zazais
Специалист
Привет. Это не паспорт на тд, это только скин, например делаем паспорт на диалог, а когда показываем паспорт то появляется скин рядом. Могу сделать полноценный паспорт на тд, но мне только скин нужен был, поэтому вот так. Если кому надо сделаю полноценный паспорт на тд
блин криво нарисовал соре(
Код:
new PlayerText:Password_TD[MAX_PLAYERS][5];
Password_TD[0][playerid] = CreatePlayerTextDraw(playerid, 166.500000, 171.900009, "usebox");
PlayerTextDrawLetterSize(playerid, Password_TD[0][playerid], 0.000000, 17.848148);
PlayerTextDrawTextSize(playerid, Password_TD[0][playerid], 19.500000, 0.000000);
PlayerTextDrawAlignment(playerid, Password_TD[0][playerid], 1);
PlayerTextDrawColor(playerid, Password_TD[0][playerid], 0);
PlayerTextDrawUseBox(playerid, Password_TD[0][playerid], true);
PlayerTextDrawBoxColor(playerid, Password_TD[0][playerid], 538976202);
PlayerTextDrawSetShadow(playerid, Password_TD[0][playerid], 0);
PlayerTextDrawSetOutline(playerid, Password_TD[0][playerid], 0);
PlayerTextDrawFont(playerid, Password_TD[0][playerid], 0);
Password_TD[1][playerid] = CreatePlayerTextDraw(playerid, 167.000000, 172.433349, "usebox");
PlayerTextDrawLetterSize(playerid, Password_TD[1][playerid], 0.000000, 17.848148);
PlayerTextDrawTextSize(playerid, Password_TD[1][playerid], 19.000000, 0.000000);
PlayerTextDrawAlignment(playerid, Password_TD[1][playerid], 1);
PlayerTextDrawColor(playerid, Password_TD[1][playerid], 0);
PlayerTextDrawUseBox(playerid, Password_TD[1][playerid], true);
PlayerTextDrawBoxColor(playerid, Password_TD[1][playerid], 538976202);
PlayerTextDrawSetShadow(playerid, Password_TD[1][playerid], 0);
PlayerTextDrawSetOutline(playerid, Password_TD[1][playerid], 0);
PlayerTextDrawFont(playerid, Password_TD[1][playerid], 0);
Password_TD[2][playerid] = CreatePlayerTextDraw(playerid, 21.500000, 164.733337, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Password_TD[2][playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Password_TD[2][playerid], 142.500000, 159.133331);
PlayerTextDrawAlignment(playerid, Password_TD[2][playerid], 1);
PlayerTextDrawColor(playerid, Password_TD[2][playerid], -1);
PlayerTextDrawUseBox(playerid, Password_TD[2][playerid], true);
PlayerTextDrawBoxColor(playerid, Password_TD[2][playerid], 0);
PlayerTextDrawSetShadow(playerid, Password_TD[2][playerid], 0);
PlayerTextDrawSetOutline(playerid, Password_TD[2][playerid], 0);
PlayerTextDrawFont(playerid, Password_TD[2][playerid], 5);
PlayerTextDrawSetPreviewModel(playerid, Password_TD[2][playerid], 45);
PlayerTextDrawSetPreviewRot(playerid, Password_TD[2][playerid], 0.000000, 0.000000, 0.000000, 1.000000);
Password_TD[3][playerid] = CreatePlayerTextDraw(playerid, 59.000000, 321.533355, "PASSWORD");
PlayerTextDrawLetterSize(playerid, Password_TD[3][playerid], 0.380000, 0.932665);
PlayerTextDrawTextSize(playerid, Password_TD[3][playerid], 2.000000, 0.466666);
PlayerTextDrawAlignment(playerid, Password_TD[3][playerid], 1);
PlayerTextDrawColor(playerid, Password_TD[3][playerid], -1);
PlayerTextDrawSetShadow(playerid, Password_TD[3][playerid], 0);
PlayerTextDrawSetOutline(playerid, Password_TD[3][playerid], 0);
PlayerTextDrawBackgroundColor(playerid, Password_TD[3][playerid], 51);
PlayerTextDrawFont(playerid, Password_TD[3][playerid], 1);
PlayerTextDrawSetProportional(playerid, Password_TD[3][playerid], 1);
Password_TD[4][playerid] = CreatePlayerTextDraw(playerid, 87.000000, 314.533325, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Password_TD[4][playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Password_TD[4][playerid], 17.000000, 8.866668);
PlayerTextDrawAlignment(playerid, Password_TD[4][playerid], 1);
PlayerTextDrawColor(playerid, Password_TD[4][playerid], -1);
PlayerTextDrawUseBox(playerid, Password_TD[4][playerid], true);
PlayerTextDrawBoxColor(playerid, Password_TD[4][playerid], 0);
PlayerTextDrawSetShadow(playerid, Password_TD[4][playerid], 0);
PlayerTextDrawSetOutline(playerid, Password_TD[4][playerid], 0);
PlayerTextDrawFont(playerid, Password_TD[4][playerid], 5);
PlayerTextDrawSetPreviewModel(playerid, Password_TD[4][playerid], 2614);
PlayerTextDrawSetPreviewRot(playerid, Password_TD[4][playerid], 0.000000, 0.000000, 0.000000, 1.000000);
Вложения
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