) (15)
CreateObject(996,204.85200500,-1809.70800781,7.94899988,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier1) (16)
CreateObject(996,204.83900452,-1802.70800781,7.94899988,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier1) (17)
CreateObject(19127,185.09300232,-1861.83703613,7.76399994,0.00000000,0.00000000,0.00000000); //object(bollardlight7) (2)
CreateObject(19127,185.13800049,-1782.40197754,7.76399994,0.00000000,0.00000000,0.00000000); //object(bollardlight7) (3)
CreateObject(1491,237.00000000,-1813.18701172,2.90000010,0.00000000,0.00000000,0.00000000); //object(gen_doorint01) (2)
CreateObject(3660,249.53999329,-1824.09997559,5.25699997,0.00000000,0.00000000,270.00000000); //object(lasairfbed_las) (1)
CreateObject(3660,240.45599365,-1835.00000000,5.25699997,0.00000000,0.00000000,180.00000000); //object(lasairfbed_las) (2)
CreateObject(3660,235.19599915,-1835.00000000,5.25699997,0.00000000,0.00000000,179.99450684); //object(lasairfbed_las) (3)
CreateObject(3660,226.10299683,-1824.09997559,5.26000023,0.00000000,0.00000000,89.99450684); //object(lasairfbed_las) (4)
 
Статус
В этой теме нельзя размещать новые ответы.
Сверху Снизу