Nick_Gray
Умник
Решил добавить в мод Динамическую систему коек (
Кому не сложно - отпишитесь или напишите в Skype: ivan_san4es
---------- Post added at 13:49 ---------- Previous post was at 13:45 ----------
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
), все прописал верно, но чего-то в моде не хватает, при компиляции вот что выбивает:
PHP:
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8199) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8201) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8202) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8203) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8204) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8206) : error 017: undefined symbol "succ"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8207) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8207) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8208) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8209) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8210) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8211) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8212) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8213) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8214) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8215) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8215) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8216) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8216) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8217) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8217) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8218) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8218) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(8221) : error 017: undefined symbol "i"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(9495) : error 017: undefined symbol "Hospital"
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(9499) : warning 219: local variable "string" shadows a variable at a preceding level
I:\Gamemodes\Envance [Role Play]\gamemodes\Envance.pwn(9499) : error 017: undefined symbol "MAX_STRING"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
---------- Post added at 13:49 ---------- Previous post was at 13:45 ----------
PHP:
public OtherTimer(playerid)
{
if(PlayerInfo[i][Hospital] > 0) // Строка: 8199
{
PlayerInfo[i][Hospital] --;
format(string, 128, "{AFEEEE}Койка №%d\n[Лечиться: %s]\n[Время лечения: %d]",HealInfo[i][hlID],HealInfo[i][hlName],PlayerInfo[i][Hospital]);
Update3DTextLabelText(HealInfo[i][hl3DText],-1,string);
if(!PlayerInfo[i][Hospital])
{
succ(i,"Вы были выписаны из болници.");
PlayerInfo[i][Hospital] = 0; HealInfo[i][hlOwned] = 0;
strmid(HealInfo[i][hlName], "None", 0, strlen("None"), MAX_PLAYER_NAME);
ClearAnimations(i);
format(string, 128, "{AFEEEE}Койка №%d\n[Лечиться: /healme]",HealInfo[i][hlID]);
Update3DTextLabelText(HealInfo[i][hl3DText],-1,string);
SetPlayerPos(i, 1176.542236, -1323.792236, 14.026460);
SetPlayerFacingAngle(i, 274.093627);
TogglePlayerControllable(i, 1);
if(GetPVarInt(i,"TypeHP1") == 1) { SHealth(i, 100); }
else if(GetPVarInt(i,"TypeHP2") == 2) { SHealth(i, 50); }
else if(GetPVarInt(i,"TypeHP3") == 3) { SHealth(i, 70); }
else if(GetPVarInt(i,"TypeHP4") == 4) { SHealth(i, 100); }
SaveHeal();
}
SaveAccount(i);
}
return true;
}
