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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Пара багов. Прошу помочь.

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Mr._Den_

Компетентный
Вечер добрый, пользователи

У меня такая ситуация:

Первый баг:
Есть гараж для FBI, как на самп-рп.
Я поставил туда транспорт, захожу в гараж - всё нормально, авто на месте, выхожу из гаража на улицу, все машины начинают падать в низ.
Интерьер гаража находится над базой FBI, куда падают машины.
Изначально думал не прогружается интерьер, сделал спавн машин чуть выше, чтобы успел инт подгрузиться, ничего не помогло.
Опять же прошу обратить ваше внимание на то, что когда захожу в гараж, машины стоят на месте, выхожу - падают.

Второй баг:
Сделал /invite на стандартной менюшке (OnPlayerSelectedMenuRow).
Когда приглашаю кого-нибудь, при нажатие на кнопочку "Next" менюшка убирается, и спавнить не спавнит, то есть, просто застреваешь в магазине одежды.

/invite:
PHP:
CMD:invite(playerid, params[])
{
	new ttext[30];
	if(!CanInvitePlayer(playerid)) return SCM(playerid, COLOR_WHITE, "Ошибка: Вам недоступна эта команда.");
	if(sscanf(params,"d",params[0])) return	SCM(playerid, COLOR_GRAD2, "Введите: /invite [id]");
	if(IsPlayerInAnyVehicle(params[0])) return SCM(playerid, COLOR_WHITE, "Игрок в машине!");
	if(PlayerInfo[params[0]][pLevel] < 3) return SCM(playerid, COLOR_WHITE, "Этот человек не достиг 3-его уровня.");
	if(PlayerInfo[playerid][pLRInections] == 2 || PlayerInfo[playerid][pLRInections] == 1 || PlayerInfo[playerid][pLRInections] == 10 || PlayerInfo[playerid][pLRInections] == 21) return SCM(playerid, COLOR_WHITE, "Вы не можете принимать людей в свою фракцию.");
	if(PlayerInfo[params[0]][pMRInections] > 0 || PlayerInfo[params[0]][pLRInections] > 0) return SCM(playerid, COLOR_WHITE, "Игрок уже где-то состоит");
	if(PlayerInfo[params[0]][pWarns] >= 1) return SCM(playerid, COLOR_GRAD1,"У игрока warn.");
	if(!IsPlayerConnected(params[0]) || params[0] == INVALID_PLAYER_ID) return true;
	if(!ProxDetectorS(10.0, playerid, params[0])) return SCM(playerid, COLOR_WHITE, "Игрок не рядом с Вами!");
	ttext = GetMember(PlayerInfo[playerid][pMRInections]);
	new invite_string[264];
	format(invite_string,sizeof(invite_string),"{FFFFFF}%s предлагает Вам вступить в организацию: {FFD300}%s{FFFFFF}\n\nНажмите 'Да' для согласия.\nНажмите 'Нет' для отказа.",PlayerInfo[playerid][pNames],ttext);
	SPD(params[0], 1147, DIALOG_STYLE_MSGBOX, "{FFD300}Предложение",invite_string,"Да","Нет");
	SCMF(playerid, -1, "Вы предложили {FFD300}%s{FFFFFF} вступить в организацию {FFD300}%s",PlayerInfo[params[0]][pNames],ttext);
	SetPVarInt(params[0],"Invite",1);
	SetPVarInt(params[0],"Player",playerid);
	return true;
}
Диалог 1147:
PHP:
case 1147:
		{
			if(response)
			{
				params[0] = GetPVarInt(playerid, "Player");
				new ttext[30];
				ttext = GetMember(PlayerInfo[params[0]][pMRInections]);
				SCMF(playerid, 0x6AB1FFAA, "Вы приглашены в %s лидером %s", ttext, PlayerInfo[params[0]][pNames]);
				SCM(playerid, COLOR_GREY, "Подсказка: Для просмотра доступных одежд используйте клавишу \"вверх/вниз\" (W, S по умолчанию).");
				SCM(playerid, COLOR_GREY, "Подсказка: Для выбора одежды используйте клавишу \"быстрый бег\" (пробел по умолчанию).");
				SCM(playerid, COLOR_GREY, "Подсказка: Если вы случайно нажали \"Enter\" и меню пропало, нажмите \"Enter\" еще раз.");
				SCMF(params[0], 0x6AB1FFAA, "Вы пригласили %s присоедениться в %s", PlayerInfo[playerid][pNames], ttext);
				SetPlayerInterior(playerid, 5);
				PlayerInfo[playerid][pInt] = 5;
				ShowMenuForPlayer(ChoseSkin, playerid);
				new rand = random(sizeof(gInviteSpawns));
				SetPlayerPosEx(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
				SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
				SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
				SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
				TogglePlayerControllable(playerid, false);
				PlayerInfo[params[0]][pJob] = 0;
				new skin = 2 + random(100);
				SetPlayerVirtualWorld(params[0], skin);
				SelectChar[playerid] = INVALID_PLAYER_ID;
				SelectCharID[playerid] = PlayerInfo[playerid][pMRInections];
				SelectCharPlace[playerid] = 1;
				PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
				SetPlayerSkin(playerid, ChosenSkin[playerid]);
				PlayerInfo[playerid][pMRInections] = PlayerInfo[params[0]][pMRInections];
				PlayerInfo[playerid][pRKInections] = 1;
				DeletePVar(playerid,"Invite");
				DeletePVar(playerid,"Player");
			}
			else
			{
				SCM(playerid, -1, "Вы отказались от предложения");
				SCM(GetPVarInt(playerid, "Player"),-1,"Игрок отказался от предложения");
				DeletePVar(playerid, "Player");
				DeletePVar(playerid, "invite");
			}
			return true;
		}
public OnPlayerSelectedMenuRow:
PHP:
if(Current == ChoseSkin)
	{
		switch(row)
		{
		case 0:
			{
				switch(SelectCharID[playerid])
				{
				case 1: //LSPD
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[0][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[1][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[2][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = JoinPed[3][0]; }
						else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 6; InviteSkin[playerid] = JoinPed[4][0]; }
						else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 7; InviteSkin[playerid] = JoinPed[5][0]; }
						else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 8; InviteSkin[playerid] = JoinPed[6][0]; }
						else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[7][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 2: //FBI
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[8][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[8][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[9][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[10][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[10][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = JoinPed[11][0]; }
						else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[12][0]); SelectCharPlace[playerid] = 6; InviteSkin[playerid] = JoinPed[12][0]; }
						else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] = 7; InviteSkin[playerid] = JoinPed[13][0]; }
						else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[107][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[107][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 3: //Army SF
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[91][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[91][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[89][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[89][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 4: //Mediki
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[16][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[16][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[17][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[18][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[18][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[19][0]); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = JoinPed[19][0]; }
						else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[20][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[20][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 5: //La Cosa Nostra
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[21][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[21][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[22][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[22][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[23][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[23][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[24][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[24][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 6: //Yakuza
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[25][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[25][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[26][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[26][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[27][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[27][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[28][0]); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = JoinPed[28][0]; }
						else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[108][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[108][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 7: //МЭР
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[29][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[29][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[30][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[30][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[31][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[31][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[32][0]); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = JoinPed[32][0]; }
						else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[33][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 8: //КАЗИНО
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[46][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[46][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[47][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[47][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[109][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[109][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[110][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[110][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
                case 9: // SF News
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[42][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[42][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[43][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[44][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 188); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = 188; }
						else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[45][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[45][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 10: //сфпд
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[34][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[34][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[35][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[35][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[36][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[36][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[37][0]); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = JoinPed[37][0]; }
						else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 6; InviteSkin[playerid] = JoinPed[38][0]; }
						else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[39][0]); SelectCharPlace[playerid] = 7; InviteSkin[playerid] = JoinPed[39][0]; }
						else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 8; InviteSkin[playerid] = JoinPed[40][0]; }
						else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[41][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[41][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 11: //Instructors
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[48][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[49][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[50][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[51][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[51][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 12://Баллас
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[74][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[74][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[75][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[75][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[76][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[76][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[119][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[119][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 13://Vagos
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[80][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[80][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[81][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[81][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[82][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[82][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[121][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[121][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 14://Русские
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[60][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[60][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[61][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[61][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[62][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[62][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[63][0]); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = JoinPed[63][0]; }
						else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[64][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[64][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 15://Грув
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[65][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[65][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[66][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[66][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[67][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[67][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[68][0]); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = JoinPed[68][0]; }
						else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[69][0]); SelectCharPlace[playerid] = 6; InviteSkin[playerid] = JoinPed[69][0]; }
						else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[70][0]); SelectCharPlace[playerid] = 7; InviteSkin[playerid] = JoinPed[70][0]; }
						else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[122][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[122][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 16://ЛС NEWS
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[85][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[85][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[86][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[86][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[87][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[87][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[88][0]); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = JoinPed[88][0]; }
						else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[111][0]); SelectCharPlace[playerid] = 6; InviteSkin[playerid] = JoinPed[111][0]; }
						else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[112][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[112][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 17://азтек
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[71][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[71][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[72][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[72][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[73][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[73][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[123][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[123][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 18://Рифа
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[77][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[77][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[78][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[78][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[79][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[79][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[120][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[120][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 19://Army LV
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[91][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[91][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[89][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[89][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
                case 20: // LV News
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[85][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[85][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[86][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[86][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[87][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[87][0]; }
					    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 188); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = 188; }
						else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[88][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[88][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 21://LVPD
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[52][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[53][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[54][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = JoinPed[55][0]; }
						else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[56][0]); SelectCharPlace[playerid] = 6; InviteSkin[playerid] = JoinPed[56][0]; }
						else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[57][0]); SelectCharPlace[playerid] = 7; InviteSkin[playerid] = JoinPed[57][0]; }
						else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[58][0]); SelectCharPlace[playerid] = 8; InviteSkin[playerid] = JoinPed[58][0]; }
						else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[59][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[59][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 24: //Street racers
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[110][0]); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = JoinPed[110][0]; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[111][0]); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = JoinPed[111][0]; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[112][0]); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = JoinPed[112][0]; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[113][0]); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = JoinPed[113][0]; }
						else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[114][0]); SelectCharPlace[playerid] = 6; InviteSkin[playerid] = JoinPed[114][0]; }
						else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[115][0]); SelectCharPlace[playerid] = 7; InviteSkin[playerid] = JoinPed[115][0]; }
						else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[116][0]); SelectCharPlace[playerid] = 8; InviteSkin[playerid] = JoinPed[116][0]; }
						else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[117][0]); SelectCharPlace[playerid] = 9; InviteSkin[playerid] = JoinPed[117][0]; }
						else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, JoinPed[126][0]); SelectCharPlace[playerid] = 10; InviteSkin[playerid] = JoinPed[126][0]; }
						else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, JoinPed[127][0]); SelectCharPlace[playerid] = 11; InviteSkin[playerid] = JoinPed[127][0]; }
						else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, JoinPed[128][0]); SelectCharPlace[playerid] = 12; InviteSkin[playerid] = JoinPed[128][0]; }
						else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, JoinPed[129][0]); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = JoinPed[129][0]; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				case 26: //Скины Правительство
					{
						if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 2; InviteSkin[playerid] = 17; }
						else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 216); SelectCharPlace[playerid] = 3; InviteSkin[playerid] = 216; }
						else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 227); SelectCharPlace[playerid] = 4; InviteSkin[playerid] = 227; }
						else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 287); SelectCharPlace[playerid] = 5; InviteSkin[playerid] = 287; }
						else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 265); SelectCharPlace[playerid] = 6; InviteSkin[playerid] = 265; }
						else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 70); SelectCharPlace[playerid] = 7; InviteSkin[playerid] = 70; }
						else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 12); SelectCharPlace[playerid] = 8; InviteSkin[playerid] = 12; }
						else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, 208); SelectCharPlace[playerid] = 9; InviteSkin[playerid] = 208; }
						else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, 295); SelectCharPlace[playerid] = 1; InviteSkin[playerid] = 295; }
						ShowMenuForPlayer(ChoseSkin,playerid);
					}
				}
			}
		case 1:
			{
				PlayerInfo[playerid][pModel] = InviteSkin[playerid];
				forma[playerid] = 0;
				SetPlayerVirtualWorld(playerid,0);
				SelectCharPlace[playerid] = 0;
				CharPrice[playerid] = 0;
				SelectCharID[playerid] = 0;
				SelectChar[playerid] = 0;
				PicCP[playerid] = 0;
				SpawnPlayer(playerid);
			}
		}
	}
Сама менюшка:
PHP:
stock Menu()
{
	ChoseSkin = CreateMenu("SKINS", 1, 50.0, 160.0, 90.0);
	AddMenuItem(ChoseSkin,0,"<>~y~ NEXT");
	AddMenuItem(ChoseSkin,0,"<>~g~ SELECT");
	return true;
}
На этом всё, прошу помощи.
Заранее благодарю, естественно, тем, кто поможет накину плюсов в репутацию.
 
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