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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Панель администратора

Smart Silence

Новичок
Доброе время суток, пользователи портала.
Хочу предоставить TextDraw панели администратора специально для Вашего сервера.​

Автор: Smart Silence(я)
Ссылка на файлы:
ScreenShot/Video:
Редактор: TDEditor 2.3

new PlayerText:TDEditor_PTD[MAX_PLAYERS][20];

TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 6.6666, 115.3331, "Box"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.0000, 23.4582);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 121.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], 65535);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], -1375785046);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);

TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 40.4165, 114.8147, "PANEL"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.4000, 1.6000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);

TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 6.2498, 114.2962, "Box"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.0000, 1.7498);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 121.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][2], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);

TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 40.0000, 142.2962, "STATS"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.4000, 1.6000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][3], true);

TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 43.7500, 164.0740, "MUTE"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.4000, 1.6000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][4], true);

TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 24.9999, 142.2962, "Box"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.0000, 1.7500);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 105.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][5], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);

TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 24.9999, 164.5924, "Box"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.0000, 1.7498);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 105.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][6], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);

TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 47.0833, 185.3332, "JAIL"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.4000, 1.6000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][7], true);

TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 25.0000, 186.3701, "Box"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.0000, 1.6248);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 105.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][8], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);

TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 40.4166, 207.1109, "WARN"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.4000, 1.6000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][9], true);

TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 24.5832, 208.1479, "Box"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.0000, 1.6665);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 105.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][10], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);

TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 24.5832, 229.4071, "Box"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.0000, 1.7082);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 105.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][11], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);

TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 47.5000, 228.8887, "BAN"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.4000, 1.6000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][12], true);

TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 23.7499, 251.1851, "Box"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.0000, 1.7915);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 105.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][13], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][13], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);

TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 47.4999, 251.1851, "KICK"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.4000, 1.6000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][14], true);

TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 23.7499, 274.5184, "Box"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.0000, 1.8750);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 105.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][15], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][15], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);

TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 42.0833, 275.0369, "SKICK"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.4000, 1.6000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][16], true);

TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 43.7500, 298.8887, "SLAP"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.4000, 1.6000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][17], true);

TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 23.7499, 298.3703, "Box"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.0000, 1.8332);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][18], 105.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][18], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][18], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);

TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 44.1666, 163.5555, "MUTE"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.4000, 1.6000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][19], true);
 
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