The Boss
Новичок
в Начало мода
В - OnGameModeInit
Для Командного процессора на DC_CMD
Для обычных командных процессоров
В - OnPlayerTakeDamage
В конец мода
PHP:
new Text:flashbangStage[5];
new FlashbangStage[MAX_PLAYERS], FlashbangSwayLevel[MAX_PLAYERS];
PHP:
for (new t = 1; t <= 4; t++){
flashbangStage[t] = TextDrawCreate(-20.000000,2.000000,"|");
TextDrawUseBox(flashbangStage[t],1);
TextDrawTextSize(flashbangStage[t],660.000000,22.000000);
TextDrawAlignment(flashbangStage[t],0);
TextDrawFont(flashbangStage[t],3);
TextDrawLetterSize(flashbangStage[t],1.000000,52.200000);
TextDrawBackgroundColor(flashbangStage[t],0x000000ff);
TextDrawColor(flashbangStage[t],0x000000ff);
TextDrawSetOutline(flashbangStage[t],1);
TextDrawSetProportional(flashbangStage[t],1);
TextDrawSetShadow(flashbangStage[t],1);
}
TextDrawBoxColor(flashbangStage[1],0xffffffff);
TextDrawBoxColor(flashbangStage[2],0xffffffaa);
TextDrawBoxColor(flashbangStage[3],0xffffff55);
TextDrawBoxColor(flashbangStage[4],0xffffff22);
PHP:
CMD:grenade(playerid, params[])//DC_CMD
{
new weaponId,ammoAmount;
GetPlayerWeaponData(playerid, 8, weaponId, ammoAmount);
if (weaponId == WEAPON_GRENADE && ammoAmount > 0) return SendClientMessage(playerid, -1, "У вас уже есть граната!");
SendClientMessage(playerid, -1, "Вам выдана граната.");
GivePlayerWeapon(playerid, WEAPON_GRENADE, 1);
return 1;
}
PHP:
if(strcmp(cmd, "/grenade", true) == 0)//???????
{
new weaponId,ammoAmount;
GetPlayerWeaponData(playerid, 8, weaponId, ammoAmount);
if (weaponId == WEAPON_GRENADE && ammoAmount > 0) return SendClientMessage(playerid, -1, "У вас уже есть граната!");
SendClientMessage(playerid, -1, "Вам выдана граната.");
GivePlayerWeapon(playerid, WEAPON_GRENADE, 1);
return 1;
}
PHP:
if (weaponid == WEAPON_GRENADE || weaponid == 51){
new
Float:health
;
GetPlayerHealth(playerid, health);
SetPlayerHealth(playerid, (health - (amount * 0.3)));
FlashbangStage[playerid] = 1;
HandleFlashbangStage(playerid);
}
PHP:
forward HandleFlashbangStage(playerid);
public HandleFlashbangStage(playerid)
{
switch(FlashbangStage[playerid])
{
case 1..5:
{
SetPlayerDrunkLevel(playerid, (FlashbangStage[playerid] == 1) ? 50000 : GetPlayerDrunkLevel(playerid));
if (FlashbangStage[playerid] == 2)
{
FlashbangSwayLevel[playerid] = 1;
HandleFlashbangSway(playerid);
}
if (FlashbangStage[playerid] < 5) TextDrawShowForPlayer(playerid, flashbangStage[FlashbangStage[playerid]]);
if (FlashbangStage[playerid] > 1) TextDrawHideForPlayer(playerid, flashbangStage[FlashbangStage[playerid] - 1]);
FlashbangStage[playerid] = ((FlashbangStage[playerid] == 5) ? -1 : FlashbangStage[playerid]);
}
}
if (FlashbangStage[playerid] < 5 && FlashbangStage[playerid] != -1)
{
FlashbangStage[playerid]++;
new time = (FlashbangStage[playerid] == 2) ? 1800 : 100;
SetTimerEx("HandleFlashbangStage", time, false, "i", playerid);
}
return 1;
}
forward HandleFlashbangSway(playerid);
public HandleFlashbangSway(playerid)
{
switch(FlashbangSwayLevel[playerid])
{
case 1..6:
{
SetPlayerDrunkLevel(playerid, 10000 - (2000 * (FlashbangSwayLevel[playerid] - 1)));
if (FlashbangSwayLevel[playerid] == 6) FlashbangSwayLevel[playerid] = -1;
}
}
if (FlashbangSwayLevel[playerid] < 6 && FlashbangSwayLevel[playerid] != -1)
{
FlashbangSwayLevel[playerid]++;
new time = (FlashbangSwayLevel[playerid] == 5) ? 1000 : 600;
SetTimerEx("HandleFlashbangSway", time, false, "i", playerid);
}
}
